Captain Battletoad wrote:
Veldan Rath wrote:
I feel like I am missing something here.
The characters start ready to go, and most likely will have a scrape or two from the rats and zoog before coming across the survivor encampment.
Who wont let them in. Unless they prove themselves by dispatching...
3 Doppelgangers. At 1st level???
AC 18, 26 HP for 2 of them and a leveled one with spells and more hp.
This seems unlikely.
Again, what am I missing?
They don't have to do it all in one day, so they can sleep outside of the chapel at least once, forcing them to experience nightmares.
I just played this through in our first sesh last night, in the room where they come across Doctor Oathsday (b14) there are two dead doppelgangers on the pile of bodies described in the room. My group did perception checks to search the room after defeating Oathsday and discovered them. That being said, Oathsday was so powerful that it could have easily resulted in a full party wipe had their Paladin not used smite evil. They triumphed though and presented the 3 dead doppelgangers to the guards and they will now be starting our next sesh leveled up to 2 with a safe nights rest!