Rerolls in Modules


GM Discussion

Scarab Sages 5/5 Venture-Agent, United Kingdom—England—Thames Valley aka chris manning

we recently played (online) a module over three nights - the module in question has just one chronicle.

The question of the number of shirt rerolls you are allowed came up, I thought it was ONE reroll for the entire module - two of the players (both experienced GM's) thought it was one reroll per session.

i cant seem to find a definitive answer for modules or AP's

guide 7.0 (p28) wrote:

a player wearing any of the shirts listed below during a Pathfinder Society event may reroll one d20 roll during the course of that scenario.

No player may receive more than one free reroll per session.

Scarab Sages 5/5 Venture-Captain, Washington—Spokane

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It is one free reroll per session during a Pathfinder Society event. I understand that scenario was the only term put in under the Free Reroll section. At one of the locations I play/run, our we run two slots. If I run a module during that game night that runs both sessions, I will grant a reroll for the first session and one for the second that there are two sessions on that game night.

The Exchange 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

One reroll per chronicle-granting stretch of adventure.

If you play Thornkeep level 1 over the course of three days, you only get one reroll for the whole level. However if you then start playing Thornkeep level 2 you again have access to a single reroll.

Silver Crusade 5/5

Preston Hudson wrote:
It is one free reroll per session during a Pathfinder Society event. I understand that scenario was the only term put in under the Free Reroll section. At one of the locations I play/run, our we run two slots. If I run a module during that game night that runs both sessions, I will grant a reroll for the first session and one for the second that there are two sessions on that game night.

This is correct.

Sovereign Court 3/5

UndeadMitch wrote:
Preston Hudson wrote:
It is one free reroll per session during a Pathfinder Society event. I understand that scenario was the only term put in under the Free Reroll section. At one of the locations I play/run, our we run two slots. If I run a module during that game night that runs both sessions, I will grant a reroll for the first session and one for the second that there are two sessions on that game night.
This is correct.

I would disagree. Going to come down on the side of Kevin Willis. Just because you split your module (or scenario for that matter) into 2 or 3 or 5 play sessions, you still only get 1 reroll.


What about silver hex chronicles

Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas aka kinevon

Talon Stormwarden wrote:
UndeadMitch wrote:
Preston Hudson wrote:
It is one free reroll per session during a Pathfinder Society event. I understand that scenario was the only term put in under the Free Reroll section. At one of the locations I play/run, our we run two slots. If I run a module during that game night that runs both sessions, I will grant a reroll for the first session and one for the second that there are two sessions on that game night.
This is correct.
I would disagree. Going to come down on the side of Kevin Willis. Just because you split your module (or scenario for that matter) into 2 or 3 or 5 play sessions, you still only get 1 reroll.

I would come down (and have come down on) the side of one reroll per gaming session, a session lasting approximately 4 hours, or one scenario's length.

5/5 Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

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For those of you who believe that session means ~"4hr block" in terms of rerolls, how do you deal with the following issue?

---
All conditions gained during an adventure, except for permanent negative levels, ability drain that does not reduce an ability score to 0, and conditions that provide no mechanical effect, must be resolved before the end of the session; if these are not resolved the character should be reported as ‘dead.’

Grand Lodge 4/5 Venture-Agent, Nevada—Las Vegas aka kinevon

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Robert Hetherington wrote:

For those of you who believe that session means ~"4hr block" in terms of rerolls, how do you deal with the following issue?

---
All conditions gained during an adventure, except for permanent negative levels, ability drain that does not reduce an ability score to 0, and conditions that provide no mechanical effect, must be resolved before the end of the session; if these are not resolved the character should be reported as ‘dead.’

With an application of common sense.

Silver Crusade 5/5

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Basically, I'm going to allow rerolls if a module goes long enough to necessitate finishing it on a different night. I wouldn't quantify a session as being any specific number of hours. Any conditions have to be cleared at the end of the final session of the module, as usual. The guide has text about multi-session adventures.

Guide to Organized Play, pg 35. wrote:

Running Multi-Session Adventures

Since sanctioned modules and Adventure Paths are multi- session events, Pathfinder Society characters may not be used in other Pathfinder Society events until they receive a Chronicle sheet for the sanctioned content. GMs are advised to work with players who miss the final session of the module or Adventure Path in order for those players to receive their Chronicle sheets.

There is also somewhat conflicting wording in the guide about the free reroll, bolded by me:

GtOP wrote:
As a way of rewarding players who show their support for the Pathfinder Society Organized Play campaign by purchasing and wearing special shirts featuring campaign insignia, faction logos, or Pathfinder branding, a player wearing any of the shirts listed below during a Pathfinder Society event may reroll one d20 roll during the course of that scenario.

