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![]() Ixal wrote:
I enjoy both system and many others. You need to find something that suits you. ![]()
![]() C4M3R0N wrote:
You just made me think of another option. Force field can just take one slot BUT operate as per the book. ![]()
![]() LOL accurate. Starships is something best left to a team who are going to be together for a while like in an AP. Trying to sort the variable on a new player Tier 1-4 SFS scenario makes this all the fun with the new options. I love the game but this aspect is hard with new players and challenging to GM's to keep all players interested while we sort WTH is happening in this part of the game. ![]()
![]() Jason Tondro wrote:
I have really enjoy the system so far. I really enjoy the AP’s. I have completed dead suns 3 as a GM , Aeon Throne twice and running 2 sets of signal of screams now. I find the system fun and enjoyable. I needed a break from fantasy RPG I rub SFS games as well but I too, a break from scenarios for a bit to push more of the AP play. Aeon Throne is my favorite so far. I made a few changes as a GM to book one to make the bad guys really bad....and it worked great for the story. My PC in each campaign were hooked to the end and wanting more. Yes I agree starship side could use some love but no system is perfect. I house rule things as I see fit but honestly I haven’t needed to really change anything to much. In signal of screams I have added the some elements from shadowrun , I mean why not , the players are in pursuit of an “evil corporation” and its fun. I do think the math in SF is tighter than it was in 3.5/PF1 and that is good and bad in some ways but once you understand the math you know how to manipulate it and that is what a GM does. You massage things so the math, story, and players all come together and forgot the worries of the real world a few hours at a time. Paizo delivered a solid product and I appreciate the efforts. ![]()
![]() Also I go to Taiwan for work and will be there next few months. I will be working mostly in Kaohsiung. I am a Venture Agent for SFS play and have ran a lot of starfinder. If you wish I can help with things once I am in country if you happen to be on the south side. Send me a private message here and I will send you my email and we can work things out. ![]()
![]() BigNorseWolf wrote:
Slight necro. I am finding the same when it comes to social interaction vs beacons. I try reminding the players to keep their eye on security as that was the main focus in the brief but the amount of interactions can be a slight bit tight if you have PC's with some social skills wanting to role play some and that is something I like to encourage. ![]()
![]() Cellion wrote:
IN my Starfinder home games which I run the various AP's. I give an house rule option that players can get 12 points to start but at the end of creation no stat can be 17+. Or the can use the standard 10 point buy. This has allowed more player choices and less min maxing so I can run more of the AP's as is vs buffing things up as the players get stronger. This allows at lv 5 for the PC to get the +2 bumps in any stat and the players like that. At level 10 the primary and maybe secondary stats only get the +1. So far through 7 AP's this has worked really well. ![]()
![]() I am not a fan in general of the weapon BP cost redo. I do think coilguns were too cheap but I think the tracking weapons price increase to the levels they went up has basically cost themselves out of the game. I am running my 7th AP and so far my players Don’t want tracking weapons. There is to many drawbacks as is and they slow down game play if they don’t hit in the first round. I have seen the players just straight up out run tracking weapons or make sure they have to lock back on. This revamp was extreme in my opinion and I will now just house rule the changes to something else. ![]()
![]() Flutter wrote:
That is really good stuff here. I am going to share that on my discord and give proper credit. ![]()
![]() Sharaya wrote:
I have to disagree with you Sharaya you didn't just ID the problem you fixed it and made it all better. Once again Paizo staff shows me the have the best customer service in the industry. Thank You ! ![]()
![]() 10 years out of a rule system is great but when you add the 10 years of additional books and introducing new things to the system over time the creators will be changes they want to make. Magic items need a re-tooling (Love Starfinder in this aspect) Gamers hate buying new books all over again. Paizo is oging to keep Pathfinder 1st Edition alive which is amazing in its own right. Lastly unlike other companies that change systems in 3-4 years, Paizo waited and allowed Pathfinder to mature. The game is ready to for a 2nd edition. To our Paizo overlords, Let's see whatcha got for us :-) I am excited to see what they have done for all of us. ![]()
