GM Bennies ✰ ✰ ✰ ✰
Welp, That just became my new favorite episode! If your interested in checking out some tumblr pony sites, here are a few of my favorites, and there are literally TONS of them. Ask Jappleack Apple Jack from the famous 'Pony.Mov' series.
Tumbr posts with newest posts first, so you will have to go to the bottom and click to the previous links to get to the first posts. Ask Bad Applebloom Here is where mine will be if I ever get around to posting... ;P
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Carrot Heart hops into the wagon, however Shep and Doc do not, Pulling the wagon isn't too bad with such a light amount of weight inside of it. Before long, the group reaches Enchanted Achres. A red earth pony is tilling the fields as you arrive. Carrot Heart hops out of the wagon and charges him. "Basil!" She says as she hugs him. "Oh thank goodness. When nopony showed up, I feared that no one would help us out," Basil replies hugging her back. "Thank you all for saving her..." He says as he looks at all of you. But then he sees what is missing from her head. "Wait... What happened to your horn?! What did those porcs do to you?!" She says in shock. Carrot lowers her head in silence, with an ashamed look on her face.
Opening up recruitment for 2, possibly 3 players. We are out a unicorn, and a pegisus. We might need to replace an earth pony too, but I'm giving that player some time to post and continue. If your interested, feel free to post, ask me some questions and check out the ooc and gameplay board to get a feel of the game.
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Going to push this forward. If anyone wants to stop at anytime to talk to eachother or an npc go ahead. The porcs don't stop you from leaving as you make your way back out of the Porc's lair. Luckily the spider is still out cold from earlier. As you all make your way back, you all reach the area where the porc chops are. They all silently stare at the unconscious Higgs as you all pass. As you make it back to where you fought the 1st batch of porcs and met the strange wall-eyed pony, the sun is starting to set. Carrot Heart points to the the north. "I live up that away." Not long after continuing north, the wreck of a one pony cart comes into view. A large flock of birds flies away as you all approach the wreckage. The Cart has the insignia 'E.T.C.' painted on the side. There are obvious signs of a struggle along with broken glass, jelly, and discarded fruits and veggies all around the wreckage. Common Knowledge(Smarts) DC 4:
Equestria Trading Company is the company that owns the cart. They are the biggest shippers of produce in Equestria, and are a common sight throughout the city. Notice DC 4: At closer inspection, the cart is not in bad shape and has only minor cosmetic damage. The cart has been dismantled, not destroyed. A DC 4 repair check (-2 without tools) and a bit of heavy lifting and the cart can be back in working condition in about 15 minutes. None of the cargo is salvageable.
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Sorry to have you go Element. I never intended to have Lark die, it was the player's wish and I allowed it. I regret that now. With 2 players having left, and 1 player gone MIA, how do we want to proceed? Should we recruit some more players? Continue with a smaller group? Call it quits? Let me know what you all think.
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"Fine then, you can bring your pony leader here to meet me and we can discuss. He is not allowed to enter our home until he is invited by me personally. When you arrive, wait at the front door. And we do not need assistance from ponies in our affairs. We can take care of cats ourselves." When Lark nudges the little pony, she stirs. "Huh...who are you..?" she says bleary eyed as she starts to stand up. She is a young filly, probably about the same age as cookie dough. She has an orange mane and pink fur, although she is currently covered in dirt. Despite her age, she already has a cutie mark, a blue sparkly heart. However, the most startling thing about this little filly, is that her unicorn horn is missing, replaced with a small indentation of where it once was. "A-are you here to save me from the mean pig-ponies? They took my horn! They ripped it right off! It hurt so much! I need it back!" She starts to cry. "I want my horn back..."
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Lark does not think that Norgrug is up to anything, but it is fairly obvious he is being a bit vague. "Perhaps we could set up some sort of meeting to discus terms."Norgrug mutters a Night speaks. "The Mushroom was taken from us by the cats... I know not how they entered but they arrived by the dozens and stole the mushroom and varnished before we could stop them. I sent most of my porcs out to look for them, and that is when you all decided to... pay me a visit." Norgrug looks over towards Element as he speaks. "We are not ponies. We do not build settlements, nor do we live where we forage. Our veiws of territory is obviously different from your own. building something on stolen land with stolen supplies does not give you sovereignty. We do not have magic flight or the ability to make food grow at our whim as you ponies do. Perhaps some sort of trade could work, if we cannot be taught to grow our own food, but you ponies now live on the land that we would farm." Element Al, you remember reading something in Clover the Clever's Library about plants and fungus that have grown in strange and magical places long enough to have developed sentience. Mushrooms in particular are the most common and such a living mushroom is called a Matango. Such creatures are usually knowledge seeking and obsess about learning and gaining more knowledge. Even though Matango are more common, they are still extremely rare. Lark, as you unlock and open the iron bound door, you see a room with a lard pile of stolen food from Trottingham in the far corner. Over to the side you see a little currled up in a call on the floor, fast asleep. Lastly several small chests line the wall to the right of the room.
