Dave Rinehart's page

Organized Play Member. 34 posts (37 including aliases). No reviews. No lists. No wishlists. 1 Organized Play character. 2 aliases.


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Thank you Claxon! That's what it was. No wonder I couldn't find it... Doh.


Jedric, that rocks. I have the PDFs but have crap for knowledge with Photoshop. Thanks for posting those individually!


How did you get the icons from the books? That is a stellar map by the way!


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icehawk333 wrote:

Broken!

You're making spellcasters better.

Ok, seriously, though,offering things for roleplay isn't bad...

But are you giving everyone else similar options?

Lol, there is no, "everyone else". They all are divine based characters. Yeah, two are more martial than caster, but that is why I'm looking for fun ideas.


So I have 4 players playing 4 different divine classes, all using divine spells at some point.

Paladin of Iomedae
Cleric of Iomedae
Ranger of Gorum
Druid of the green faith.

I want to create some incentive for them to roleplay their faith in their chosen gods. Seems to me casting a divine spell should have something to do with calling on your faith to make it happen.

Now I don't want to burden my players with always having to come up with something to say every time they want to cast a cure spell, but maybe once in a while to add something to the game.

They always should have access to their normal spells also as I don't want to penalize anything with what I'm proposing here. I don't want to change any core game mechanic either.

Here is my idea:

I will give a token to each player (ill call them faith tokens for lack of a better term). One side will say something to the effect of, "Powerful faith" and the other side, "normal faith".

If the powerful faith side is up, then that player can gain a one time benefit of their choosing (more on that down stream). Once they use the benefit, they flip the token over and now it is useless.

To re-flip it back to "powerful faith", they simply need to role play something that supports or furthers their faith's goals.

That is determined by me and is a bit arbitrary, but I'll likely be fairly generous with this (I am trying to encourage them after all).

Benefits

Since I have different classes, I'd like to give slightly different benefits.

Cleric

1) Maximize cure spell (1 target)
2) Empower (+50%) cure spell (2+ targets)
3) +1 dam per die rolled for damage spells
4) +1 dam or healed for channeling

Paladin

1) +1 smite that day
2) maximize 1 lay on hands
3) max damage on a smite

Ranger

1) max damage on one attack
2) ignore cover/concealment on one attack

Druid

1) +1 dam per die for all elemental spells
2) extra shape change that day
3) increase power of a summoned creature (as per feat)

These are just ideas and I'm looking for advice or critiques about this idea. Is there something that jumps out at you as BORKEN or do you have some cool things I could add to the lists?

Thanks!


I too used Tartuk as a summoner. Rough fight for the pcs, especially with an Eidolan with reach and poison. They managed to kill off the eidolan, but Tartuk escaped down the back door.

The funny thing though, when he shrunk the paladin (the front line guy), it increased his AC and only brought down his average dam done by 1.5.

I think it helped the group more than hurt them.

Good fight though.


Black Annis? Really? My players would make all kinds of fun at that one....


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So cool.

I've been running Kingmaker with a few guy friends, my wife (who has never RP'd) and my 9 year old daughter. She has surprised me by simply willing to sit at a table with adults for a 5 hour stretch and be interested.

I gave her a NPC to play which she seems to be having fun with (of course, what 9 year old girl isn't happy playing a flying,6" tall pixie.

Keep up the fun!


Wow, wow, wow.

Much positive karma going your way, oh great makers of this fine spread sheet.


That makes good sense. Plain old plants are objects and not affected.

Cool, thanks all!


I had a mental image of a cleric channeling neg energy in a forest and the plant life wilting and dying in the 30' sphere around him.

Cool image, but would that happen?


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Elven Ranger of Gorum

Half elven druid of Green Peace

Human paladin of Iomedae

A negative channeling human cleric of Pharasma.

Yeah, they be the holy rollers...

We are in the middle of the first book, so it still remains to be seen how they will do without any arcane support.


I have found over the years of playing a bit and GMing more is this:

You have to be descriptive in a fight. If a PC misses with the sword attack, don't just say he missed and move on. Add some color to it.

The sword deflected off the grieve of the armor, or the arrow bounced or broke on impact with the creatures carapace.

I tend to describe a blow that lands based on how much damage was done in that attack.

So if I roll a 2 on a d8, maybe it was just a graze that found a soft spot on the armor.
But if I roll an 8 and that pc goes down, then the arrow found a joint in the armor and buried itself in the chest of said pc.

There most certainly aren't any hard or consistent rules I use for this, but I just try to keep in mind how big the hit point loss is relevant to the total hps of the creature.

8 hps on a 1HD creature is a huge blow, 8 to a 200 hp dragon? That arrow just stuck in the tip of the tail...