![]() Tonya Woldridge wrote:
Tonya hard a hard trip. Couldn't remember the state nor how to spell my name ;-) It was a pleasure to meet you Tonya. ![]()
![]() Robert Brandenburg wrote:
I don't this drop down menu and went back and dug all over for it. I only have SFS material selected and only ALL of PFS still shows. I have not selected any PFS materiel for this event. ![]()
![]() Ok I made a new event to report my events as it seemed like a decent work around. New event made 158589. I edited the schedule of games played to only Starfinder material. When I hit report. I basically get every PFS scenario/AP/Module i could ever report on but not a single SFS scenario or AP. So I re-edit event and deselect the SFS games to see of they add back in. No Change. TLDR
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![]() As someone who prefers simpler answers to issues for PFS, I think the items that were heavily modified should have just out right banned in PFS and just allow players to recoup the losses. House rules can fix most issues in RPG books. D&D, Pathfinder, Rifts, Gurps, etc.. there is always going to be optimal equipment either by design or accident. Let the home games take care of themselves when it comes to issues like that. Errata's should be more focused on typo's, and adding clarifications as needed. I am sure Paizo sees the reaction here and react as needed. Overall I still think they are a top notch company. ![]()
![]() If we are going to reward GM's for multiple runs I think it needs to be simple. More words on a chronicle will force more time for the editors which is a scare resource. Tonya and John will have to add rules for older chronicles to figure how to get the GM award. I think a flat Gold / Fame (No Boons/Items) award is the better way to go for ease of implementation. Gold value would be based on the tier. We already have so many special rules for PFS, let's keep it simple. I also think if this was to complete into play that the stars for replay should go away. The special boon for recharge GM's star replay should go away. Edit
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![]() For those opposed to all. How do you justify the allowance of sharing of resources to raise a dead party member? I find myself appalled that people in general are more worried about the extreme minority that will game the system (and always will game the system) than the rest of the player base who would actually like to help each other in the spirit of being good Pathfinders. I am not a fan of polls on forums because it only represents a small portion of the actual player base and I would rather have the campaign management just make the call as the campaign will survive either way For the sake of consistency we should either allow it or not allow it. Having a exceptions to the general rule of having party members help raise the dead is what opens this door to this discussion. The rule book to PDS play is large enough, let's simplify it. ![]()
![]() My players are about to do the Kobold lair. I have been thinking on how to execute the Manor inventory check. I was thinking of having the appraisers follow behind the party safely to help reduce the five finger discount but my players for the most part are honest PC's. I am hoping to get more in town role play after the Kobold lair. I got a few additional minor side quests in there that makes the party talk to other members of the town. ![]()
![]() I am prepping the module for play on Roll20.net and I can tell just by reading it this is once a again a Mike Shel homerun. I am taking the advice of using XP instead of the milestone method because I want to encourage the group to learn the history and get to know the town. My party size is going to be 6. @Mike Shel by any chance do you have any advice to adjust for 6 players? I tend to throw the extra mooks but in some areas sometimes you need something more exciting ;-) ![]()
![]() Tivadar27 If you do a search on replay under PFS forums you can find the many threads that come up about this issue over the years. I was once a voice for replay and over the years I agree with Drogon reasons. To make a long story short. Replay today exists in a limited form now that it ever has in the past. Forms of Legal Replay
Yes some of the methods above require you to GM / Contribute to the life of the campaign which I think is a fair trade. Many of the "veterans" of organized play can tell you about players who have abused this. I have given warnings and booted one player from a game for using knowledge of the scenario that his PC couldn't have known and then shared to players at the table. The rule of No-Replay exist as a tool to limit the abuse that can happen. Yes some players are more than capable keeping PC / Player knowledge separate but in this case it is a blanket rule that just helps reduce the headache. That is my 2 electrum pieces on the subject. ![]()