Then, this appears in bold at the end of the section:

Guide wrote:
No player may receive more than one free reroll per session.

Honestly, letting people have a second reroll if the module stretches long enough doesn't seem gamebreaking (especially since modules by nature are longer than scenarios) so until management says otherwise my position (if it actually comes up) is going to be to allow a second reroll if the module stretches to a second session.

Grand Lodge 5/5 Regional Venture-Coordinator, Eastern Eurasia-Africa

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RAW people would be allowed to use multiple rerolls for an adventure that spans two or more sessions as long as they change shirts. ;-)

Silver Crusade

So if you're ok with multiple rerolls when it gets split into multiple sessions, then what do you do if you're playing a module by sitting for 8-10 hours at once? That's just a single session.

You seem to be granting a bonus to players for splitting up the gaming time into multiple sessions, instead of playing the entire adventure at once.

I always took the "once per scenario" as meaning "once per adventure", even when playing modules.

5/5

Fromper wrote:

So if you're ok with multiple rerolls when it gets split into multiple sessions, then what do you do if you're playing a module by sitting for 8-10 hours at once? That's just a single session.

You seem to be granting a bonus to players for splitting up the gaming time into multiple sessions, instead of playing the entire adventure at once.

I always took the "once per scenario" as meaning "once per adventure", even when playing modules.

I would give them 1 per four hour section. If I am running a long module in one block I normally have a decent break in the middle anyway.

The Exchange 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

andreww wrote:
Fromper wrote:

So if you're ok with multiple rerolls when it gets split into multiple sessions, then what do you do if you're playing a module by sitting for 8-10 hours at once? That's just a single session.

You seem to be granting a bonus to players for splitting up the gaming time into multiple sessions, instead of playing the entire adventure at once.

I always took the "once per scenario" as meaning "once per adventure", even when playing modules.

I would give them 1 per four hour section. If I am running a long module in one block I normally have a decent break in the middle anyway.

I think PirateRob brought up the perfect counterpoint to that interpretation:

Robert Hetherington wrote:

For those of you who believe that session means ~"4hr block" in terms of rerolls, how do you deal with the following issue?

---
All conditions gained during an adventure, except for permanent negative levels, ability drain that does not reduce an ability score to 0, and conditions that provide no mechanical effect, must be resolved before the end of the session; if these are not resolved the character should be reported as ‘dead.’

So every four-hour session they have to clear all their conditions or be reported as dead? I hope a group of level 9 characters dpn't get feebleminded in the middle of a dungeoncrawl. They won't have access to heal unless they happened to buy a scroll.

"We're going to take a break now and start a new session in 30 minutes. You all get your rerolls back but Smartypants McWizard is dead and removed from the campaign because he is currently cursed and no one has a way to remove it available."

Silver Crusade 5/5

Do you normally report a character as dead before a scenario / module is over? At this point, if you're just going to take the most nearsighted possible view, then having us explain our point of view is pointless. Especially when you are going to so wildly overreact to such a small issue.

5/5 Venture-Agent, California—San Francisco Bay Area North & East aka Pirate Rob

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UndeadMitch wrote:
Do you normally report a character as dead before a scenario / module is over?

No, but I also don't refresh people's rerolls before the scenario/module is over either.

Sovereign Court

Pathfinder Card Game Subscriber
UndeadMitch wrote:

The guide has text about multi-session adventures.

Guide to Organized Play, pg 35. wrote:

Running Multi-Session Adventures

Since sanctioned modules and Adventure Paths are multi- session events, Pathfinder Society characters may not be used in other Pathfinder Society events until they receive a Chronicle sheet for the sanctioned content. GMs are advised to work with players who miss the final session of the module or Adventure Path in order for those players to receive their Chronicle sheets.

There is also somewhat conflicting wording in the guide about the free reroll, bolded by me:

GtOP wrote:
As a way of rewarding players who show their support for the Pathfinder Society Organized Play campaign by purchasing and wearing special shirts featuring campaign insignia, faction logos, or Pathfinder branding, a player wearing any of the shirts listed below during a Pathfinder Society event may reroll one d20 roll during the course of that scenario.

Then, this appears in bold at the end of the section:

Guide wrote:
No player may receive more than one free reroll per session.

Honestly, letting people have a second reroll if the module stretches long enough doesn't seem gamebreaking (especially since modules by nature are longer than scenarios) so until management says otherwise my position (if it actually comes up) is going to be to allow a second reroll if the module stretches to a second session.

Actually those don't conflict. It doesn't say you get one per session, it says you can't have more than one per session so.

Rule A) One reroll during the course of the scenario
Rule B) No more than one per session

If you split into multiple sessions, one of two things happens

1) Allow multiple rerolls. This does not violate rule B because it's a separate session. It does violate rule A because you already had one that scenario
2) Don't allow multiple rerolls. This does not violate Rule A, because you only used one during the scenario. It also doesn't violate Rule B because you didn't go more than once per session.

