Just wondering if it's worth it to focus on Electricity as a wizard? I know the first book has just come out, but I also know robots have a susceptibility to electricity. Is it likely to be worth it?
I don't think mindless undead can be "willing" to do anything. They just mechanically follow whatever commands you give them. But the spell doesn't have "Mind-effecting" or anything, so I guess it still works
Eventually, what I would love to see is a sequel to WotW, either expanding their evil empire, or the forces of good fighting back. Either way, I would love to see an expansion on their world to possibly a full out Campaign Setting. But it would of course have the greatest impact if they delayed it a little bit, maybe finish another adventure path or 2
Has someone spelled out the three prayers the pc must recitate each day? I would love to have the pc at least twice (beginning of the ritual and the last time) say "something" other than just: "we perform the ritual and prayer".
I mean the Supplication to Darkness, the Cursing of the Light and the Call across the Void.
That would be sooooo cool ! May be not 222 times though ^^
I would absolutely love to see this too! It'd really get the players interested in the whole ritual
Just finished reading through the adventure for the 2nd time. Gotta say, it feels perfect. Epic in scale, satisfying encounters. The art is nice, and I've been meaning to say this for a while, but I love how the art adds your own personal touch to what the monsters look like!
I'd say you have outdone yourself, but something tells me I need to wait for the 6th book to say that
hmm, interesting, I never thought of binding the spirit. I like the idea of finding a way to do so from the trapped cultist. I'll think on that, thanks!
Kevin: I just assumed Human, what race do you think appropriate?
Gary, just reading over the Children of the Night pt. 2...
Spoiler:
For the Vampire template, the suggestion of 5 feats seems a little steep, especially since they probably won't be getting access to vampirism until after level 13, at least as far as the story is written.
So my players are really interested in Wrecker Island. I've decided to have it haunted by the ghost of the druid (7th level druid ghost basically) and guarded by a Shark-Eater Crab. The crab will probably be a straight up fight, but I'm trying to come up with a good way to get rid of the ghost.
The druid is going to of course make a request of the PCs, something like disrupting the fishing going on in the area, but I want to have another option for the PCs to be, well, dicks to him. I need to think of a way for them to get rid of the ghosts without helping him at all.
So, I ask you, oh great community, any ideas how they might be rid of this ghost?
So it turns out that Gary has a direct feed to my wallet or something, because money keeps disappearing from it every couple months or so, though to be fair, it's usually replaced by awesome
Why do you do this to me, Gary? Have I done something to offend you? Why do you choose to continue releasing products of such awesome, that I am powerless to resist them.
As soon as this comes out, I must purchase it, even though I am only starting the second book for WotW. And because of that, I am not only going to be running a great adventure, but chomping at the bit to run another great adventure. You really hate me having downtime, don't you?
Reading over the Blood Money spell, it allows you to pay expensive material components for spells. My question is, can I split the cost between diamond dust and the spell?
IE. If casting Wish, could I spend 4000gp and the rest in strength damage?
It's your game. If you want to allow it, I'd suggest going with Gary's idea (guy is a genius).
However, as written, no, it won't work. The players are required to do a lot of very bad for a very naughty god, things that will quickly loose them their Paladinhood.
So I ran my game last night, and the players did something that I should have seen coming, but didn't think of it until they mentioned something.
Spoiler:
So they were sneaking around Balentyne last night, when the came across the baracks, full of sleeping guards. I assumed they were going to try and sneak past, since their original goal for that night was to kill the priests. But instead, our Infernal Blooded Sorcerer pulled out their brand new Wand of Fireballs that they had just acquired from killing the Magister, and proceeded to eliminate 60 guards in 3 rounds. Only 2 guards survived this initial onslaught, and they were quickly dispatched by the Ranger and Cleric.
I honestly think that's the most effective use of fireball in at least my history of gaming
This book, "Way of the Wicked Book One: Knot of Thorns" has been nominated for an Ennie. We here at Fire Mountain Games are especially proud of this nomination since this is our very first release.
We are humbled and blown away by this announcement.
Thanks to everyone involved and enjoy being wicked.