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Daeric Helianthus's page

22 posts. Organized Play character for roman227.


Full Name

Daeric Helianthus

Race

| HP 13/13 | AC 14 T 12 FF 12 | CMB +1, CMD 13 | F: +4, R: +2, W: +2 | Init: +4 | Perc: +4 , SM: +0

Classes/Levels

| Speed 30ft | Active conditions: None.

Gender

Male NG Half-Elf (Wildborn) Druid 1

Size

Medium

Age

22

Alignment

True Neutral

Deity

Yuelral

Location

Nomadic

Languages

Common, Druidic, Elven, Sylvan

Occupation

Gardener

Homepage URL

Art Inspo

Strength 12
Dexterity 14
Constitution 14
Intelligence 8
Wisdom 10
Charisma 19

About Daeric Helianthus

Daeric Helianthus
Male half-elf (Wildborn) druid (feyspeaker, lion shaman) 1 (Pathfinder RPG Advanced Player's Guide 103, Pathfinder RPG Ultimate Intrigue 26)
N Medium humanoid (elf, human)
Init +4; Senses low-light vision; Perception +4
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Defense
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AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp 13 (1d8+5)
Fort +4, Ref +2, Will +2; +1 resistance bonus vs. inhaled poisons and other airborne effects that require breathing.
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Offense
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Speed 30 ft.
Melee sickle +1 (1d6+1)
Druid (Feyspeaker, Lion Shaman) Spells Prepared (CL 1st; concentration +5)
. . 2/2 1st—entangle (DC 15), goodberry
. . 0 (at will)—create water, flare (DC 14), prestidigitation
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Statistics
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Str 12, Dex 14, Con 14, Int 8, Wis 10, Cha 19
Base Atk +0; CMB +1; CMD 13
Feats Toughness
Traits elven reflexes, two-world magic
Skills Handle Animal +8, Knowledge (nature) +3, Perception +4, Profession (gardener) +4, Survival +4
Languages Common, Druidic, Elven, Sylvan
SQ elf blood, nature bond (lion named Lionel), wild empathy +5, wild mischief +5
Other Gear leather armor, sickle, ball (10 in.)[UE], beast whistle (feline), belt pouch, blanket[APG], carnivore feed (per day) (2), dandy brush, filter scarf[UW], flint and steel, holly and mistletoe, mess kit[UE], pack saddle, soap, spell component pouch, torch (10), trail rations (5), waterskin, whet bone, 101 gp, 6 sp, 5 cp
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Special Abilities
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Animal Companion Link (Ex) Handle or push Animal Companion faster, +4 to checks vs. them.
Elf Blood Half-elves count as both elves and humans for any effect related to race.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Wild Empathy +5 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Mischief +5 (Ex) Fool an animal into thinking food/made/predator near, as if using Bluff.