Mathmuse wrote:
First, I appreciate your input. I read the other thread you mentioned and skimmed Module you mentioned in that other thread. You put as much effort and though as I do and it inspired me to do the following: *If* I have to bring in new characters, I'll make them current caravan members (hirelings). I could even replace Belevek and Vankor with the new PC's. They've always known the NPC's and we can quickly RP some interactions to build their relationship scores to similar levels with the current PC's. Since we are currently at Brinewall but haven't found the seal, they should arrive just in time to become scions. Again, I REALLY appreciate your input. Quite valuable!
I have what I hope is unique situation. I'm running Jade Regent for 5 players. 3 of them may leave. 2 of them want to continue the game. I have worked very hard on this game and I don't want to just throw it away. We're currently exploring Brinewall castle. If I have to replace half the party. Do I start over or do I integrate them into the game where we are? If I integrate them, how do I get them invested in the NPC's? If I start over, how do I prevent my two remaining players from metagaming? I appreciate any advice. Thank you.
According to their descriptions; the Lodestone Arrow does half damage and the Thistle Arrow does its damage over 1d6 rounds. What damage modifiers are included in these calculations? I have a rogue who uses a composite shortbow with a +1 STR bonus. Here are his current damage modifiers:
Here are damage enhancements he may get in the future:
Thanks for your input!
Actually. I'm the GM in this particular game though it will probably end tonight. I just don't want to make a random ruling that I can't back up with some sort of reason. I'm using the summoner as NPC Party Support. It looks like there aren't any hard and fast rules so I'll just do what makes sense in the moment. I do appreciate the input. You both made a lot of good points.
Jeraa wrote:
Ok, so a creature summoned from a CG plane could be Entropic and Celestial, but if I then take the Shadow Summons, could I add a shadow template as well? Shadow creatures have alignments too, right?
Darrell Impey UK wrote: They wouldn't stack, as each template would, effectively, be coming from a different plane. OK. That makes sense. So would all my creatures just be entropic or can I just choose between Entropic, Celestial, or Fiendish? And are there any templates that aren't tied to a plane?
I have a CN Summoner. In the description of Summon Monster, it states; "Creatures on Table: Summon Monster marked with an "*" are summoned with the celestial template, if you are good, and the fiendish template, if you are evil. If you are neutral, you may choose which template to apply to the creature. Creatures marked with an "*" always have an alignment that matches yours, regardless of their usual alignment." At the bottom of Summon Monster, after the last table, it states,
The reason I am asking is because the first part says I chose and the second part says I it is summoned with the template. If I can't simple templates, then it sounds like being Chaotic Neutral ruins my choice of Celestial or Fiendish. Or maybe I get to choose between the 3? If I can stack then what stacks? Resistances, SR, and DR don't, obviously. What about the pluses to CR? If I stack Celestial(+1) and Entropic(+1), the Acid 5 won't stack but it will add Fire 5, The DR/Evil and DR/Lawful won't stack but the better one benefits them and it will end up with Smite Lawful and Smite Evil (which obviously don't stack against a Lawful Evil Creature) but shouldn't it then get a +2 to CR? I'm good either way, I just want to know how to handle this going forward.
David knott 242 wrote:
From Earlier: Well... here's where it get's strange. The CN Character is a Soulknife 1/Oracle 2 who started the Campaign as Neutral Good or Lawful Neutral. So our first impressions were based on that. Then he "had an accident", the trauma from which caused his Oracle Curse and an alignment change to Chaotic Neutral. The only reason for this change was "flavor". However, he knew after 3 levels (Almost 4) of working with us that we were all good and played that way. The character had no history of cruelty and knew we all abhorred it. Given that context, I would disagree with the validity of "miscommunication". We had captured enemies multiple times in the past. That should have been the expectation.
Create Mr. Pitt wrote:
Normally, I would agree and, in fact, I am going to attempt that in this case. The additional problem (which I didn't originally declare) is that this isn't the first time he has done this. In a previous game he was playing a CN character and I was playing a LE character hired and therefore under contract with the party. He screwed up something in a fight and my character laughed at him. His reaction to shoot me in the chest with his composite longbow. I personally thought this was out of the purview of CN but I handled it in character by silently declaring the contract breached, swore a vendetta, and working to turn the party against him. Then, after a particularly dangerous fight; I attacked him in revenge for breaking the contract. I had him down to 2 HP but another character jumped in (my Wife, even) and intervened on his behalf. He killed me next round. That was interesting. This time it's detracting from the game.
gnomersy wrote:
He stayed still. gnomersy wrote:
We knew where the Shard was and that the Tower Girls were here. We expected resistance, to be sure. We didn't know why they were here, though. gnomersy wrote:
Well... here's where it get's strange. The CN Character is a Soulknife 1/Oracle 2 who started the Campaign as Neutral Good or Lawful Neutral. So our first impressions were based on that. Then he "had an accident", the trauma from which caused his Oracle Curse and an alignment change to Chaotic Neutral. The only reason for this change was "flavor". However, he knew after 3 levels (Almost 4) of working with us that we were all good and played that way. The character had no history of cruelty and knew we all abhorred it. Given that context, I would disagree with the validity of "miscommunication". We had captured enemies multiple times in the past. That should have been the expectation.
gnomersy wrote:
I just got the orientation from the DM: |OOEO|
So he could have stepped to the right (his left as he faced south) and avoided the Tank.
gnomersy wrote:
Sorry, I can't remember. I just remember hearing him tell the player he could've avoided it and the player declined, saying something about his character wouldn't care. I know that doesn't help.
Weirdo wrote: Absent unmentioned mitigating circumstances, both those actions are evil in my book. Doesn't mean the character is necessarily evil, but I'd warn the player that if they keep it up they will need to change alignment to reflect their behaviour. The DM warned him of exactly that. He still maintains neutrality. The rest of the Party is CG and my character is going to confront him at the end of combat. My character considers what he did to be murder.
gnomersy wrote:
He wasn't in danger, nor would he have been had he moved. He would have hit only the 2 enemies had he taken it and chose not too, even after it was explained to him.
So we have a party with 3 CG Characters and 1 CN Characters. We are in a dungeon to retrieve an artifact (Shattered Star) and come across a sleeping female. We have been fighting a band of female thieves since we arrived. The CN is the only stealthy one. We tell him to sneak over and deal with her. He kills her in her sleep. She was also unarmed and unarmored. He did not attempt any other action. When we protested and asked why, he replied, "She was a threat". When we explained that we could have questioned her, he held up her severed head and replied, "Go ahead and ask her." In the following battle he cast burning hands into an area containing our tank and 2 enemies. He could have taken a 5ft step and avoided the tank, the GM pointed it out and he declined. Everyone except the CN character considers his actions to be evil. He considers his character to be perfectly Chaotic Neutral. Are his actions evil? Has he qualified for an alignment shift? |