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Nightflight Mintleaf wrote: "First, we want the filly back, second, we want to know why you keep raiding our farms, and third, we want an end said raids. We can either come to a solution good for both our peoples, or just good for ponies, the choice is yours." Night stares at him angrily exuding as much confidence as she can muster, and trying not to flinch from the deep gash in her side. "You can have her back, We have no more use for her anyway. We keep raiding your food because your kind moved into our foraging lands and you somehow have an overabundance of food. The food we take is to makeup for our inability to forage for our own food. We will end said raids if you freely offer tribute for the land you stole." Lark Lighthead wrote: "Why'd you even go kidnapping foals, anyways?" Lark frowns. "I thought you porcs just went after food. It doesn't make much sense, does it? I mean, it doesn't make sense to me. Maybe I'm wrong, but I'm pretty sure I'm not. Why the change? Where's the foal?" "...We had captured a living mushroom, who is able to make magical items out of Salamander horns. We only had one though, and we thought that he might be able to make them out of unicorn horns too. I only needed the horn, but my porcs brought the whole pony." He reaches around his neck and pulls out an overly ornate key tied to a unfitting leather thong. He throws it to Lark. "She is through that door right there. You can have her, I have no more need for her." Element Al wrote: I adjust my glasses clearly frustrated. "You have also proven quite unreasonable as well. Overly violent too. You killed one of our and we have spared so many of yours! Where is your honor!? Is violence and inhospitality your way of life? If we cannot come to some sort of compromise, things will end in war I fear. As we can prove, a handful of us can defeat the best of you without drawing blood. We aren't even the best of our kind and we defeated you. Best you wise up now and make the smart choice." "When someone brakes into your home you defend it. Do ponies let stranger into their homes to do what they see fit? We are a clan of warriors, fighting is in our blood. I am sorry for your lost friend, but you should have understood the dangers of entering our home. However, it is apparent that peace has made us soft, even with the prior attack. I do not want war with you ponies, but I must feed my people and I will continue to raid if need be." Lark Lighthead wrote:
"Without the Mushroom, we have no way to use the unicorn horns, so we will not kidnap another of yours. I would be interested in your idea of Ponies paying us tribute with food however."
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I'm going to be out of town monday though sunday this week. I'm not going to have acess to my notes or the game book, and I don't know what internet access I will have. Feel free to continue with your characters next actions with the defeated Norgrug and I will pick it back up next week. ALSO, everyone gain an advance! Your Bennies refresh and I'm granting you all an additional one on top of that, due to beating the boss Encounter. So everyone should have 4 bennies. Is everyone enjoying the games tone, or is it to fighty? Also, when the characters do return to Trottingham, do we want to recruit a new 6th member since Higgs left us? I might reopen recruitment when I get back.
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Norgrug's Smarts: 1d6 - 2 ⇒ (4) - 2 = 21d6 - 2 ⇒ (5) - 2 = 3 3 Daunts, Incapacitated! Norgrug looks from Lark back to Doc. His anger slowly subsides as he takes in the situation. Finally with a sigh, he drops his great axe. "...You win little ponies. You have sacked my home and defeated my people. What do you want?" He says through gritted teeth. Encounter Won!
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Another Air bolt whips past Norgrug's head, coming dangerously close. With the -4 Element's blast barely misses. "You little upstart..." Norgrug grumbles at Element Al. Lark, Unless I missed something, you cannot do the same thing twice in a round. You could have taunted and persuaded, or taunted and attacked, but I don't think you can taunt more than one character a turn. That being said, to keep things going, I'm going to let it slide. If you see something that says you can do it to more than one being in a turn though, let me know. Porc Bodyguard Spirit: 1d6 - 2 ⇒ (2) - 2 = 0 Incapacitated Norgrug: 1d6 - 3 ⇒ (1) - 3 = -21d6 - 3 ⇒ (1) - 3 = -2 Wow... Maybe I shouldn't of let that slide, DM Bennie time.
