Hi, I haven't found anything on this topic in the forum, so what do you think is the best of the published APs so far? Since I play the Rise of the Runelords AP (not the card game) with friends, I tend to chose an other AP for the Card game, but I really cant decide. I kinda like the S&S theme, but the other ones are also appealing.
Oh, and please don't spoil :) Which one is your favourite/should I buy? Edit
wraithstrike wrote:
I think, that the 20 to notice is just a quick to play comprehension of the rules. It consists of 0 [Notice a visible creature] and +20 [Creature or object is invisible] = 20 to gain a hunch that something is there. On the pinpoint(+20): this is just a flat +20 which adds on whatever dc we finally calculate, that's why I skip this +20 in the examples. wraithstrike wrote:
I wrote in my consolidated table: Notice an invisible creature when… | DC | DC using Stealthit is Standing Still | 40 | Stealthroll + 40 if we add the +20 from pinpoint to this, it results in a DC of 60 to pinpoint a still standing creature before stealth is rolled or any modifiers come into play.
Hi fellow Pathfinders, First: The formatting here is quite terrible. If you want to see the original post you could see it on reddit: reddit post on invisibility TL;DR: Look at the bottom. since the rules for the interaction between perception, invisibility and stealth are noted redundant and are not good formatted the topic comes up often and is often debated. I wrote this over the time of a few weeks, so the text might be a little disjointed.
Lets get into the interactions of the different rules: ---------- We start from the [Perception Rules](https://sites.google.com/site/pathfinderogc/skills/perception): First the *BASE DC* is set: Detail | Perception DC
The following table gives us the modifiers (at least some of them) Perception Modifiers | DC Modifier
If we have an invisible creature around we start at 0 [Notice a visible creature] and add +20 [Creature or object is invisible] we add also +1/10 feet [Distance to the source, object, or creature] and other conditional modifiers.
From this point on I ignore the +1/10 feet and similar modifiers since they apply to all the cases and bloat the example up. This leaves us with the following data: PERCEPTION TABLE Notice Invisible creature when… | DC | DC using Stealth
-------------------------- Lets look at this from the [stealth rules](https://sites.google.com/site/pathfinderogc/skills/stealth) Apparently it is important if the creature who is using stealth is moving. >You can move up to half your normal speed and use Stealth at no penalty. When moving at a speed greater than half but less than your normal speed, you take a –5 penalty. It's impossible to use Stealth while attacking, running, or charging. And: >Magic: If you are invisible, you gain a +40 bonus on Stealth checks if you are immobile, or a +20 bonus on Stealth checks if you're moving So lets incorporate that into a table: STEALTH TABLE Notice Invisible creature when… | DC | DC using Stealth
-------------------------- Next we look at the [invisibility rules](https://sites.google.com/site/pathfinderogc/gamemastering/special-abilitie s#TOC-Invisibility): It starts with this sentence: >A creature can generally notice the presence of an active invisible creature *within 30 feet* with a DC 20 Perception check. The observer gains a hunch that “something's there” but can't see it or target it accurately with an attack. It seems like this sets the *Base DC* to 20
>It's practically impossible (+20 DC) to pinpoint an invisible creature's location with a Perception check So to pinpoint a creature we just have to add a flat +20 to the DC. Simple. We will skip this, since it is just a flat +20 no matter what. Now it begins to get complicated: Invisible creature is... | Perception DC Modifier
Here we have some redundancy with the Perception Modifiers like the +5 for [Behind a Door] or the usual +1/10 ft distance modifier. So it looks like both tables extend each other. The bad thing is, that in this table cumulative and exclusive modifiers are mixed. The Moving section seems to be exclusive: You determine your movement for that round and pick the worst one.
INVISIBILITY TABLE Notice invisible creature within 30 ft when… | DC | DC using Stealth
If we compare that to the results from the Perception Rules we find that the results match.
So far so good. But what about that entry:
The Base DC is stated as 20 [Gain a Hunch]. If we take this RAW it's DC 20[Gain a Hunch] +Stealth Check +20 [Invisible Creature using Stealth] +20[Per Stealth Rules for being invisible] -5 [Per Stealth Rules for moving faster than half speed] –10[Moving at full speed] = DC 45 + Stealth Check We see here some double dipping into modifiers. This can't be correct and leaves me confused. (
-------------------- The [Invisibility Spell](https://sites.google.com/site/pathfinderogc/magic/all-spells/i/invisibilit y) mentions that: >If a check is required, a stationary invisible creature has a +40 bonus on its Stealth checks. This bonus is reduced to +20 if the creature is moving. INVISIBILITY SPELL TABLE Notice invisible creature when… | DC | DC using Stealth
This is exactly what is stated in the section "Modifiers" in the [stealth rules](https://sites.google.com/site/pathfinderogc/skills/stealth). So if we would follow this RAW, this would double dip the bonus for being invisible, since the spell give +40/+20 to Stealth checks and in the Stealth check itself it gets another +40/+20 modifier for being invisible. -------------------- Now I try to find commonalities and differences between the different tables and consolidate these into one single table: First the NON STEALTH version. Just an invisible creature: Notice Invisible creature when… | PERCEPTION TABLE | STEALTH TABLE | INVISIBILITY TABLE | INVISIBILITY SPELL TABLE | | CONSOLIDATED TABLE
Seems pretty clear for most of the entries. Casting/Fighting was: 0 (Casting is like hearing a Conversation?) or -10 (Hear the sound of battle?)
Next the complicated one. A creature using stealth: Notice Invisible creature *using stealth* when… | PERCEPTION TABLE | STEALTH TABLE | INVISIBILITY TABLE | INVISIBILITY SPELL TABLE | | CONSOLIDATED TABLE
Standing Still: Two sources state it is Stealth + 40 the other one is dubious.
-------------------- TL;DR:
CONSOLIDATED TABLE Notice invisible creature when… | DC | DC using Stealth
Hi Wraithstrike: Wraithstrike wrote: As an example if I roll a 35 for my stealth check the DC is 55, assuming no other modifiers are in play. Yes... But there ARE other modifiers at all times! Moving? If yes: how fast? If not: there is the "Not Moving" Modifier...Wraithstrike wrote:
For the following examples I will cut out the +1 per 10 feet distance Modifier to keep it "easy" No stealth, not walking, just standing still: 0(to see a visible creature) + 20 (invisible) +20 (standing still)
For the following I will use your assumed 18 for the Stealth Roll
References:
Some things in particular:
http://www.d20pfsrd.com/skills/stealth wrote: Magic: If you are invisible, you gain a +40 bonus on Stealth checks if you are immobile, or a +20 bonus on Stealth checks if you're moving.
|