Zanedra

Danni Shriikirri's page

136 posts. Alias of RobL8675309.


Full Name

Danni Shriikirri

Race

Human

Classes/Levels

Tattooed Sorcerer-2 | HP13/18 | AC13 T12 FF11 | F+4 R+2 W+4 CMD12 |Init+2 Per+4/+7 in light | Hawk Per+14

Gender

F

Size

M

Alignment

N

Strength 8
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 10
Charisma 18

About Danni Shriikirri

Danni Shriikirri
Female Tattooed Sorcerer-2
N Medium Humanoid (Human)
Init +2; Senses Perception +4/+7(vision, in light) (Hawk Perception+14)
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Defense
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AC 13, touch 12, flat-footed 11 (Armor+1, Dex +2)
HP 18 (1d6 +3)*2 +toughness
Fort +4 Ref +2 Will +4 |
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Offense
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Speed 30 ft.
Melee:
-Silver Dagger +0, 1d4-2(min.1), 19-20/x2, P/S, 10'
-+1 Dagger +1, 1d4, 19-20/x2, P/S, 10'
-Cold Iron Cestus +0, 1d4-1, 19-20/x2, B/P

Ranged:
-sling +3, 1d4-1, B, 50'
-light crossbow +3, 1d8, 19-20/x2, P, 80'

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Statistics
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Str 8, Dex 14, Con 16, Int 12, Wis 10, Cha 18
Base Atk +1; CMB +0; CMD 12 ; Hero Pts: 1

Feats
-1)Toughness
-B)Varisian Tattoo: Evocation (+1 CL to evocation spells, SLA:Dancing Lights 3/3/day)
-B)Spell Focus:Evocation-+1DC

Traits
-Auspicious Tattoo(race)-+1 Will save
-Personal Addiction(campaign)-+1 Fort save

Abilities
-Proficiencies: All simple weapons
-Cantrips and Spells
-Bloodline: Draconic (brass dragon, fire)-Perception as class skill, +1 damage/die for fire spells
-Familiar Tattoo: Kirkos (Hawk)-+3 to perception (sight, in light)
-Bloodline Tattoos

-Protector Familiar: Kirkos "Kirk" (Hawk)

Familiar's Stats:

Hawk
Tiny Female Magical Beast
Init+3, low light, percep+14
AC16 T16 FF13 (+3DX, +2Size, +1NA)
HD:2, HP 9/9
F+2 R+5 W+5
Spd 10' | 60' flying (average)
BAB+1, 2 claws+6 (1d4-2)
Str6 Dex17 Con11 Int6 Wis14 Cha7
Feats: Weapon Finesse, Bodyguard, Combat Reflexes;
Skills: Fly+7, Perception+14, Stealth+15
Racial: +8 perception;
Special: Protector gives Bodyguard and Combat Reflexes, Bodyguard can be used when familiar is in same space & w/o threatening, aid ally as AoO for +2AC, Share Spells, Empathic Link

Sorcerer Spells Known
5 at will (0): Acid Splash, Daze, Detect Magic, Prestidigitation, Read Magic
2 4/5 /day (1): Color Spray, Burning Hands (CL3:3d4+3,DC16 ref)

Racial Abilities/Traits
-+2 CHA
-Bonus feat
-+1 skill/lvl

Skills- (2class +1Int +1human/level=4 ranks/lvl)
Acrobatics +2
*Appraise +1
*Bluff +9 (2 rank, +4CHA, +3class)
Climb -1
*Craft: Tattoos+5 (1 rank, +1Int, +3class)
Diplomacy +5 (1 rank, +4CHA)
Disguise +4
Escape Artist +2
*Fly +2
Handle Animal
Heal +0
*Intimidate +8 (1 rank, +4CHA, +3class)
*Kn:Arcana +5 (1 rank, +1INT, +3class)
Kn:Dungeoneering
Kn:Engineering
Kn:Geography
Kn:History
Kn:Local
Kn:Nature
Kn:Nobility
Kn:Planes
Kn:Religion
Linguistics
*Perception +4/+7 (1 rank, +3 class,) +3 familiar(vision, in light)
*Prof:
Ride +2
Sense Motive +0
Sleight of Hand +
*Spellcraft +5 (1 rank, +1INT, +3class)
Stealth +3 (1 rank, +2Dex)
Survival +
Swim -1
*UMD +8 (1 rank, +4CHA, +3class)
*=in-class

Languages- Common, Shoanti, Varisian
Combat Gear- haramaki 3/1, cold iron cestus 10/1, lt xbow 35/4, quiverx2(20) 2/2, silver dagger 22/1, sling -/-
Other Gear- pickpocket's outfit 5/3, mw backpack 50/4 [chalkx10 .1/-, charcoalx2 1/-, ink pen .1/-, ink 8/-, blanket .5/3, canteen 2/1, tattoo kit 5/5, survival kit 5/4, adamantine arrow] bandolierx2 1/-[alchemists's firex2 40/2, skeleton key 85/-, antiplague 50/-, antitoxin 50/-, acid vialX3, wand of acid splash-28, wand of magic missile-22, Queen's brooch], spell component pouch 5/2, belt pouch 1/.5, familiar satchel 25/6, falconry gauntlet 10/1, various cheap jewelry .3/-, various scarves 1/-, collection of keys (mementos),

