
Daisy918 |
I think first he has got to get outdoors. Rob a grave. Steal a quantity of mithral or something. Make him a proactive villain, and give the PCs a crime wave to investigate. As a smart, wizardly guy, maybe he riles a local small guild, foments a guild war (and thus a huge crime wave), and lets law enforcement waste its time with that while his murders and robberies go on less noticed. Now he's a villain.Anyhoo, back to Limro: say every time the party actually encounters him, he is a little more machine and a little less man. Lots of work to hybrid those stats, but you have grafts to work with as precedent. He is increasingly less human, and...
I think everyone isn't really looking at what Limro is. He is proactive, but he is hiring the party to do his dirty work. Steal some mithral from a Drow mine, capture a displacer beast, find an Orb of dragonkind. It creates a great wow when the party realizes what they have been doing. Maybe the pollution stuff that happens is linked directly to the creature Limro is working on. That is how the party discovers him. I admit the changing the world is a little tacted on, but I think everyone could easily run this guy in many sessions before the party realize what is going on. You could add him to any game, even one you are playing now. A side villain. He is not really a one time meet and destroy as many of the villains are.
As for the changing him over time. I'm pretty sure that the designers were limited to what was on that d20 wed-site and I doubt there is any half-golem templates in their. I think all the villains if the creator didn't have to just use that site how have been better, but thats why this is a contest.