Count Saleno

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****** Pathfinder Society GM. Starfinder Society GM. 314 posts (690 including aliases). No reviews. No lists. No wishlists. 12 Organized Play characters. 1 alias.


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PM Sent. Thank you


Barm wrote:
GM can you make this inactive?

I'll give Daathiel a chance to notice the file replacement and then I'll shut it down.Thx


Daathiel wrote:
Same is the case for Daathiel - my apologies for not noticing earlier.

No problem, File replaced!


Hania

Corrected Chronicle is posted for you. Thanks for flagging

J


Barm wrote:

Thank you!

Don't forget to report the game on Paizo page. ;)

I shot through the 2020-21 OSP Reporting but haven't seen it hit the sessions yet. I'll keep an eye out

J


Folks

Back from some travel and the Chronicles are here! Any problems, let me know.

9-25 Chronicles Folder

Thanks again for a very enjoyable time. I'd love to do another one, but a bit too much on the plate right now. Towards the end of the year I'm sure I'll free up and let you folks know.

Good luck and enjoy!

J


Folks

That brings us to conclusion, although feel free to RP as you wish. Double check your information on the google slides and I'll get the Chronicles finished up tomorrow and posted.

Thank you for being a great and enjoyable group and flexing with my schedule. We got to the end and I hope you enjoyed it!


Despite your fears, Thurl does not rise again but succumbs further to Barm's ministrations and is shortly dismembered on the ossuary floor. He will haunt the Pathfinder Society no more.

After cleaning your weapons, you locate the remaining three rune plates at the rear of the chamber. They are undamaged, save from being removed from their niches, and still radiate strong magics.

Additionally in the room, you have possession of Thurl's great glaive, Bloodwhisper. Barm also locates a Minotaur's Belt in a nearby burial niche.

Within five minutes of your combat, the ossuary begins to change. With Thurl’s demise, the magical labyrinth he helped create fades, allowing the massed dwarven forces to enter the ossuary and vanquish any remaining threats over the next several hours. The dwarves are dismayed to see how Thurl has defaced the sacred ossuary and Magrim’s holy site, but they’re grateful for the Society’s help. You exit the ossuary tired and spent, but satisfied in the work. Within a week, dwarven engineers and priests arrive to begin repairs.

Epilogue:
About a month after your encounter with Thurl, you awaken one morning to find a small packet delivered to your apartments. In flowing hand, Muhlia al-Jakri has sent a missive in that indicates the glabrezu Koth’Vaul has dangerous plans of his own that are nearing completion—a deadly threat that only a group of powerful Seekers could confront! She urges you to seek out the Society and deal with this threat.

Bloodwhisper:
+1 furyborn, wounding glaive


Frēodwēn moves into the fray and bolsters his companions as Teriq unleashes another barrage of arrows at your opponent. The whirl of arrows cross the space and strike Thurl deeply, bypassing his defenses. With a stunned look, Thurl begins to treat you more seriously, "Damnable Seekers, the Society's blood will paint these walls today!"

No faster than he can scream at you though, Barm is upon Thurl. Barm spars briefly with Thurl, but starts to land blows upon the heavily armored demon. One particularly strong blow catches an edge of a plate and fails to full cut into the flesh, but the toil taken is clear. Thurl attempts to block the attacks and is barely standing after the first assault. He turns just in time for Hania to start her attacks and is badly off balance. Ringed by the glow of her aura of justice, Hania pierces the the demon's defenses and delivers a mortal blow on the first strike. Tumbling backwards, Thurl's heavy body lands hard on the floor, expiring.

GM Screen:

Fortification: 1d100 ⇒ 76

fortification negates critical
Pausing for the Characters to react and then to closing

Round 2
Thurl, Alie, Daathiel, Teriq, Barm, Hania, Frēodwēn
Block Initiative, bold is active!

HP
Seraphis Demon -Dead
Fossil Golem -Dead
Hania - 29
Thurl -Dead


Sorry folks, bad weekend trickled into beginning of the week. I'll be glad when this year is over. (much like us all I'm sure)

Back and finishing through, thanks for checking.


Hastened by Alie, Teriq fires the first shots of the combat, unleashing a volley of arrows into the Seraphis Demon. They burn brightly as it penetrates the demons defenses, rending it badly.

Barm utilizes the surprise of the door opening to get under the grasp of the fossil golem. His adamantine blows cut deeply and in seconds, the golem is reduced to a pile of debris in the room.

Hania charges forward with her quickened speed and slashes at the Seraphis Demon repeatedly from Daathiel's tales of wisdom. Weakened by Teriq's shots, the demon falls easily to Hania's holy attacks.

Thurl now reacts with his minions down. He quickly flings a spell in Hania's direction, but it has no effect. He moves forward and attacks with his massive glaive. Landing a large blow unto Hania, she stumbles slightly from the massive weight and notices she is bleeding from her left arm.

DM Screen:

Hania Attack#1: 1d20 + 30 ⇒ (9) + 30 = 391d8 + 16 ⇒ (5) + 16 = 21
Hania Attack#2: 1d20 + 25 ⇒ (13) + 25 = 381d8 + 16 ⇒ (2) + 16 = 18
Hania Attack#3: 1d20 + 20 ⇒ (16) + 20 = 361d8 + 16 ⇒ (2) + 16 = 18
Hania Will Quickened Hold Monster: 1d20 + 15 ⇒ (15) + 15 = 30
Thurl Glaive: 1d20 + 31 ⇒ (20) + 31 = 511d10 + 17 ⇒ (8) + 17 = 25
Thurl Confirm: 1d20 + 31 ⇒ (15) + 31 = 461d20 + 17 ⇒ (3) + 17 = 20

Round 1
Thurl, Alie, Daathiel, Teriq, Barm, Hania
Block Initiative, bold is active!

