Drow Battle Wizard

Dalang Teniel's page

945 posts. Alias of thunderbeard.


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M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Just dropping a dot to keep this from going inactive, since it's been a few months and the GM will be back at some point


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Cool!


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Here as well, though Teniel was about to potentially yell at Champawat for murdering a dude.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

No worries! It's been... a busy week for everyone.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Table 1 currently has all the players still around, IIRC


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Err, mythic was part of the original campaign concept...

And I think our table's still around?


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

CT said it was okay because that makes spiderling's cooler, and it's a high-powered campaign. I just don't agree that it's RAW.

Xanya Zellor wrote:
ragepouncelance or flurrying large bastard sword might be more effective.

There's a way to combine the two, if you *really* like damage. Mythic Vital Strike (okay, it's a ways away) + Spirited Charge + Coordinated Charge (also needs level 10) plus the all-new, 100% amazing Gorum's Swordsmanship.

Ragepouncelance, of course, isn't actually as good as it sounds, since only the first attack is multiplied by lance/spirited charge. However, mythic vital strike doesn't have that problem; it multiplies your damage (including spirited charge bonus) by the number of attacks you get from BAB. Depending on the wording of pounce + swordsmanship, you could arguably make one attack at the end of the charge that gets massively multiplied, then make your other attacks as regular (as with normal ragepouncelance but with significantly more damage).

Coordinated Charge is the kicker. You get a valet familiar, have it charge a different enemy, and you get two of your massive death attacks per turn. (And if one of your pre-req teamwork feats is escape route, shared with your mount, you never provoke AoOs for moving while mounted).


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Xanya Zellor wrote:

CT already ruled that it works for multiple arms, that is you get an iterative for each one. However after reading some discussion on it, I agree with those that concluded that it actually works with more than one arm by RAW:

Improved Two Weapon Fighting wrote:

Benefit: In addition to the standard single extra attack you get with an off-hand weapon, you get a second attack with it, albeit at a –5 penalty.

Normal: Without this feat, you can only get a single extra attack with an off-hand weapon.

Each off-hand weapon normally only get a single attack. This feats makes no mention of one arm, it only says that the single attacks (for each arm) get on additional iterative.

With 9 attacks, Kiki might just be the highest damage dealer in the group already, though I haven't done the math, ragepouncelance or flurrying large bastard sword might be more effective.

There are two ways to think about this. The first is that A) according to a strict RAW, you can't actually use Multiweapon Fighting and ITWF at the same time at all, and need to pick one; the second is that B) If you want to argue RAI it makes sense to be able to improve it, there's the consideration that the devs clearly intended for it to give only one more attack, as there exist no feats that grant more than a single extra attack.

According to the B interpretation, you could probably take ITWF multiple times, one for every limb.

Note that it's technically possible to have 4 off-hands on a two-armed character (boulder helmet/barbazu beard, two spiked boots, and a regular shield). However, a normal character can only attack with two of those, generally following the argument that "the mind of a two-limbed character can't process more than two weapons." Thus, you can wield a boulder helmet or spiked boot alongside a 2H weapon with 2WF, but even a Kasatha could only use up to two boots and two arms (again, the whole "no more attacks than limbs" thing is actually pretty defined in the race builder).


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Xanya Zellor wrote:
I recently discovered that Improved Two Weapon Fighting and it's greater equivalent actually do work with multiweapon fighting, so that's not even a home rule.

Does it? I'm guessing you only get iteratives on one of your extra arms though...


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

What's up! We're currently waiting on the next round of enemy actions.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Just a bump to keep this from being marked inactive, since GM says he'll be back


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Quassine Alator wrote:
For an animal companion that has a chance of surviving and adds value, Eidolon is the only way to go. If you just need a mount and don't care about it, use a spell. If you want mount speed, there is always the Monk class.

This is not true at all. Until around level 5-10, Eidolons are a lot more fragile than Animal Companions, because Animal Companions can wear full plate and a cloak of resistance.

Quassine Alator wrote:
Your companion will eventually die and if you don't have resurrection, no more companion.

Dude just pay a small amount of cash to any NPC druid.

