Ellioti wrote: I'm still trying to find a suitable class for the ogre I rolled... stats: 1d10 + 7 ⇒ (8) + 7 = 15 stats: 1d10 + 7 ⇒ (4) + 7 = 11stats: 1d10 + 7 ⇒ (5) + 7 = 12 stats: 1d10 + 7 ⇒ (6) + 7 = 13 focus: 18 foible: 8 That's well above average for focus/foible. Ogre's get +6 str, -2 dex, +2 con, -2 int, -2 cha +2 NA
Honestly you're fine as nearly any class. A starting score of 16 int is more than good enough to make an alchemist work, you can always prep reduce person and later cat's grace if you want your dex to jump up. At level 1 the default plan of punching things until you can pick up a sword then put on armor at some point seems fine even if you assign your foible to str. For the starting levels that +2 NA is effectively offsetting the hit to AC/Dex from being large, so put on a chain shirt and you'll be about where a level 1 character expects to be. I think I'd go goliath druid personally, but you should be more than alright. Think about it this way. A human alchemist with 20 point buy using the array straight out of a random alchemist guide: Str: 12
Your alchemist Str: 21
Trade your bombs for sneak attack, buy some javelins eventually, get power attack at level 3. Maybe take a martial level for proficiency and something else (rage is good, so is bloodrage). Never look back.
Here's my Tauress. cell talk: "We tried to steal a cache of sacred weapons. Real dangerous things, including a katana of Inma, a heavy mace of Asmodeus, and even a glaive of Zon Kuthon! Should have known it was too nice a haul, but if wishes were horseshoes we'd all be shod. Abadar's Truth all we got our eyes on was a warhammer of some dullard sun god Mithralam or something. I still have a headache. That's what happens when you try to filch unused weaponry from the church of his royal uptightness Mithrum and get caught. Too bad Jen got shot. Shouldn't have told them she had more bombs. Rough sort of karma for blowing the job though. I still think that's what caused all the excitement. Jen being enthusiastic, blew a larger hole in the wall than we needed. The inquisitor said the weapon called for help, but I didn't hear it. I suppose stranger things have happened. Just our luck it wasn't the right wall. All that effort infiltrating, weeks as a wretched human, and our alchemist blows up the wrong side of the treasury. It was almost worth it just to see their faces when the potion wore off. Hey, what are you in for?"
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Sorry for being gone - I had a death in the family and it meant driving to the middle of nowhere. No mental bandwidth left for internet things. I'll be back friday, but feel free to continue to bot me in the interim.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Kn.Nature: 1d20 + 14 ⇒ (8) + 14 = 22 Move, study target, Kn. Nature. Daphne moves forward silently, her eyes focused on the rider.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
1d20 + 9 ⇒ (11) + 9 = 20
Daphne dances free of the entangling vines, then turns fire dancing from her fingers. 5d4 ⇒ (4, 4, 1, 4, 3) = 16
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
move to walk through the snow towards balmier. Daphne leaves no trail as a Druid. Standard to clw self. Daphne walks towards halmier, chanting a quick rhyme in Druidic as her steps loosen. 1d8 + 5 ⇒ (4) + 5 = 9
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
will: 1d20 + 10 ⇒ (17) + 10 = 27
Daphne continues shooting, stepping calmly to the side as she gets hit. "Ouch, someone's shooting back!
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
multishot: 1d20 + 13 ⇒ (8) + 13 = 21 2d8 + 24 ⇒ (2, 3) + 24 = 29
Daphne fires a burst at the studied gnome. "This will teach me to memorize more fire. You're right Danika."
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Study a gnome in the suprise round. "Agreed, faster is better. I'm out of fireballs however. Wreck get the one on the right."
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Cast barkskin on Wreck before he moves in - should last until after the cold rider at this point. "Toughen up friend, only a few fights left then a great deal of beer." Daphne eyes the gnomes, then grins savagely as they burst into flame.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Mind reminding us what's left to do? I think we have the carving to interrupt but beyond that? Yes. The carving should be just ahead.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Daphne looks at Danika like she's crazy. "Remember, we can just reincarnate him once we break the fairies hold. Don't worry harb, we'll be back. Or you will. Gather up his stuff, he'll want it." She casually saws off some of his beard, the wraps it for later reincarnation. raw it just needs to be part of his body at time of death, beard seems cooler than finger. If the gm wants to handwave to let harb keep posting, here's a reincarnate roll and I'll toss out my 4th level healing slot. 1d100 ⇒ 33 - Gnome haha
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Another Full-Attack with the bow, 5' step towards cover. multishot: 1d20 + 11 ⇒ (14) + 11 = 25 damage: 2d8 + 20 ⇒ (5, 7) + 20 = 32
"Harb! We just reincarnated you! With your luck you'll come back a gnome this time." Daphne jokes, but her face is grim.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
So my wife had an accident yesterday (she and the little girl are fine but I'm in car/insurance hell) I thought I'd posted from my phone but apparently not. Sorry friends!