HP
Seraphis Demon -Dead
Fossil Golem -Dead
Hania - 65 (bleed 1)


Gallu Demon Planes Know:
Cloak of Chaos (SLA), True Seeing (SLA), Confusion/Fear/Telekinesis (SLA), Quickened Hold Monster (SLA), Immune Bleed/Electricity/Poison, Resist acid/cold/fire, SR 30

Seraphis Demon Planes Know:
Deathwatch (SLA), Unholy Aura (SLA), Crushing Despair (SLA), Dispel Magic (SLA), Greater Teleport (SLA), Immune Bleed/Electricity/Poison, Resist acid/cold/fire, SR 36

Fossil Golem Demon Arcana Know:
Smite Good, Resist Cold/Fire, Construct Immunities, Magic


Hmm ok map is fixed, not sure what happened there as minis and such were on but I reset it to what I think was last one.

@Barm - Yes, you were under effect of it if you just want to redo it and be Full Attack, or go with the Vital Attack as Daathiel has described.


After your thorough preparations, you prepare to face the final tomb within Magrim's ossuary. The walls leading to the doorway are intricately carved, depicting Magrim's most faithful and devout in service to their god. Barm glances over the door and then kicks it open.

The walls of this crypt are studded with empty burial niches from the floor to the ceiling dozens of feet above. Between the niches, ornate wall carvings depict a series of scenes showing the journey dwarven soul makes after passing into the Great Beyond. However, the contents of the room are in disarray as they have been torn from their niches and discarded casually in the search for treasure and magical artifacts.

Turning to face you are two creatures, while a third studies a series of plates propped against the back wall. A large construct of bones with hulking arms and hands is just inside the room, flanked by a female demon with cuts covering her arms. The final creature is whom you and others have sought. Transformed to a gallu demon, Thurl merely speaks and studies a moment longer "There the Seekers are, penetrated our defenses at last. Kill them quickly so I may be done."

DM Screen:

Frēodwēn: 1d20 + 8 ⇒ (1) + 8 = 9
Teriq: 1d20 + 12 ⇒ (6) + 12 = 18
Alie: 1d20 + 6 ⇒ (20) + 6 = 26
Barm: 1d20 + 7 ⇒ (10) + 7 = 17
Daathiel: 1d20 + 7 ⇒ (13) + 7 = 20
Hania: 1d20 + 4 ⇒ (2) + 4 = 6
Fossil Golem: 1d20 + 3 ⇒ (7) + 3 = 10
Seraphis Demon: 1d20 + 10 ⇒ (1) + 10 = 11
Thurl: 1d20 + 8 ⇒ (19) + 8 = 27

Round 1
Thurl, Alie, Daathiel, Teriq, Barm, Seraphis Demon, Fossil Golem, Frēodwēn, Hania
Block Initiative, bold is active!

HP


Folks
Sorry for absence, got laid low with something(thank god not the worst these days). Back at it after some rest and posting. Let's finish it out.

Thanks

J


Folks
I’ll be back from some travel tonight and will post up tomorrow. Gotta do it justice for the final door!
J


Frēodwēn's shafts riddle the frozen demon, easily striking the killing blow. The momentum of the blows knock it backwards and it strikes the floor heavily, collapsing under it's dead weight.

As the combat ends, the secret door hangs open to the north and leads to a tunnel that proceeds west. You see a door in the distance.

Rummaging around in the barrels to the east side of the room, you find a magical hammer greater ricocheting hammer.


Teriq's arrows rain down on the Mohrg. The first two shafts strike it high on the chest and it collapses into a heap. The remaining arrows pepper the standing demon, but it is still held in place.

Round 3
Teriq, Frēodwēn, Daathiel, Coluxus Demons, Barm, Mohrgs, Alie, Hania
Block Initiative, bold is active!

HP
Morhg (green) dead
Mohrg (red) dead
Mohrg (blue) dead
Mohrg (yellow) dead
Demon (green) dead
Demon (pink) -52


Round 3
Teriq, Frēodwēn, Daathiel, Coluxus Demons, Barm, Mohrgs, Alie, Hania
Block Initiative, bold is active!

HP
Morhg (green) dead
Mohrg (red) dead
Mohrg (blue) dead
Mohrg (yellow) -59
Demon (green) dead


The Demon freezes in place, it's wings in mid-flap as Alie's spell penetrates it's arcane defenses.

Will Save:

Will save: 1d20 + 9 ⇒ (3) + 9 = 12


Teriq Ashfall wrote:
Question: We were under the effects of Haste... does the thing that slowed Freo... just cancel the haste, or is it overriding haste, and slowing him? Just curious on interaction.

The Haste and Slow counteract, Freo has effectively had his haste dispelled.

Daathiel wrote:

Rules question - can Daathiel counter the Coloxus Demon's ability with either his Distraction or Countersong abilities?

Is it a sonic or language-dependent magical attack?
Is it an illusion (pattern) or illusion (figment) magical attack?

Daathiel did get a 42 on his Knowledge check.

