Inevitable

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14,505 posts. Alias of Brian Minhinnick (RPG Superstar Season 9 Top 16).


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Placidus' flaming kicks and his own vulture's beak make a quick end of the other bird, ending the fight before it even really began.

End Combat


Okay, Cica/Darius's is dead.


Ilistra sends a gout of flame up and barely catches the vulture above her and Placidus.

Reflex save: 1d20 + 6 ⇒ (8) + 6 = 14

The bird catches fire.

Cica manages to both shoot and hammer her vulture as it dives in to attack her!

Fire damage: 1d6 ⇒ 1

Attack on Placidus' mount: 1d20 + 7 ⇒ (7) + 7 = 14
Attack on Cica: 1d20 + 7 ⇒ (9) + 7 = 16

Both vultures miss their targets as the one in the sky engages Placidus's mount, and the other hovers over Cica.

Rest of the PCs are up. Placidus is mounted 50' above Ilistra, with one vulture adjacent to him. The other is hovering 5' off the ground above Cica.


A day and a half after entering the open plains, marked by the ankheg's territory, the soldiers attract the attention of sharp-eyed avian scavengers. These opportunists, mostly vultures, circle above the contubernium, waiting for one of them to die. Every hour, the number of circling birds grows larger.

A couple of hours before sunset, however, two larger birds join the flock. Known as geiers, these giant vultures have a bald, bloody appearance. As sunset approaches, the geiers finally muster up their courage and swoop down to attack!

Theater of the mind for this one. We are on open grasslands, with you all on your mounts, presumably surrounding the NPCs who are with the pack animals.

Initiative
Cica: 1d20 + 2 ⇒ (20) + 2 = 22 (+2 in jungle)
Darius: 1d20 + 6 ⇒ (1) + 6 = 7
Garland: 1d20 + 3 ⇒ (2) + 3 = 5
Ilistra: 1d20 + 7 ⇒ (18) + 7 = 25
Placidus: 1d20 + 4 ⇒ (3) + 4 = 7
Geiers: 2d20 + 4 ⇒ (19, 19) + 4 = 42

Group 1 (Cica, Ilistra) 23.5
Geiers 21
Group 2 (Darius, Garland and Placidus) 6.3

Begin Round 1

Cica and Ilistra are up. You have two large sized (10x10) vultures swooping down to attack the train. 2d5 ⇒ (5, 1) = 6 One of them is heading for Cica and her servant, currently 50' up/out and diving. The other is heading for Placidus, who was conveniently riding 50' over Ilistra. An aerial vulture battle looks set to ensue there. Any questions hit me up on Discord.


The spiders eyes are basically destroyed by belladonna powder at this point, and it is twitching wildly as it attacks Yume.

Attack on Yume: 1d20 + 6 - 4 - 2 ⇒ (14) + 6 - 4 - 2 = 14

The ettercap runs away out the back of the stables.

End of Round 3
================================
Begin Round 4

Attack!


Yume - It has no Int score, so your challenge did fail.

End of Round 2
================================
Begin Round 3

The spider continues to lunge at the closest humanoid, in this case, Yume!

Attack on Yume: 1d20 + 6 - 3 ⇒ (17) + 6 - 3 = 20

Yume deflects the venom laced fangs at the last second.

The strange spiderman creature...

"Oh, that's an ettercap!" Kenmei thinks to explain.

...the ettercap weaves and flings another web at Yume, looking worried for his large arachnid companion.

Ranged touch: 1d20 + 6 ⇒ (14) + 6 = 20
Yume is entanged, DC 15 to escape.

It then scuttles back from the cursed dragons warily.

PCs are up!


Attack on : 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d6 + 3 ⇒ (6) + 3 = 9

The trifecta of blows from Cica, Ilistra and Placidus bring the beast down.

After a few more tense seconds of waiting for another beast to erupt from the dirt, it becomes clear that danger has passed for now.

End Combat


End of Round 1
================================
Begin Round 2

The spider scuttles forward to attack Yume.

Bite on Yume: 1d20 + 6 - 1 - 1 ⇒ (7) + 6 - 1 - 1 = 11

It misses her, partially blinded by Kenmei's flashbang.

The spider-man weaves another web, flinging it at Yume to slow her down.

Ranged touch: 1d20 + 6 ⇒ (3) + 6 = 9

He misses in his haste.

PCs are up!


End of Round 3
================================
Begin Round 4

The ankheg attacks the armored thing that drove a scythe into it.

