| Vrelx |
| 1 person marked this as a favorite. |
Notmyrealname wrote:Why even think of solo gathering and harvesting as dangerous PVP activities, those are supposed to be the safest things you can do. People that want PVP don't want to go search the woods and chase after solo runners who are just harvesting, if a gatherer wanted PVP they would be doing it. This is a straw dog considering that this is the MVP and we are a long way from real settlement warfare and the territory control that goes with it, the territory control will make solo gathering dangerous .Sorry, I've been at work, and am only at lunch right now, I don't have time to respond to all the threads.
But to this, I hope this is not true. Solo gathering should be one of the most dangerous things... Your a GATHERER (not trained for combat), and an open world where their ARE people who are trained for combat, and may want your things.
Again, because I think some people are misunderstanding me. I do not want to just Solo Gather. I would rather do it in a group, and earn the higher payload, BUT I have not seen/read much on the group gathering activities, as was pointed out to me last night.
I also did not know that the SaD Mechanic was being delayed, I thought it was supposed to be in "soon-ish". This worries me even more now.
And for those saying this is just a MVP, yes, I understand that. but the longer it takes to add certain functions into the game, is longer time allowed for players to lose interest. A lot of players who do lose interest, who even say "I'll revisit this game later", never actually do. They gain interest in a new game, or go back to a older game they've already dedicated a lot of time too (wow/Eve are the big ones).
Without the SaD mechanic, being a Bandit is impossible is it not? It was the only way to be able to take ones items/wares while remaining AVERAGE/HIGH reputation. Sure, anyone could be a low rep CE Bandit, but why? It would only last so long, or they would have to only target newer players who are equal in training/skill or just zerg smaller party targets.
And to those saying Fued's will add the Dangerous Wilds I was hopping for..Thanks for using your DI to fued my company of Gatherers/Crafters. The crafters who rarely leave settlments unless they're looking for a little action themselves, but will probably be in lower tiered items Or the gatherers, who (they're are some, who unlike me don't WANT any dangers in gathering) just take a break from gathering. Then they'res others like me, who do want the dangers, but where not stupid, and do want to keep our wares. I'm not going to stay in the area KNOWING your hunting me, I'll move out for a little bit (with a group or solo) and just gather farther from my Settlement. But hey, like Mr. Dancey said, meaningful choices.
The part of the game that has my highest hopes right now, are the Star Metal Hexes. They seem to be exactly what I want. Now I just have to hope that the value of the materials from said hex are worth at least SOME hits to reputation, so others are willing to fight for them.