"It is a pleasure to meet you Captain Daro. This fine crew were instrumental in the capture of the dogs that attacked your fine town. Although we were going to set them on fire and let Gozreh deal with them, cooler heads prevailed and we brought them here for you to dispense justice unto them." And collect a reward of course.
Round 7 Init 3
Status:
HP = 14/18 AC = 15 Weapon Equipped = Heavy Crossbow Spells Left 1 5(5/day) Protection from Evil, Cure Light Wounds (DC 15), Detect Undead, Obscuring Mist 0 (at will) Purify Food and Drink (DC 14), Create Water, Light, Detect Magic, Guidance Channel Positive Energy = 5 Status = None Daniel aims and fires at the slaver captain. 1d20 + 3 ⇒ (13) + 3 = 161d10 ⇒ 8
Round 6 Init 3
Status:
HP = 14/18 AC = 15 Weapon Equipped = Heavy Crossbow Spells Left 1 5(5/day) Protection from Evil, Cure Light Wounds (DC 15), Detect Undead, Obscuring Mist 0 (at will) Purify Food and Drink (DC 14), Create Water, Light, Detect Magic, Guidance Channel Positive Energy = 5 Status = None Daniel reloads his crossbow. I need to work out more so I can load this faster!
Round 5 Init 3
Status:
HP = 14/18 AC = 15 Weapon Equipped = Heavy Crossbow Spells Left 1 5(5/day) Protection from Evil, Cure Light Wounds (DC 15), Detect Undead, Obscuring Mist 0 (at will) Purify Food and Drink (DC 14), Create Water, Light, Detect Magic, Guidance Channel Positive Energy = 5 Status = None With a fully loaded crossbow and a clear shot Daniel attempts to hit the slaver captain. 1d20 + 3 ⇒ (5) + 3 = 81d10 ⇒ 1
Round 4 Init 3
Status:
HP = 14/18 AC = 15 Weapon Equipped = Heavy Crossbow Spells Left 1 5(5/day) Protection from Evil, Cure Light Wounds (DC 15), Detect Undead, Obscuring Mist 0 (at will) Purify Food and Drink (DC 14), Create Water, Light, Detect Magic, Guidance Channel Positive Energy = 5 Status = None As none have taken serious wounds that he can see Daniel will reload his crossbow as the group enters aggressive negotiations with the slaver captain.
Round 3 Init 3
Status:
HP = 14/18 AC = 15 Weapon Equipped = Heavy Crossbow Spells Left 1 5(5/day) Protection from Evil, Cure Light Wounds (DC 15), Detect Undead, Obscuring Mist 0 (at will) Purify Food and Drink (DC 14), Create Water, Light, Detect Magic, Guidance Channel Positive Energy = 5 Status = None Daniel fires his crossbow at the enlarged sorcerer. 1d20 + 3 ⇒ (12) + 3 = 151d10 ⇒ 5
An 8 doesn't hit me, I assume what happened is you saw the crit and inserted the confirm after it, which on these forums shifts the dice around. I'm guessing you actually got a 16 to hit me, which does. Round 2 Init 3
Status:
HP = 14/18 AC = 15 Weapon Equipped = Heavy Crossbow Spells Left 1 5(5/day) Protection from Evil, Cure Light Wounds (DC 15), Detect Undead, Obscuring Mist 0 (at will) Purify Food and Drink (DC 14), Create Water, Light, Detect Magic, Guidance Channel Positive Energy = 5 Status = None Daniel reloads his crossbow.