![]() I admit I never was a fan of this class. The main class feature to me should have been the SLA to smin Monster "x" and not the outsider. I think the class should have another name. The class abilities are almost exclusive to the Eidolon , once it out if the equation the class abilities other than SLA's are moot. The master summoner archetype to me was the "true" version of the class but players had to be prepared in advance to play and swarming an encounter with multiple uses of the SLA could slow the game down a lot and make it harder to the GM to prepare for. The only thing I "think" will be a problem with the unchained summoner is eidolon a will die fAster and just disable a summoner class abilities faster. ![]()
I am an opening rolling GM that uses 35mm Dice that are one flat color w/ white numbers. (Very easy to read) as I prefer people to see what is happening and know everything that happens is legit. At times the dice are hot and in 130+ tables ran I think I Have TPK'ed 3-4 tables (2 at GenCon). So 20~ish deaths due to TPK there plus maybe 20-30 more. Most were raised but the TPK's were both level 1's. So that is what a 6.4% chance of death at my tables? I don't try to kill players but it can / does happen. I don't take deaths lightly and I try to involve a dead players in the game still by having them run the bad guys. Also on tables with new players I tend to dumb down the tactics as TPK's on new players is a horrible way to start off the PFS experiance. Also I have less deaths more recently as high body count isn't what I want as a GM. I want players to feel challenged and like they have accomplished something when the sheets are handed out at the end. Also there are lots of little things than can help to avoid death as a GM and as a player. My 2 cp. Less deaths are better IMHO but as you GM more and more it is going to happen at times. ![]()
![]() I like most of the AP. To me they are my Dungeon magazine. I keep my subscription because i want the PDF and the book. The AP are the best i have found for consistant story and output. i rob from all the material to make my AP's work. The price hike had to happen one day. Inflation sucks and even Paizo has to follow the economy. I used to subscribe to everything but a set of twins and one on the way changed that. I also keep my subsciption as i want to see Paizo succeed. I don't want to replace my Dungeon magazine again. So keep up the hard work. ![]()
![]() A very long time ago a fresh set of Pathfinders attempted to play Hydra's Fang at my house. We had four players plus me as a GM. We were all getting excited about PFS and the fact pathfinder was keeping our 3.5 book useful. (Core Rulebook wasn't out yet) So the party get their mission from Osprey and off we go for some fun. ...then it went bad....Monte Python style... Death by Tim:
The party get to Lubor's Imports and buys the girl in distress crying hook, line, and sinker but the party does stay outside of the office and the thugs successfully make hide checks to stay out of view flanking the door. Finally the party wizard somehow see through her crap-tastic story and charges into the room and we go to initiative. The Big Bad Evil Girl wins the initiative and critically hits the wizard with her quarterstaff and he drops. The Thugs take their turn and stay hidden in the shadows awaiting more people to enter. The Cleric gets all heroic and moves into the room and is hit by both longsword attacks and it knocked out as well. The remaining two players (both fighters) wade to combat and are killed in the next round as the thugs hit again with the longswords and the "wizard" critically hits with the quarterstaff again. The rolls for the bad guys are just scary good while the players never hit anyone. The session was over in a span of 20 minutes.... We are all laughing how bad it went luck wise and the players changed their PFS #'s on the sheet to -2's and we decided to try again for the scenario. The wizard changes his PC to a rouge and the party tries again. The were able to get past the 1st act this time but for some reason took lots of time "scouting" the place out ;-) Of coarse the RPG's gods above don't like this so when the party get to act three. The group is in small boats and are flipped by two Sahuagin. No one has ranks in swim (3.5 days Armor Check penalty was doubled for swim) and with all that armor everyone either dies by drowning or is torn apart by the Sahuagin. So my first time GM'ing I TPK'ed the party twice in the same scenario but to be honest the whole day was a blast and we laugh about it once in a while but my players at least put 1 rank in swim now. The game was more of an experiment to see if we liked what we saw from Paizo involving PFS. As you can see it sort of stuck with me.
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