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Schadenfreude wrote:
DMNickiT wrote:
Has anyone encountered b13 with the 3 prisoners yet? My group did last night and they found the weird eye wrapped in a handkerchief on the body of the middle prisoner. Does anyone know what the heck that is? All of the PCs were really intrigued (especially with the other prisoner yelling "Zandalus sees!") but all the book says is its a minor curiosity that can be sold. Which seems a little underwhelming given its cool description.
One of my players ate it. That was unexpected.

Haha that's awesome.


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Adam Daigle wrote:
Katharyn Garvin wrote:
Has anyone encountered b13 with the 3 prisoners yet? My group did last night and they found the weird eye wrapped in a handkerchief on the body of the middle prisoner. Does anyone know what the heck that is? All of the PCs were really intrigued (especially with the other prisoner yelling "Zandalus sees!") but all the book says is its a minor curiosity that can be sold. Which seems a little underwhelming given its cool description.
It's just a weird item from the Dreamlands. However, you can make it anything that you want it to be. It might be best to let your player's imaginations drive what you change it to become. Maybe it'll make them paranoid or overly cautious or maybe it'll just creep them out (which was the intended effect).

Gotcha, one of my PC's is now cultivating an eye collection (he took the eyes from the Zoog too) haha


Has anyone encountered b13 with the 3 prisoners yet? My group did last night and they found the weird eye wrapped in a handkerchief on the body of the middle prisoner. Does anyone know what the heck that is? All of the PCs were really intrigued (especially with the other prisoner yelling "Zandalus sees!") but all the book says is its a minor curiosity that can be sold. Which seems a little underwhelming given its cool description.


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Captain Battletoad wrote:
Veldan Rath wrote:

I feel like I am missing something here.

The characters start ready to go, and most likely will have a scrape or two from the rats and zoog before coming across the survivor encampment.

Who wont let them in. Unless they prove themselves by dispatching...

3 Doppelgangers. At 1st level???

AC 18, 26 HP for 2 of them and a leveled one with spells and more hp.

This seems unlikely.

Again, what am I missing?

They don't have to do it all in one day, so they can sleep outside of the chapel at least once, forcing them to experience nightmares.

I just played this through in our first sesh last night, in the room where they come across Doctor Oathsday (b14) there are two dead doppelgangers on the pile of bodies described in the room. My group did perception checks to search the room after defeating Oathsday and discovered them. That being said, Oathsday was so powerful that it could have easily resulted in a full party wipe had their Paladin not used smite evil. They triumphed though and presented the 3 dead doppelgangers to the guards and they will now be starting our next sesh leveled up to 2 with a safe nights rest!