It's an Extraordinary Ability, so no it's not affected.


Teriq's wave of energy passes outwards and snaps the other demon back into view. Frēodwēn wastes no time and fires rapidly at the now visible demon. All of his arrows are on target, including one last wayward shot that curves inward on a chant from Daathiel. The holy shafts pierce through some protective barrier on the demon and it detonates with the collective energy of the bow strikes.

The remaining demon steps out and stretches to it's full height, displaying it's wings fluttering them. It creates and mesmerizing patch of color and sound with a loud droning. Most look away, but Frēodwēn is caught in the spectacle after just finishing his barrage. The Mohrg attacks Barm with two slashes of it's claws, but cannot pierce Barm's armor and his quick footed reactions. It rears back and lashes out with it's tongue though, striking Barm across the face, his only unprotected area and the shock of the blow and necromantic magic freeze Barm in his tracks.

Frēodwēn is slowed for 6 rounds. Barm touch attack is paralyzed for 3 rounds (sorry, rolled a 1!)

DM Screen:

Teriq Will: 1d20 + 15 ⇒ (11) + 15 = 26
Frēodwēn Will: 1d20 + 12 ⇒ (4) + 12 = 16
Barm Will: 1d20 + 13 ⇒ (14) + 13 = 27
Alie Will: 1d20 + 17 ⇒ (10) + 17 = 27
Daathiel Will: 1d20 + 18 ⇒ (5) + 18 = 23
Hania Will: 1d20 + 15 ⇒ (19) + 15 = 34
Mohrg Slam1: 1d20 + 15 ⇒ (7) + 15 = 222d8 + 5 ⇒ (2, 1) + 5 = 8
Mohrg Slam2: 1d20 + 15 ⇒ (9) + 15 = 242d8 + 5 ⇒ (5, 2) + 5 = 12
Mohrg Tongue: 1d20 + 10 ⇒ (17) + 10 = 27
Barm Fort: 1d20 + 17 ⇒ (1) + 17 = 18

Round 2
Teriq, Frēodwēn, Coluxus Demons, Barm, Mohrgs, Alie, Daathiel, Hania
Block Initiative, bold is active!

HP
Morhg (green) dead
Mohrg (red) dead
Mohrg (blue) dead
Mohrg (yellow) -27
Demon (green) dead


Barm wrote:
Teriq Ashfall wrote:

Barm, you already attacked... you just did the first one a bit ahead of time. Don't think you get to go twice in a row =)

GM: is there any line of effect/sight on the two demons from back in the other room? (at least the visible one)

Oh I am sorry. I have seen my name written in bold and I just acted. I have forget about my previous delay. (In 1st round I was in delay.)

This was my fault, apologies all

Teriq - the visible one (dispelled invis) is peeking around the corner


Barm steps into the first Morhg and cleaves it head in the initial attack. It slumps against the wall, clearing space for Barm to slash at the next in line. Three quick strikes leave it in a pile to the other side of the narrow passage. A wave of positive energy blows past Barm from Hania, scorching the skin and bones of the remaining Mohrg. Damaged, it remains actively shuffling forward.

Daathiel locates the two invisible Demons against the closest wall. With a few gestures his dispelling magic finds a weakness, dropping the one's invisibility (green).

Daathiel Demonic Knowledge:

AC26, DR 10/Good, Immune electricity, poison, disease, Resist acid 10, cold 10, fire 10, SR 23

DM Screen:

Mohrg B Will: 1d20 + 9 ⇒ (14) + 9 = 23
Mohrg Y Will: 1d20 + 9 ⇒ (12) + 9 = 21

Round 2
Barm, Teriq, Frēodwēn, Coluxus Demons, Mohrgs, Alie, Daathiel, Hania
Block Initiative, bold is active!

HP
Morhg (green) dead
Mohrg (red) dead
Mohrg (blue) dead
Mohrg (yellow) -27


Teriq's first arrows notch deeply into the lead Mohrg, causing it to stumble backwards. The second volley strikes it in it's side and it collapses in the room. Redirecting, his last shot he wings the nearest Mohrg moving forward.

Both Demons gesticulate, the spell clearly affecting their movements as they blur with enhanced speed. Additionally, they bark out words in Abyssal and both fade from view.

Spells Cast:
haste, invisibility

The Mohrgs lumber forward into the hallway, approaching Barm.

I assume Barm will step in now and attack the lead Mohrg. I'll apply damage later if it lives. blue can make it in as well if red falls, so similar

DM Screen:

Mohrg (blue): 1d20 + 15 ⇒ (11) + 15 = 262d8 + 5 ⇒ (2, 8) + 5 = 15
Mohrg (red): 1d20 + 15 ⇒ (15) + 15 = 302d8 + 5 ⇒ (4, 7) + 5 = 16

Round 1
Barm, Teriq, Frēodwēn, Coluxus Demons, Mohrgs, Alie, Daathiel, Hania
Block Initiative, bold is active!

HP
Morhg (green) dead
Mohrg (red) -26


Daathiel and Barm cautiously approach the threshold to the room when the wall to the north quickly swings open and slams against the stonework. Filing out of the opening are four Mohrgs, followed by two Coluxus Demons. Stunned at your sudden presence, the Mohrgs redirect from their task and approach the party.