The last porc body guard lowers his weapon, losing his resolve to fight. "B-Boss what will we do? T-they're not even warriors of their tribe!" Norgrug turns his full attention to Lark. "Why you little whelp! Bringing an entire army wouldn't do you no good." Norgrug says between gnashed teeth, Shaken uncontrollably with anger from Lark's taunt! With the Porc Bodyguard out, Night might want to revisit her action. I had Doc hold till after lark since he hasn't posted yet. Round 3 Initiative
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Porc Spirit Roll: 1d6 - 2 ⇒ (2) - 2 = 01d6 - 2 ⇒ (3) - 2 = 1 Porc Bodyguard Incapacitated "NO! Please! No Eat Me! No Eat Me! I Yield! I Surrender! I Give Up! Get Off Me Crazy Pony!" The Porc wails underneath Higgs! "Get off him!" The other Porc Bodyguard yells at Higgs as he charges her, slamming into her with his shoulder, trying to knock her off of him. Porc Bodyguard's Strength: 1d10 ⇒ 8 Vs Lark's Str Round 3 Initiative
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Calling shot (to the head) is a -4 penalty that adds +4 damage to the roll. As an added bonus, norgrug doesn't wear a helm ,so you get to ignore his armor if you make a headshot. Norgrug's toughness is very high, and the extra damage and lowered toughness is probably worth it. Since Element rolls a D12 for spell craft, I figured that it was worth the penalty. Norgrug's toughness is 11 with his armor, and it is 8 without it. So Without called shots Element is rolling this:
With called shot to the head.
Calling shot (to a limb) is a -2 penalty. This can effect the armor too (norgrug has chain for arms and legs, lowering his toughness to 10 if aiming there.) As an added bonus, if aiming at an arm, you can disarm them by doing this. The target has to make a strength check versus the damage. If the target drops the weapon, he is considered an "unarmed defender" and everyone that attacks him gains a +2 Bonus. Nothing stops him from picking it up next round, but that does give him a -2 multi action penalty if he attacks that round. In addition, if one of you can disarm him and get the weapon away from him, that is a huge decrease to his potential damage.
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Element Blast's another shot at Norgrug's Head, which misses it's target. Shep Shaken Roll: 1d8 - 1 ⇒ (7) - 1 = 61d6 - 1 ⇒ (3) - 1 = 2 Shep shakes his head violently, regaining his composure. Norgrug lift's his axe, and brings it down to hit Shep!! Attack: 1d12 - 1 ⇒ (11) - 1 = 101d6 - 1 ⇒ (5) - 1 = 4 Damage: 1d12 + 1d10 ⇒ (10) + (4) = 14 The Axe hits Shep's armor, denting it and it's force causing Shep to step back in pain. Shep receives another wound and is shaken Round 2 Initiative
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DM jlord wrote:
Doctor Gearbox moves forward, and bucks the Large Porc strait in the chest with a loud "Clang!" Sadly, it seems that his armor protected him. Derp -- Shep Holds action till after Element. Doc kicks hard at Norgrug, but overextends and misses. Round 2 Initiative
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Shep's Spirit roll: 1d8 - 1 ⇒ (3) - 1 = 21d6 - 1 ⇒ (1) - 1 = 0 Shep is unable to regain his composure from the hit. Shep remains shaken. Night, I'm going to say what your doing amounts to a "trick." Since you are using magic to perform the trick you would roll smarts. I will Roll Norgrug's Agility against it since you are covering him in something. I'm going to roll it now to save time, but if you wish to do tricks with your magic like this in the future, that is what you will roll. Success will lower his parry by 2. Night Levitates a heavy fur high above Norgrug's head, waiting for shep to attack... But Shep seems to be stunned from the last attack. Luckily Doc Rushes forward ready to assist in the fight! Night's Smarts: 1d8 - 3 ⇒ (7) - 3 = 41d6 - 3 ⇒ (3) - 3 = 0 VS Norgrug's Agility: 1d8 - 1 ⇒ (5) - 1 = 41d6 - 1 ⇒ (2) - 1 = 1 Of course a tie... But a draw here makes no sense, so I'll give it to ya! The Heavy Furs land's on Norgrug's Head, covering it. "What?!" He Bellows in confusion! Shep moves forward, and bucks the Large Porc strait in the chest with a loud "Clang!" Sadly, it seems that his armor protected him. Element Shoots off another wind missile and it clangs off of Norgrug's Armor. Again, I recommend calling a shot so that you can ignore some of his toughness and add to your damage. Your dc is 4 and your rolling a d12 and you still have 3 bennies. Taking a -4 to your roll to add +4 damage and ignore some armor might be worth thinking about... Norgrug's Spirit Roll: 1d6 - 1 ⇒ (4) - 1 = 31d6 - 1 ⇒ (6) - 1 = 5
Norgrug shrug's off the heavy furs and they fall to the floor, and he seems to compose himself. Tricks only last until the opponent's next turn. Still a -2 to parry is nothing to sneeze at. might not be a bad idea to so it again unless you have a better idea. Round 2 Initiative
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No Power Points
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Restoration:
School: Abjuration Casting Modifier: -1 Range: Touch Duration: Instant Trappings: White glow suffusing the entire body Restoration heals wounds and injuries, as long as it is used within an hour of them being sustained. On a success the target heals one wound, or two on a raise. Apply the target’s wound penalties to the Spellcraft roll (in addition to any you have sustained yourself). Restoration can also cure poison or disease if used within 10 minutes of the event. Element, with the restoration spell you heal 1 wound with a DC4 or Two wounds with a DC8. You take a -1 casting modifier penalty plus a penalty equal to the wounds. So If you are healing Element, your looking at a -4 penalty. You can spend a round concentrating on the spell to negate 2 points of the penalty.