Attack on Garland: 1d20 + 5 ⇒ (20) + 5 = 25
Damage: 2d6 + 4 ⇒ (5, 4) + 4 = 13
Acid damage: 1d4 ⇒ 3
Confirm crit: 1d20 + 5 ⇒ (17) + 5 = 22
Damage: 2d6 + 4 ⇒ (2, 1) + 4 = 7
Grab: 1d20 + 11 ⇒ (8) + 11 = 19

Armored mandibles close on Garland's arm, crunching down and bathing the limb in acid. The ankheg tries to hold on, but Garland wrenches his limb free.

PCs are up!


Ilistra's flames wash over the Ankheg, singing it.

Reflex save: 1d20 + 3 ⇒ (17) + 3 = 20

Cica's blade clangs off the thick armored plates covering the ankheg.

Garland's scythe manages to punch through, sending out a spurt of blackish green blood.


As Yume leans into the doorway to look, her shield encounters a thin strand of webbing which snaps under the contact. A moment later a spear comes hurtling down from above the doorway, propelled by a spiderweb bungee.

Attack on Yume: 1d20 + 15 ⇒ (16) + 15 = 31
Damage: 1d6 + 6 ⇒ (4) + 6 = 10

At the far end of the stable, she sees two sets of eight glittering eyes gleaming out of the darkness. There is a hideous purple creature that walks upright like a man, but its face is that of a spider, and its hands are sickle-shaped claws. Next to it, a black arachnid the size of a large horse crouches.

Initiative
Kenmei: 1d20 + 2 ⇒ (1) + 2 = 3
Momo: 1d20 + 0 ⇒ (19) + 0 = 19
Shizun: 1d20 + 3 ⇒ (13) + 3 = 16
Yume: 1d20 + 2 ⇒ (11) + 2 = 13
Spider: 1d20 + 2 ⇒ (16) + 2 = 18
Ettercap: 1d20 + 7 ⇒ (8) + 7 = 15

Spider 18
Ettercap 15
Party 12.75

Begin Round 1

The massive spider skitters forward and raises its rear to blast a globule of webbing on to Yume's body.

Ranged touch: 1d20 + 4 ⇒ (18) + 4 = 22

Yume is now entangled. Web break DC 19, 5 hp

The spidery humanoid runs to the wall and climbs up it as easily as well, a spider. It scrambles forward laterally towards Yume, looking as if it is ready to leap down and attack her.

PCs are up!


Another of the ankhegs bursts from the ground right next to Cica, lunging to attack her!

Attack: 1d20 + 5 ⇒ (1) + 5 = 6

It misses.

End of Round 2
================================
Begin Round 3

PCs are up!


This barren courtyard of hard-packed earth contains clumps of tough looking weeds, furrows in the ground as if made by taloned feet, and chalky white mounds of dung the size of human heads.

Immediately in front of Momo are a pair of open double doors. They appear to lead into a stables.


Need Darius here, then I will update


I don't think you guys really understood my description. I'm assuming after you saw it was clear, you walked in through the outer doors that you clawed open before. The description above is of the room where the battle was (i.e. the first room in dungeon).

The door that was open before has a purple square around it now to make that clear. You can either open that door again, try the big double castle gate doors, go through a wall from here or outside, or go over a wall from outside. There is no back door that you know of.


Reflex save: 1d20 + 3 ⇒ (9) + 3 = 12

The burning Ankheg bites down on Darius, but being on fire somehow makes the creature drop him!

Fire damage: 1d6 ⇒ 6
Grapple: 1d20 + 11 ⇒ (1) + 11 = 12

1d2 ⇒ 1

End of Round 1
================================
Begin Round 2

PCs are up!


AOO on Darius: 1d20 + 5 ⇒ (14) + 5 = 19
Damage: 2d6 + 4 + 1d4 ⇒ (3, 2) + 4 + (4) = 13
Grab: 1d20 + 11 ⇒ (8) + 11 = 19

As Darius climbs up the side of the pit, the monster darts forward and snatches him up in its huge mandibles, crunching down on the rogue.


The gatehouse and immediate environs appear to be quiet and abandoned. The inner door that was previously opened by the corbies is now closed. All the corpses are gone, though there was no attempt made to clean up any of the gore.


As the group moves cautiously into the field of mounds, at first nothing happens. Suddenly, the ground collapses under Darius and Ilistra and they begin to fall out of sight!