DMScreen:

Frēodwēn: 1d20 + 8 ⇒ (14) + 8 = 22
Teriq: 1d20 + 12 ⇒ (11) + 12 = 23
Alie: 1d20 + 6 ⇒ (7) + 6 = 13
Barm: 1d20 + 7 ⇒ (17) + 7 = 24
Daathiel: 1d20 + 7 ⇒ (3) + 7 = 10
Hania: 1d20 + 4 ⇒ (4) + 4 = 8
Mohrgs: 1d20 + 8 ⇒ (8) + 8 = 16
Coluxus: 1d20 + 13 ⇒ (8) + 13 = 21

Round 1
Barm, Teriq, Frēodwēn, Coluxus Demons, Mohrgs, Alie, Daathiel, Hania
Block Initiative, bold is active!


"That demon cursed filth, I should have known better! My thanks Seekers, your intervention here today must have been ordained." Muhlia pauses and then leans over and rolls up the carpet she had been resting on. Handing it to Alie, she nods "I found this here and it appears to be a carpet of flying, could be useful to you all." Turning over her shoulder, she points to the eastern wall. "Don't miss that doorway there, it'll lead you where I know you want to go. I've considered your words Seeker and I appreciate the opportunity to combat Thurl, but I'm just tired of all this. I will make my way to Absalom and the Ten. I have less faith than you that this husk of a tool will be still sharp to them, but we'll find out."

Finishing her statement, she stomps her boots and quickly vanishes with a crack.

With very little effort, you spy the secret door to the east. A steep flight of stairs ascends to a large room with scattered piles of petrified bones covering most of the floor. An ogre-sized skeleton made of mismatched bones and skulls is mounted along the east wall like some macabre sculpture.


Muhlia listen carefully and thoughtfully through the conversation. Once Teriq engages, Muhlia's face hardens some and a frown begins to grow. "Well so then you knew Jacquo. Jacquo was a pompous jackal interested only in the cooing praise of his peers if he could convince his agents to either undercut my operative or recover a rare tea set. He was the figurehead of all the rot the shadow war brought. But then, what do you really know of Torch? Torch is complicated. He’s willing to do drastic things to get the job done, but everything I’ve read in his actions speaks of drive and dedication, not malice—not that enabling an attack on Absalom’s exactly saintly. Whatever his past, he was ready to help me when I needed it, and we both had our own business to pursue in the city during that siege."

Sighing, she continues, "Seekers, I do not look for a fight. Just to be clear, I helped execute the attack, and Torch was there enabling us at first, but it quickly became Thurl’s show. As for me? There’s no love lost between the Society and me, and there was a certain appeal at the time to getting the Pathfinders in trouble. More importantly, it was an opportunity to get into the Grand Lodge’s archives—not just to secure the Silent Tide’s codebook but also to eliminate some of the dirt the Society had compiled against my agents and me before I had even called it quits years ago. The Decemvirate… Some of them seem to be watching out for the Pathfinders, but there’s something more going on. I didn’t have a lot of time to investigate it. Just whatever happens here, stay on your toes."

Taking a last glance at each of you, Muhlia waits.

Scroll:
The black vellum scroll, though nonmagical, is valuable for the arcane secrets inscribed upon it in Abyssal—specifically a ritual of transformation that enables a powerful mortal cultist to attain a true demonic form through numerous rites, including the sacrifice of a trusted mortal ally.


Turning to Frēodwēn, Muhlia laughs heartily and then gets serious. "I’ve committed crimes most would consider unforgivable. Sure, I am alone and desperate, but I am also resigned to having lost. The Society lacked direction, and that let factions run rampant in their shadow war for Absalom. Trust me, that city’s no prize—not after it cost my sister and countless others their lives and drove Pathfinders to show just how merciless they could be in a desperate bid for patrons’ attention. In that way the Society stole my dignity, my sister, my lover, and now even my homeland. I have no interest in assisting the Society in killing another's life."

Stretching and gathering a few items into her bag, Muhlia nods to Alie. "Your enthusiasm is noble proud Fey, but lost on me. I do not wish to be a legend. In fact, I don't even want to be involved." Getting a scroll from her pack she hands it to Alie. "I’ve been trying to puzzle it out for a while now. Thurl brought it here, and the more I overheard him talking to his demon allies, the more convinced I was that it was dangerous to leave it in his hands. Any insights?"

Finally standing, Muhlia slings on her pack. Addressing Daathiel, she seems to tense a bit "Are you serious in your offer Seeker? If I could leave now, I would travel to lands where Qadira is at most an unsubstantiated legend and start over."


Muhlia takes the locket wordlessly and sets the pack at her side. Looking at the locket for a few seconds she seems to considers Daathiel's words.

"I normally do not suffer others to speak by sister's name so freely. However, it appears she was not the only one to study well the words of Sarenrae. You have my attention and interest Seeker. I will gladly leave this place and these acts behind me, facing what judgement those above may dispense on me. But why should I follow you to Thurl's wrath? I understand Thurl died in the Worldwound years ago,
but he was alive—mostly alive—when I first met him three years ago. He was once a dwarf, but something transformed him into one of the stitched flesh abominations he enjoys creating. Maybe this was a backup body he had prepared? Either way, he’s been spending his time scheming with demons and performing distasteful magic. He’s bad news, but what other choices did I have then? I now have a choice and I'm not sure throwing myself against him is the wisest course left."


