Tin Golem

Daramak's page

57 posts. Organized Play character for Phformian.




1 person marked this as FAQ candidate.

Can a character who is wearing power armor make an unarmed strike without using the power armor's modification to unarmed strikes?

For example, if a level 20 vesk with Improved Unarmed Strike and 14 strength is wearing a level 5 Battle Harness (Damage 1d10B, STR 18), can they use, say, a tail slap to do 7d6 + 4 + 30 damage instead of 1d10 + 4 + 20?

Would they use their normal strength modifier (+2) or the strength modifier of the armor (+4)?

Power Armor - Damage wrote:
When you make an unarmed melee attack with the powered armor, it deals damage equal to the armor’s listed damage value plus its Strength modifier.

Also potentially relevant, from Armory:

Power Armor - Hands wrote:

Powered armors of Large or greater size use their own arms

and hands, rather than allowing the user to manipulate objects or weapons with their own hands. Operating such a suit of powered armor requires all your hands to be free (within the armor’s cockpit) and allows you use of all the armor’s hands. Large and bigger suits of powered armor have two arms and hands unless specified otherwise.

Powered armors of Medium or smaller size allow the operator to use its own limbs (however many that is), and does not require any hands be free in order to operate the functions of the powered armor.

Realistically, I think this makes it clear that the answer to this question is no if the person is medium and wearing large armor, since they're remote controlling the armor from inside the cockpit. It leaves things open ended for a medium user in medium armor though.


1 person marked this as FAQ candidate.

Does a mechanic's exocortex take up the brain augmentation system?

Exocortex wrote:
You begin play with an exocortex, an artificial processor that interacts with and augments your biological brain’s cognitive functions, which can aid you in a variety of tasks, from combat to digital infiltration. Your exocortex is implanted within your physical body or brain, similar to a piece of cybernetic hardware, allowing your AI to access your mind and feed you information. As you gain levels, your exocortex advances in sophistication and processing power—see Exocortex on page 79. Only you can access or interact with your exocortex.


I was just looking through "The Great Beyond" and was reading about the axiomites and how they can temporarily combine to form the Axiomite Godmind - basically a supercomputer made of axiomites. This made me think of the anacites of Aballon and how they have the philosophy of Singularitism: the belief that connecting all lifeforms and technology will bring about a godlike Godhead. Anyways, I was just curious about whether the similarities are coincidental (they both seem like they could be nods to the Technocore's Ulitimate Intelligence in the Hyperion series) or maybe if there's some kind of connection. Anyone have any opinions or speculation on the matter?


Could the extra channels from the Extra Channel feat be used for the Soul Warden's Channel Casting ability (which requires a use of channel energy), or only the Channel Damage ability?

Thanks.


So I've been meaning to make this thread for a while now. The idea is to just talk about interesting things in the campaign setting, their implications, and speculate wildly to get ideas. There will almost certainly be spoilers.

To get things started, I'll mention one of my favorite bits of lore from the ISWG. Apparently, in 4700 AR, 13 eyeless kraken corpses washed up on Kortos. That just seems kind of ominous, you know? My theory is either some kind of natural or supernatural disaster killed them (which doesn't explain the lack of eyes, or why only krakens washed up) or that something is hunting them (but only taking the eyes and leaving them on Absalom's doorstep). I don't know if the number 13 has any special significance on Golarion, but it is certainly a large number of highly intelligent and powerful CR 18 creatures to wash up. Kinda makes me glad prophecy is on the fritz, in case they were heralding something really bad.

Anyways, thanks for reading. Hopefully the thread grows a bit, so feel free to leave a post, and don't feel restricted to only posting about dead squids.


1 person marked this as FAQ candidate.

Hi everyone. I spent some time searching the forums but couldn't find anything definitive, and anything I did find was pretty old, so here goes:

If a character has taken Spell Specialization (Ultimate Magic) multiple times, does taking Greater Spell Specialization (also UM) once allow them to spontaneously cast any of their specialized spells?

Thanks in advance.


Sorry if this is in the wrong forum.

Are feats/traits or their effects ever listed under the Special Attacks section of a character's stat block?

In particular, would the Volatile Conduit (UC) trait be listed under Special Attacks, as it increases spell damage and is usable once per day? I've already listed the name of the trait under Traits.

It's not real important, I'm mainly asking so I can keep my stat blocks consistent with each other and those made by others (as much as is possible). Thanks.


