I liked the flavor they gave as to why Goblins are a base race now and how this can be incorporated gameplay/roleplay wise. I was a little confused as to CHA over INT but I can see arguments going both ways on that. I especially liked how easy it was to see a playable goblin and wind up making a alchemist with a background as a magician in a circus and who is basically a raccoon digging through trash for shinies. Still early in playtesting but this was a great way to kickstart the action.