THE FOLLOWING IS A TALE OF MY PERSONAL EXPERIENCE WITH TRYING TO BE A THIEF. IT IS A COMPLETELY OPTIONAL READ. YOU MAY SKIP TO THE BOTTOM TO SEE MY THIEVERY AS CRAFTING IDEA.
The first time I played D&D it was 3.0 and I made a rogue. At this point I had played games like Baldur's Gate and Neverwinter Nights and I loved them! The most exciting thing about playing the real game was the idea of being able to do whatever the hell I wanted. So during the second game, while the other party members got into a heated discussion involving things I was never a part of, I said to my DM "I'm bored. I'm gonna sneak away, break into a house and steal some stuff."
The DM was noticeably surprised. Apparently the notion of doing some burglary for no other reason than getting some loot had never occurred to any other rogues before. You were only supposed to burgle when some wizard had stashed an important quest item away in his house in the middle of town. I just wanted to burgle because I thought that's what rogues do, they burgle. The DM flipped through his notes and quickly threw out some names of prestigious land owners that I could choose from. I chose a name completely at random and proceeded to burgling.
To make a long story short, there was a drawn out sequence which forced the DM to give me over an hour and a half of his time while the rest of the players ate hotdogs. The end result was me running down the street with a cursed breastplate embedded in my chest (NOTE: If you ever manage to open a magically trapped chest in someones house and find a breastplate inside, the best way to get it out of the house is not TO PUT IT ON.) and an angry mob of guards chasing close behind.
While fleeing, I ran across the only party member who had befriended my character ,the barbarian, and I promptly took him hostage. This was done in the hope that he would play along and that none of the guards would want an innocent man harmed. My friend, god bless him, tried to help but barbarians aren't known for their bluff checks. I imagine it must have looked something like Tobey Maguire (the Cider House Rules version) threatening Gerard Butler (the 300 version) with a tiny knife and making Gerard cry. The guards ultimately chose to attack the barbarian as he was obviously complicit. That's what gave me the distraction I needed to make my escape, thanks buddy!
6 years and 8 characters later, I have never again attempted to burgle a house. A rogue simply can't be a rogue. It takes up too much of the DM's time and you can't bring the party along as odds are they simply aren't built for burgling. Where that leaves your character is with no backup and a DM who is upset with you for monopolizing his attention. Now I am making a Bard who I see as an absolute scoundrel, liar, and yes....a thief. I want to be able to play a character who acquires his items by nefarious means.
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6 years and 8 characters later, I have never again attempted to burgle a house. A rogue simply can't be a rogue. It takes up too much of the DM's time and you can't bring the party along as odds are they simply aren't built for burgling. Where that leaves your character is with no backup and a DM who is upset with you for monopolizing his attention. Now I am making a Bard who I see as an absolute scoundrel, liar, and yes....a thief. I want to be able to play a character who acquires his items by nefarious means.
So, here's what I'm thinking:
Why not allow rogues to take something similar to a crafting feat in order to represent their ill gotten gains? Crafting would still require ½ the money needed in gold for things like bribing guards and paying off informants. It still takes the same a amount of time to represent time needed to plan the heist or scam, and it still is broken up into tiers with certain level requirments. Just add a few flavor differences
* Instead of tiering it by item type (Craft Arms & Armor/ Wands/ Scrolls) you could tier it by target (Weapon Armor Shops/ Wand Shops/Mages Dwellings).
* Instead of Spellcraft, require checks with skills like bluff and disguise (for scam artistery), or perception and stealth (for burglary)
These are just some starter ideas and I realize that there are still some balance issues that would need to be dealt with. I really want to find a way to make this work though. I would greatly appreciate any input into this and I hope that this thread could end with a viable set of thievery feats.