Count Lucinean Galdana

Dalan Graycloak's page

Goblin Squad Member. 10 posts. No reviews. No lists. No wishlists. 1 alias.


RSS


We have a regular group on Sundays from 1 pm to 6ish in Tallahassee, FL. We're finishing up a homebrew campaign, and about to start the Kingmaker Adventure Path beginning at level 1. Great group with players going back to 1st edition D&D. Brand new players with good sense of humor and laid back attitude are welcome! Reply to me here or post a message. Thanks!


I really like the idea of having all of the miniatures you'd need for an adventure path available in an accessory supplement like this. It will really add a lot of flavor to the game. I encourage Paizo to expand this accessory so that every adventure path volume has a set of paper miniatures that can be purchased separately.

...and even better, printable maps and terrain for the AP!!!

Thanks!


Hi, I don't know if anyone else is experiencing this same problem. Looking at my subscriptions, I've received Pathfinder #7 but now it says the next volume to ship will be #9.

I'm also a Chronicles subscriber, I received the Harrow Deck, and previously when I checked my subscriptions page it said I was to receive the "Classic Monsters Revisited" but now it says the next item to ship will be the Gazeteer. I would really like a copy of the Classic Monsters publication.

Lastly, looking at my Modules subscription: I received J3 "Crucible of Chaos" and the subscriptions page says the next module to ship will be W3 "Flight of the Red Raven." I would also like the modules in-between please: "W2 River into Darkness" and "D3 The Dream Within."

Please let me know if I need to change any of my selections or profiles. I want to make sure I receive all the subscription content.

Thanks very much.
Dave


Thanks very much for your suggestion. I had looked at Mary's idea of swapping Lucretia, but couldn't wrap my brain around it. I'll try it again - Lucretia would be a somewhat easier fight, and she has some good gear to reward the players.

Based on James Jacob's post that Xanesha probably should have been a bit easier, and Justice Ironbriar should have been more challenging, I'll see about swapping Lucretia for Xanesha, and then possibly tweaking Ironbriar a bit to bring is CR up (possibly adding another level of rogue and another level of cleric.

Appreciate the advice.
Dave


My players just finished Foxglove Manor, and I figure they'll reach Xanesha next session. Although they're highly experienced players, and are prone to surprise me (despite my hints to protect them, they went toe to toe with Malfeshnekor and beat him in a fair fight), I have some concerns about Xanesha absolutely destroying them.

I was looking at the base Lamia Matriarch in the Bestiary, and I'm thinking about swapping the base model instead of the stats given for Xanesha (she'll lose her 2 sorceror levels). Part of Xanesha's deadliness is her extra hit points and superior stats. The base model is about 2/3 as deadly.

The only stats I'll change on the base model is to change her 3rd level spell to Fly instead of Haste (so she can fly around the tower - that makes too much sense to change) and give her Xanesha's equipment.

Her challenge rating will drop to 8 instead of 10, but I'm thinking of giving an ad hoc bonus due to the tactical disadvantage (the tower) and Xanesha's powerful magic items. This will bring the CR back to 10, so the players will have the same experience point reward.

What do y'all think?


For what it's worth, I would suggest "going back to the roots" - pull out the original Paladin from Gygax's 1st Edition and try to create something true to its feel. I have played Paladins in and out of games and editions for 25 years - but the first Paladin was always my favorite.


Thank you very much. I am new here, and I am really enjoying your products, and I am very impressed with the community & support.


If possible, could I also have my Chronicles subscription begin with the Guide to Korvosa? Thanks for your help.


Not to get on the bandwagon (I'm a new subscriber) but I checked my subscription and I appear to have the same issue. It shows #6 as pending shipment, and my next volume as #8. Would you be able to fix my account to include #7 as well?
Thanks.


Spoiler:
My party just finished the Catacombs of Wrath, and the player running a Dwarf Cleric told me he is planning on going back to smash up the altar to Lamashtu with a sledgehammer. I'm scheduling him for some nasty nightmares the night afterwards, to which he will awake, only to find baleful red eyes glaring back out at him through the second-floor bedroom window at the Rusty Dragon Inn (Lamashtu sends a Yeth Hound as a payback for smashing up her altar).

The Yeth Hound will smash through the window to attack the dwarf, waking the rest of the party, who will rush to his aid (if the window smash doesn't wake the party, the Yeth Hound's baying will) while the dwarf lunges for his weapons.

Hopefully, tussling with this single Yeth Hound will encourage the party to invest in some silver weapons, so when they head to Thistletop they will be forewarned and forearmed.

