I just started playing around with the 4e character classes, and, after seeing PHB2, I noticed that as of the release of that book, the four power sources presented had four classes to choose from, each. So, the idea of doing a martial-themed campaign sounded more realistic (or any other, for that matter, but I have the PHB2 on my birthday list, which is three weeks away). Yet, there is no "controller" role for martial characters. (Arguably, I can appreciate why this might be, given that the wizard has such a breadth of options available to him, making him a definitive controller.)
So I started thinking about how I could create a martial controller class, which I have dubbed as a working title, "Samurai". I'm still just starting with this idea, but I envision the character being able to maneuver deep into combat, and mow down minions, while using Bushido to carefully deliver varied attacks with his weapons. Here's what I have to start:
"Throughout history, rulers have engaged in games of tactics; their aptitude and skill have shaped the course of history. I, too, forge a path into greatness, as I wade into battle like a skiff on a lake."
Power Source: Martial
Key Abilities: Strength, Constitution, Wisdom
Armor Proficiencies: Cloth, Leather, Hide, Chainmail, Scale
Weapon Proficiencies: Simple melee, military melee, simple ranged, military ranged, bastard sword (katana)
Bonus to Defense: +1 Fort, +1 Will
Hit Points at 1st Level: 12 + Constitution score
Hit Points per Level Gained: 5
Healing Surges per Da: 7 + Constitution modifier
Trained Skills: Endurance (Con) or Insight (Wis) (choose one). From the class skills list below, choose three trained skills at 1st level.
Class Skills: Athletics (Str), Bluff (Cha), Heal (Wis), History (Int), Intimidate (Cha), Perception (Wis)
Build Options: Survivor Samurai, Iaijutsu Samurai
Class Features: Ki Channel, Way of the Five Rings, Honored Daisho