Vencarlo Orinsini

Darius D. Drevard's page

34 posts. Alias of The Silent Man.


Full Name

Darius Damascus Drevard

Race

Human

Classes/Levels

Fighter 1/ Warlock 2

Gender

Male

Size

M; 6'0", 169lbs

Age

24

Special Abilities

Eldritch Blast, Invocations, Detect magic

Alignment

Chaotic Neutral

Deity

none

Location

On board the Sea Born, in the middle of an aqua blue pit of hell!

Languages

Common, Abyssal, Infernal, Draconic

Occupation

Survivor

Strength 12
Dexterity 18
Constitution 13
Intelligence 16
Wisdom 11
Charisma 15

About Darius D. Drevard

XP: Current 3,000xp / Next 6,000xp,
FATE: 1
SPEED: 30ft
INITIATIVE: 4 (+4 Dex, +0 misc)

HP
MAX: 25
CURRENT: 25

STATUS EFFECTS: NONE

ATTACKS

Spoiler:
BAB: +2
GRAPPLE: +3
Masterwork Cutlass: +7, 1D8+1, crit 19-20/x2
Masterwork Dagger: +7, 1D4+1, crit 19-20/x2
Light Mace: +6, 1D6, crit x2
Unarmed Strike: +6, 1D3+1, crit x2
Throwing Daggers: +6 (+7/30ft), 1D4+1, range 10ft, crit 19-20/x2
Light Crossbow: +6 (+7/30ft), 1D8, range 80ft, 19-20/x2

DEFENSES

Spoiler:
AC (ARMORED): 17 / 10 +4(Dex), +3(Armor), +0 (Size), +0 (Misc.)
AC (UNARMORED): 14 / 10 +4(Dex), +0 (Size), +0 (Misc.)
TOUCH 14
FLAT-FOOTED ARMORED: 13
FLAT-FOTTED UNARMORED: 10

SAVES

Spoiler:
FORT +2+1 = 3
REF +0+4 = 4
WILL +3+0 = 3

SKILLS
CLASS SKILLS:

Spoiler:
ARMOR CLASS PENALTY: -0
Bluff:+9
Climb:+1
Concentration:+8
Craft Alchemy:+3
Craft Weaponsmithing:+3
Diplomacy:+9
Disguise:+5
Handle Animal: Trained Only
Intimidate:+7
Jump:+6
Knowledge Arcana:+4
Knowledge Religion:+4
Knowledge Planes:+4
Profession Sailor:+1
Sense Motive:+5
Spellcraft:+4
Swim:+1
Use Magic Device:+3

CROSS-CLASS SKILLS
Spoiler:
ARMOR CLASS PENALTY: -0
Appraise:+3
Balance:+4
Decipher Script: Trained Only
Disable Device: Trained Only
Escape Artist:+4
Forgery:+3
Gather Information:+4
Heal:+0
Hide:+4
Knowledge Architecture & Engineering: Trained Only
Knowledge Dungeoneering: Trained Only
Knowledge Geography: Trained Only
Knowledge History: Trained Only
Knowledge Local: Trained Only
Knowledge Nature: Trained Only
Knowledge Nobility and Royalty: Trained Only
Listen:+1
Move Silently:+4
Open Lock Dex Trained Only
Perform Wind: +2
Search: +3
Sleight of Hand Dex, Trained Only
Spot:+1
Survival:+0
Tumble:+7
Use Rope:+4

FEATS

Spoiler:
Point Blank Shot (Lv1)
Precise Shot (Human)
Weapon Finesse (Fighter Lv1)
Quick Draw (Lv3)

ABILITIES

Spoiler:
Eldritch Blast (Sp); 1D6
Invocations (Sp);
- Least: Eldritch Spear, See the Unseen
- Lesser: N/A
- Greater: N/A
- Dark: N/A
Detect Magic (Su)

EQUIPMENT

Spoiler:
GP: 1542gp, 3cp/2000gp = 457gp, 9sp, 7cp,
0/900gp(magic)

Weight Limits: Light 43lbs, Medium 86lbs, Heavy 130lbs, Lifting 260lbs, Dragging 650lbs.

Masterwork Cutlass - 315gp
Masterwork Studded Leather Armor - 175gp
Masterwork Dagger 302gp
Daggerx5 - 10gp
Light Mace 5gp
Light Cross Bow - 50gp
Crossbow bolts x50 – 5gp
Backpack – 2gp
Bedroll – 1sp
Crowbar – 2gp
Pouch, Belt x3
Hooded Lantern – 7gp
Flask – 3cp
Oil Skin Suit x2 – 20gp
Swimming Goggles – 10gp
Soap 2lbs 1gp
Air Plant x3 75gp
Inkpen x2 – 2sp
Ink 2oz vials, 16gp
Oil 10pints – 1gp
Mirror, small steel – 10gp
Sacks x7 – 7sp
Flute common - 5gp
Rations 2 weeks – 7gp
Tindertwig x20 – 20gp
Anti-Toxin 8 vials – 400gp
Alchemist’s Fire 5 flask – 100gp


Portal Defender: [Background Trait]
You prefer to rely on what you know you can count on, yourself. When the escape gates were opening you defended the great portals. You fought along side those that you knew as brothers, and those that were former enemies, in a desperate bid to buy time for the portals that brought you to this world to be opened and allow the masses to escape through them. You stared the greatest demon in the eye and didn't back down while others fled in fear. Others remember your bravery still to this day, and you may have inspired a tale or two.
Benefit: You are fearless, literally. You are immune to fear effects of any kind. You are occasionally recognized as one who fought at the great portal, holding back the impending doom long enough to allow for the evacuation of your city or home. This grants you a trait bonus of +2 to social situations such as Bluff, Diplomacy, Gather information, and Intimidate.
Special: Diplomacy is always considered a class skill for you.