Nice shot!. Isn’t the Longbows crit x3?
will: 1d20 + 2 ⇒ (18) + 2 = 20
”Just a stupid bat, nothing to fear.”
Damion takes an overhand swing at the gem...
greatsword: 1d20 + 10 - 2 ⇒ (3) + 10 - 2 = 11 (power attack)
damage: 2d6 + 13 ⇒ (6, 5) + 13 = 24
”Dammit, what is protecting this thing?”
perception: 1d20 + 12 ⇒ (10) + 12 = 22
”Something is coming up from below!” Damion will shout over his shoulder while dashing up the stairs.
auto succeed on acrobatics, should arrive this round
Damion will run up the stairs, putting away his bow. (auto succeeds on acrobatics check)
Should be 90ft from the heart
Merry Christmas and happy holidays!
”It has some kind of protection. Does anyone know how to bypass it?” DR/Cholesterol?
bow: 1d20 + 7 ⇒ (1) + 7 = 8
”You see that? Protected!”
He will move 30 feet up the stairs (auto succeeds on acrobatics check).
Damian shrugs, “O.K. then.”
bow: 1d20 + 7 ⇒ (17) + 7 = 24
damage: 1d8 + 5 ⇒ (7) + 5 = 12
Do you think a giant floating heart can be sneak attacked? Seems unlikely, but just in case...
sneak attk: 3d6 ⇒ (3, 4, 2) = 9
Damian draws his bow. ”There is something good within it? Assuming that isn’t a metaphor, is someone going to be able to catch the good part when it falls?”
I can shoot it. Damian says, uncertainly.

GM Haladir wrote: Verran tries to recall what he has read about animated weapons in haunted castles... "From what I've read, it's possible that these halberds are animated by the spirits of the dead! Let me try exorcising them!" Verran then holds his holy symbol prominently and invokes the name of the Lady of Graves. Pale light glows from his holy symbol, and the animated halberds nearby all suddenly stop their attacks and vibrate. With disconcerting moans, vaguely-humanoid ghostly shapes fly out from within the weapons into the darkness, and the halberds engaged in combat all clatter to the floor. But more fly forward from the cavernous darkness in the center of the tower! These seem to be slightly charred, perhaps from Verran's channeling of holy power.
"Go Verran! They didn't like that. Make the lazy bastards 'exercise' some more!"
He'll glance up at the glowing heart above them, perception: 1d20 + 10 ⇒ (3) + 10 = 13
What is the big heart thing. Are we supposed to be attacking it?"
Damion will move and attack another halberd, greatsword: 1d20 + 10 - 2 + 1 ⇒ (13) + 10 - 2 + 1 = 22 (power attack, inspire courage]
damage: 2d6 + 13 + 1 ⇒ (5, 6) + 13 + 1 = 25
"What madness is this? Nothing is holding these weapons?
greatsword: 1d20 + 10 - 2 ⇒ (17) + 10 - 2 = 25 (power attack)
damage: 2d6 + 13 ⇒ (3, 2) + 13 = 18
"What is this? Invisible foes or animate weapons?"
Damion will ready an action to take a 5' step and sunder the first Halberd to get within 10 feet...
sunder: 1d20 + 9 ⇒ (17) + 9 = 26
he doesn't have the improve sunder feat so it will provoke)
"Yes. The sunrise" Damion will agree, glumly
traps: 1d20 + 12 ⇒ (8) + 12 = 20
seems reasonable to me
Damion will retreat down the stairs, defensively.
Where is the sound coming from?
perceptin: 1d20 + 10 ⇒ (5) + 10 = 15 (+2 for traps)
"Apparently the sun has not yet risen."
ah, ok. I guess Damion was just looking to tear a wall apart :-)
"You all might want to stand back. I am cursed to die before sunrise, no point in taking you with me."
Damion will ease open the door and attempt to disarm the glyph
disable: 1d20 + 12 ⇒ (20) + 12 = 32
"I have a crowbar. Let me see if I can make a hole in the wall..."
I'm not sure if a rogue can disarm a glyph?
"I can not disarm a trap that is on the other side of a door. It is likely set to go off only when the door is opened. Is it possible to break through the wall?"
One or the other would be great. Not both!
"I could use some protection, I guess. You can always take it off my body after I die in a few hours. Damion says morosely, Can one of you try to make sure my sister gets my stuff?"
"I've changed my mind. Let's not explore the trap door in the closet."
"Too bad. I've always wanted a pocket toad," Damion says regretfully.
Theodora Galdron wrote: "Did anyone find something that can change me back?" Theodora croaks in an hopeful tone. "Would the scroll of dispel magic do that?
Damion's eyes narrow speculatively, "And you would fit in my pocket. That would be handy if I'm to avoid dying before sunrise."
"What did she mean I won't live to see another sunrise? Was that a curse? Did she curse me? Oh crap...I'm going to die.
fort: 1d20 + 5 ⇒ (17) + 5 = 22
Damion will make an acrobatic roll away from the imp and through the hags space.
acrobatics: 1d20 + 14 ⇒ (10) + 14 = 24
"Where are you off to sweetie?"
greatsword: 1d20 + 10 + 2 - 2 ⇒ (14) + 10 + 2 - 2 = 24( insp courage, power attack)
damage: 2d6 + 13 + 2 ⇒ (3, 2) + 13 + 2 = 20
A five foot step and two swings...
