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598 posts. Alias of Conundrum.


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To answer the original question, made the switch in January. Couldn't be happier.


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Yyeeeerssss! Bring them ALL back! Hasbro would have me 100% if all the old settings or even most got brought back. Dark Sun! Birthright! Dragonlance! Forgotten Realms( my ultimate favorite)!


Played grid less for years. Grew to HATE it. I will NEVER go back, to the chagrin of at least one DM so far.


This thread is full of opinions... and their corollaries.


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Still waiting to hear people admit they don't like it because its hard to min max or power game to break a dm's campaign. Even more bold would be admitting they do it because they derive enjoyment from feeling overpowered and ruining other peoples fun.


As usual Joe, haters will hate. We are examples of people who see the positives or at least see the most of 5e changes as good things. If I was still a rabid power gamer/ min maxer/ munchkin ,I'd scoff at much of how 5e is designed. Happens though it came along at a time in my life when the 30+ ability scores have lost their sparkle and the rule bending to destroy cr30 monsters in a single round has lost its luster. Unlimited power in the game has become a prison. 5e is the key to escaping the excess of the last 15 years or so.


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It's definitely cool. Reminds me of the best of 2e without all the inane crap I couldn't stand.


250 days training and one gold per day training fee nets a language or tool. At DM's discretion other types of benefits can be gained this way(paraphrased).


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Bounded accuracy, mobile combat, simple mechanics that are flexible. Dwarves with strength bonus, less fiddly convoluted and unnecessarily wordy rules. Fluff now carries a bit of weight. Optimized characters aren't vastly note powerful than flavor characters
The list goes on.


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P.H. Dungeon wrote:
Once I wrap up the current pathfinder campaigns I have on the go I'll probably switch to D&D Next. I really want to play a D&D system without magic item dependency and stat bloat.

OMFG...+3(max) it's about time we got numbers for characters that don't look like SSN.


Chuck Wright wrote:
Isaac Daneil - I only disagree in that I also see a lot of ideas culled from 1st and 2nd edition. You're selling it short by saying that it only pulls from 3rd and 4th editions.

I'm guessing he's young enough not to have much experience playing before 3.5 came along about 11 years ago.


Lol with bounded accuracy Drizzts stats will look broken over powered! Hahaha INCONCEIVABLE!


Magus requires a large amount of book keeping and the wording for spell combat in conjunction with spell strike is like a verbal ouroboros. I don't want to play something or gm for something if I am not 100% able to comprehend its mechanical aspects.


Mark Seifter wrote:
mechaPoet wrote:
Christopher Anthony wrote:
Mark Seifter wrote:
The iconic is going to have a loving family and plenty of friends.
All of whom were brutally killed by kobolds to provide the motivation for adventuring.
Actually, the iconic is going to BE a kobold.
Close, he's a lawful good orc named Mica Zey. His human great-grandfather was related to Aram Zey and had a loving relationship with an orc woman. Their entire tribe became good-aligned and worships Shelyn, and after several generations, despite having a little bit of human blood, he is mechanically a full orc.

Wow. There is a reason you get paid for your ideas...this is truly awesome! You totally adlibbed this and it's one of the mostt creative ideas I've ever read/heard. Can I use this as a seedling for a campaign?


Kildaere wrote:

With the news that the Advanced Class Guide is part 1 of a 6 part Adventure Path

link.

I think we should help the developers come up with the classes for the remaining 5 volumes.

Here are two suggestions.

Hexagone (Witch/Wizard)
A spell caster that just casts spells with none of those unbalancing slumber hex issues.

Singshot (Gunslinger/Bard)
The two most powerful classes now combined!

Finding Hexes that allow saves are highly ineffecive in later lvls against cr= opponents. This is with a 28 casting stat.


Fumbles are stupid. You drop your weapon once every twenty attacks? Gimme a f!~+in break. Relic of the past. Time to move forward and leave the ridiculous slap stick crit fumble behind. Imo.


Without reading your post:Slayer. The most unsolicited advice people are constantly giving around here.


Is this usable in PFS? If so I'd be interested how it's handled. If not, we're talking home games only at which point it's a moot argument really. Rule however you want at your table because as it's worded today there is no right or wrong answer.


Dark Immortal wrote:
Sadly, you can no longer channel to harm people while healing undead. It is an either/or scenario in pathfinder. Now that I think on it, could we do that in 3.5? I no longer recall with 100% certainty as pathfinder is replacing my 3.5 knowledge.

Seems to be the case for me as well. Pf has been around quite a while now. Time flys.


Not on your list but scarred witchdoctor is A LOT of fun and can buff/heal/control. Being Con based you eventually have more hp than most d10 classes your level too.


Heh. A bad DM who thinks he's a good DM. Cannibalizing previous editions , radically house ruling on the fly to suit his/whims and all in the name of adjusting for character power. In no way meant to be gm vs player, overpower encounters or other wise give high stat arrays to PC's only to have them feel gimped anyway because all the monsters are tweaked out on DM roids. Yeeaa , love that homebrew.

All of the above is sarcasm for readers only perceiving literal wording.


Sounds good to me.