Darius Reflex save: 1d20 + 8 ⇒ (7) + 8 = 15
Ilistra Reflex save: 1d20 + 7 ⇒ (20) + 7 = 27

Ilistra manages to leap out of the way, agile as a cat.

A moment later, the ground next to the sinkhole erupts and what must be an Ankheg emerges. The giant insectoid creature chitters as it moves to grab Darius!

Falling damage to Darius: 1d6 ⇒ 4

Initiative:

Cica: 1d20 + 2 ⇒ (20) + 2 = 22 (+2 in jungle)
Darius: 1d20 + 6 ⇒ (4) + 6 = 10
Garland: 1d20 + 3 ⇒ (15) + 3 = 18
Ilistra: 1d20 + 7 ⇒ (4) + 7 = 11
Placidus: 1d20 + 4 ⇒ (4) + 4 = 8
Ankhegs: 3d20 ⇒ (18, 8, 3) = 29

Party
Ankhegs

Begin Round 1

PCs are up. Darius, you are in 10' deep hole. DC 12 to climb the wall.


My family and I have experienced almost no changes, honestly. We live in a township with 2000ish people in it. We've been working toward or moving on to and building our prepstead for the last 10+ years. As far as I can tell events like this will happen more and more often over time. If it's not a pandemic, it will be something else. Our system and society are totally and completely unsustainable, and frankly insane if you spend any real amount of time thinking about it.

I don't work for anyone, she built a work from home lifestyle over the last couple years, kid's not old enough to be in school yet. We live very simply and maintain a debt-free lifestyle. We are well stocked with food, getting lots of fresh eggs daily from multiple species of bird, and will be planting a huge garden soon. When you have as many animals to take care of and live as far from everything as we do, you never leave home anyway.

This whole situation honestly makes me feel like Nostradamus, and makes me really pretty sad that more people didn't listen to me (or people like me) about being prepared when the good times were rolling, instead of blowing me off as some crazy guy. I hope everyone here is okay and safe, and that this blows over soon. If you find yourself unprepared for this, and we all come through the other side, I would encourage everyone to add basic preparedness to their suite of normal priorities. Being ready makes everything a lot less scary. Good luck, friends. Keep your heads on a swivel and stay smart.


It could be one, it could be many. They have big territories.


Athyra shrugs. "No know."

Cica Know (Arcana): 1d20 + 7 ⇒ (13) + 7 = 20

Cica recognizes the mounds. They are the work of Ankhegs, burrowing bug-like magical beasts the size of destriers. Terran natives know them as a dangerous pest and predator. They can spit acid, and have a propensity for grabbing and crushing prey in their large mandibles.


Okay, let's keep it going.

In the morning, the villagers hail the 13th as heroes, though they are poor farmers and hunters, and thus have little to offer as a reward other than their grateful thanks. The shaman adds her own thanks, and
rewards the group with two items: a grisly, shrunken monkey head and a treasure map she claims she took off the corpse of an Apollonian soldier. The monkey head is a Zenj spirit fetish, which the shaman says can be used to banish evil spirits and exorcise demons while the map notes the location of a sunken ship in the Lake of Vanishing Armies that contains a chest full of gold ingots.

Zenj Spirit Fetish wrote:

Aura moderate abjuration; CL 9th

Slot none; Price 4,500 gp; Weight
Description
The bearer of this shrunken monkey head can use it to cast dispel evil. While the spell is in effect, the bearer can make a melee touch attack with the head to banish an evil creature from another plane back to its home plane, or dispel one evil spell or one enchantment spell cast by an evil creature. This use discharges and ends the spell. When the spell ends, the fetish becomes a normal, non-magical monkey head.
Creation
Requirements Craft Wondrous Item, dispel evil;
Cost 2,250 gp

The next two days of travel pass without event. The terrain remains savanna to the North, and scrubby jungle to the South. On the afternoon of the second day, the expedition comes across a stretch of unusual terrain. A collection of snaking mounds about three feet high spread across the savanna like an alien land formation. Some twist and wind for several hundred yards, while others sink back into the soil after only a few yards.

What do you do? You need to pass through the area to continue on. Going around it would cost valuable time.


Athyra brays like a donkey. "Strong and funny!"


Okay, fast forward time. She takes you to the temple in town. It's basically in ruins, but she keeps the inside clean and tidy. She can provide up to 12d6 of healing per day, go ahead and roll if you need any. Nothing bothers you in the temple while you rest. What happens next?


