Jeggare Noble

Darius Deverin's page

58 posts. Alias of TheWaskally.


Full Name

Darius Deverin

Race

Aasimar

Vitals:
HP 5/12|F 3R 2W 4|Init 2|AC 18, 12 (T), 16 (FF)|BAB +1 CMB+2 CMD +14

Classes/Levels

Paladin (virtuous bravo)/1st|Smite Evil 1x/day, +2 att. +1 dmg

Gender

Male

Skills:
Percep +4|Diplo +8 (+9, Charming)|Heal +8|Kn. local +7|Kn. Rel +6|SM +6|Spell +6|Kn. Nob +6|Perf. String +9

Size

Medium (tall)

Age

21

Alignment

Lawful Good

Deity

Shelyn

Location

Sandpoint, Varisia

Languages

Common (Taldane), Celestial, Varisian, Goblin

Strength 12
Dexterity 14
Constitution 13
Intelligence 14
Wisdom 14
Charisma 15

About Darius Deverin

Initiative: +2
Senses: Perception +4, Detect Evil (Sp)
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AC 18 (12 Touch, 16 FF)(+5 Armor, +2 Dex, +1 Shield)
Hp 12/12 (1d10(max) + 1 Con + 1 Favored)
Fort +3, Ref +2, Will +4
Spell Resistance (SR) 6 against spells and spell-like abilities with the evil descriptor, as well as any spells and spell-like abilities cast by evil outsiders.
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Speed 30 ft (30 ft Base)
Melee Rapier +3 (1d6 + 1, 18-20/x2)
Ranged
Special Attacks Smite Evil (Su) 1/day, +2 att. +1 dmg
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Spells

Spell-like Abilities corruption resistance, 1/day
Halo, at-will
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BAB +1, CMB +2, CMD 14
Feats Angel Blood
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Adventuring Skills 6/Level
Diplomacy +8 (+9 Charming) (1 Rank, 3 Class, 2 Cha, 2 Skilled)
Handle Animal +2 (0 Rank, 0 Class, 2 Cha)
Heal +8 (1 Rank, 3 Class, 2 Wis, 2 Healer's Kit)(10/10 uses)
Knowledge (local) +7 (1 Rank, 3 Class, 2 Int, 1 Favored Son)
Knowledge (religion) +6 (1 Rank, 3 Class, 2 Int)
Perception +4 (2 Wis, 2 Skilled)
Ride -3 (0 Rank, 0 Class, 2 Dex, -5 Armor Penalty)
Sense Motive +6 (1 Rank, 3 Class, 2 Wis)
Spellcraft +6 (1 Rank, 3 Class, 2 Int)

Background Skills 2/Level
Craft +2 (0 Rank, 0 Class, 2 Int)
Knowledge (nobility) +6 (1 Rank, 3 Class, 2 Int)
Perform (string) +9 (1 Rank, 3 Class, 2 Cha, 1 Divine Artist, 2 MW Musical Instrument)

Special Abilities/Class Features:
Weapon and Armor Proficiency
Virtuous Bravo paladins are proficient with all simple and martial weapons, with medium, and light armor, and with bucklers.

This ability alters the paladin’s armor proficiency.
Aura of Good (Ex)
The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.
Detect Evil (Sp)
At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.
Smite Evil (Su) 1x/day
Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.

In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.

The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.
Bravo’s Smite (Su)
When using smite evil, a virtuous bravo doesn’t gain a deflection bonus to AC.

This ability alters smite evil.
Bravo’s Finesse (Ex)
A virtuous bravo can use her Dexterity modifier instead of her Strength modifier on attack rolls with light or one-handed piercing melee weapons (though if she carries a shield, she applies its armor check penalty to such attack rolls), and she can use her Charisma score in place of her Intelligence score to meet prerequisites of combat feats. This ability counts as having the Weapon Finesse feat for the purpose of meeting feat prerequisites.

