Inevitable

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With the new Advanced Weapon Training that was added in the Weapon Master's Handbook, a vanilla fighter is now my new favorite for building and Archer. The Focused Weapon (Ex) applied to a composite longbow at level 9 now makes them better than the Zen Archer, in my opinion.

Applying some of the ranged style feats on top certainly don't hurt either.


Looking at the size charts, Height goes up by factors of 2, not increments of 5:

Fine <6"
Diminutive 6"-1'
Tiny 1-2'
Small 2-4'
Medium 4-8'
Large 8'-16'
Huge 16-32'
Gargantuan 32-64'
Colossal >64'

So in every case, doubling the height would increase the size category by 1, regardless of the space taken up on the map.

For an example where height is more than flavor, look at the Rune Giant in Bestiary 2. They are Gargantuan, take up a 20' space and are 40' tall. If you are going by the 20x20x20 idea, which I can not find anywhere in the books btw, then you are nerfing the giants height by half. Half height isn't flavor at that point, by that rule the Rune Giant could barely scratch it's head (20' space plus 20' reach).


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Raging Sneaker already was a 1/2 level bonus, but I think you are right about the Raging Tumbler, so I reduced it to 1/2 level as well.

As far as sniping bonuses, those are listed under the Rogue's Advanced talents. Like the Slayer and the Investigator, I wanted to leave the Advanced Talents exclusively to the Rogue.

Headhunter V5

Now the question is, How do I get Paizo to consider publishing it? LOL :P


Lastoutkast wrote:


A guide line was what I was looking for. That formula looks great. I figure most characters would need to roll an any where from an 11 to a 16 if they are not a rogue or some other class that one trick ponys one or two skills. As in a level one fighter with 10 wisdom and one rank in perception would have to roll a 16 to see an arrow trap and an 11 for a destruction trap. And as I finish writing this I realize that's exactly what you just said :/

Aren't Destruction Traps CR 20 with a DC34? There is no way level one fighter with 10 wisdom would ever notice it.


You were right about the Lesser Mantis Technique. I just noticed a glaring hole in the idea, which I hope this fixes.

Headhunter v4


The "Raging" rage powers do tend to add full class level to the skill checks.

I saw the "Raging" skills and thought one should be there for Stealth, but I didn't even register that I had two for Stealth.

On closer look "Raging Sneaker" should go, and instead put in "Raging Tumbler: When silent raging, the headhunter adds her level as an enhancement bonus on all Acrobatics skill checks made to move through a threatened space."

Bluff can't be used while raging, it's a Charisma-based skill. Do you think a technique that allows feinting while raging would be too much?

While I'm looking at it, maybe add Raging Flyer from the rage powers? And create "Raging Escape: When silent raging, the headhunter adds her level as an enhancement bonus on all Escape Artist skill checks"?


"You are skilled at making foes overreact to your attacks."

From a realism stand-point, I'd say it applies to everyone. I have fought with people in melee combat who have feinted an opponent so well that the opponent left themselves open to attacks from other fighters.

From a rules perspective, if Greater Feint does not apply to other attackers, then it is useless. Here's a few examples of why I say that:

Scenario 1 - Greater Feint only applies to the Feint-er: You use your move action to move up, your standard action to feint, your opponent losses his Dex bonus against your first attack next round since you can not make any further attacks this round. This is no different than feinting without feats.

Scenario 2 - Greater Feint only applies to the Feint-er: You use your move action to Feint (as per the Improved Feint feat), you use your standard action to attack, your opponent losses his Dex bonus against this attack, then your opponent regains their Dex bonus at the beginning of your next turn, so you can make no further attacks with the lowered AC unless you feint again. This is no different than the Improved Feint feat alone.

If the intent was to deny the opponent Dex bonuses only against the Feint-er, it would make more sense to have Greater Feint read something like: "You can make a Bluff check to feint in combat as a swift action, and whenever your feint causes an opponent to lose his Dexterity bonus, he loses that bonus for the remainder of your turn."


Okay, here's what I have come up with so far. The list of techniques is added to the bottom. Those marked in Bold and Italics are the original ones I've been thinking on (though some are similar to other existing powers/feats).

The list does look a bit long to me, so any suggestions on whittling it down would be appreciated. And let me know if anything looks a broken.

Headhunter Hybrid Class V3


I agree about making a custom technique list; it is something I have been ruminating on. Just thought I'd throw the idea out there first.

I'm not sure if UMD fits either, that will require thought.

Thanks for the feedback. hope to have further revisions posted soon.


Here's a revised version:

Headhunter Hybrid Class - Revised


I did the 3/4 BAB because I didn't want it to be broken. After taking another look at the Slayer, I think you are right, the Full BAB would be better.


Here's an idea I came up with for a Hybrid class I thought I would share:

Headhunter Hybrid Class

Comments/Suggestions are appreciated.