"I would stay out of the water unless you want to fight giant angry crustaceans for some reason. I will happily give you a place to stay and access to my healing magics, yes. If that helps your friend, all the better!"


Placidus nods stoically and gives Cica her space.

Athyra and Jaji walk up as the other followers begin to stumble from their hut. "Bad mojo," Athyra comments. "But strong friends strong! Good killing!"

Jaji begins to snap up the scraps from Cica's butchery, gobbling them down happily.

The village shaman comes out of her hut and walks over. "Two! By the Gods, we didn't know. Are you all okay?"


The Penthouse is apparently the top of the tower. It is a large flat stone platform, surrounded by endless sky on all sides, the clouds below. There is a rotating cabinet full of tuning forks in the center of the platform. Titanicus finds the appropriate fork and provides it to Cladissa.

He allows Cladissa to cast the long ritual for the plane shift spell, and when it is nearing its end casts a spell for waterbreathing on himself and on her.

5d100 ⇒ (97, 78, 15, 93, 99) = 382

Once they appear in the Plane of Water, Titanicus looks around. "No idea where we are," he says, taking in the endless ocean around them. "I will teleport us to Master's laboratory. Please, take my claw," he offers a black talon to Cladissa. After she takes it, he casts teleport and the pair appear outside of an underwater building made to look like a massive octopus squatting on top of a coral reef. The bulb of the octopus's body is constructed of a large glass dome, which appears to have air inside. He leads the way through the 'mouth' and into an airlock. A moment later the water drains out and an interior door opens to let them into the lab.

Despite being fairly large, the interior of the building appears to be mostly one chamber. Eugeni is inside, where he is watching some kind of three dimensional illusion being projected from a box on a table. He floats crosslegged off the ground as always. "Cladissa. Convince him did you?" he asks, without looking away from the display. The illusion is showing some kind of chubby six legged monster swimming about and attacking other strange beings in order to eat them.


The barrage of attacks is enough to instantly kill the previously wounded female chemosit, just as it is lifting Cica's head to its fanged mouth.

End Combat


"I suppose I am ready. For the fork, we will need to go to the Penthouse. Flying would take too long. Let's use the portal. Right this way," Titancus replies. He gets up and walks to the center of the seating area, where there is a small pedestal surmounted by an orb. Titanicus grasps the orb with one foreclaw and says, "Penthouse."

A second later, a large purple doorway slides into existence in front of him. He smiles and steps through, disappearing.


The dragon chuckles. "No, that won't be necessary. We can go together. I will lead you to him. Do you have the powdered ruby required for the creation?"


"I see..."

"Yes, I am aware of the history of Galt. I did not know you were d'Lavigne Velorryan." Titanicus half closes his eyes as he considers things for a moment. "I do think Master would be willing to help you...The creation of simulacra is something he enjoys. However, you may need to go to him if you are in a hurry. If I am not mistaken, a witch of your caliber should be able to transport herself across the planes, yes?"


Titanicus leads the way, his broad wings propelling him into the air with a thunderous clap. He swoops up around the tower, heading for the clouds.

"My master can be rather....curmudgeonly. I suspect he wishes to ascertain the magnitude of your need before interrupting his own pursuits to fulfill it. Please, this way," A few hundred feet up, with the whole of the spherical demiplane arrayed below them is Titanicus's 'aerie'. This level of the tower is open to the air in several spots, where soaring columns support ornate classical doorways. The dragon flies through one such portal and lands on the marble floors within.

The interior of the aerie is spacious enough for a creature of his size, and resembles a very well appointed library. Despite being in a tower, it somehow looks like the library was built inside of a cave, where countless shelves line the walls from floor to ceiling. In the center, a lounge area with worktables and several divans of various sizes proves to be their destination. Titanicus plops down on what is obviously his own dragon-sized cushion, motioning for Cladissa to choose one for herself. All the aerie's surfaces are worked with masterful carvings and inlays of the finest materials. Though the room contains enough wealth to make the Aspis Consortium blush, it somehow manages to remain understated and elegant.

"Ehem. So, what exactly do you need, Madame?"


Athyra and Jaji burst from the neighboring hut, looking about to determine what is going on.


Darius Rotarion wrote:

Darius clambers up the underside of the roof for the smoke hole, slipping through and coming to rest nimbly on the rooftop. He then lashes out at the thing with his curved blade, trying to bring it down before it can end another life!