Sorry folks, it was a crap work week. Catching up now


Folks
Traveling for work, b back on tomorrow night


The ledge on the west wall contains the dragon’s hoard. Daathiel spots it on his flight around the statue and seconds later, the party is on the ledge. The treasure includes 8,900 gp in various coins and ornamental gemstones as well as a velvet-lined oak case holding a dwarf sized wedding gown adorned with pearls and moonstones (worth 2,000 gp). The hoard also contains a void pennant.

After looking carefully at the door to the north, you enter the small chamber. This small square chamber is oddly cool even though it’s located a few yards from a lake of molten lava. Empty cubbyholes line the walls, and a large mat made of woven grass sits in the middle of the floor. A small stone pipe protrudes from the middle of the
north wall, carved to resemble the head of a mole wearing an ornate crown. Lining the wall under the pipe are five backpacks.

Muhlia al-Jakri is here, sitting cross-legged in the northwest corner on her bedroll. On the ground next to her is a lit candle, and clutched in her hands is a scroll printed on thick black vellum. Dressed in stained dark robes and matching headscarf, Muhlia looks harried and nervous and is visibly suffering from some sort of mental or emotional strain.

After a few seconds, her eyes focus on you and she speaks slowly and carefully. "Greetings Seekers, I expected to see some of you come through this door eventually." She remains seated and looks up at you.


While Daathiel performs and maneuvers for position, Frēodwēn unleashes a salvo of arrows at the Magma Dragon. Most of the arrows fly true, scoring wounds across the creature's body and flanks. The creature turns to evade another arrow, but at that moment, Alie's launches a spell at the dragon. Channeling her fey blood into the spell, it bypasses the dragon's initial defenses but has no effect upon it's movement. It continues forward and lines up on the ledge, prepared to unleash it's breath weapon.

Fighting through his fear and bolstered by Hania's bless, Teriq fires a succession of arrows into the dragon. Unable to maneuver further, it takes the shots one after the other, collapsing short of the ledge and plummeting into the magma below, dead.

Looking away from the fallen dragon, the party catches sight of Barm quickly finishing the remaining drake, ribbons of the beast falling to join the magma dragon.

Daathiel and Teriq Know:

DR5/magic, SR 23, immune Fire, Paralysis, SLA Burning Hands, Scorching Ray, Wall of Fire

DM Screen:

Will 1: 1d20 + 15 ⇒ (13) + 15 = 28
Will 2: 1d20 + 15 ⇒ (20) + 15 = 35
Immune to Paralysis

Round 2
Daathiel, Frēodwēn, Alie, Teriq, Hania, Barm, Lava Drake, Magma Dragon

Hit Points
Lava Drake (blue) DEAD
Lava Drake (green) DEAD
Lava Drake (red) DEAD
Lava Drake (pink) DEAD
Magma Dragon DEAD
Barm -21


Teriq's arrows lash out at each lava drake in succession. The first drake falls on the first shots, with the next taking a vicious shot to the eye as it tumbles back down into the magma. A final arrow strikes the one in the northwestern corner. Daathiel begins blinking and moves away from the center of the fight.

Hania calls forth on the lava drake and it makes a straight path for the ledge when Frēodwēn punctures it repeatedly with arrows and it collapses on to the nearby ledge. Barm flies forward and stabs the remaining drake, gashing its wing and leg in a single stroke. The drake responds in a ferocious hail of biting, claws and tails at Barm. Two of the claws scrape across him in the melee.

While the drakes have faded in the fight, there is a roar as the magma in the southeast explodes upward in a funnel as an Adult Magma Dragon burst forth. It's eyes scan the room quickly and then it speaks in a voice like a furnace. The dispel takes effect and blots out the fog surrounding Teriq.

Assuming Barm flies towards the pink one and lands the first attack
Dragon has frightful presence 180' with DC 20

DM Screen:

Drake Bite: 1d20 + 17 ⇒ (14) + 17 = 311d8 + 7 ⇒ (1) + 7 = 8
Drake Claw #1: 1d20 + 17 ⇒ (17) + 17 = 341d6 + 7 ⇒ (3) + 7 = 10
Drake Claw #2: 1d20 + 17 ⇒ (20) + 17 = 371d6 + 7 ⇒ (4) + 7 = 11
Drake Tail: 1d20 + 15 ⇒ (10) + 15 = 251d8 + 3 ⇒ (1) + 3 = 4
Dragon Dispel Magic: 1d20 + 15 ⇒ (20) + 15 = 351d20 + 14 ⇒ (6) + 14 = 20

Map updated with heights

Round 2
Daathiel, Frēodwēn, Alie, Teriq, Hania, Barm, Lava Drake, Magma Dragon
Block Initiative, bold is active!

Hit Points
Lava Drake (blue) DEAD
Lava Drake (green) DEAD
Lava Drake (red) DEAD
Lava Drake (pink) -45
Magma Dragon
Barm -21


As the lava drakes maneuver in the fumarole, the party's initial attacks and actions sting the creatures. One lava drake is severely wounded by Barm's mighty swing, while two others are pierced by Frēodwēn's and Teriq's hail of arrows. Quickened by Alie, the fight rages on.

Maneuvering close, each lava drake is covered in fresh magma from the churning depths below. Glowing red hot on their skins, the one's nearest to Barm and Teriq twirl violently in flight, spraying the small droplets of molten rock around them. Barm is surprised by the first drake's actions and is showered heavily with fragments, but the protection bestowed by Alie and Teriq leaves him unharmed. Daathiel and Teriq easily evade the worst of the sprays, having small droplets strike them for no damage as they sizzle against their magically protected flesh.

