Irabeth Tirabade

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Organized Play Member. 9 posts. No reviews. No lists. No wishlists. 3 Organized Play characters.


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I would love to see a map of known space in SF2. I know that as a practical matter distance between worlds are relatively meaningless. Either Near space or Vast. But it still would be really cool to have a map of known planets and systems. I think it would make the SF Universe a lot more rich and approachable. When I was a kid i would stare at that black hexagon poster map of the Spinward Marches that came with the Traveller game and wonder about the planets, their lore, inhabitants and what it would be like to travel there. Anyways, I think it would be hella cool!!


I think I.m excited?? Looks like I may have to start a savings account titled "For SF2". But thats ok, I kind of like giving Paizo my money as long as they keep pumping out cool stuff. I just hope that they redesign the space combat system. I have played SF1 since it's inception and I still kind of dread starship combat.


Protoman wrote:

You still would add your Strength modifier to melee attacks. That's the default rule. Something would specifically have to state you don't add it for one not to.

I'm assuming you haven't seen the Weapon Specialization feat that everyone gets at 3rd level yet.

For every weapon but small arms and operative melee weapons, Weapon Specialzation lets one add a bonus to damage equal to character level. Small arms and operative melee weapons only add half. This damage bonus is IN ADDITION to Strength bonus. Each class gets to apply Weapon Specialization to whatever weapon groups their class granted proficiency with (well I'm generalizing there. I believe they all do that based on proficiency but I could be wrong as I skimmed non-Soldiers).

For Vesks, they get a special Weapon Specialization dealing 1.5 x Character Level that they get add on top of their Strength bonus for their unarmed strikes.

For example Level 10 (nice even number for calculation) Vesk would deal 1d3 + Strength bonus + 15 Weapon Specialization (1.5 x 10 levels).
If it's a Vesk Soldier with Melee Striker gear boost, they'd add half their Strength bonus on top of all the regular stuff. If that Vesk has Improved Unarmed Strike feat, their unarmed strike damage dice goes up too.

Vesk's special Weapon Specialization wouldn't work with Armor Storm's Hammer Fist though because Hammer Fist doesn't benefit from other effects applying to unarmed strikes.

OK, Thank you Protoman. Now I totally get it. Yes I was not thinking of weapon specialization.


Protoman wrote:
stevo83070 wrote:
So when you use battle glove attacks you don't get to add your str. modifier to damage like other melee weapons? I was confused by this.

You do. You add your Strength modifier to damage with all melee attacks. Strengh 18 = +4 modifier.

Melee Striker gear boost lets one add half Strength modifier IN ADDITION to regular Strength modifier.
Examples:

  • Strength 16 + Melee Striker gear = +3 Str mod AND +1 half-Strength mod (round down) = +4.
  • Strength 18 + Melee Striker gear = +4 Str mod AND +2 half-Strength mod = +6.
  • Strength 20 + Melee Striker gear = +5 Str mod AND +2 half-Strength mod = +7.
  • Strength 22 + Melee Striker gear = +6 Str mod AND +3 half-Strength mod = +9.

    Armor Storm gets to benefit AS IF they have the Melee Striker gear boost only with their Hammer Fist battleglove. HOWEVER if they actually pick up the Melee Striker gear boost (soonest they can do that is level 3), they add half their Strength modifier to ALL melee attacks, not just the Hammer Fist battleglove. ALSO in order to prevent the Hammer Fist from being redundant, once the Armor Storm Soldier has the Melee Striker gear boost, they get another +2 bonus to Hammer Fist battleglove damage.

  • Ok cool. That is what I thought. The only thing that threw me was when looking at the Vesk (pg 52) it says, "Vesk gain a unique weapon specialization with their natural weapons at 3rd level, allowing them to add 1-1/2x their character level to their damage rolls for their natural weapons (instead of just adding their character level, as usual)."

    What does that mean? as usual? Wouldn't you just add your str. modifier?


    Protoman wrote:
    stevo83070 wrote:
    I think that you will always get the +2 damage from Melee Striker on attacks from Hammer Fist. So basically at first level an attack with Hammer Fist (assuming you are wearing heavy armor and have an 18 Str.) would be D4 +6 damage, yes?

    Not exactly. You benefit as if you had Melee Striker at level 1 with Hammer Fist, so you add half your Strength modifier to your Hammer Fist battleglove attack (In your Strength 18 example case it is +2, but Strength 16 would only be +1).

    At level 3 you can pick up Melee Striker gear boost so it applies the half Strength bonus to all melee weapons, THEN Hammer Fist would get an additional +2 damage bonus.

    I don't get it. When you attack with a melee weapon you add str bonus to damage. So with melee striker would you add str. bonus PLUS half str. bonus? Assuming str. was 18 that would be +6.


    I was looking in the book on how to apply damage for unarmed attacks but I Can't find anything. Heck they don't even have "unarmed attacks" in the glossary.


    So when you use battle glove attacks you don't get to add your str. modifier to damage like other melee weapons? I was confused by this.


    I think that you will always get the +2 damage from Melee Striker on attacks from Hammer Fist. So basically at first level an attack with Hammer Fist (assuming you are wearing heavy armor and have an 18 Str.) would be D4 +6 damage, yes?


    Xeall wrote:

    I'd like to bump this one. Just print outs of the maps would be great. I could scan the book, but the quality would degrade rapidly.

    It feels a real shame not to be able to use the wonderful maps provided, and having to replicate them on a wipe mat.

    Perhaps Paizo could provide a 1 off code in hardcover AP's so we can add the maps to our accounts if they don't want them to be public?

    I second that idea. It would be awesome if we could put in a upc code to receive a PDF version of the maps in the adventure paths. Or even sell just the PDF maps at a discounted price. If you scan the maps from the book and enlarge them big enough to use as table top maps the quality is so bad that it's pretty much useless.