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![]() Im confused, and maybe just wrong. Why did the bard moving into a threatened square provoke an AOO? We play you only generate an AOO when moving out sans 5' step or casting, or drinking or whatever. Thanks
Nevermind - I get it - because the monster had reach, in order to close to melee distance, he also moved out of a threatened square. ![]()
![]() I've chosen to have her leave Thistletop and "recruit" more support in Magnimar before smashing the party in an act of vengeance. The party entered thistletop and were smashed up pretty badly by Malfesheknor before retreating. She is a very effective red herring at beginning of Skinsaw, as the group is sure shes the murderer, although I've been hinting strongly at Titus Scarnetti. ![]()
![]() My players, characters heavilly wounded, retreated from thistletop with pretty much Nualia and Malfekshnor(sp) left. How would Nualia play this. Presumably she knows everything else in the place has been slaughtered. Would she try to sneak out to regroup, sneak up on the camping party? Fight to the bitter end in Thistletop? Input appreciated. ![]()
![]() I wanted to weigh in on this, though I haven't read much of Edge of Anarchy. But what I do think is amazing, no, its bloody brilliant, is that not only do I get the best adventure writers alive writing these adventures. I also have access to them through these boards, where they give their time and are open, honest, insightful and helpful to individual GMs and players. Logue, Pett, Baur, Jacobs et al, have a beer at the Welcome Wench on me. With Much Thanks. Dan ![]()
![]() Selk Re the post that you made about the dinner scene at the Scarnetti manor, which opens like this: The Scarnettis have become antagonists in my game as well - and in another friend's game. I'm not sure what makes the family so provacative, but they inflame an emotional response, moreso than Nualia or Aldern Foxglove. I've had to flesh them out to keep up with the players' interests. Can you elaborate on how you pulled off the actual dinner scene? Thanks ![]()
![]() Unfortunately my group consists of one strong willed chaotic player, whose every character turns roguish and impulsive and three "followers" So basically the rogue player drives the action. In this campaign, we are using Gestalt and I have: Barbarian/Mystic (modified class)
I would love to have party unity! |