One of the lava drakes rears back and shoots a large ball of magma from it's throat at Alie. Alie easily steps aside and the ball strikes the back wall, showering hot shards of magma and rock. Alie, Hania and Frēodwēn are sprayed with the burning chunks but again, the resistance prevents damage.

With a cry of frustration, the final lava drake charges at Daathiel attempting to bite and grab hold of him. The attack is errant and easily misses Daathiel, even without his blinking.

DM Screen:

Barm Reflex #1: 1d20 + 12 ⇒ (4) + 12 = 165d6 ⇒ (5, 3, 6, 6, 1) = 21
Daathiel Reflex #1: 1d20 + 26 ⇒ (20) + 26 = 465d6 ⇒ (2, 5, 3, 2, 6) = 18
Teriq Reflex #1: 1d20 + 21 ⇒ (13) + 21 = 345d6 ⇒ (3, 1, 5, 3, 3) = 15
Barm Reflex #2: 1d20 + 12 ⇒ (12) + 12 = 245d6 ⇒ (5, 5, 1, 2, 2) = 15
Daathiel Reflex #2: 1d20 + 26 ⇒ (4) + 26 = 305d6 ⇒ (4, 1, 1, 2, 1) = 9
Teriq Reflex #2: 1d20 + 21 ⇒ (14) + 21 = 355d6 ⇒ (2, 2, 6, 3, 4) = 17
Alie Reflex #1: 1d20 + 18 ⇒ (11) + 18 = 297d6 ⇒ (5, 1, 5, 4, 1, 4, 3) = 233d6 ⇒ (3, 3, 1) = 7
Lava Drake Bite: 1d20 + 17 ⇒ (2) + 17 = 191d8 + 7 ⇒ (2) + 7 = 91d20 + 19 ⇒ (8) + 19 = 27

Daathiel:
Immune to Fire, Paralysis and Sleep. Weakness to Cold. Special Attacks are Magma Shake (area of affect) and Pyroclastic Vomit(ranged area)

Round 2
Daathiel, Frēodwēn, Alie, Teriq, Hania, Barm, Lava Drakes
Block Initiative, bold is active!

Hit Points
Lava Drake (blue) -112
Lava Drake (green) -107
Lava Drake (red) -29


As the party transitions the space, there is a churning and then suddenly four lave drakes fly out and begin to attack! They circle quickly in the space, the far outlet of the fumarole overhead. The chamber is tight, so they make quick turns and banks as they position to breathe and claw at you.

Sorry, did not have the map revealed enough to show the far ledge, go ahead and position yourself in flight or on the far side. It's the third round from when you fly/dimension door that the drakes emerge.

Initiative:

Frēodwēn: 1d20 + 8 ⇒ (13) + 8 = 21
Teriq: 1d20 + 12 ⇒ (8) + 12 = 20
Alie: 1d20 + 6 ⇒ (14) + 6 = 20
Barm: 1d20 + 7 ⇒ (9) + 7 = 16
Daathiel: 1d20 + 7 ⇒ (16) + 7 = 23
Hania: 1d20 + 4 ⇒ (13) + 4 = 17
Lava Drakes: 1d20 + 7 ⇒ (2) + 7 = 9

Round 1
Daathiel, Frēodwēn, Alie, Teriq, Hania, Barm, Lava Drakes
Block Initiative, bold is active!


Borgaset is quiet on the descent but answers Alie quickly. ”Ahh yes, the bridge to the magma. Keeps out the stragglers and unfaithful. Once you reach the statue, it will start to descend and both bridges will collapse back to the walls. It will eventually reset, but not before you’ve had a hot dip. There is no avoidance, we would fly or shift across the next chasm.”

Your investigation quickly spots signs that Borgaset is correct. The bridges are constructed of a very dense metal and are rune carved to provide resistance to fire. They are firmly anchored to the wall on this end.


Daathiel identifies the runeplate as the Chasarad. The runeplate’s power is greatest when affixed to a Magrimite holy site, at which point
it provides a host of magical defenses against supernatural intruders and those who would consume souls.

When carried by a nonevil creature, the Chasarad grants that creature a +4 bonus on saving throws against death and paralysis effects. If the creature is also a dwarf or has the Hero of the Five Kings boon, the runeplate also increases their effective Constitution score by 20 for the purpose of determining when she would die due to hit point damage. If the creature’s alignment is lawful neutral, they can also be revived by breath of life so long as it is cast within 3 rounds (rather than just 1 round)

The spiral staircase exits onto a narrow rock ledge overlooking a lake of roiling magma that bathes everything in a hellish glow. A slowly swaying bridge made of chains stretches from the rock ledge to the top of a stone column protruding from the molten lake. A similar bridge connects the platform to a smaller ledge on the far side, beyond which stands a large iron door. Atop the column stands a large statue of a regal, elderly dwarf clutching a rune-covered hammer in one fist while his free hand rests above his heart. Polished marble tiles form a series of four narrow pathways that encircle the statue.

Map Update


Borgaset calmly answer Hania, "It's just a trap door, a good push should lift it over. Never was trapped in my day, but be careful, it's a long way down that shaft." After a moment's examination, it appears that the rock does tip over, revealing a spiral staircase around an open shaft, hot air emanating from the 10' open shaft that looks downwards to great depth.

