Azlanti

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GeraintElberion wrote:
I would definitelt buy adventures: APs, modules or scenarios

+1


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I love barbarians. There was this guy who played a titan mauler and used body bludgeon to dual-wield people. It was absolutely hilarious.


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Dragon78 wrote:

So who is still playing first ed? Are you currently playing? If so, what are you playing(AP, Module, Home brew, etc.)and what race and class are you and your group playing?

Our current AP is Strange Aeons.

I am playing a Spiritualist(Phantom Blade)(M)

The rest of the party is a Aquatic Elf Swashbuckler(F), Human Barbarian(F), Ratfolk Witch(M), and Human Gunslinger/Alchemist(Gun Chemist)(M).

What a coincidence! We are also playing Strange Aeons right now.

I am playing a male half-drow Spellslinger Wizard 3, Vivisectionist Alchemist 1, Arcane Trickster 1 and Evangelist of Tanagaar 4 (with Arcane Trickster as aligned class). I know that is a lot to take in but it synergizes very well.

The other players are a Human Shaman, a Duergar Kineticist, an Elf Magus and a Half-elf investigator/swashbuckler.

So far we've had a lot of fun and there is still so much 1st Edition material to explore!


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So I would love to play a Monk with the Sensei and Monk of the Lotus Archetypes, who is a peaceful advisor that does not want to act out violence himself.

As i noted in this Reddit thread , RAW you cannot use your Touch of Surrender Ability with Mystic Wisdom to apply it to an ally's attack on his turn.

Now while I am quite sad, that this doesn't work out of the box, because the wise master stepping in the way to prevent a bloodbath would be way too cool flavour-wise, I am hoping for some other way to achieve this. I was thinking about not using Mystic Wisdom and Touch of Surrender in concert (because obviously that does not work), but rather interrupting your ally's attack when noticing the enemy is low on health in order to attack yourself instead and use Touch of Surrender.

Of course, a rather simple solution could be achieved by having deathwatch active and readying an attack action every turn, which is specifically readied to take place, when an ally is about to attack a target that is low on health.

But since Deathwatch is rather inaccurate and ofc you don't want to lose your turn every round in order to just ready an action, I am asking YOU:

Can you think of any more sophisticated and viable method of accomplishing this? It would be a big help!