Well the bouncing was almost worth the waking. On with the life of a sailor and pirate I suppose. Daniel attempts to make himself useful about the ship, doing his best to avoid any truly difficult task while still appearing useful. You get the sense that he is less interested in avoiding work and more concerned about messing up something important. Midway through the voyage, once the ship is in deeper water, Daniel limps to the prow of the ship and begins a ritual. There is not much chanting but he says some brief words before taking items out of a cloth, taking a bite of the food or a swig of the whiskey, then dumping said item into the sea. "Thanks for my new life" he will half-whisper to any who are close enough to hear. Once the ship arrives at the burning port he casts about for anything moving in the flames or some sign of it's reason. Perception 1d20 + 5 ⇒ (1) + 5 = 6
Daniel will limp through the market stalls of the town, looking for the simple items he needs to give thanks to Gozreh for his rescue and continued survival. After purchasing several sticks of cooked meat, a bottle of cheap rum, and a bottle of expensive whiskey. Some cooked corn or potatoes and a smoked fish will round out the list. Assuming I can find all of these things will they cost book price? After his shopping is complete Daniel makes his way back to the ship. Everything but the cheap rum he will prepare into a sacrificial bundle which he will cast off the side when they are back in deep ocean. The cheap rum he will quietly drink in his hammock.
"I thank you both for your kind words. I will take the silence of the other two as acceptance as well. Truth be told I would not know what to do otherwise." Daniel will begin the task of finding out who the girls are and where they came from. "What is your name and where here are you from child? We are going to try to return you to your parents." That basic variation with all the girls. Diplomacy 1d20 + 10 ⇒ (18) + 10 = 28
Daniel nods at Ragnar's words. "That makes sense as well. I had no right to volunteer your ship for such a duty and so kept my peace about it." Turning to the others, Daniel straightens. "It seems I have been cast on the tides, and it is Gozreh's will that I accompany you for a time. If you have no objections of course."
Seeing the slavers gone and remembering the wounded, Daniel stows his crossbow and begins moving through the ship healing the wounded. 4 channels
"I have no wish to kill anyone out of hand. They are evil men but they did surrender to us. Is there no place of justice we could bring them to?" Daniel keeps his crossbow steady on the men as he says this. His words advocate mercy but his demeanor clearly indicates he'll shoot them if they make a move he doesn't like. I wonder if they would show the same mercy to me?
Round 3 Initiative 8 Status:
HP = 18 AC = 15 Weapon Equipped = None Spells Left 1 5(5/day) Protection from Evil, Cure Light Wounds (DC 15), Detect Undead, Obscuring Mist 0 (at will) Purify Food and Drink (DC 14), Create Water, Light, Detect Magic, Guidance Channel Positive Energy = 5 Status = None Daniel draws his crossbow while calling upon the power of Gozreh Move to draw Heavy Crossbow, Standard to cast Guidance on himself Round 4 Initiative 8
Status:
HP = 18 AC = 15 Weapon Equipped = Heavy Crossbow Spells Left 1 5(5/day) Protection from Evil, Cure Light Wounds (DC 15), Detect Undead, Obscuring Mist 0 (at will) Purify Food and Drink (DC 14), Create Water, Light, Detect Magic, Guidance Channel Positive Energy = 5 Status = None If nobody requires healing, Daniel will begin loading his crossbow. If somebody does he will Channel Positive Energy for 1d6 ⇒ 5
Round 2 Initiative 8
Status:
HP = 18 AC = 15 Weapon Equipped = None Spells Left 1 5(5/day) Protection from Evil, Cure Light Wounds (DC 15), Detect Undead, Obscuring Mist 0 (at will) Purify Food and Drink (DC 14), Create Water, Light, Detect Magic, Guidance Channel Positive Energy = 5 Status = None Seeing his new friends taking damage and some of the crew injured, Daniel will attempt to heal them. Channel Positive Energy
"This is insane! Is it greed or pride that drives them?!"
"I'll see you home again Allaria, my word on" Daniel falls to the ground as the ship is slammed around. He looks around in confusion and rubs the bump that is forming on his head. "Did we hit something? Everybody stay here, I will check." He makes his way topside, holding on carefully to anything that is available. Initiative
Daniel makes calming gestures with his hands. "Please ladies, please calm down. Everything is ok, we have all but escaped your captors." Daniel sits near one of the former captives, his demeanor shifting. "'ere now lass, what's your name? If we're to be takin' you home we'll need to know where that is. Same for the rest of you." Diplomacy +10
|