Captain Johnson
Male Human Barbarian (Invulnerable Rager) 3 (
Pathfinder RPG Advanced Player's Guide 0)
NG Medium humanoid (human)
Init +2; 
Senses Perception +5
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Defense
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AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 33 (3d12+9)
Fort +6, 
Ref +3, 
Will +1; +3 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging but must resist all spells, even allies'
DR 1/—, 2/lethal; 
Resist extreme endurance
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Offense
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Speed 30 ft.
Melee masterwork cold iron greataxe +8 (1d12+6/×3)
Ranged masterwork composite longbow +6 (1d8/×3)
Special Attacks rage (11 rounds/day), rage powers (reckless abandon, superstition +3)
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Statistics
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Str 18, 
Dex 14, 
Con 16, 
Int 12, 
Wis 8, 
Cha 10
Base Atk +3; 
CMB +7; 
CMD 19
Feats Extra Rage Power[APG], Power Attack, Raging Vitality[APG]
Traits armor expert, auspicious tattoo (shoanti)
Skills Acrobatics +5, Intimidate +6, Perception +5, Profession (soldier) +3, Survival +5
Languages Common, Dwarven
SQ fast movement, heart of the fields
Combat Gear oil of magic weapon (2), 
potion of bull's strength, 
potion of cure moderate wounds (2), 
potion of darkvision (2), 
potion of enlarge person (2), alchemist's fire (2), antitoxin, caltrops (2), oil (6), smokestick (2), spider sac; 
Other Gear masterwork breastplate, arrows (20), blunt arrows (20), 
masterwork cold iron greataxe, 
masterwork composite longbow, adventurer's sash, backpack, masterwork, bandolier, bandolier, bedroll, blanket, block and tackle, candle (5), canteen, chalk, charcoal stick, coffee (per cup) (10), coffee pot, crowbar, drill, fishhook, flint and steel, grappling hook, hammer, iron spike (2), lantern, miner's (2), manacles, marbles, mess kit, mirror, pot, silk rope (100 ft.), soap, soldier's uniform, sunrod (2), survival kit, tindertwig (3), trail rations (10), waterskin (2), 2 gp
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Special Abilities
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Antitoxin This substance counteracts a specific toxin. If you drink a vial of antitoxin, you gain a +5 alchemical bonus on Fortitude saving throws against poison for 1 hour.
Alchemical Power Component
Like antiplague, this substance can augment certain healing spells.
Neutralize Poison (M): Add +2 on your caster level check to neutralize poison on a target creature. Antitoxin has no effect when you cast the spell on an object.
Armor Expert -1 Armor check penalty.
Damage Reduction (1/-) You have Damage Reduction against all attacks.
Damage Reduction (2/lethal) You have Damage Reduction against non-lethal damage
Extreme Endurance (Cold) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold resistance for every three levels beyond 3rd. This ability 
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Heart of the Fields +1 (Profession [soldier], 1/day) 1/day, ignore an effect that would make you fatigued or exhausted. +1/2 character level to the selected Craft or Profession skill.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Rage (11 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Reckless Abandon (+/-1) (Ex) Trade AC penalty for to hit bonus while raging.
Superstition +3 (Ex) While raging, gain bonus to save vs magic, but must resist all spells, even allies'.
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