Total Wt: 42.5# (med), 25# w/o pack (light)
Money: 684.8 GP
Carrying Capacity- 0-26 Lt, 27-53 Med, 54-80 Hvy (0-30/31-60/61-90 w/MW pack)
FCB: Sorcerer- 1)+1skill; 2)+1skill

Ability Descriptions:

Familiar Tattoo (Su): A tattooed sorcerer gains a familiar as an arcane bond, as a wizard equal to her sorcerer level. Her sorcerer levels stack with any wizard or witch levels she possesses when determining the powers of her familiar—this ability does not allow her to have both a familiar and a bonded item.
Unlike most familiars, her familiar can transform itself into a tattoo that she carries in her flesh. Transforming into a tattoo or back to normal familiar form is a move action for her familiar. In tattoo form, the familiar looks like a stylized version of itself, but does not count as a creature separate from the tattooed sorcerer. In tattoo form it continues to grant its special familiar ability, but otherwise has no abilities and can take no actions except to transform from tattoo into creature. A familiar tattoo cannot be erased or dispelled. This ability replaces her 1st-level bloodline power.

Varisian Tattoo(Ex): At 1st level, the tattooed sorcerer gains Varisian Tattoo as a bonus feat. If she doesn’t have Spell Focus, she may choose which school of magic her Varisian Tattoo enhances. This ability replaces her Eschew Materials bonus feat.

Bloodline Tattoos (Ex): Whenever a tattooed sorcerer gains a bloodline spell, a new tattoo manifests on her body to represent this spell. Her bloodline spells are always enhanced by her Varisian Tattoo feat, even if they don’t match the school to which her Varisian Tattoo belongs.

Create Spell Tattoo (Su): At 7th level, a tattooed sorcerer can create a spell tattoo (see page 16) once per day with a single touch as a standard action. The recipient of the spell tattoo must be willing to receive the spell tattoo. If she gives the spell tattoo to herself, it does not count against the regular limit of magic tattoos she can have. The spell tattoo must be of a spell that she knows that has no material or focus component. She can maintain one spell tattoo created by this ability at a time—if she uses this ability again, the previous spell tattoo she created fades away. Spell tattoos she creates with Inscribe Magic Tattoo do not count against this limit. She can use this ability twice per day at 11th level, and three times per day at 15th level. This ability replaces the bloodline feat gained at 7th level.

Enhanced Varisian Tattoo (Su): At 9th level, the tattooed sorcerer can pick any one spell she knows for which she has a Varisian Tattoo feat. This spell must be one that lacks focus components and costly material components. She can now use that spell as a spell-like ability once per day. This spell-like ability is not enhanced by her Varisian Tattoo, but it functions at +2 caster levels above her sorcerer caster level. Whenever she gains a bloodline power at a later date, she may change this spell-like ability to another qualifying spell. This ability replaces the 9th-level bloodline power.

Appearance and Personality
Danni's about 5'3", maybe 120 pounds soaking wet. She has the ruddy tanned complexion of many Shoanti and bright red hair (magically dyed). Easily her most distinguishing feature is her tattoos. Some of them are permanent, some are only temporary. Some seem to move of their own accord. And some seem to glow, just a little bit, when she uses her magic. She often accentuates (or hides) certain tattoos with clothing or jewelry designed to draw the eyes or turn them away.

From time to time, she's also accompanied by a large hawk with reddish wings and legs. Kirkos, or Kirk, seems to appear as if from nowhere when Danni needs her. The bird's eyes are ever watchful for danger.

Danni is typically very serious. She doesn't laugh lightly or easily, at least until she gets to know someone. She tends to be suspicious of people's motives, having been burned a few times too many. Once her trust is earned, there is little she wouldn't do to help a friend. Despite her distrustful nature, there's something magnetic about her, something that seems to draw people to her. Perhaps it's her dark eyes that always seem just a little bit sad.

Background
Cities can be places of infinite wonder and opportunity. For some anyway. But cities aren't often kind to orphans. Danni grew up in Old Korvosa, mostly living in the shantytown Bridgefront. She has vague memories of her mother, an impressive Shoanti woman. All she really had to remember her by is a tattoo of a hawk on her leg. She has no idea what happened to her mother, or even her full name. All she does recall is that one day her mother was supposed to come home and never did. After three days of waiting, Danni had no choice but to leave in search of food. It wasn't long til her mother's shack was torn down and another built in its place.

