Blindsense (30 feet) (Ex) Sense things and creatures without seeing them.
Breath Weapon (2/day) (DC 20) (Su) 2/day, Breath Weapon deals 15d6 Electricity damage, DC 20.
Dancing Lights (1/day) (Sp) With Charisma 11+, cast Dancing Lights once per day.
Draconic: Bronze Dragon (Electricity) +1 damage per die for [Electricity] spells.
Dragon Bite (Ex) Bite atacks deal 1d6 damage
Dragon Resistances (Ex) You gain Electricity resistance 10 and +4 natural armor.
Electricity Claws & Bite (8 rounds/day) (Su) 2 Magic Claw attacks deal 1d6 damage + 1d6 Electricity Bite attack deals 1d6 damage.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Eternal Hope (1/day) +2 save vs. fear and despair. 1/day, reroll a 1 rolled on 1d20.
Flight (60 feet, Average) You can fly!
Ghost Sound (1/day) (Sp) With Charisma 11+, cast Ghost Sound once per day.
Gnome Magic +1 to the save DC of all illusions spells you cast.
Illusion Resistance +2 racial bonus to saves against illusions.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Prestidigitation (1/day) (Sp) With Charisma 11+, cast Prestidigitation once per day.
Quicken Spell Cast another spell in the same round you cast this one. +4 Levels.
Speak with Animals (1/day) (Sp) Speak with Animals 1/day.
Wings (Su) Fly 60' (average)