Perception 20+:
There is a backpack wedged in the far wall, almost just out of sight. The pack contains a full waterskin, 5 days of trail rations, and a small silver locket containing the illusory image of her smiling Keleshite woman in her early 20s. Inside is a tiny inscription that reads, “Remember: no night so dark that Sarenrae cannot fill it with light.”

There is also a large plate carved with mystic runes.


With conversation quieting, the skull is silent for a moment more and then coughs. "Well, if I say so myself, I thinks you good folk could use a guide in these parts. Care if I carry on with you. CARRY ON, AHAHAH!" Apparently overcome by his humors and gently spluttering a few more times, the skull finally quiets down.

After exploring a dead end to the west, you eventually make your way around the eastern passages into a new cavern. This large, ovular cavern descends into a 40-foot-deep recess by means of a 10-foot-wide spiraling ramp. In the center is a 10-foot-diameter stone plinth with a rounded top. The plinth bears no handholds or levers of any kind, but appears to be a large plug or trap door in the floor.

Map updated


"It's good to know that Urtilgi's clan continues on well. Fierce women. Well I don't know anything about Thurl, but that's probably because he's just recent. My memories and knowledge are from a long time ago and he, I remember this one time when LORDS ABOVE." Borsaget yells out and the skull violently shakes. Returning to normal a second later, Borgaset continues a little more serious. "I apologize for my outburst. I was stunned to see the Runeplates removed from their niches. Was that something you all did? Those Runeplates are the best protection that Taal Mornat have against outsiders. I can't fathom why they would have been removed."

Runeplates K Arcana or Religion DC 15+:
Runeplates are rune-carved stone discs imbued with powerful divine magic often found embedded into the walls of sites sacred to the followers of Magrim. Most runeplates are unique and provide some specific magical boon—either when imbedded or carried.

Runeplates K Arcana or Religion DC 25+:
The runeplates sometimes found in Magrimite sites are homages to the true runes that Magrim carries for his own use. The most famous of these are Aeruk, which guides the souls of the dead to the River of Souls; Chasarad, which can magically weigh and measure the worth of a dwarven soul; Hurenarr, which hides dwarven burial sites from magical scrying; and Urdrekk, which provides divine protection to the spirits of dwarven petitioners and safeguards them from corruption. Magrim sometimes lends his personal runes to his followers.

Runeplates K Arcana or Religion DC 30+:
Runeplates are highly focused conduits that link to a vast reservoir of divine magical energy. Highly capable spellcasters could redirect this magic to perform dangerous rituals, especially those tied to necromancy or transmutation


After ten minutes of sifting through the bones and detritus, Daathiel manages to spot the skull with a mithral plate embedded in the side of the demon warsworn. Wrenching it free, the skull briefly vibrates. After speaking the name, Borsaget, the skull hums with energy and speaks, "Ohh ho, who awakens me after my long slumber. I haven't slept this long since the kadul-be damned night on a ship in the Shackles. S&&%, that's a long time ago. Who was that we slipped past, ah yes sorry I should be more proper. Whom hast awaken me!" Not holding it together for more than a second or two, the skull begins laughing. "I'm sorry patrons, I'm just not a hard ass anymore after all these centuries. How can I help you folks that have freed me from that thing?"


Frēodwēn wrote:
My wife is in labor right now. I probably won't post for the next week. Please bot me as necessary.

Good luck and congrats!


Seconds after the last barrage, Frēodwēn and Teriq quickly dispatch the remaining Glabrezu with further arrows to the creature's body. Alie gestures and the corpse of the creature collapses to the cavern floor, riddled with shots from the party. The entire combat lasted mere seconds, dispatching the three demons easily.

Search of corpses:
adamantine breastplate, dwarfbond hammer, tempest shield

The passageways to the east and south beckon further exploration into Taal Mornat.


Daathiel slings Barm into the fight, with Barm delivering two vicious blows to the maw of the demon and landing several other strikes. Pivoting for his final blow, he strikes the demon deeply in the chest. It folds over as Hania arrives next to it.

Alie begins to gesture, concentrating intently at the second Glabrezus. Her face contorted momentarily, she quickly smiles at the paralyzation takes effect mid-stride to the demon.

Catching of a glimpse of Barm's artistry with the blade, Frēodwēn redirects his attacks at the paralyzed demon. Five arrows embed in the demon, the holy shafts burning and scouring the flesh around them.

Teriq's green beam strikes the side of the demon, infusing a glow around it's entire body. It seems to momentarily pulse as it tries to break free of the paralyzation, but fails and remains rigid in place.

GM Screen:

Glab Will #1: 1d20 + 13 ⇒ (3) + 13 = 16
Glab Will #2: 1d20 + 13 ⇒ (9) + 13 = 22
Glab Will #3 start of its turn: 1d20 + 13 ⇒ (4) + 13 = 17

Daathiel Know:
True Seeing (constant) chaos hammer, confusion, dispel magic, mirror image, greater teleport, unholy blight, DR 10/Good, Imm Elec/Poison, Resist 10 acid/cold/fire SR 24

Ceiling is 60' in this cavern

Round 1
Barm, Frēodwēn, Daathiel, Alie, Teriq, Hania, Glabrezus
Block Initiative, bold is active!

