ARMOR CLASS PENALTY: -0
Bluff:+9
Climb:+1
Concentration:+8
Craft Alchemy:+3
Craft Weaponsmithing:+3
Diplomacy:+9
Disguise:+5
Handle Animal: Trained Only
Intimidate:+7
Jump:+6
Knowledge Arcana:+4
Knowledge Religion:+4
Knowledge Planes:+4
Profession Sailor:+1
Sense Motive:+5
Spellcraft:+4
Swim:+1
Use Magic Device:+3
CROSS-CLASS SKILLS
Spoiler:
ARMOR CLASS PENALTY: -0
Appraise:+3
Balance:+4
Decipher Script: Trained Only
Disable Device: Trained Only
Escape Artist:+4
Forgery:+3
Gather Information:+4
Heal:+0
Hide:+4
Knowledge Architecture & Engineering: Trained Only
Knowledge Dungeoneering: Trained Only
Knowledge Geography: Trained Only
Knowledge History: Trained Only
Knowledge Local: Trained Only
Knowledge Nature: Trained Only
Knowledge Nobility and Royalty: Trained Only
Listen:+1
Move Silently:+4
Open Lock Dex Trained Only
Perform Wind: +2
Search: +3
Sleight of Hand Dex, Trained Only
Spot:+1
Survival:+0
Tumble:+7
Use Rope:+4
Portal Defender: [Background Trait]
You prefer to rely on what you know you can count on, yourself. When the escape gates were opening you defended the great portals. You fought along side those that you knew as brothers, and those that were former enemies, in a desperate bid to buy time for the portals that brought you to this world to be opened and allow the masses to escape through them. You stared the greatest demon in the eye and didn't back down while others fled in fear. Others remember your bravery still to this day, and you may have inspired a tale or two.
Benefit: You are fearless, literally. You are immune to fear effects of any kind. You are occasionally recognized as one who fought at the great portal, holding back the impending doom long enough to allow for the evacuation of your city or home. This grants you a trait bonus of +2 to social situations such as Bluff, Diplomacy, Gather information, and Intimidate.
Special: Diplomacy is always considered a class skill for you.