Quassine Alator wrote:
Eidolon and Mount spells are the only way to go.

Eidolons can be tricky, easier in some situations than others. Mount/Ghostly Steed are great spells for people who only want to be mounted out of combat; in combat, you're getting unhorsed first round.

* * *

Around level 5-6, when I bother to take Shield Other, my eidolon will have (effectively) around 90 HP. The real kicker comes when Arcane Bloodrider hits level 8, though—constant displacement AND resist energy, plus heavy armor barding, means Pamburu will hit around 35 AC and effectively be able to take around 300 points of damage before dropping.

Not all mounts are weak; you just need to use them cleverly. Xanya or I can give further advice to anyone with a mount already on cheese dips to help it stay alive.


Fury of the Tempest wrote:
Yeah I know, I do get those extra 10 points to spend, which is lovely for sure, but it still hurts to roll such a low score.

No, it doesn't. After I rolled a 13-point buy or something like that back on the first page of recruitment, the GM changed it—there's a large point buy you get if your stats fall below a certain minimum. Don't remember offhand, but I think it's in the campaign info.

* * *

New players to this campaign general: Read the campaign info and probably the first page or two of recruitment. There's a lot of constantly-asked questions here that that would save you time in answering.

Also, be aware that it might be some time until anyone new gets added to the game, given the GM's current workload.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Well this is still less than ideal, considering that we're about to become character witnesses in court, and (while they probably can't see us through the darkness), as soon as we kill someone we go from "liberators of kidnapped intelligent babies" to "trespassing assassins" in any legal case we might try to build to recover the rest of the eggs.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Yay! I am excited for Teniel to berate Champawat for accidentally murdering a possible police officer. Or possibly just cut off the guy's finger and buy him a Reincarnate spell if he turns out to be a good dude and also dead.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

:P nah it's fine. We killed some dudes earlier, they were just like... bad dudes. These guys might be cops or something, who knows.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Oh no I just mean that was a super deadly attack. Ah well, but our paladin might have words when this is all over.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Champawat, are you killing some dudes?


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

"Wave one, grab boxes!" Teniel shouts out in old common, so that only the party will understand, as he casts Darkness on his armor. IIRC this should lower from dim light to total darkness in a 20-foot radius around him, but the whole party has darkvision, which makes us effectively all invisible.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

That sounds like a great idea, Makoto! And if I can fire off a darkness spell, the golems should still be able to see (as should we).


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

"If you leave me in the behind party, I can leave some marks while the others block the door?"


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Oh! Right, that's... interesting.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Well, if there's time, Teniel will start dropping invisible Arcane Marks on crates.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

"Right. Everybody grab a crate, let's link hands and jump?" Teniel suggests, as he casts Darkness on his armor.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I believe that was on our "to craft" list, but somewhat far down


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

"Right. 'Butler', can you think of a way to ask the automata for help? Alree An, get ready to move us as soon as we have visitors—and everyone, get ready to grab as many crates as you can in an instant. Let's start packing."

And he summons his shadow to help move eggs as well. (Unseen Servant through Shadow Puppeteer)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I can create an unseen servant too, but I don't think it helps with carrying dozens of boxes.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Okay. Time for some numbers-gaming! Teleportation spells (including dimension door) can bring items up to their holders' maximum load.

Teniel can't pick up a 3'x3' crate easily, but he can fork his arm under it—if someone takes the other side (or if anyone has a way to glue/tie a stack of crates together) he can probably contribute.

Tavros can take a lot of crates—around 1000 lb or so, though he's probably limited to a 2x2x3 crate stack of boxes by anatomy. Together, the party can lift well over a ton, though we could probably only get about ten more crates hoisted into the air between us.

* * *

So we've got three paths of action, as I see it.

1) Somehow stick or tie all the crates together, lift, and teleport.

2) Transfer eggs to a smaller number of crates—and do it *fast*

3) Get what eggs we can now, tag the rest of the crates (on the inside) for tracking with an arcane mark, then build a legal case against smuggling with the evidence we have. Would require knowledge of local laws and some other crazy times, we're about to testify against some pirates in court as-is.

