Dwarf

Daraj l'Bayal, Mulitt Hero's page

161 posts. Alias of cmlobue.


Race

| HP 142/142 | AC 29 | Fortitude (+22), Reflex (+20), Will (+17) | Perception (+16) darkvision | Hero Points 1 | Speed 25 | Darkvision

Classes/Levels

| Infused Reagent 16/16 ; Energy Emanation 1/1, Winged Boots 1/1; Necklace of Fireballs 10d6 1/1, 8d6 2/2, 6d6 2/2 | Initiative: Avoid Notice +19 | Exploration Activity: Search +16 | Hero Points 1 | Active Conditions: None

Gender

Male CG Dwarf (Elemental Heart) Alchemist (Bomber) 11

About Daraj l'Bayal, Mulitt Hero

CG | Medium | Dwarf | Elemental heart Dwarf | Humanoid

Archetype Fighter

Perception +16 (E)

Languages Common, Draconic, Dwarven, Gnomish, Goblin, Orcish, Undercommon

Skills Acrobatics +17 (T), Arcana +20 (E), Athletics +16 (T), Crafting +22 (M), Lore: Cooking (M) +22, Lore: Goka +18 (T), Medicine +14 (T), Nature +14 (T), Occultism +18 (T), Society +18 (T), Stealth +17 (T), Survival +14 (T), Thievery +17 (T)

Str +3, Dex +4, Con +4, Int +5, Wis +1, Cha -1

Items +1 Resilient Leather, Arrows (20), Alchemist Goggles, Adventurer's Pack, Caltrops (2), Alchemist's Tools, Basic Crafter's Book, Alchemist's Lab, Winged Boots, Restful Tent, Necklace of Fireballs III, Immovable Rod, Candle (5), Lantern (Bull's-Eye), Flint and Steel, Rations, Mirror, Writing Set, Magnifying Glass, Oil (2), Waterskin, Clothing (Winter), Clothing (Fine), Clothing (Explorer's), Bag of Holding (Type II); 13 pp, 76 gp, 3 sp, 3 cp

Feats Adopted Ancestry, Alchemical Crafting, Alchemical Familiar, Burn It!, Calculated Splash, Crafter's Appraisal, Elemental Heart Dwarf, Energy Blessed, Expanded Splash, Eye for Treasure, Fighter Dedication, Fleet, Impeccable Crafter, Incredible Initiative, Magical Crafting, Seasoned, Specialty Crafting, Streetwise, Unmistakable Lore

Specials Adopted Ancestry (Goblin), Advanced Alchemy, Alchemy, Double Brew, Field Discovery (Bomber), Formula Book, Infused Reagents, Perpetual Infusions (Bomber) (Alchemist's Fire, Bottled Lightning), Perpetual Potency (Bomber) (Alchemist's Fire, Bottled Lightning), Powerful Alchemy, Research Field (Bomber)

AC 29 (T); Fort +22 (M), Ref +20 (E), Will +17 (E)

HP 142

Speed 25 feet

Class DC 30 (E)

Melee ◆ Silver (Low-Grade) Dagger +19 (Agile, Finesse, Thrown 10 ft., Versatile S), Damage 1d4+3 (P)

Melee ◆ Cold Iron (Low-Grade) Clan Dagger +18 (Agile, Dwarf, Parry, Uncommon, Versatile B), Damage 1d4+3 (P)

Melee ◆ +1 Glaive +17 (Deadly d8, Forceful, Reach, Magical), Damage 1d8+3 (S)

Melee ◆ Warhammer +16 (Shove), Damage 1d8+3 (B)

Ranged ◆ Bomb +20, Damage Special (Varies)

Ranged ◆ Longbow +17 (Deadly d10, Volley 30 ft.), Damage 1d8 (P)

Quick Bomber ◆ You keep your bombs in easy-to-reach pouches from which you draw without thinking. You Interact to draw a bomb, then Strike with it.

Debilitating Bomb ◇ (Additive 2) Frequency once per round Trigger You use Quick Alchemy to craft an alchemical bomb that is at least 2 levels lower than your advanced alchemy level. Your bombs impose additional effects on your enemies. You mix a substance into the bomb that causes one of the following: dazzled, deafened, flat-footed, or a –5-foot status penalty to Speeds. If the attack with that bomb hits, the target must succeed at a Fortitude saving throw or suffer that effect until the start of your next turn. Use your class DC for this saving throw (even if someone else throws the bomb).

Energy Emanation ◆◆ (Evocation, Primal) Frequency once per day Energy bursts forth from your body. You deal 6d6 damage of your chosen type (fire) to all creatures within 5 feet, 10 feet, or 15 feet (basic Reflex save using your class DC or spell DC, whichever is higher). At 10th level, and every level thereafter, this damage increases by 1d6.

Quick AlchemyCost 1 batch of infused reagents Requirements You have alchemist’s tools (page 287), the formula for the alchemical item you’re creating, and a free hand. You swiftly mix up a short-lived alchemical item to use at a moment’s notice. You create a single alchemical item of your advanced alchemy level or lower that’s in your formula book without having to spend the normal monetary cost in alchemical reagents or needing to attempt a Crafting check. This item has the infused trait, but it remains potent only until the start of your next turn.

Winged Boots ◆◆ (Invested, Magical, Transmutation) Activate command, Interact; Frequency once per day; Effect You speak a command word and click the boots' heels together to cause the wings to animate and flap rapidly, granting you a fly Speed of 30 feet for 10 minutes.

Necklace of Fireballs III ◆ (Evocation, Invested, Magical) Activate Interact; Effect You detach a sphere from the necklace, causing it to glow with orange light. After you activate a sphere, if you or anyone else hurls it (an Interact action with the ranged trait), it detonates as a fireball where it lands. Your toss can place the center of the fireball anywhere within 70 feet, though at the GM's discretion you might need to make an attack roll if the throw is unusually challenging. If no one hurls the sphere by the start of your next turn, it turns into a non-magical red bead. One 10d6, two 8d6, two 6d6 (DC 27)

Immovable Rod ◆ (Magical, Transmutation) Activate Interact; Effect You push the button to anchor the rod in place. It doesn't move, defying gravity if need be. If the button is pushed again, the rod deactivates, ending the anchoring magic. While anchored, the rod can be moved only if 8,000 pounds of pressure are applied to it or if a creature uses Athletics to Force Open the rod with a DC of 40 (though most intelligent creatures can just push the button to release the rod).

Formula Book Frost Vial (Moderate), Alchemist's Fire (Greater), Smokestick (Greater), Acid Flask (Lesser), Elixir of Life (Lesser), Dread Ampoule (Lesser), Spider Root, Bottled Lightning (Moderate), Elixir of Life (Moderate), Alchemist's Fire (Lesser), Bomber's Eye Elixir (Lesser), Antidote (Lesser), Necrotic Bomb (Lesser), Soverign Glue, Ghost Charge (Lesser), Alchemist's Fire (Moderate), Antiplague (Lesser), Elixir of Life (Minor), Silversheen, Cheetah's Elixir (Moderate), Universal Solvent (Moderate), Bloodhound Mask (Moderate), Comprehension Elixir (Greater), Blight Bomb (Moderate), Tindertwig, Eagle Eye Elixir (Greater), Mistform Elixir (Greater), Cognitive Mutagen (Greater)