Hill Giant Slave

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It starts with the PCs scavenging to survive on Akiton, takes them through 'finding' a crashed experimental Eoxian starship, and will eventually lead to an attempt by the Corpse Fleet to undead-ize the being gestating inside the planet Aucturn and using it to conquer the entire Pact Worlds system. You know, the usual.


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I'm going to rule that we'll play it RAW for the moment, unless something obviously wrong crops up during play. I'm sure it will be fine.

(Incidentally, Rysky - thanks for being such a staunch defender of this unfairly maligned class across these boards. I think it's a really interesting, really flavourful class - and my partner, who'll be playing one in our game, agrees. We were both a little nervous because of the negativity that seems to be surrounding the solarian, but your constant defence of the class has greatly reassured us!)

EDIT: Actually, I think I may be confusing you with someone else, but I'll let the compliment stay, just in case. :)


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In the descriptions for Photon Mode and Graviton Mode on p102 of the CRB, it says that when you enter those modes you become "photon-attuned" and "graviton-attuned".

Some of the later Stellar Revelations (e.g. Wormholes, p107) explicitly say that they require the PC to be graviton-attuned. (Others explicitly require photon-attuement.)

Some of the earlier Revelations, though, just seem to require attunement to either mode. The language used is generally "when you are attuned or fully attuned...", and does not specify a mode.

Does this therefore mean you can use the "attuned" aspects of these Revelations, no matter which mode you are in?

For example, you could therefore be graviton-attuned and use the extra bull-rush element of the Stellar Rush Photon Revelation (p104-105).

Am I understanding this correctly?


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Yes yes, but was the solarian underpowered?


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I'm playing around with building some starships, and I'm a little confused on how to factor in the PCU cost of a Drift engine.

Under the Drift engine paragraph of the 'Other Systems' section (p298), it says that "Drift engines have a PCU requirement". The accompanying table suggests that a ship must have a "minimum PCU" to carry a particular Drift engine - for example, the Signal Basic needs a minimum PCU of 75.

All other systems with a PCU cost refer to it as just that - PCU, not "minimum" PCU - which is making me think that the cost for a Drift engine is worked out somewhat differently.

So my question is...

Does a Drift engine have a PCU cost that I should routinely include? Or is the "minimum PCU" simply a guideline that says "if your ships power core can't provide this much power, you can't have this particular Drift engine - but the engine itself does not have a PCU cost"?

I hope that's clear. God knows the rules aren't! ;)