Would be fine discussing these or other plans in-character.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

"Tavros, how many crates can you carry? Anyone else?" Teniel whispers.

Bluff to pass message: 1d20 + 13 ⇒ (6) + 13 = 19


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Oh gosh never mind. These guys are nice and loyal!

Teniel attempts to feel the temperatures of a few crates.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Right, Teniel will cast his spell when the golems clearly ignore Makoto, ideally trapping one of them where it can't reach anyone.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I guess I can hold my spell if someone else is talking...


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Well, I just screwed this up. Whoops, let's try to fix this.

"Tavros, close the door behind you. Alree An, get ready to teleport the second we have the eggs. Grab some crates everyone, and let's start smashing."

And, while the automata are distracted (if possible), he draws a puppet and with a gesture and Wayang chant ties one of the automata to its own shadow. (Will DC 22)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Seeing the automata apparently unable to identify humans, Teniel steps forward as well.

"Full information report," he calls out, "Seven days of records. Total eggs hatched, and when the last one will hatch."


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Has Champawat learned the local language yet? If not I could try talking to these guys.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

"Well," Teniel whispers. "Crates, straw, fire. Seems like a room for storing dragon eggs... but I wasn't expecting guards..."


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

If you're not performing, I can give a +1 Guidance bonus to everyone (doesn't stack with perform)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

I believe the plan was for Lucina to Aid another?


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

"I... haven't mastered specific disguises as well as you have, Makoto. I'm still working on it, but maybe you should take that one. I could be a lookout, perhaps, with my stealth and knowledge of the language? And Lucina could assist with the locks, and Tavros with carrying eggs."


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

If the door has a pick DC of 40, it would need a caster level check of 30 or better to open with Knock—so, impossible.

"I cannot make silence. I can, however, create an illusion of a door."


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Teniel is happy to pay for the goods, accustomed as he is with actually buying things from the locals.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Teniel keeps quiet, at least at first, though he makes an attempt to observe what languages the priests are speaking and get some idea if any strange ones are related to languages he knows (or ancient languages).

Linguistics: 1d20 + 15 ⇒ (8) + 15 = 23


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

"I could look in town for tools, if my disguise is easier for that—otherwise, sure."


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

"And a potion or scroll of heroism. Easy things."


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

"The vest would... take time." Teniel frowns. "If you can make do just with the tools and potions, we can be ready tomorrow."


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

"Hmm." Teniel thinks. "We'll need invisibility, and plenty of it. Can you get us back out in a hurry? The eggs might be alarmed, and if not, walking through the whole house would be a challenge."

"We'll also need a scroll of Heroism—which I or Makoto can cast from—and a set of better thieves' tools for Champawat. These should only cost a few hundred gold, and we can find them in town in a day."


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20
Tenro wrote:

i cant seem to view the SRD due to too many pageviews or something. what's up with the following items?

Bracers of Falcon's Aim now suck
Sleeves of Many Garments are nerfed
Jingasa of the Fortunate Soldier is now useless
Amulet of Mighty Fists is now cheaper!

Bracers of Falcon's aim now let you cast the spell once per day instead of benefit from it.

Sleeves of Many Garments are now an illusion effect instead of a transformation effect, meaning it's much easier to tell your clothes are fake.

Jingasa isn't a luck bonus anymore, which means that a ring of deflection does basically the same thing at a far cheaper cost.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Things that people might care about:
-Brawling Armor is now +3
-Courageous Weapons nerfed (previous errata, not printing errata)
-Benevolent Armor cost change
-Ring of Revelation fixed to not be broken
-Quickrunner's Shirt now sucks
-Bracers of Falcon's Aim now suck
-Sleeves of Many Garments are nerfed
-Jingasa of the Fortunate Soldier is now useless
-Featherstep Slippers now limited in use
-Mass of Stony Demeanor now expensive
-Gloves of Reconnaissance now more limited in use
-Amulet of Mighty Fists is now cheaper!
-General changes to items too expensive to afford

Also, why is there a mithral waffle iron?


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

"It won't hold up under inspection," Teniel replies, "But I can create an illusion of a closed door, even if it does not turn us invisible."


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

2) Whoaaaaaaaaaaaa

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