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You made a good point Shep. Norgrug is wielding a great Axe while the others were wielding battle axes. I rolled the wrong damage. Here is the correct damage. Damage: 1d10 + 1d8 + 1d6 ⇒ (5) + (8) + (1) = 14
OK after taking the hit and soaking the damage, shep is stunned and has 1 wound. Shep wheels back from the hit, his toughness and armor saved him from dropping to the floor. He is still rattled though. Porc's Spirit Vs Lark's Taunt!: 1d6 - 2 ⇒ (2) - 2 = 0Incapacitated "What did you say, you lit-lit... IT'S TRUUUE! I'M A TERRIBLE PORC!" The porc drops his axe and begins to weep uncontrollably! Round 2 Initiative
Shep needs to make a spirit roll with a -1 would penalty to become unshaken. If he raises he can act with his actions from above. Night is still very hurt and shaken with a -3 wound penalty to her spirit check. If she raises she can act this round. Daunts and wounds son't stack, and neither do their penalties. Doc up after that.
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Shep runs forward and hits Norgrug, causing him to become shaken. Norgrug's Smarts 1d6 - 1 ⇒ (2) - 1 = 11d6 - 1 ⇒ (5) - 1 = 4 "Y-your armored friend is quite strong...For a horse..." Norgrug replies to Shep's Persuasion. Norgrug is already shaken, so he suffers a daunt The Porc under Lark tries to escape from his blanket prison. Porcs Str 1d10 ⇒ 2 Vs Larks Str or Agility 1d4 ⇒ 31d6 ⇒ 2 "L-let me out! Let me out!" The Porc struggles under Lark's blanket bind, and fails to escape! The other two Porcs move to atttack, the 1st one closes in on Lark... Porc Fighting 1d12 ⇒ 3 Despite grappling the porc, Lark ducks the other porc's ax swing. "W-What, I missed?!" The 2nd Porc tries to attack Shep... Porc Fighting 1d12 - 2 ⇒ (12) - 2 = 10 (-2 from attack around coner of room)
The Third Porc attacks Shep from around the corner and lands a lucky strike! "Leave our Chief alone Pony!"
Round 2 Initiative
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Bennies
You also have to spend a bennie if you make a soak roll. Situational Combat Stuff
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Lark, There are a few different ways to do this, I think the best way to do it with the way you described your action is to push the porc down into the prone position and you can follow up next action by grappling to entagle him if you wish. Porc's Strength 1d12 - 3 ⇒ (2) - 3 = -1 (-3 for Lark's running start) Lark Leaps over the battle, landing on the bed, bouncing back at the porc, Blanket in hoof. Lark hits the porc hard, knocking him prone and entangling him in one fell swoop! Since Lark used a blanket and got a raise on the porc, I allowed her to entangle too. Don't expect that to happen every time. Lark, seeing the heavily protected Norgrug aims at the only unprotected spot... His head! Spellcraft Ace 1d12 + 8 ⇒ (3) + 8 = 11 (-4 Called Shot to the Head) Crack! The Air Missile hit's Norgrug square in the face! 1 wound Norgrug uses a Bennie to Soak the damage!
