Strength |
10 |
Dexterity |
13 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
14 |
Charisma |
10 |
About Daria, Ironic Witch
Daria, Iconic Ironic Witch
Half-elf witch 1 (Pathfinder RPG Advanced Player's Guide 65)
N Medium humanoid (human)
Init +1; Senses low-light vision; Perception +4
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Defense
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AC 11, touch 11, flat-footed 10 (+1 Dex)
hp 8 (1d6+2)
Fort +1, Ref +1, Will +4; +3 vs. enchantment effects
Immune sleep
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Offense
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Speed 30 ft.
Melee club +0 (1d6) or
_____ cold iron dagger +0 (1d4/19-20) or
_____ unarmed strike +0 (1d3 nonlethal)
Ranged dart +1 (1d4)
Special Attacks hex (misfortune)
Witch Spells Prepared (CL 1st; concentration +5)
1st—mage armor, sleep (DC 15)
0 (at will)— detect magic, guidance, light
Patron Portents
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Statistics
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Str 10, Dex 13, Con 12, Int 18, Wis 14, Cha 10
Base Atk +0; CMB +0; CMD 11
Feats Harrowed ISWG, Skill Focus (Use Magic Device)
Traits bruising intellect, pragmatic activator
Skills Intimidate +8, Knowledge (arcana) +8, Knowledge (history) +8, Knowledge (nature) +8, Knowledge (planes) +8, Profession (fortune-teller) +6, Spellcraft +8, Use Magic Device +11 Racial Modifiers +2 Perception
Languages Aklo, Common, Draconic, Elven, Infernal
SQ arcane training, elf blood, witch's familiar (cat named Lain)
Other Gear club, cold iron dagger, dart (4), backpack, bedroll, belt pouch, blanket, cleats, flint and steel, harrow deck, scroll case, torch (2), trail rations (4), twine (50'), waterskin, 30 gp, 3 sp, 7 cp