That's how I make combat more interesting.


DOT


I was just reading this book and thought I'd post a thread just like this. Day late and a copper short, but good to see ideas already poppin' up.

I'd love to use Eranax in my own KM game, but as a full dragon, im not sure where and how to fit her in. These ideas help.


Dot


Dude...

This forum has some amazingly creative people. Will be definitely be using this in my KM game.

Thank You!


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pennywit wrote:
Dave Rinehart wrote:


I missed this the first time, but I love the story feat tie ins. I even have UCAM... Doah!

I agree with completing the personal side plot before the Big Bad at the end.

Now that I just picked of Realm of the fellnight, I'm liking the spriggans as the race of nemisis here. Fellnight Spriggans...Fun!

I dare you to name one Z. Deutsch.

You know, I just might. Just for whiggles and giggles.

"I'm Sprig Ann and this is my brother ZeDoiche"

I could say that 10 times and my players are likely not to even notice...


pennywit wrote:

Spriggans do show up a couple times, so they'd be a good enemy for your druid PC. Best of all, you can name the enemy Z. Deutsch ... and the druid can have his eventual showdown with Spriggan Z. Deutsch.

=========

In seriousness, I think that for Kingmaker, you'd want to change the orcs in his background to fae. To give his plotline some extra oomph, I would think that he should confront the fae mastermind around book 4 or 5 to make it a story beat rather than the ultimate conclusion of his story. You could also consider making the killers undead cyclopes. That would set him up to face off against Vordekai in book 3. That might make a good story beat; after that, perhaps his story arc can turn to healing rather than vengeance.

Speaking of "story," are you using story feats?

If so, consider letting him take the Vengance or Nemesis story feats.

I missed this the first time, but I love the story feat tie ins. I even have UCAM... Doah!

I agree with completing the personal side plot before the Big Bad at the end.

Now that I just picked of Realm of the fellnight, I'm liking the spriggans as the race of nemisis here. Fellnight Spriggans...Fun!


This is why this forum rocks!

I ask a question and in just two hours I get some great ideas.

I certainly would have put more info down for you to digest, but this is the crux of what we have right now concerning his back story.

I'm loving the fey witch idea. I like intertwining character side plots into the main plot, but keeping them distinct also. Spriggans I had not even thought of, so thank you for that one.

I keep hearing about Felnight Queen. Seems I should pick that up and take a good look see.

I did get the Carnival of tears based on comments from this board, likely a traveling carnival that visits during book 2 or so. I don't want this tied directly to Narissa, but maybe as a side effect? Or maybe completely unrelated???

Would adding Carnival and Realm of the Felnight Queen both to book 2 be a bit much though? I'm not concerened about XP as I'm just leveling them at certain points in the books, but I don't want to "Fey them out" too soon.. If that makes sense.

I don't want to replace the Rushlight Tourney with Carnival as others have posted either.

Anyways, Thank you everybody for your great ideas. I will put them to good use!

Dave


Hello amazingly creative KM people!

I will be running a KM game here shortly and I have a PC that has given me some great back story. I really want to weave it in so that it is there for at least the first 4 books or so.

Some info:

Druid

Not from the brevoy area, but became a druid before entering the area.

Family and tribe attacked by evil creatures (he has orcs down, but that needs to be changed for this AP I'm thinking)

Mom and friends killed (allegedly). Most of the tribe tries to move on and heal, but PC and a few others can't get over it and let the vengence in their hearts lead them to seek retribution.

This is a major motivation for this PC to enter the stolen lands, seeking answers about the "bad Guys" who did this.

Since I don't want this PC side quest to be done in the first book or two, I am hoping for ideas to make it BIGGER.

Less obvious and less "oh look, I tracked and killed my evil nemesis in the first book. Now what".

Thanks for reading and any ideas are greatly appreciated.

Dave


Dotting. Great thread and ideas.


I just bought the Folio in pdf format from paizo, but when I try to open them in Adobe Elements to add fog over the unexplored region and add the sites that are discovered, it asks for a password to unlock...

I don't have any such thing.

I really have no experience in playing with pdfs and the like. Am I missing something?

Thanks!


DOT

Sweet mother of political games!

Do your players ever go adventuring?


Thanks!


Hello, Sorry for this total newb question, but it has been bugging me and my search-fu is failing.

Basically, does a C. bow's str rating stack with magic arrows for damage?

Composite bow (+2 str rating)

+1 arrow.

Char has +2 str needed.

+1 to hit and +3 to dam?

or

+1 to hit and +2 to dam?

Thank you!

1d6 + 3 ⇒ (5) + 3 = 8