Danni did what she could to survive. She was small, lean, quick, and surprisingly hearty. It wasn't too long til she found herself stealing to survive. From there, it was only a matter of time til she would be picked up by either the authorities or the crime lords. The latter found her first. She was taken in and lived with a bunch of orphans running scams, stealing here and there, all directed by adults. Obviously she was being exploited, but she had no idea at the time. All she knew is that these people gave her a roof over her head and some food from time to time. But at least she had friends. A few of them even got matching tattoos.

As she got older, she actually felt like she had something of a home. She helped new kids, made them feel welcome, made sure they kenw the rules. She kept her head down, did what she was told, started to feel like she had the run of the place. She was even allowed to make a few coppers on the side after learning how to ink tattoos herself. And as a reward, she was sometimes even given alcohol or drugs (mostly Shiver). And then puberty hit. Suddenly she was getting a lot more attention than she had before, and not a good kind. Oh sure, it made it easier to distract certain marks while her "siblings" picked their pockets. But the attention from the adults was wholly unanticipated and unwanted. She'd never really thought about how there weren't many older girls around. She guessed they'd just left or something. When she found out they were being pushed into slavery and prostitution, she turned to Shiver to try to bury her fear and pain. Surely that wasn't what they had planned for her?

She was high when he came to get her. She doesn't remember hitting the man who grabbed her, but she must have because he screamed and blood flew. She just remembers running for what felt like hours. She found herself down by the docks, alone and frightened. She couldn't go back. They'd kill her for sure. Or worse. She had no home, no friends, nothing. She did her best to keep herself hidden, trying to stay out of places where she knew her old crew ran. But that meant not having access to the Shiver anymore. She stole some clothes and did her best to make herself look different. She would cut and dye her hair, change the way she walked, try to hide her shakes. And she would definitely have to cover up that hawk tattoo on her arm. Her arm? What the hell? She looked down at her leg where the tattoo had always been but there was nothing there. Instead the hawk was on her arm now. She reached over to touch it and it immediately became a real bird!

Over the next few days, with the help from her familiar, she began to discover that she had powers, magical abilities deep within her. After a few weeks, she gained an amount of confidence in how to use them. Her drug addiction was over; she was addicted to a different kind of high now. After a few years, she had even been able to make some money. By then, she thought she must have got away, been forgotten about perhaps. Where so many had been caught before, she had managed to get free. She was headed home for the evening when she tripped over something. And then she saw the body. Tessa, one of her old friends. She could tell by the tattoo. Stabbed in the night, left to bleed to death in an alley. She knew who was to blame. Cursing herself for not stopping him years ago, Danni went in search of the man who had used her for years, had used them all, and then sold them off when they were too old: Lamm. This time would be different. This time she wouldn't be running away. This time SHE would put a stop to him and his evil.

The Future?:

Danni is still pretty young and flighty. Her hopes for the future often hinge on what her day has been like. During her better days, she thinks about maybe opening an orphanage to help out kids stuck in situations like she was. On her bad days, she wants to raze the city to the ground, start over from scratch. She feels bad any time she thinks like that. That's not really what she wants, but it seems such a daunting task. There's so much filth, like Lamm, that it just seems easier.
She definitely wants to help out underprivileged kids. She's not yet sure how, but she wants to make sure that they aren't exploited like she and her friends were.

Notes:

her Harrow-
Esmeranda takes "The Twin" out of the pentagram and begins Danni's reading.
"First, your past." Esmeranda turns over the first card.The Mute Hag" the illustration is of an ugly older woman with an eyeball in her mouth. "Your mother is closer than you think. Through the eyes of your companion she watches you. Her distance is kept from you as part of a pact."
The next card is "The Wanderer" depicted as a centaur with travel gear. " Your mother is believed but is not. She ran east towards Nirmathas."
The last past card is revealed "The Bear" "It appears Mr. Fain ran into your mother in Kaer Maga. She is the reason he is not currently being digested by Trolls as we speak. The Augurs do not like missing a meal, and now I know who is watching you Mr. Fain. I would avoid any Trolls you come across, more than usual that is. "
Esmeranda smiles at Danni warmly and continues the read.
The next card is "The Vision" the picture is of an illuminated hand pointing at a man's head from behind.
"Trust in your magic, and your familiar. Some sight is clearer when you sleep."
The next card is "The Rakshasa" the image is of a bi-pedal alligator sitting on a man. "Lamm's lambs are dominated by use of force, as you all know. Give them a new shepherd and they will be easier to deal with."
"Now lets see about your future." Esmeranda turns over the top right card. It is "The Idiot the card shows two goblins taunting a man wearing an over-sized helmet/mask."You will find many treasures in Gaedren's possession. Do not be greedy."
The next card turned face up is "The Keep" picture is of a castle in the sky."Be wary of nobility."
the last card is "The Lost" depicted as a knight in confusion. "Your mother will find you when you are lost, but this may mean the loss of your familiar if you are not careful with it."