Daniel Williams 954's page

9 posts. Organized Play character for Valenswift.




After reaching level 5 and advancing from the beginner's box the wizard in our game is intent on multi-classing with monk and becoming 'Monkey Magic'

He has the fly spell but obviously the duration is limited, is there any way to get a flying cloud or equivalent for more frequent flying?


My friends and i have just advanced from the beginner's box to the CRB and as GM i'm trying to make combat more interesting. I've introduced combat maneuvers but no one in the group is using them.

I was hoping to get some advice on how maneuvers are useful so i can explain this to the group.

The group consists of a Fighter 5, Rogue 5 and Wizard 5


Reading the CRB it says that a quickened spell takes a spell slot four times higher than the actual spell. Does this mean that this feat isn't worth taking till the PC is caster level 5? and then they can only quicken a lvl 1 spell?


I just ordered from here

http://www.bookdepository.co.uk/book/9781601255501?redirected=true&gcli d=CJ-ArM-S6LgCFU3LtAodqgUAjw

£20 cheaper than it is on Amazon.

Expansions are equally inexpensive too.


I've been DM'ing with the Beginner box and am making the transition to core rules but i'm not getting ability checks and i just can't seem to find the answer in the CRB.

I understand the fundamentals of course but what i don't understand is how a PC can beat high DC (for example a STR check on a door with DC28) when their STR modifier is say +2 and even taking a 20 would only give them a maximum of 22.

Are there other modifiers that i am missing or have i totally misread how ability checks work?

Thanks for any help.


I apologise in advance if this has been asked before.

I started last year with the beginner's box and in there it says a lvl 1 wizard gets first level spells, a lvl 2 wizard gets first level spells, a lvl 3 wizard gets second level spells and so on up to lvl 5.

Now i have the core rules i can only find a table which says which level spells a wizard is entitled too. This seems very arbitrary to me and i was just wondering if there was text anywhere that explains the why the levels are as they are?

Sorry if this is a bit of a pointless question but if there is a reason for it (does there even have to be?) i'd like to know :P

Grand Lodge

I'm a new DM (haven't played an RPG since WFRP 2nd edition over 20 years ago)running ROTR for a new group (my best friends). We are currently using the Beginner Box rules with the intention of converting at lvl 5, which should be around the same time we start the Skinsaw Murders. I'm slowly adding new concepts to them as i do have the Core rule book too.

After a pretty successful and enjoyable first session the group has killed (a way to easy) Tsuto and have decided to bypass the catacombs and after returning Ameiko, head for Thistletop.

Like i said we are all new to this so was just wondering what sort of gear the group should have/need? And what kind of things are available in Sandpoint. Would they be able to stock up on potions of cure light wounds etc? The reason i ask this specifically is that it is only a group of three and they are playing the Fighter, Rogue and Wizard so don't have any real healing.

Grand Lodge

I'm a new DM (haven't played an RPG since WFRP 2nd edition over 20 years ago)running ROTR for a new group (my best friends). We are currently using the Beginner Box rules with the intention of converting at lvl 5, which should be around the same time we start the Skinsaw Murders. I'm slowly adding new concepts to them as i do have the Core rule book too.

After a pretty successful and enjoyable first session the group has killed (a way to easy) Tsuto and have decided to bypass the catacombs and after returning Ameiko, head for Thistletop.

Like i said we are all new to this so was just wondering what sort of gear the group should have/need? And what kind of things are available in Sandpoint. Would they be able to stock up on potions of cure light wounds etc? The reason i ask this specifically is that it is only a group of three and they are playing the Fighter, Rogue and Wizard so don't have any real healing.