[dice=Climb, Accelerated]1d20+6-5
[dice=Attack]1d20+4
[dice=Damage]1d4+1
[dice=Sneak?]2d8

Darius was able to make it on to the roof, but not with enough movement to attack.


As Placidus, Garland and Ilistra clamber out of the hut, Darius scambles through the smoke hole and on to the roof. Ilistra fires off a blast, which misses the creature, igniting the roof of the hut next to it and Cica. The creature, seeing its mate laid low, and an array of foreign looking foes before it rather than the villagers it expected, takes Cica's limp body and leaps from the hut.

1d20 ⇒ 7

The chemosit female lands with a heavy thud, not making it more than a few feet past the edge of the roof. She looks prepared to flee, taking her prize with her.

PCs are up! Cica, stabilization roll please.


Eugeni's realm is disguised inside a non-descript small tower outside of town. Once Cladissa is granted entry, she is transported to a place that is reminiscent of the First World, but without the many dangerous that can lurk there. She is greeted by a massive golden dragon wearing a pair of spectacles as she enters. Behind him, fae simulacra flit about a wooded glade, in the center of which an infinitely tall tower rises into the sky. Each floor is a different architectural style and shape, making the whole thing look obviously magical. Any normal structure built like that would succumb to physics before long.

"Hello. You must be Cladissa. Master informed me you would be coming. You must forgive his absence, he is currently studying the lifecycle of a previously undocumented lifeform on the Plane of Water."

He begins walking toward the tower. "Please, lets make ourselves comfortable in my aerie. Can you fly?"


Ilistra can shoot.


"You may discuss your needs with my steward, Titanicus. He will allow you access to my realm. I will return when my current experiment is finished."


"Yeah, that whole castle is full of nasties! There are some reefclaws in the water too I guess, but they should leave you alone as long as you don't go near them."

"If you guys keep clearing all those idiots out of the castle, I will heal your wounds for free. I'd be more than glad to have them all gone from around here."


There are 10' of difficult terrain blocking the way out of the hut, where there is now a pile of rubble and a giant ape thing corpse. Then outside, the walls of the hut are about 5' high, and the roof is conical peaked in the center. Climbing up to where Cica is would be a DC 12 climb check, and roughly 20' of climbing movement.


Reflex save: 1d20 + 7 ⇒ (10) + 7 = 17

Ilistra bathes the simian terror in fire, but its thick matted fur does not light.

Darius can't manage to cut through the ruff at the nape of its neck, and his blow is ineffectual. Miss

On the roof, Cica manages to whip her longsword out in time to stab it into the oncoming beast, wounding it once again.

Garland and Luna both draw blood on the surrounded monster, who seems to be confused by the frontal assault it's receiving from the whole hut.

Placidus drives his own heel up into the thing's sternum in an impressive display of flexibility.

Attack on Front (flank): 1d20 + 7 + 2 ⇒ (12) + 7 + 2 = 21
Damage: 1d6 + 3 + 1d6 + 1d6 ⇒ (4) + 3 + (4) + (4) = 15

[spoiler=DM Tracking]
Back - 26
Front - Deadzo
[spoiler]

*CRUNCH* The chemosit's chest caves in under the Warrior's boot. A gout of black blood dumps from its mouth as it falls to the floor, dead.

End of Round 1
================================
Begin Round 2

The female ape-thing is in a blood rage and continues to try to rend Cica to meaty pieces.

Attacks on Cica: 1d20 + 9 ⇒ (20) + 9 = 291d20 + 9 ⇒ (17) + 9 = 261d20 + 9 ⇒ (13) + 9 = 22
Confirm crit: 1d20 + 9 ⇒ (7) + 9 = 16

Owwww....

Damage 1: 2d6 + 22 ⇒ (1, 2) + 22 = 25
Damage 2: 1d6 + 11 ⇒ (3) + 11 = 14
Damage 3: 1d6 + 11 ⇒ (3) + 11 = 14

The swipe of one terrible claw is enough to splinter and partially remove half of Cica's ribcage sending her instantly into shock, and then the beast's jaws close on her neck and shoulder and she goes limp as a ragdoll.

Cica is at -4 health, but it stopped short of killing her outright for some reason. None of you know this yet of course, since she's on the roof out of sight and can't talk.

PCs are up!


A tiny butterfly winged woman flits out from inside a nearby hedge. "If you're killing those stupid bird brains that would have been good enough for me. To meet allies with respect for my divine mistress is an even more pleasant surprise."

