Fighter

DM Mogney's page

25 posts. Alias of Brian Van Wyk.




how does a klar work with the two weapon defense feat?


Just wanted to throw out a suggestion on the monk.

Watch a kung fu movie or three before making any changes. The monks really need more of that kung-fu flavor. And that means monk weapons that folks will actually use.

Monk weapons should not be inferior to unarmed strike. What they do now is fine for a non-monk, but in the hands of a monk a monk weapon should do their unarmed strike damage plus something extra. (Sort of like the drunken master Prc) Here are some suggestions off the top of my head

nunchaku - +2 to the DC of a stunning fist attack, +1 damage
staff - +1 to AC, +1 damage
kama - +2 to trip
sai - +2 to disarm, +1 damage
singham - +2 damage

I would also add spiked chain to the monks weapon list.
spike chain - reach

of course you should still be able to flurry with any monk weapon.


I am currently running ROTRL and one of my players is going to run the second AP. I let him read the preview that comes in book 6 (I didn't look at it cause I don't want to ruin the fun) and he said that it gives away the ending of the current AP! What the H**l! Why would they do that, can you say brain dead?

Just giving warning, the preview is NOT safe to show to a player in your current campaign even if that player is going to run the 2nd campaign.

Wise up paizo, he is very sad to have read this, it is an absolute fun ruiner and I am EXTREMELY upset!

I hope when I hand him book 7 unopened it doesnt continue to spoil more of the fun of the current AP. If it does I will cancel my subscription.


I am currently running my group through RoTRL. And one of the players in my group wants to DM the 2nd pathfinder AP. Because of this I am staying out of the forum for that AP, and trying to learn as little as possible about it. This player is concerned that because I have DMed RoTRL I will have secret game breaking world knowledge that may ruin the fun of the 2nd campaign. Is this a legitimate fear?


Spoiler:

My players agonized over whether or not to sell the skinsaw cultists masks. Clearly evil items. Greed eventually overcame them and they sold them. I even described some gaunt sinister man in dark dingy robes who made the purchase. :)

One of my players asked me if there was any talk on the forums about other groups dealing with this. Did other groups sell the masks or destroy them?


Looking for some clever ideas here.

In Skinsaw murders the party left their horses tied up outside of the manor. When they emerged from the manor and were attacked by ravens, they saw all of their horses were dead, they simply left them there. They next day when they returned the horse bodies were gone. I figure they are now ghoulish undead horses.

Where to bring them back? A random encounter on the road? Reports of farmers being terrorized? An encounter with a slaughtered caravan of varisian traders with enough clues to show that they were killed by evil undead horses? Maybe in a future module there are more intelligent undead to fight and they can be riding the ghoul horses? maybe the horses killed some travelers and they awoke as ghouls and are now riding the horses terrorizing the locals, sort of a four horsemen thing.

I am looking for any other good ideas for a fun way to bring them back.


DarkArt wrote:

Check out the blog and search Haunts in the threads.

After enough rooms to figure out what a haunt is and that they can be Turned, the cleric doesn't have to "see" the haunt to get a chance to Turn one if given a heads up by the effected character.

Thank you. That was what I needed :)


The party has just completed burnt offerings and they want to ask the sage a few things. I don't want to give away anything that may compromise future chapters. e.g. They learn something from the sage that I shouldnt have told them and they use that information to go to a particular dungeon about 5 levels to early and I have to either wipe out the party or rebalance the dungeon. (I run from campaign books because I don't have hours and hours to spend on game prep)

What does the sage know about..

The statues with the glaive and the book from thistletop?

The rune wells?

Malfeshnekor?

Would he know the true reason that the Sihedron medallion was created?

Would the sage know anything at all about rune lords?

And just a suggestion for future books. If you are going to say in the room description that the walls are covered in ancient runes and glyphs, for gods sake give the DM a break and provide a few suggestions as to their meaning. :)

Thank you.


Can I get some examples of Cheliaxian names? One of the players in my group wishes to come from Cheliax.


do the maps in this supplement contain battle maps that you place on the table and use the figs on? Else what does this contain and what does it do for my rise of the runelords campaign?


What is the purpose of the pathfinder society information? Are the players supposed to start as members or is this something that comes out later in the campaign?

Is the existence of this society common knowledge, or is it a well kept secret?


It is my understanding that prestige classes will sometimes be included in the pathfinder books. Are they unlocked for the players by certain actions within that chapter of the campaign? Or are they simply available and not necessarily tied to events in the chapter?