I'd like to build an effective character who is mostly a warrior-type but with some arcane spellcasting, likely for buffing. I'm having a hard time deciding which class(es) to go with. I'd prefer to have intelligence based spellcasting than charisma, both to fit the archetype of mages being intelligent and because my real life lack of charisma makes roleplaying a charismatic character rather difficult. I've looked at the magus already, but they focus a bit much on the magic side of things for my tastes. Maybe a fighter/magus combo though? Possibly slayer/magus? I'm not really sure.

The character is starting at level 1, but I'd like to have some idea of where I'm going before deciding on the first class. The only thing I've settled on for this character for sure is that he can make good use of a sword and has just enough magic to be able to call himself a mage. I haven't been having much luck coming up with ideas yet, any help would be appreciated.


So animate dead is both an evil spell and would probably cause a worshiper of Pharasma to lose any abilities granted by her if they used it. Bone golems require either animate dead or animate objects to create. Would creating a bone golem using animate objects be an evil act, and would it anger Pharasma (lets assume it is made of non-humanoid bones, such as animal bones, so that disrespecting the dead isn't an issue)? Does a character who doesn't know either spell who takes a +5 to the construction DC get to pick which spell is emulated?

I'm mostly curious since I saw that the entry for the Equine bone golem from Tombs of Golarion mentioned it was favored by knights who preferred tomb guardians procured through non-necromantic means.


I'm looking for a 3PP product (PFRPG) with new poisons. Specifically I'm looking for relatively well balanced poisons with DCs in the 20-30 range, for mid to high level play. I haven't had much luck with the search, unfortunately. Any suggestions would be appreciated.


I recently picked up Craft Construct for my alchemist, and I've been having a lot of fun looking through the bestiaries trying to find a mechanical companion. However, my alchemist is pretty good in melee combat, and the majority of the constructs I've seen so far seem to serve the role of bodyguard, which I have little use for. However, I noticed that the iron cobra can be used to deliver potions instead of poisons, and it can be used to track targets. I thought that was pretty cool. So I was wondering, can anyone think of other constructs that can serve utility or non-combat purposes?


Are there rules anywhere regarding putting the same special ability on a weapon or suit of armor multiple times?

For example, could Energy Resistance be put on armor twice, to protect against two energy types? If so, would the second Energy Resistance cost 1.5x the price?

What about special abilities that increase the effective bonus of a weapon/armor? For example, could a weapon have Bane (construct) and also have Bane (dragon)?

If there's a rule somewhere about this, I'd greatly appreciate it if someone could point it out to me.


Spellcasters can only cast spells if their casting stat is equal to 10 + the level of the spell they are trying to cast. Would a headband that boosts your casting stat allow you to cast a spell that you couldn't otherwise cast for this reason?

For example, could a wizard with 11 intelligence and a headband of vast intelligence +2 cast a 3rd level spell?

Thanks


Hello everyone. I'm trying to choose the 9th and 11th level feats for a longspear wielding alchemist. My GM has allowed me to select the Tusked race trait from Orcs of Golarion, so I can bite anyone who gets too close.

Here is my character so far (sorry if anything is missing or poorly formatted, I'm fairly new at this):

Arkus: Half-Orc Alchemist 8

Stats
-----
STR-20
DEX-12
CON-12
INT-14
WIS-10
CHA-7

Feats
-----
1-Endurance (from Shaman's Apprentice half orc racial trait)
1-Throw Anything (from being an alchemist)
1-Brew Potion (from being an alchemist)
1-Diehard
3-Iron Will
5-Weapon Focus (Longspear)
7-Improved Initiative

Discoveries
-----------
2-Preserve Organs
4-Spontanious Healing
6-Wings
8-Combine Extracts

He's a bit of a glass cannon, so the first few feats and discoveries went towards staying alive. So far I've held off on taking Power Attack because of the 3/4 BAB, but it is one of the feats I'm looking at. I'd like to get Combat Reflexes as well, but with a dex modifier of 1 I'm not sure it's worth it yet. Maybe once I get a belt of dex. Pushing Assault also looks good, to keep enemies in the range of my spear, but I don't have an amulet of mighty fists yet so I don't think I'd often hit with power attack. Finally, I'm a huge fan of Improved Critical, and I'm thinking of taking it for my longspear, I'm just not sure when.

I'm mostly looking for advice on which feats to take next and in what order or if there are any important ones that I'm overlooking, but I'd appreciate any thoughts or suggestions. Thanks.