Now I am thinking it only applies to fear saves and thus goes on the worthless pile with about a hundred other weapon abilities. The other interpretation is a munchkins wet dream.


Cthulu.


Witch! Inquisitor!


Wondering if there is something essential to put on a bow for Z.A. all I want are the Endless ammunition and Seeking qualities. Am I overlooking something?


I put improved initiative on almost all my characters at some point.


Elemental fist(four winds) plus drunken strength makes for some heavy damage too ;).


Threadjack: I am toying with a level 15 Dwarf Monk of the Sacred Mountain/Drunken Master/Monk of the Four Winds... seems monks can have a lot of aarchetypes at once. This one is meant to mix defense AND DPR.


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Prohibit stat dumping seems like a great idea for characters to not be gimped in social or skill challenges. Being it's a home game, the gm is free to include whatever encounters he chooses, so players should be aware that designing characters shouldn't be handled like in organized play.


And I really don't see anything wrong with people having high stats. I eventually got bored of trivializing almost every encounter. Do what works. Also not really on topic but I have noticed some 3e FR NPCs are DEFINATELY well beyond 25 pb at their levels. Most don't even have stat boosting items:). To think I used to scoff at their puny stats! Now, aside from Elminster(lolz what a trumped up bearded b&#%@ he is on paper)I actually see them as having pretty good stats overall...to the point its hard to imitate them. I can make characters that can stomp Drizzt/Entreri/Bruenor, etc but their unboosted stats are better per se. I take from that, gear /feats/spell selections effect power level more than a few extra points in ability scores. Hence a 10th level 40 point barbarian without bells and whistles will pale beside a 25 pb barb with fine tuned bells and whistles. Ability scores are only a small piece of the picture.


Reading this I feel like my process is evolving. I've gone from foaming mouthed rabid power gamer in regards to ability scores to foaming anti super stats, to now. Now its" meh . I'll go 15-25 pb at my table, you do what you want at yours." My tastes have run an enormous gamut over the last 25 years'sigh' lol. Just tired now, love the game, too lazy to modify bestiary entries/ NPCs. Thus the cozy pb range. 15 to me is a fun challenge, 20 is nice , a slight boost and with 25 I really feel free to make whatever concept tickles my fancy and expect it to function, with little or generally no stat dumping.


Kwauss wrote:

I think the key is that if PF didn't bother to protect a rogue's niche, then the GM must do so if they value the class - that is, forbid archetypes or combinations that supercede a rogue's core activities. So that means no traits that give stealth, acrobatics or perception. No feats that give detrapping. No archetypes that give detrapping. You might even go so far as to say no archetypes that give sneak attack. It doesn't completely solve the problem, only slow it down, as it just forces a dip into rogue for most of these.

The poorly controlled explosion of additional classes and archetypes caused the effect.

I find these ideas tempting as heck to use in my games! I hate that later iterations of the game have prostituted the Rogues class features by sprinkling them around into other class archetypes etc. Stop whoring out the Rogue!


I'd go 4 opposition schools, loss of arcane bond. Any and all abilities gained from both schools/sub schools would still be gained normally.


Sweet.


Right. So what are some great single ability archetypes? For instance Scarred witchdoctor is a constitution based full arcane caster that can fight like a full martial if built for it. Anyone know of more fun things like this?


Of late I am taking notice of the gems in illusion school :). I think necro is OK to give up enchantment is easy peasy. Heck if you see a couple spells from either that you can't do without , you can still learn/prep them it's just more difficult and slot wise more costly.


Idk. Careful rationing of mirror image, greater invisibility etc. Miss chance is your friend since Armor class is not. I would look at offense next, let that determine your choice of opposition schools.


Dotting for my GM!


Hehe BEAST!


Rogar Stonebow wrote:
Daenar wrote:
Now, my question is do temporary HP from different sources stack? If so my transformed, G.H.'d, Divine powered witch with d6s for HD is rock in 235 HP at the start of combat! Barbarian eat your heart out!
Dunno usually i would say no. But give specific examples. Btw.. what is G.H.'d

Greater Heroism'd. Example, transformation grants temporary HP of 1 per cl. So does greater heroism. Do the HP stack?


Hmm text formatting not working from my phone :/


Well after combat I have [i]cook people[\i]…;)


Now, my question is do temporary HP from different sources stack? If so my transformed, G.H.'d, Divine powered witch with d6s for HD is rock in 235 HP at the start of combat! Barbarian eat your heart out!


Imbicatus wrote:
Cackle requires you to actually cackle, so you need to be capable of speech.

So yeah basically what I said previously. I would personally be careful when selecting forms on such a character.


In this case Tom, I think sub optimal will also still more than get the job done. Witches don't get wish anyway and only 1or2 patrons grant miracle. Not trying to compete with wizards or clerics but this character WILL wreck most CR15 or less monsters solo.


Rogar Stonebow wrote:
Do hexes work while polymorphed?

If your form is capable of speech? Why not?


No I wasn't saying anything against your idea Rogar, just the post timing was slow at my end. I TOTALLY agree with your comment about memorable characters! Thanks for the kudos.


Buddy. Transformation is a 6th level spell.


Yeah, and strength patron grants Giant form so there's that to tide you over until 17th.

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