Active Conditions
Entire Party - Haste (Frēodwēn), Naturalist (Daathiel), Inspire Courage (Frēodwēn)
Frēodwēn - Heroism (Self), Comprehend Languages (Self), Life Bubble (Teriq)
Teriq - Life Bubble (Self), Freedom of Movement (Self), Mage Armor (Self)
Barm - Heroism (Alie), Life Bubble (Teriq)
Daathiel - Heroism (Self), Heigtened Awareness (Self), Acute Sense (Self), Echolocation (Self), Grand Destiny (Self), Life Bubble (Teriq)
Alie - Herosism (Self), Life Bubble (Teriq), Overland Flight (Self), False Life (Self), Mage Armor (Self), Ice Body (Self)
Hania - Life Bubble (Teriq), Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve

Glabrezus - Hold Monster (Alie), Dimensional Anchor (Teriq)

Damage
Demonsworn -309 DEAD
Blue Glabrezus -292 DEAD
Red Glabrezus -171 paralyzed


folks
i'll be back online tomorrow and will post update


Barm easily shrugs past the fearful aura surrounding the demonflesh and falls upon it with furious series of attacks. All of the attacks land upon the creature, slicing away large chunks of flesh and steel. Miraculously, it was still standing after this barrage of slices and gaping wounds.

At this moment, the arrow shots from Frēodwēn and Teriq rain down, with Frēodwēn's striking it's torso and two of Teriq's shafts catching it in the upper thigh. Teetering, it's evil essence is almost spent when Hania smites it and strikes it's fleshy head from it's corpse. The creature collapse.

As it falls to the ground, there are a pair of crack like sounds that you recognize as teleports. Turning, there are a pair of Glabrezus stepping free. They gaze haughtily at the corpse of the demonflesh and move to attack.

Map Update

GM Screen:

Barm Fear Check: 1d20 + 18 ⇒ (14) + 18 = 32

Round 1
Barm, Frēodwēn, Daathiel, Alie, Teriq, Hania, Glabrezus
Block Initiative, bold is active!

Active Conditions
Entire Party - Haste (Frēodwēn), Naturalist (Daathiel)
Frēodwēn - Heroism (Self), Comprehend Languages (Self), Life Bubble (Teriq)
Teriq - Life Bubble (Self), Freedom of Movement (Self), Mage Armor (Self)
Barm - Heroism (Alie), Life Bubble (Teriq)
Daathiel - Heroism (Self), Heigtened Awareness (Self), Acute Sense (Self), Echolocation (Self), Grand Destiny (Self), Life Bubble (Teriq)
Alie - Herosism (Self), Life Bubble (Teriq), Overland Flight (Self), False Life (Self), Mage Armor (Self), Ice Body (Self)
Hania - Life Bubble (Teriq), Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve

Damage
Demonsworn -309 DEAD


As Barm approaches the pile, it suddenly rushes upwards and expands to it's full height. It has a twisted visage and it's unnaturally small arms look odd compared to it's overall bulk. However, it is slow and ponderous and you continue to have the advantage.

Frightful presence (DC 28) 60' range
Hania - Undead only

Round 1
Barm, Frēodwēn, Daathiel, Alie, Teriq, Hania, Demonflesh
Block Initiative, bold is active!

Active Conditions
Entire Party - Haste (Frēodwēn), Naturalist (Daathiel)
Frēodwēn - Heroism (Self), Comprehend Languages (Self), Life Bubble (Teriq)
Teriq - Life Bubble (Self), Freedom of Movement (Self), Mage Armor (Self)
Barm - Heroism (Alie), Life Bubble (Teriq)
Daathiel - Heroism (Self), Heigtened Awareness (Self), Acute Sense (Self), Echolocation (Self), Grand Destiny (Self), Life Bubble (Teriq)
Alie - Herosism (Self), Life Bubble (Teriq), Overland Flight (Self), False Life (Self), Mage Armor (Self), Ice Body (Self)
Hania - Life Bubble (Teriq), Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve

Damage


Daathiel's echolation causes him to be aware of the slight tremor from the mound of bones and steel. While no one can see it move, it has to be the demonflesh warsworn that the dwarves had mentioned earlier and relayed terrifying tales of its ferocity. A strange anticipation is in the air, you have the surprise against the creature.

DM Screen:

Frēodwēn: 1d20 + 8 ⇒ (14) + 8 = 22
Teriq: 1d20 + 12 ⇒ (2) + 12 = 14
Alie: 1d20 + 6 ⇒ (13) + 6 = 19
Barm: 1d20 + 7 ⇒ (17) + 7 = 24
Daathiel: 1d20 + 7 ⇒ (12) + 7 = 19
Hania: 1d20 + 4 ⇒ (5) + 4 = 9

Round 0
Barm, Frēodwēn, Daathiel, Alie, Teriq, Hania, Demonflesh
Block Initiative, bold is active!

Active Conditions
Entire Party -
Frēodwēn - Heroism (Self), Comprehend Languages (Self), Life Bubble (Teriq)
Teriq - Life Bubble (Self), Freedom of Movement (Self), Mage Armor (Self)
Barm - Heroism (Alie), Life Bubble (Teriq)
Daathiel - Heroism (Self), Heigtened Awareness (Self), Acute Sense (Self), Echolocation (Self), Grand Destiny (Self), Life Bubble (Teriq)
Alie - Herosism (Self), Life Bubble (Teriq), Overland Flight (Self), False Life (Self), Mage Armor (Self)
Hania - Life Bubble (Teriq), Aura of Courage, Aura of Good, Aura of Justice, Aura of Resolve

Damage

slides updated with map

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