Racial Traits +2 Wis, +2 Cha; Native Outsider, Medium, Normal Speed, Halo (replaces Darkvision), Skilled, Incorruptible (replaces Spell-like Ability), Exalted Resistance (replaces Celestial Resistances), Languages.
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Traits (Campaign) Favored Son (town sheriff), (Social) Charming, (Religion) Divine Artist
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Items A paladin's kit (includes a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, torches (10), trail rations (5 days), a waterskin, and a wooden holy symbol.), a wand of cure light wounds (23/50), a MW lute, a grooming kit, and a healer's kit (10/10 uses).
Combat Gear A rapier, a set of scalemail armor, and a buckler.
Wealth (63 gp)
Carrying Capacity
Light (44 lbs or less); Medium (45-88 lbs.); Heavy (89-132 lbs.)
Current Load: 70
Height 6'3", Weight 175 lbs., Eyes Iridescent, Hair Brown
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NPCs:
The entire Deverin Family in Sandpoint
Aiver, father
Vana, mother
Mayor Kendra Deverin, paternal aunt
Sorin, first born brother
Vali, second born brother
Garridan, third born brother
Codrin, little brother
Backstory:
Darius (meaning Possessing Good in Varisian) was born the 4th son of Aiver and Vana Deverin in Sandpoint, Varisia. Once the infant Darius opened his eyes for the first time, the parents were shocked to see iridescent eyes looking up at them. Aiver discreetly called Father Ezakien Tobyn of the Sandpoint Chapel to investigate the baby. The parents were overjoyed when the cleric confirmed Darius was a aasimar, a human with long dormant celestial blood reemerging in the child.

Young Darius was loved by his whole family, but occasionally teased by his older brothers and other Sandpoint children for his unusual eyes. Thanks to his upbringing, Darius had many opportunities to try different subjects and pastimes. When Darius was a adolescent, he found he had a knack for stringed musical instruments, like the harp and the lute. His mother encouraged this gift, even having Darius play for guests during parties and celebrations.

Darius soon believed his gift for music from the Goddess Shelyn, one of the six deities worshiped at the now-burned down Sandpoint Chapel. Vana asked several shelynite clerics from Magimar to come to Sandpoint and in struct Darius in his new found faith. Through hardwork and study, Darius became a paladin of Shelyn recently.

Because of his religious studies, Darius was encouraged to help others. The aasimar took this to heart and volunteered at the Sandpoint sheriff's office, being mentored by Sheriff Belor Hemlock. This closeness with the law of the land had soured many Scarnettis toward Darius.

The aasimar is well-liked on the area, particularly by the young maidens of Sandpoint and the surrounding area. Father Abstalar Zantus, high priest of Desna, caught Darius with one of his acolytes during the cathedral's construction. Zanthus, to his credit, tries not to hold it against the helpful aasimar paladin.

Darius Deverin RP example:
Darius woke up nearly a half-hour before the sunrise. The young Deverin instinctively looked at the other side of his bed, finding it empty. The young noble sometimes secreted a local maiden up to his room after performing at The Rusty Dragon, but last night did not bore such fruit. Which was fine. The aasimar did not need companionship every night, but it was always appreciated, along with being appreciated.

Darius is a paladin of Shelyn, Golarion's Goddess of Music, Beauty, and Goodness. In the dark early morning, the aasimar unveiled his halo, a divine gift of his latent celestial heritage. From the light that show from his brow, Darius easily navigated the room to his desk. There, the paladin found one of his tindersticks and lit a candle. At his desk, Darius said his morning prayers to The Eternal Rose, and recited her Paladinic Code.

One of the benefits of waking early was being the first one to take a bath. This had become so commonplace that one of the house servant already had the water kettles prepared by the time he came out of his room in his robe. Darius worked fast to fill the tub, quickly get in and washed, then dry off and make it back to his room before his brothers woke. The clean paladin quickly passed his older brother, Vali, as the second older son emerged from his door. ”It's all your, Vali”, Darius responded, ”but I'd hurry if I were you.” The sharp-eye paladin thought he saw a lady hiding behind his brother trying not to be seen.

Well! Good on you, brother, Darius thought as he close his bedroom door. The shelynite would make a concerted effort to be enough of a distraction so Vali could ushers his guest out of the manor secretly, as his family did for him on many occasions.

Darius dressed himself, wearing his stylish dark blue outfit, with his holy symbol of Shelyn displayed properly. The paladin left his room with his masterwork lute and case in hand. Darius went outside just as the first rays of sunrise were breaking over the Turandarok River, and found his small stump he liked to sit on. Darius stretched his fingers and began to practice his lute, perfecting a lilting Varisian folk melody to greet his Goddess and the day. After about 5 minutes, a medium height brunette maiden with long wavy hair discreetly rushed out of the side door and down the trees just off the path up Deverin Manor as to not be seen on the roads. Vali's guest, no doubt, and Darius quickly exchanged glances, but the shelynite gave the young woman a friendly nod and continued on with his practice. Sometimes the family enjoyed being awoke by Darius's lute practice, some mornings not so much. When breakfast was called, Darius would find out which.

After breakfast, the paladin of Shelyn would make his way to the nearly completed Sandpoint Cathedral. He promised Father Zanthus to help complete the painting of the moldings on the second landing.