| Full Name |
62,798-1 |
| Race |
98/98 HP || AC: 23 T: 15 FF: 20 CMD: 31 || F: +8 R: +9 W: +5 <+1 vs Fear, Immune to Sleep, Evasion> || |
| Classes/Levels |
Perc: +17 <Low-Light, Trap Finding> || Init: +10 || CN Female Helf-Elf Fighter 6/Rogue 5 || Falcata: +14/+9 - 1d8+1d6+18 17/x3 S (+3d6 Sneak Attack +Bull Rush Strike) |
About Dahlea
Dahlea
Female half-elf fighter (lore warden) 6/rogue 5 (Pathfinder Campaign Setting: Pathfinder Society Field Guide)
CN Medium humanoid (elf, human)
Init +10; Senses low-light vision; Perception +17
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Defense
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AC 23, touch 15, flat-footed 20 (+6 armor, +2 deflection, +3 Dex, +2 natural)
hp 98 (11 HD; 5d8+6d10+33)
Fort +8, Ref +9, Will +5 (+1 vs. fear); +2 vs. enchantments
Defensive Abilities evasion, trap sense +1, uncanny dodge; Immune sleep
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Offense
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Speed 40 ft.
Melee
a.) +1 corrosive, keen, menacing falcata +14/+9 (1d8+18/17-20/×3 plus 1d6 acid)
b.) silver earth breaker +12/+7 (2d6+16/×3)
Ranged
b.) +1 adaptive longbow +13/+8 (1d8+6/×3)
Special Attacks sneak attack +3d6, weapon training (heavy blades +1)
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Statistics
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Str 20, Dex 16, Con 14, Int 14, Wis 10, Cha 12
Base Atk +9; CMB +13 (+15 bull rush); CMD 31 (33 vs. bull rush)
Feats Bull Rush Strike[APG], Combat Expertise, Cosmopolitan[APG], Fast Learner[ARG], Gang Up[APG], Improved Bull Rush, Improved Initiative, Iron Will, Persuasive, Power Attack, Vital Strike, Weapon Focus (falcata)
Traits armor expert, elven reflexes
Skills Acrobatics +8 (+12 to jump), Appraise +7, Bluff +8, Climb +10, Diplomacy +11, Disable Device +22, Disguise +5, Handle Animal +5, Intimidate +8, Knowledge (arcana) +7, Knowledge (dungeoneering) +9, Knowledge (engineering) +9, Knowledge (geography) +7, Knowledge (history) +8, Knowledge (local) +7, Knowledge (nature) +7, Knowledge (nobility) +7, Knowledge (planes) +7, Knowledge (religion) +7, Linguistics +16, Perception +17, Ride +7, Sense Motive +10, Sleight of Hand +10, Spellcraft +7, Stealth +14, Survival +10 (+12 to avoid becoming lost), Swim +10, Use Magic Device +16; Racial Modifiers +2 Perception
Languages Abyssal, Ancient Osiriani, Aquan, Auran, Azlanti, Celestial, Common, Draconic, Dwarven, Elven, Ignan, Infernal, Orc, Osiriani, Shoanti, Sylvan, Tengu, Terran, Thassilonian, Tien, Undercommon
SQ elf blood, rogue talents (coax information[APG], guileful polyglot[APG]), trapfinding +2
Combat Gear wand of bless (50 charges), wand of cure light wounds, wand of enlarge person, acid (3), alchemist's fire (2), alkali flask[APG] (3), banshee ballerina firework[UE], bottled lightning[UE] (3), burst jar[UE] (3), caltrops, flash powder[APG] (3), holy water (2), itching powder[UE], liquid ice[APG] (3), oil (2), smokestick (3), stormstone (4), thunderstone (4), vermin repellent[UE] (2), weapon blanch (ghost salt); Other Gear +2 chain shirt, a.) +1 corrosive, keen, menacing falcata[APG], b.) +1 adaptive longbow (+3 Str), arrows (20), b.) silver earth breaker[UE], blunt arrows[APG] (20), amulet of natural armor +2, belt of physical might +2 (Str, Dex), boots of striding and springing, cracked dark blue rhomboid ioun stone, cracked deep red sphere ioun stone, cracked deep red sphere ioun stone, cracked dusty rose prism ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mossy disk ioun stone, cracked mulberry pentacle ioun stone, cracked pale blue rhomboid ioun stone, cracked pale ruby trillian ioun stone, cracked pink and green sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked scarlet and blue sphere ioun stone, cracked vermillion rhomboid ioun stone, ioun torch ioun stone[APG], ring of protection +2, wayfinder[ISWG], air bladder[UE], bandolier[UE], bandolier[UE], bedroll, blanket[APG], chalk (10), charcoal stick (10), chewing stick, chirurgeon's kit[UE], comb (0.2 lb), crowbar, earplugs[APG], grappling hook, hairbrush (0.3 lb), ink, inkpen, journal[UE], marbles[APG], masterwork backpack[APG], masterwork thieves' tools, mess kit[UE], mirror, mirror, nail file (0.1 lb), scissors (0.3 lb), signal whistle, signet ring, silk rope (50 ft.), soap, sponge, survival kit, masterwork[UE], tooth powder (0.1 lb), winter blanket, a.) pet goat (6gp), z.) purchased an atonement spell (500gp), 20,537 gp, 12 sp, 7 cp
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Tracked Resources
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Acid - 0/3
Alchemist's fire - 0/2
Alkali flask - 0/3
Arrows - 0/20
Banshee ballerina firework - 0/1
Blunt arrows - 0/20
Bottled lightning - 0/3
Burst jar - 0/3
Flash powder - 0/3
Holy water - 0/2
Itching powder - 0/1
Liquid ice - 0/3
Smokestick - 0/3
Stormstone - 0/4
Thunderstone - 0/4
Vermin repellent - 0/2
Wand of bless (50 charges) - 6/50
Wand of cure light wounds - 31/50
Wand of enlarge person - 25/50
Weapon blanch (ghost salt) - 0/10
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Special Abilities
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Bull Rush Strike Critical hit's confirmation roll is a Bull Rush maneuver check.
Coax information (Ex) Can use Bluff or Diplomacy to force an opponent to act friendly.
Combat Expertise +/-3 Bonus to AC in exchange for an equal penalty to attack.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Elven Immunities - Sleep You are immune to magic sleep effects.
Evasion (Ex) If succeed on Reflex save for half dam, take none instead.
Gang Up You are considered to be flanking your target if two allies threaten that target
Improved Bull Rush You don't provoke attacks of opportunity when bull rushing.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Sneak Attack +3d6 Attacks deal extra dam if flank foe or if foe is flat-footed.
Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.
Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.
Uncanny Dodge (Ex) Retain DEX bonus to AC when flat-footed.
Vital Strike Standard action: x2 weapon damage dice.
Weapon Training (Blades, Heavy) +1 (Ex) +1 Attack, Damage, CMB, CMD with Heavy Blades
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1.) First Steps 1
2.) First Steps 2
3.) First Steps 3
4.) The Icebound Outpost
5.) The Veteran's Vault
6.) Crypt of the Everyflame
7.) Rivalry's End
8.) The Stolen Heir
9.) Destiny of the Sands 1: A Bitter Bargain
10.) Shadow's Last Stand 1
11.) Destiny of the Sands 2: Race to Seeker's Folly
12.) The Temple of Empyreal Enlightenment
13.) Before the Dawn 1
14.) Devil We Know 1
15.) Devil We Know 2
16.) Devil We Know 3
17.) Devil We Know 4
18.) The Pallid Plague
19.) DotS3: Sanctum of the Sages
20.) Halls of Dwarven Lore
21.) You Only Die Twice
22.) The Price of Friendship
23.) The Secrets Stones Keep
24.) The Ghenett Manor Gauntlet
25.) The Fabric of Reality
26.) No Plunder, No Pay
27.) Refuge of Time