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Sorry, here's my actions. Full-Attack with the bow. multishot: 1d20 + 11 ⇒ (4) + 11 = 15 damage: 2d8 + 20 ⇒ (8, 8) + 20 = 36
Daphne fires on the creature, aiming for eyes and nose.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Study it. Cast produce flame ranged touch: 1d20 + 14 ⇒ (3) + 14 = 17 damage (fire): 1d6 + 5 + 2 ⇒ (4) + 5 + 2 = 11 Daphne eyes the beast, and tosses a ball of fire at it almost as an afterthought, then brings her bow up again. "Hrm, fiend. This might be interesting."
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Let's just have harb draw us a map "A fine idea. A maze is only interesting if it's not deadly peril. Harb if you can draw us a map, we can easily follow it, or simply walk around the outside and melt a way in. Either way."
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Daphne sweeps her gaze over the trees once more Detect magic?, then turns north as Danika speaks. "Let's hope they're still carving ice. After the eating contest I have my doubts. Proceed."
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Not even +20 perception?
cast wind wall. I get 70' of length, and it's 35' high. Shape it like a curved U with it's opening towards the north and then a sharp turn to get to the area the rest of us are in. There should be enough to have the 'door' portion not point at any of the group. (back towards the modern wonders tent based on the carnival.pdf map link) "Bring forth your master, fey, we have no time for games."
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Full attack the fey. Multishot: 1d20 + 11 ⇒ (20) + 11 = 31damage: 2d8 + 20 ⇒ (3, 6) + 20 = 29
Her next set of arrows take the fey in the eyes and throat.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Full attack the fey, 5' step back again. Multishot: 1d20 + 11 ⇒ (1) + 11 = 12damage: 2d8 + 20 ⇒ (5, 7) + 20 = 32
Daphne's shots soar past the storm. "Hrm, should have aimed lower."
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Full attack the fey, 5' step back. Multishot: 1d20 + 11 ⇒ (14) + 11 = 25 2d8 + 20 ⇒ (1, 4) + 20 = 25
"Spread out, he's another mage."
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Daphne and her LN vote for faster end to the trouble, sometimes you have to break eggs to make omelettes etc. Cast fireball (reflex 16), catching the brownies and the tent. 7d6 ⇒ (1, 6, 1, 3, 5, 4, 4) = 24 "Everything dies eventually. Worry for the young, not the loggers. Clear the old growth away, and deal with the fey. The town will recover."
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
"We have a tent of marvels to set on fire, and good riddance to bad rubbish, but after that the ale and the minotaur/maze are our concerns." Daphne walks toward the modern marvels, intent on channeling fire for the betterment of the future.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Round 3 - Full attack, Manyshot, PBS, Rapid Shot, Deadly Aim all apply. No studied target, no sneak.
Daphne grimaces as the fireball goes off, then focuses on her bow a moment. The next shots are much closer the mark. "It's always some idiot throwing around fireballs that gets the arrow in the eye. It's a rule.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
stealth: 1d20 + 5 - 5 ⇒ (6) + 5 - 5 = 6
Daphne moves with little care for the noise, and emerges from the fog to the west of the fey. With a smooth motion she nocks and fires. to hit: 1d20 + 11 ⇒ (2) + 11 = 13
The shot goes low, thunking into the side of the building.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
move 30' west, cast obscuring mist. Stealth check included although she should be far enough back that there is no line of effect anyways. 20' radius, just to the edge of the building. It looks like it should cover all the contestants.
Daphne moves quietly towards the competitors and the fog rolls in over her, covering the competition.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
can we see the modern marvels tent from here? If so, fireball has a long range and daphne/Danika could torch it from here. Then we could intercede in the pie contest. People are dying all over the fair so fast solutions are better than cautious ones. We're not saving everyone. Daphne looks over the fair for the tent, running her mental fingers along the edge of the name of fire.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Daphne considers the sleigh a moment, then looks back over the fair. "I think we'll want to just torch the machinery tent. I can't imagine anything good has come of the wood chipper. Safer to burn the tent down than to try and chase fey through it. Beyond that, I don't know. The minotaur and the maze, perhaps." She stops herself. Hard times ahead for the town regardless, better to move quickly. We cannot save everyone. "I don't think we have much time. Let's move as we can."
