Thank you all for the feedback and helpfulness. It seems like I'm safe on this one... I'm going to enjoy solving the ingame dilemma our GM has put our group into (no one believes us when we tell people that vampires are trying to take over the kingdom/city-state we're in. At the moment we're gathered with the ruling body of the different races in the alliance that has made the kingdom.) I'm going to possess a vampire and walk it straight into the meeting in full daylight. Nothing says vampires exist like a burning vampire in the sun...
sorry for the thread necro...
The Razortusk feat gives a secondary bite attack @ -5 to hit, so there's that yeah. ½Orc Archaeologist bard 1/Barbarian 2( suggested: invulnerable rager/urban barbarian) sacred tatoo, shaman's apprentice (free endurance feat)
Effing hard to kill (die-hard ---> deathless initiate line) +4 to all saving throws at all times (+2 morale +2 luck) 2 primary natural attacks archaeologist luck bonus when needed (if not going for deathless initiate line, you could free up a feat and go for other nifty stuff)
Silver Tongued Human are often adept at subtle manipulation and putting even sworn foes at ease. Humans with this trait gain a +2 bonus on Diplomacy and Bluff checks. In addition, when they use Diplomacy to shift a creature's attitude, they can shift up to three steps up rather than just two. This racial trait replaces skilled. Sorted??
PSusac wrote:
Thanks for the advice/breakdown of how useful extend metamagic will be as a feat choice. I haven't had room for the feat yet, but I'm thinking I should make room for it between levels 11 and 15. I'm taking 2 crafting feats before level 10, so I'm feat starved at early levels.ATM my feat choices are:
I've only hit level 8 on my nifty little elven conjurer, so I've got plenty of time to decide my late game feat progression. I chose necromancy and evocation as opposed schools due to character concept but since the campaign has revolved around a hostile political takeover from a brood of vampires, my character sees his folly in neglecting the necromantic arts and will remedy that shortcoming asap. I'm still very much interested in advice/discussion on feat choices @ level 13 and above. |