(Two attacks, roll twice for each taking the worst result)
greatsword: 1d20 + 10 + 2 - 2 ⇒ (14) + 10 + 2 - 2 = 24 ( insp courage, power attack) ( maybe a hit?)
damage: 2d6 + 13 + 2 ⇒ (6, 2) + 13 + 2 = 23
greatsword: 1d20 + 10 + 2 - 2 ⇒ (16) + 10 + 2 - 2 = 26 ( insp courage, power attack)
greatsword: 1d20 + 10 + 2 - 2 ⇒ (5) + 10 + 2 - 2 = 15 ( not likely a hit)
greatsword: 1d20 + 10 + 2 - 2 ⇒ (19) + 10 + 2 - 2 = 29 (haste)
"That's the best cursing you got? I'm going to have to teach you some more creative words!
will: 1d20 + 2 ⇒ (11) + 2 = 13
greatsword: 1d20 + 10 - 2 + 2 ⇒ (5) + 10 - 2 + 2 = 15 (power attack, insp courage)
greatsword: 1d20 + 10 - 2 + 2 ⇒ (16) + 10 - 2 + 2 = 26 (power attack, insp courage)
greatsword: 1d20 + 10 - 2 + 2 ⇒ (4) + 10 - 2 + 2 = 14 (haste, power attack, insp courage)
greatsword: 1d20 + 10 - 2 + 2 ⇒ (16) + 10 - 2 + 2 = 26 (haste, power attack, insp courage)
So 15 and 14...no hits
With Celowyn's help, Damion trades power for precision trying to get past the hags defenses
greatsword: 1d20 + 10 + 2 + 2 ⇒ (9) + 10 + 2 + 2 = 23 (inspire courage, flank)
damage: 2d6 + 8 + 3d6 ⇒ (4, 4) + 8 + (2, 4, 4) = 26 (sneak attack)
greatsword: 1d20 + 10 + 2 + 2 ⇒ (11) + 10 + 2 + 2 = 25 (haste)
damage: 2d6 + 8 + 3d6 ⇒ (1, 5) + 8 + (3, 1, 1) = 19 (sneak attack)
(awesome... if they hit!)
will: 1d20 + 5 ⇒ (18) + 5 = 23
fort: 1d20 + 2 ⇒ (11) + 2 = 13
greatsword: 1d20 + 10 + 2 - 2 ⇒ (2) + 10 + 2 - 2 = 12 (inspire courage, power attack)
damage: 2d6 + 13 - 2 ⇒ (5, 6) + 13 - 2 = 22 (poison)
greatsword: 1d20 + 10 + 2 - 2 ⇒ (10) + 10 + 2 - 2 = 20 (haste)
damage: 2d6 + 13 - 2 ⇒ (5, 2) + 13 - 2 = 18
fort: 1d20 + 5 ⇒ (3) + 5 = 8
"Gahh! What was I thinking? The wedding is definitely off!
He will acrobat to the square behind the witch.
acrobatics: 1d20 + 14 ⇒ (18) + 14 = 32
greatsword: 1d20 + 10 - 2 ⇒ (16) + 10 - 2 = 24 (power attack)
damage: 2d6 + 13 ⇒ (2, 4) + 13 = 19
So i think, the criteria of the original suggestion are completed.
Quote: The suggested course of activity can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do Just out of curiosity, can she give another suggestion without castin the spell again?
will: 1d20 + 2 ⇒ (1) + 2 = 3
"So...you want to get out of here? Grab a drink or something?"
will: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5
"Well... hello there cutie. Do you come here often?" Damion lets go of his sword, leaving it pinning the witch to the wall, and sidles up to the alurring creature before him.
Damion will take a 5 foot step after his witch, "Stand still!"
greatsword: 1d20 + 10 + 1 - 2 ⇒ (15) + 10 + 1 - 2 = 24 (haste, power attack)
damage: 2d6 + 13 ⇒ (6, 4) + 13 = 23
greatsword: 1d20 + 10 + 1 - 2 ⇒ (13) + 10 + 1 - 2 = 22 (haste, power attack)
damage: 2d6 + 13 ⇒ (2, 5) + 13 = 20
reflex: 1d20 + 6 ⇒ (19) + 6 = 25 (evasion!)
"Witches! They've turned her into a newt!"
Charge the nearest (being careful not to step on Theodora!)...
greatsword: 1d20 + 10 - 2 + 2 ⇒ (19) + 10 - 2 + 2 = 29 (power attack,charge) vs flat footed
Confirm: 1d20 + 10 - 2 + 2 ⇒ (7) + 10 - 2 + 2 = 17 (power attack)
damage: 2d6 + 13 ⇒ (3, 2) + 13 = 18 (x2 if crit confirmed)
sneak attack: 3d6 ⇒ (5, 5, 6) = 16
"Well... that's one way to check for traps."
Damion will push up into the room and try and see if there are any traps
1d20 + 12 ⇒ (13) + 12 = 25
He'll duck down and whisper to the others, "It's a witches lair!"
I think the trap door was already checked for traps but if not...
traps: 1d20 + 12 ⇒ (8) + 12 = 20
Damion will remove the bracing keeping the trap door secure then ease it open to take a peek.
perception: 1d20 + 10 ⇒ (16) + 10 = 26(dark vision)
"Did you want to look through the trap door?"
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