Holy Vindicator

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Hey guys, the next thread of me.^^

My group TPK'd fighting Xanesha. Everyone wants to continue so I have to find a way to start with Hook Mountain Massacre with a brand new group.

Spoiler:

The party captured Ironbriar, killed 10 of the cultists in the mill and burnt it down. The held the justice in the mansion of one of the now dead PCs.
So Ironbriar is missing in the city and there will be a search for him.

Then the party tries to finish Xanesha after taking down every cultist in the city except the two or three that escaped from the windmill. Xanesha kills them though.

Noone noticed that fight so Xanesha could still hide in the clocktower. 2 days later, she killed the Lordmayor in his own house (the gardenthing).

Even more days later, the citywatch finds the party dead somewhere (in the place where Xanesha put the corpses). The watch gets suspicious and searches the mansion of the now dead PC. In the mansion they find Ironbriar almost starved.

Then, Ironbriar succeeds in putting the blame of the murders on the PCs. The party, although they are dead already, are now guilty for the starmurders (that's what I call them) and the sawmill massacre. They go down in history as one of the biggest and most successful murderers in Magnimar.

Xanesha then leaves Magnimar because with the murder of the Lordmayor she is done in Magnimar. I think she will go to her sister in TurtlebackFerry and join her or something like this.

Meanwhile, Aldern Fingerhut, who survived, chills and is still licking his wounds in the surroundings of Sandpoint. I plan his comeback in another adventure. Maybe FotSS.

So that's what I plan to happen after the PCs die.

Now to the new PC's:

Two of them are close friends. One is a satyr bard, the other one is a dwarven cleric of Cayden Cailean. Both come from a small village in Varisia (not named yet, basically I can decide what village this is), and now they are travelling around, singing and drinking and fulfilling their sexual needs.
The third PC is an Aasimar Paladin who comes from Magnimar (or a similar city), he is son of a smithy.
One player has not decided yet.

So these are not very detailled backstorys yet. But that's actually better because I have more freedom in planning how to start the next adventure or maybe even contuining in the Skinsaw Murders although I do not exactly know how to do that.

So maybe you have some ideas how to start the next session? Im just looking for some ideas or for some inspiration. Thank you.


Hey guys, I (GM) and my are currently playing the Skinsaw Murders.

In the last session they went into the Sawmill and killed all Cultists and captured Ironbriar in a very long battle.

So why I'm creating this post (you saw it in the title already i guess):

Orik Vancaskerkin survived. In Thistletop the players talked with Orik (he was alone and knew he would not be able to overcome 4 people without help, so he tried to talk himself out of danger) and the players agreed on letting Orik flee.
Sending Orik to the Black Arrows is an idea I found in the forums here, but unfortunately the PCs didn't capture Orik, no, they just let him go, so why would there be a trial for Orik?

Coming to Aldern, in the Skinsaw Murders they fought Aldern in the Misgivings. Aldern succesfully killed his target of obsession and then dived into the pool into safety. So he lives aswell.

So now I need some ideas how to implement these 2 guys in the upcoming story. Since I'm a GM-Noob, I kind of forgot about Orik the whole time and for Aldern... I just didn't rly know. So it would be nice to get some ideas. How would you reintroduce them?


Hey guys, just a short question:

What does the normal magnimarian citizen know about the Brotherhood of the Seven? Does he even know that this organization exist?

One of my PCs grew up in Magnimar, so what should i tell him? Does he know the Brotherhood of the Seven? If he knew them, WHAT would he know?

Didn't rly find an answer for this in the AE Edition Book.


Hey, has anyone tried to implement the free module Master of the Fallen Fortress into Rise of the Runelords?

I even thought about combining Boggards in Brinestump Marsh with the module.

So the adventure would happen between Burnt Offerings and Skinsaw Murders. You can sort of replace the enemies with the boggards from the Brinestump Adventure.

The "boss" could be something like the Old Megus. Or maybe, the Old Megus is not even controlling the boggards anymore, instead, a different person, maybe an evil mage replaced the Old Megus and is controlling the strong boggardtribe right now. I don't know, something like that.

Has anyone tried this yet? Maybe you could share some of your experiences with this^^


Hi.

So we're playing a campaign (me as a GM, RotR) and we are between two adventures. Several weeks will pass before the first encounter of the new adventure appears. So how do I handle it this time?

I've read some threads in several forums about this and most people gave the advice to use the time to bring Sandpoint closer to the PCs. Like a sandboxy session with a few little encounters IN Sandpoint, like meeting new NPCs and stuff.

So far so good, the problem I have now is how to do this: I never GMed a session like this, I have absolutly no experience, I did not even see other people doing sessions like this. (my players have zero experience either)

Now I am trying to get some information on how to handle this time between the two adventures when nothing with the mainplot happens. The thing is that I actually know what my intention is, i know WHAT to do, but I don't know HOW to do it. I never had an example how to play such sessions out. I just cannot really imagine it.

