Darkblitz9's page

32 posts. No reviews. No lists. No wishlists.



1 person marked this as a favorite.

I believe it does count for both positive and negative effects, as per this line:

" If things go poorly they can, at any time, wake themselves up in order to seek a better alternative."

Essentially, Nap stack accelerates time for that person during sleep. This allows for a quick succession of saves against disease, but if their relative save isn't high enough, and they get worse, they're allowed to wake up to seek alternative means of curing the affliction.

I imagine that unless the affliction can get worse by failed saves, there's no reason to include the concept of things "going poorly".


2 people marked this as a favorite.
RumpinRufus wrote:

Could anyone summarize the broad strokes of the debate so far?

(I'm playing a brawler using a two-handed weapon in PFS so I'd like to know the various interpretations, but I don't know if I can parse through all 300 posts.)

Brawlers Flurry is missing context as to how to apply TWF penalties when you use the same weapon, or a two handed weapon.

Some say it's -2 since you don't have an off-hand weapon, so it's technically easier to perform.

Some say it's -4 since the primary weapon is used AS the off-hand weapon, and doesn't reduce the penalty to -2 unless it's light.

For the most part, it's not something that can really be argued with the information given. There's logical arguments from either side, but only a dev can settle it here.

At the table, it's DM discretion.


1 person marked this as a favorite.

I think it's a bit absurd that someone would argue that being potion-like and something you drink is "not a liquid".

That's far greater reaching that assuming something you drink falls into "other liquids".

I can understand the design behind making potion glutton not work with extracts, to keep them from being overpowered, however, to assume this ruling extends to other effects, is ridiculous.

If that ruling was intended to work with other effects (which existed at the time that potion glutton was changed to reflect the distinction of excluding extracts), then they would have been changed as well.

The writers may not have known about an ability or feat or trait when creating a new one, but when errata happens, they review other relevant cases.

Potion Glutton was changed because comparatively to other ways to drink potions and liquids, it was far FAR more powerful than something like Accelerated Drinker, A sipping jacked, or this Blade and Tanker feat.

Extracts are absolutely liquids, anyone arguing they're not is insane or being willfully dishonest with simple definitions.