
| Daniel Fletcher | 
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There is a gulf of difference between a battle wizard not being the best blaster in the game and not being effective enough at blasting to blast every encounter and still not having an exclusive focus on blasting.
Like the school of battle wizardry give non-blasting spells at more than half of spell ranks and even has a non-blasting hire rank focus spell. With irresistible magic your battle wizard will still be better at sticking spells against difficult opponents than the blaster sorcerer.
This doesn’t seem like a fair argument you’re making. I’m not asking for the wizard to be a more mechanically optimized blaster than a sorcerer, I’m asking for a way to play into the class fantasy of a battle mage and not feel bad for using a wizard as the base instead of a sorcerer. I don’t believe irresistible magic is sufficient for enabling an area of play for a wizard that makes it have a different experience than an arcane sorcerer. Also the non blasting spells from the battle magic school are there to keep the character alive so they can keep using their offensive spells i.e. blasting spells being offered by the school. I highly doubt most sorcerers are going 100% all offensive spells and not taking any defensive or utility spells, so I doubt that the play experience between the two classes is very different.
You say sorcerers should feel more satisfying to play as a blaster than a wizard, I would argue if that’s supposed to be the case why create the expectation that you can be a primarily blasting wizard. Ranger players didn’t get told archery for them should feel less satisfying for them than for a fighter character because rangers get more options, they gave them different class feats to make a different play experience. To ask for a unique play experience for a class is not asking for too much, especially if it is about making the equivalent of a subclass viable to fulfill the fantasy it’s supposed to invoke. 
	
 
     
    