She bows in mid-air, her butterfly wings flapping furiously to keep her aloft. I am Spivey. Just Spivey. I maintain the temple of Desna in town, and watch over the cemetery there. If you need a place to rest, I'd be happy to host you for the evening."

It is rather far to walk back to the caravan at the merchant road.


"Reveal myself, I will not. Not yet anyway. I am a but a humble servant of Desna. What were you doing in there? I heard sound of battle..." This time the little voice sounds like it's coming from right next to the siblings, as if from thin air.


It doesn't sound like the voice is coming from the castle, but Yume can't see its source either.


I think we worked it out on Discord actually. I don't remember if we named her though.

And no, one spheres game is enough for now :P


Perception: 1d20 + 2 ⇒ (9) + 2 = 11

Cica fires an arrow into the beast approaching the back of the hut. It's bestial eyes lock on to her, as it roars angrily.

Everyone give me a DC 15 will save for your first roll. Failure means that the supernaturally terrifying roar makes you shaken for 1d4 ⇒ 4 rounds.

DM Tracking:

Back - 11
Front -

Initiative
Cica: 1d20 + 2 ⇒ (8) + 2 = 10 (+2 in jungle)
Darius: 1d20 + 6 ⇒ (5) + 6 = 11
Garland: 1d20 + 3 ⇒ (20) + 3 = 23
Ilistra: 1d20 + 7 ⇒ (17) + 7 = 24
Placidus: 1d20 + 4 ⇒ (10) + 4 = 14
Monsters: 1d20 + 7 ⇒ (16) + 7 = 231d20 + 7 ⇒ (11) + 7 = 18

Init:
Critters
Group

Begin Round 1

Cica Knowledge (Arcana): 1d20 + 7 ⇒ (6) + 7 = 13

Cica doesn't recognize the creature type.

The hulk who Cica shot rips the arrow from its arm and charges the hut, leaping easily on to the roof. Now that it is near her, Cica can make out that this one is clearly a female.

The other beast hears his mate's roar, and sprints at the front of the hut, smashing into and through the front door and wall as easily as if it were made of cardboard. Chunks of mud plaster and pieces of wood and straw rain down on to Garland and Placidus from their spots just inside the doorway. His beady eyes take them in, and light up with bloodlust as he bares five inch canines, about to attack!

Ilistra has LOS on the male. Darius is above it, but since its a large creature in a small hut, he's basically hanging on to the ceiling a foot or two over its head. Placidus and Garland are flanking its front two squares, with Luna next to one of them? Cica is alone on the roof with the female, but Darius clearly felt it thump on to the thatch above him.

Party is up!


2d20 ⇒ (3, 9) = 12

Cica perception: 1d20 + 8 ⇒ (19) + 8 = 27

Cica is the first to notice something approaching from her perch on the roof. She hears faint shuffling in the darkness and eventually sees two large roughly humanoid shapes flitting from cover to cover at the edges of her darkvision.

Their perception: 2d20 ⇒ (3, 11) = 14

The massive, shaggy beasts use long and muscular forearms to crawl like a gorilla. Despite their ape-like stances, their frames are far heavier and features more primitive. These beasts' powerful muzzles and gnashing canines bespeak terrible, bestial savagery. Neither appears to notice Cica as they creep toward the legionnaire's hut - one toward the door, one towards the back of the hut.

Does Cica want to do anything before they get within 30'?


As the dragons exit the castle and begin making their way away from Brinewall Castle, a high pitched voice calls out, "Hey! Who goes there?" from somewhere nearby.


Once the 13th agree, the shaman paints a strange marking across the threshold of their hut with fresh goat’s blood. "This should draw the beast here." She bids them good luck and returns to her own hut, leaving the legionnaires to make whatever preparations they deem necessary.

I don't think I'm going to use a map for this encounter, since one wasn't provided and I don't feel like making one. It's pretty simple terrain wise, so we'll theater of the mind it.

If you guys want to try to hear it coming, to cast buffs or something, give me perception checks. Otherwise just describe where you are in the hut, on the hut, or outside the hut and what you are doing while you wait for the beast to appear.

We'll say the hut is a 20' radius cylinder with a peaked thatch roof that has a smoke hole in the middle. Wattle and daub walls. There's a single five foot door facing the center of the village. Outside the hut is clear for 30-60 feet in all directions, where there are then more huts.

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