Only one of these doesn't break either rule as written, and that's not allowing multiple rerolls.

Where some people are saying they don't check for death after each session due to common sense, this is the same common sense.

Grand Lodge

Pathfinder Adventure Path, Starfinder Roleplaying Game Subscriber
tlotig wrote:

What about silver hex chronicles

One reroll for the entire kit and kaboodle.

The mini adventures are only one encounter each. Allowing a reroll for each would be like giving 4 rerolls per standard scenario.

The Exchange 5/5 Venture-Lieutenant, Texas—Dallas & Ft. Worth aka Belafon

Robert Hetherington wrote:
UndeadMitch wrote:
Do you normally report a character as dead before a scenario / module is over?
No, but I also don't refresh people's rerolls before the scenario/module is over either.

Ditto.

Grand Lodge

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If it's split across days I'll allow multiple rerolls, because I simply don't have the brain capacity to remember who has and who hasn't used their reroll. If it's a long session I won't.

Liberty's Edge 5/5 ⦵⦵ Venture-Agent, Virginia—Hampton Roads aka Darius Silverbolt

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Joe Ducey wrote:
If it's split across days I'll allow multiple rerolls, because I simply don't have the brain capacity to remember who has and who hasn't used their reroll. If it's a long session I won't.

^ This is the most honest answer ever :-) and one I agree with.

Dark Archive 4/5

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I like to give my players things, and I'm not going to get bent out of shape over wordings of rules, so I give them a reroll per. The Golden Rule should be, "Have fun, and be excellent to each other."


Allowing rerolls is a form of mercy. They're a gift, a blessing, divine intervention, a do-over...

If this issue isn't settled clearly in RAW (or FAQ'd), then the GM should make the call.

Dark Archive 5/5 ⦵⦵ Venture-Captain, Minnesota—Minneapolis aka Silbeg

Darius Silverbolt wrote:
Joe Ducey wrote:
If it's split across days I'll allow multiple rerolls, because I simply don't have the brain capacity to remember who has and who hasn't used their reroll. If it's a long session I won't.
^ This is the most honest answer ever :-) and one I agree with.

Agree with or relate to?

Liberty's Edge 5/5

I go with one reroll per chronicle granted.


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OK look, here is the confusion: the PFS guide uses SESSION many times (open the PDF and search for the word SESSION) and it seems to work both for a 'play session' and for a game.

However, this is the most relevant text to the issue stated in the OP.

"Pathfinder Modules are generally three times the length of a standard Pathfinder Society Scenario and often take players two or three 4–5 hour sessions to complete."

Grand Lodge 5/5 Venture-Captain, Arizona—Phoenix aka TriOmegaZero

I only allow one reroll prior to issuing a chronicle. This prevents a player from using their reroll during the first four hour session, then not needing it for the second and applying it to their Day Job check.

Grand Lodge 5/5 Venture-Lieutenant, Florida—Jacksonville aka Baronjett

I've always allowed one re-roll per 4 hour session. A Module has a lot more fights and ways to kill the characters and this allows them a better chance to survive. I agree with the golden rule of having fun. However, I wouldn't have a problem with a GM that only allows one re-roll and would hope they would mention it up front.

Grand Lodge

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Steven Schopmeyer wrote:
I only allow one reroll prior to issuing a chronicle. This prevents a player from using their reroll during the first four hour session, then not needing it for the second and applying it to their Day Job check.

Meh, if people want to use rerolls on Day Jobs and already had used one in the previous session I'm not gonna worry about it. Honestly the gold returns from dayjobs just aren't worth worrying about. (For most characters it maxes out at just under 5000 gold over a career - which is nearly impossible to do without a large investment in dayjob checks specifically, and could be made playing a couple sessions up instead)

(Now, if you're a street performer bard with the prosperity boon you can get up to max numbers that are much higher, but getting to a 50 dayjob check at level one is if not impossible nearly so and would gimp your character in almost every other aspect. - Max possible gold from dayjob w/ slow track, street performer, and prosperity is 39600, but I don't think it's anywhere near realistic or fun to go for)

Silver Crusade

So did we ever come to a consensus (or get a response from Paizo) about this?

I know I expressed an opinion above, but I'm not married to it. I could go either way on this, and it really doesn't come up very often, since I don't play many modules/adventure paths in PFS. But I'm doing one now and wondered if there was ever a definite ruling.

Dark Archive 5/5 Venture-Lieutenant, United Kingdom—England—Coventry aka terry_t_uk

I have already dropped Andrew Christian an email to try and get this clarified in v8 of the Guide.

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