So are there any examples you can give me on this topic? Like a youtube-video, a detailed sessionlog of a campaign someone else played, or something like that.

And do you have some advice you want to give me concerning this topic?

( I hope, I made my point clear lol )


Hey, i have some questions concerning the Wizard, the Summoner and when you multiclass both of them to Wizard 3/Summoner 1

1. A Wizard prepares a spell out of his spellbook, let's say Shatter, one time. But in fight the target of the spell succeeds with his Willsave, so his weapon doesnt break, is a Wizard able to try to cast this spell again or is this prepared spell lost?

2. I multiclass Summoner and Wizard. When i know spells as a Summoner, am i able to write them down in the spellbook as a wizard? Would make sense, but how is it handled mechanically?

3. As a Summoner i get Summon Monster I as a ability. When i summon my Eidolon, i cannot use this ability as a summoner, i cannot use it for other monsters anymore. But when the "Wizard-part" of my character is able to cast Summon Monster I, can i summon these monsters?


Hey, i have another question:

Armor for unusual creatures costs 2x as much as armor for humanoids. The consequence of this is that this armor is different than the armor for humanoids.

Does this actually mean, that Outsiders (Oreads or Aasimars as PCs for example) cannot wear armor of "normal" humanoid enemies? If that is the case, wouldn't it be a huge disadvantage?

I mean, there is almost no possibility to find good loot for their race/type.


Hey, my player in my current RotR-campaign ist creating a new character right now, and he is tendinng towards the cavalier.

But he is complaining about the mount:
In the book, it is said, that his only option is to take either a horse or a camel (for nonsmall characters). But the GM is allowed to approve other animals as suitable mounts.

So in d20spfrd, i found a list with more mounts he can choose from (http://www.d20pfsrd.com/classes/base-classes/cavalier#TOC-Mount-Ex-).

But seriously, neither me nor my player get why there are so few choices. He especially talked about a bear, but he also mentioned cats (like geopards and stuff, i don't know the word in english for it lol), dragons (wtf), lions and so on...

So is it possible for him to take those animals as mounts? How would it be played out?


Hey,
so my group just finished the glassworks. They called for Kendra Deverin, i tried to played her as a very shocked person. She wanted to start directly with the funeral and hear of nothing else.

Playing Ameiko sad was a bit hard for me, i dont think i did that very well.

So the group decided to investigate the smugglers tunnel, and they cleared the catacombs completly, killing everything incredibly fast, including Erylium. They really rushed through it without any drawbacks. Well, ok, our half-orc barbarian got kissed by the Vargouille, but actually, he doesn't rly care (I don't know why lol).

So we stopped in the catacombs and in the next session, they will obviously go back into the town.

But what should happen there? How do the NPC's behave now? What should i do? Should i let Kendra Deverin convoke the Sandpoint council to speak about the recent happening?

How long does it take for Belor Hemlock to return from Magnimar? How can i show the players that the town is kinda... depressed and feared?

I don't know, and i need to get them to Thistletop...

I just don't know how I prepare the behaviour of the NPC's in our next session..

Maybe you can give me some tips :)


Hi, i'm GMing my first adventurepath with my group. We actually only played the Beginner Box adventure.

My group is in the Catacombs of Wrath right now, they just killed Erylium (oh, they demolished her so hard). It is so much fun.

But actually, me, as a GM, i have a problem with my players. They do not know what to do, when they... well, when they got nothing to do. They don't know what to do in their downtime. Due to that, i kind of pushed the events pretty closely together. In our campaign, it's just Wednesday. They finished the second part of Burnt Offerings in two ingamedays.

So, the problem is the following: I can continue like that, remaining with my immense speed the events are happening. But some day this will be a bit... unrealistic.

I hope you know what i mean. (a bit hard to explain as a german-speaking person)

So how can I let my players having FUN in such downtimes. Should i even roleplay them? Or should they just shortly say what they do and then i skip a few days without any roleplay?

I am a new GM and i do not really know what to do. I hope you can give me some advice :)


Hey, me and my group - we are playing Pathfinder for a few weeks now and we love it. But there are still some problems with the rules while DM-ing. Most of the time i just make something up, but some rules, well, you cannot completly make them up by yourself.

Ok, so 2 questions for now:

You can use acrobatics for moving over a field with an enemy. When you do that, does it provoke an Attack of Opportunity? And can you use this for more than one time in a round?

Next question is about preparing spells. For the Wizard, it is finde, he is able to prepare all the spells written down in his spellbook. But what's up with Cleric and Druid for example? They have no Spellbook, so can they just choose their prepared spells from the Spelllist all the time? I mean, if this is the case, wouldn't be the Druid too powerful, because he has so many spells to choose from?

I hope you understand my question and thank you in advance for answering them!

I am not a native English Speaker so sorry for my bad Englisch ! :)