"Why you Horny Horse! That. Almost. Hurt!" He Bellows! Initiative
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Remember, you can spend a bennie and reroll if you want. So If my math is correct, you are at 3 wounds and 2 daunts. I'm assumming that soak roll was for the wounds and not the daunts. Norgrug sneers at Nightflight. "Very good little pony, very good! It has been a long time since someporc stood after taking a hit from ME!" The other Three Porcs in the Room draw their axes and move up closer, surrounding the doorway. Initiative
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Daunts
Daunts have their own penalties like wounds: each daunt a Wild Card suffers causes a -1 cumulative penalty to their Pace (minimum of 1) and to all further Trait tests. However, penalties from wounds and daunts are not added together, and Wild Cards instead suffer the highest penalty between them. For example, a character with one wound and two daunts (a -1 penalty and -2 penalty respectively) would suffer from a -2 penalty to their Pace and Trait rolls, as it is the greater of the two. If the character also had Edges that allowed them to ignore up to -2 in daunt penalties, they would still suffer a -1 penalty from their single wound.
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Norgrug pulled the joker, granting him a +2 to all of his rolls...No one spoke up about the parties placement, so I'm going to assume that this is how the group is arranged. Norgrug's Smarts 1d6 ⇒ 31d6 ⇒ 5 Not sure who wins on a tie. I will assume that it goes to the attacker. Norgrug spends a Bennie to remove the shaken penalty. Norgrug starts to slowly walk up towards Nightflight, twirling his horrid axe in his cloven hoof. "You trespass in my domain and threaten me in my own home? You're going to beat ME up? Show me, little black horsey, show me! Norgrug's Intimidate Vs Nightflight's Str. 1d10 + 1 ⇒ (9) + 1 = 101d6 + 1 ⇒ (6) + 1 = 7
Once he see's the fear in Nightlight's eyes, he brings the axe down on her. Norgrug's Attack 1d12 ⇒ 101d6 ⇒ 5 (+2 Joker bonus, -2 multiple action penalty)
If Night falls after that Onslaught...:
Norgrug point's his axe towards shep and says. "Now leave and take the fallen with you lest you wish to join them!" If Night somehow stays conscious...: "Very good little pony, very good! It has been a long time since someporc stood after taking a hit from ME!"
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I'm a little confused with the Levitate thing. Are you using Magic trick as a free action or are you using minor Telekinesis as an action to fling something heavier to hamper one of the grunts? If you do the latter it is a 2nd action (-2 to your rolls) but will hamper one of the grunts actions. You were talking straight to Norgrug, so I assume that you were aiming your persuasion at him.
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Initiative
Norgrug’s chamber is, by porc standards, a palace. The floor is covered in furs, valuable works of art stand on small benches, and he even has a proper bed. Norgrug is the largest Porc by far wielding a wicked looking axe and plate armor, and he is conversing with three other porcs that make all of the other porcs look pathetic in comparison. They all wear chain armor and have axes on their side. As Nightflight barges into the room, they all turn to stare. Norgrug bellows in a surprisingly eloquent baritone voice, "What? Ponies? Here? Run them out!" He points with his Ax. Norgrug is holding his action, Night is up now. I guessed where everyone is. you can start anywhere in the hall that you would like. Shep or Night can start at 3C if you want due to the above actions.
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1d6 - 2 ⇒ (5) - 2 = 3
Shep bucks the last remaining Porc hard in the stomach, forcing the Porc to stagger back a bit, the wind knocked out of him. Sorry Shep, the last porc is shaken, but not out of the fight! Element and Doc up, followed by the last remaining porc, if he has a chance to go.
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Element Holds his action, meaning he can go at any time during the next initiative. Shep moves forward and attacks the nearest Porc, but with all that has happened he can't focus and misses. The two porcs that still have a will to fight pull out their spears and brandish them at Shep. "Leave now, or you can join your friend!" Porc1 Intimidate 1d8 ⇒ 3
Shep make 2 separate strength checks with a +1 each Porc1 Smarts 1d4 ⇒ 2
Lark is up next, shep to follow. only one Porc left...
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Gonna give Element and Shep another day to decide on their actions with the death and all and it being the weekend. Remember Shep, you can use bennies to re-roll. Next Round's Initiative:
✰JOKER✰ NightFlight Mintleaf K♥ Lark K♦ Shep Q♣ Element 8♥ Doc 4♠ Porcs (2) Joker: Nightflight gains a +2 to all trait and damage rolls and is can go whenever she wants this round, automatically interupting if she whishes.
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