Full Name

Izzy Bell

Race

Succubus

Classes/Levels

Antipaladin 7

Gender

Female

Size

Medium

Alignment

LG

Strength 21
Dexterity 22
Constitution 22
Intelligence 17
Wisdom 13
Charisma 31

About Izzy Bell

Demon, Succubus Antipaladin 7
LG Medium Outsider (chaotic, demon, evil, extraplanar)
Init +6; Senses darkvision; Perception +28
--------------------
Defense
--------------------
AC 31, touch 11, flat-footed 30 (+13 armor, +1 Dex, +7 natural)
hp 166 (15d10+90)
Fort +11, Ref +12, Will +13
DR 10/good or cold iron; Immune disease, electricity, fire, poison; Resist acid 10, cold 10, fire 10; SR 18
--------------------
Offense
--------------------
Speed 20 ft., flight (50 feet, average)
Melee +2 Unholy Cold Iron Bastard sword +20/+15/+10 (1d10+7+2d6 vs. Good/19-20/x2) and
. . Claw x2 (Demon, Succubus) +14 x2 (1d6+2/x2)
Spell-Like Abilities Charm Monster (At will), Detect Good (Constant), Detect Thoughts (At will), Dominate Person (1/day), Ethereal Jaunt (self plus 50 lbs. of objects only), Suggestion (At will), Summon (level 3, 1 babau 50%) (1/day), Teleport, Greater (self plus 50 lbs. of objects on, Tongues (Constant), Vampiric Touch (At will)
Antipaladin Spells Prepared (CL 4):
--------------------
Statistics
--------------------
Str 21, Dex 22, Con 22, Int 17, Wis 14, Cha 31
Base Atk +15; CMB +19; CMD 29
Feats Agile Maneuvers, Combat Reflexes (7 AoO/round), Eldritch Claws, Exotic Weapon Proficiency (Bastard sword), Iron Will, Power Attack -4/+8, Rending Claws, Weapon Finesse
Skills Acrobatics +1 (-3 jump), Bluff +31, Climb +0, Diplomacy +21, Disguise +21, Escape Artist +9, Fly +12, Intimidate +28, Knowledge (local) +14, Knowledge (planes) +20, Perception +28, Ride +1, Sense Motive +13, Spellcraft +10, Stealth +12, Swim +0
Languages Abyssal, Celestial, Common, Draconic; telepathy (100 feet)
SQ change shape (small/medium humanoid; alter self, cruelties (shaken [dc 23], staggered [dc 23]), energy drain (dc 24), fiendish boons (weapon [1/day]), profane gift, unrighteous (1/day)
Other Gear +4 Unrighteous Full plate, +2 Unholy Cold Iron Bastard sword, Belt of physical perfection +4, Headband of alluring charisma +2, Helm of opposite alignment, Ring of freedom of movement, You have no money!
--------------------
Special Abilities
--------------------
Agile Maneuvers Use DEX instead of STR for CMB
Change Shape (Small/Medium humanoid; alter self) (Su) You can change your form.
Combat Reflexes (7 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Cruelty (Shaken) (7 rds) (DC 23) (Su) When you use your Touch of Corruption ability, you may also make your target shaken for 1r/Antipaladin level

You may only apply a single Cruelty ability to each use of Touch of Corruption, chosen when used.
Cruelty (Staggered) (3 rds) (DC 23) (Su) When you use your touch of corruption ability, you may also make your target staggered for 1 rd per 2 Antipaladin levels

You may only apply a single Cruelty ability to each use of touch of corruption, chosen when used.
Damage Reduction (10/cold iron or good) You have Damage Reduction against all except Good or Cold Iron attacks.
Damage Resistance, Acid (10) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (10) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Fire (10) You have the specified Damage Resistance against Fire attacks.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Eldritch Claws Your natural weapons are considered both magic and silver for purpose of overcoming damage reduction.
Energy Drain (DC 24) (Su) A succubus drains energy from a mortal she lures into an act of passion, such as a kiss. An unwilling victim must be grappled before the succubus can use this ability. The succubus's kiss bestows one negative level. The kiss also has the effect of a
Fiendish Boon (Weapon +1) (7 minutes) (1/day) (Sp) You can enhance your weapon for 1 minute per level one or more times per day.
Flight (50 feet, Average) You can fly!
Helm of opposite alignment When placed upon the head, this item’s curse immediately takes effect (Will DC 15 negates). On a failed save, the alignment of the wearer is radically altered to an alignment as different as possible from the former alignment—good to evil, chaotic to lawful, neutral to some extreme commitment (LE, LG, CE, or CG). Alteration in alignment is mental as well as moral, and the individual changed by the magic thoroughly enjoys his new outlook. A character who succeeds on his save can continue to wear the helmet without suffering the effect of the curse, but if he takes it off and later puts it on again, another save is required.

Only a wish or a miracle can restore a character’s former alignment, and the affected individual does not make any attempt to return to the former alignment. In fact, he views the prospect with horror and avoids it in any way possible. If a character of a class with an alignment requirement is affected, an atonement spell is needed as well if the curse is to be obliterated. When a helm of opposite alignment has functioned once, it loses its magical properties.

Note: The alignment change must be made manually.

Creation
Magic Items hat of disguise, helm of comprehend languages and read magic, helm of telepathy
Immunity to Disease You are immune to diseases.
Immunity to Electricity You are immune to electricity damage.
Immunity to Fire You are immune to fire damage.
Immunity to Poison You are immune to poison.
Power Attack -4/+8 You can subtract from your attack roll to add to your damage.
Profane Gift (Su) Once per day as a full-round action, a succubus may grant a profane gift to a willing humanoid creature by touching it for 1 full round. The target gains a +2 profane bonus to an ability score of his choice. A single creature may have no more than on
Rending Claws If you hit a foe with 2 claw attacks in a turn, add 1d6 precision damage to the second hit.
Ring of freedom of movement This gold ring allows the wearer to act as if continually under the effect of a freedom of movement spell.

Construction
Requirements: Forge Ring, freedom of movement; Cost 20,000 gp
Spell Resistance (18) You have Spell Resistance.
Telepathy (100 feet) (Su) Communicate telepathically if the target has a language.
Unrighteous (1/day) Invoke righteous might for 1 min.