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
5' step. Full attack him (and some images). He's studied, using manyshot, pbs, rapid shot, deadly aim. Improved precise shot removes cover concerns. Manyshot1d20 + 11 ⇒ (19) + 11 = 30 2 arrows for1d8 + 10 ⇒ (4) + 10 = 14 + 1d8 + 10 ⇒ (2) + 10 = 12 = 26 damage and a crit chance (falcon's aim bracers make longbows 19-20x3) for one of them
Total 3 arrows, for 65 damage all told. No sneak attack that I can see. "The children, fiend, or you face the end of your eternity."
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Readied just an arrow. attack: 1d20 + 11 ⇒ (14) + 11 = 25
Daphne fires on the gnome as he comes to a stop, watching him carefully to see what he plans. Sylvan"Where did you take the children, poppet?"
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Sounds like we get an ambush then? Daphne looks around for a moment, touching her bow, trying to find the right spot to ambush the gnome on his way back. Perception: 1d20 + 20 ⇒ (19) + 20 = 39 "Now that the kids are gone, a bit of preparation seems in order. Danika can you do something about our shortage of imaginary children? Wouldn't want our sleigh rider to think anything is amiss. Before the obvious moment, at least. An illusion or an explanation, whichever you think better suits his temperment. I'll be over here." Setup in favorable terrain based on the direction the sleigh is coming back from. If you need to roll some other check for me, go ahead.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
kn. nature: 1d20 + 14 ⇒ (5) + 14 = 19
"Save the children, first. Halmier and I will do what we can to keep them from harm. The rest of you can do what you like to the gnome and the sled." Append any relevant kn.nature results here to the group. Daphne nods to Halmier, then moves towards the children trusting her companions can deal with a gnome.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
"We don't have time to be distracted playing hide and seek with brownies. Ah, the storm." Daphne gestures dismissively at the machine. Discharge the remaining 6 bolts into the machine roof aiming for any obviously flamable bits. Assuming it takes some amount of damage and looks to take some time to repair, she then moves on towards the sleigh ride. "Children first. There's enough horrors in this place that we will have plenty still to deal with after we see the young safe."
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
1d100 ⇒ 15
"Wreck, why are you holding me? Also why do I feel a charge? Oh and children.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
I'm confused, so confuse me. 1d100 ⇒ 42 She mutters to herself softly, every word tripping out of her mouth one over the other louder and louder... Druidic"Ah! That accounts for it. Time is a touchy fellow and he won't stand for beating Now if you got on with him For instance, suppose it were nine o'clock on your morrow's morn Just time to begin your lessons only whisper a hint to time and round goes the clock in a twinkling Hands tripping over each other to half past one" Sylvan, yelled"TIME FOR DINNER INDEED" As she finishes the last word, her fist pointed at the sky thunder cracks, but no lightning follows, and she peers up at the sky bewildered.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
It's actually only one person being hit by the bolt, it's vertical to a square so unless they're flying in formation it doesn't hit more than one. Also preview->post changed my will save sorry friends.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Will Save: 1d20 + 10 ⇒ (5) + 10 = 15 Still the same actions as earlier call lightning, dc 16 Reflex for half. Target the brownies in order Yellow/Red/Blue/Green with the first bolt. Daphne gets a total of 7 bolts over the next 7 minutes. Is it stormy conditions or not? The leeches earlier wasn't clear. If it's favorable conditions, use the 3d10, if it's not, 3d6.
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
"I think we insist. Daphne begins chanting in druidic. There's no time for this. Who knows what's happening to those children while we delay. Daphne is in a hurry, and has been being too nice for her LN self, time to zap a brownie-looking-thing. Casting Call Lightning, DC 16 reflex half for 3d6 or 3d10 Feel free to retcon if there's some reason the party doesn't want to slay brownies that I'm missing. Today's been a long day of toddler
HP 11/11| AC 12| T 10| FF 11| CMD 16 (20 v Trip)| Fort +4 | Ref +2 | Will +2 (+2 v death)| Init +1 | Perc +0 | Senses darkvision 60 | Speed 50 | Immune: | Conditional: +2 vs death
Modern Wonders ie the place with a woodchipper and lumberjacks, or the minotaur and the maze is my (Ash) guess for most trouble, so obviously daphne is more worried about the children on the sleigh. That tent of lumberjacks and their tools can't be doing well. Couldn't happen to a nicer set of jerks. Let's get the kids out of here. "No, we need to get the children out. The adults have some hope, the kids do not. Let's start with that group by the sleigh ride. Does anyone else remember where the packs of kids were gathering?" |