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![]() The thing is, the fortress is an 'important' place, so I'm going to have to either flesh it out, or just abstract it majorly and run any encounters there theater of mind. Finding random online maps for these little dens and stuff hasn't been bad so far, but honestly I don't have time to put together a multi-room dungeon type thing from scratch these days and have it be any good. I know I should have technically read the whole AP in detail before running it, but I didn't realize that book 3 had basically no maps other than the city map, or I would have never picked it up in the first place. I guess at this point I need to decide what to do. Feels like a really lame reason to stop a game that's been going this long, but I'm not prepared to map all of Saventh-Yhi to finish this book either. The encounter writing is honestly the shittiest I've ever seen too. How many times are they going to have you fight bog-standard Charau-ka and apes? 15? 20? Book 3 of this is the most unfinished, least-creative, crappiest thing I've ever seen Paizo's name on. How would you guys feel about moving to discord/roll20 and doing something in 5e? I think I have one more player I could interest in joining and I've already got the beginning of a slightly altered Rime of the Frost Maiden prepared... ![]()
![]() This district is notable for its dearth of ornamentation. The buildings here lack the artistic flourishes present in other regions of the city, with structures tending to be utilitarian in design. D1 A five-hundred-foot-long fortress sits atop a fifty-foot-high bluff. The bluff’s sides are sheer cliffs draped with vines, but a long, narrow pathway winds up to the fortress from the ruins below. D2 This flat-topped island is barren of significant vegetation. The top seems to have been excavated, as if some huge object was only recently buried here. D3 An immense plaza, its stone slabs filthy with excrement and littered with bones and other bits of waste, sprawls at the edge of the city’s central lake. Four stone pillars rise from the plaza, each of which displays what appear to be the hanging bodies of serpentine humanoids. D4 This one-hundred-foot-high ziggurat is capped by a hundred foot-tall spire of stone. The sides of the ziggurat’s tiers are carved with images of battle, warfare, and military supremacy, depicting countless clashes between strangely armored humans and serpentfolk. A twenty-foot-tall statue of a horned, bat-winged gorilla stands on the ziggurat’s roof at the base of the spire, its massive arms raised up in anger. Where to? Are you just walking openly down the streets, or making some attempt at stealth? ![]()
![]() So you want to leave the giant crocodile at E1? You've explored/cleared the rest of the commercial district around this first spire other than the croc and the missing chimera. The bridges leading to the island Ilistra suggested are collapsed in many places, with gaps of up to 30 feet. How are you getting across them? ![]()
![]() The chimeras’ collected hoard is in the ruins; it consists of gloves of arrow snaring, a potion of delay poison, a potion of water breathing, a gold goblet studded with turquoise worth 700gp, a flawless red glass orb worth 100 gp, seven silver rings worth 50 gp each, four amethysts worth 100 gp each, five bloodstones worth 50 gp each, 15 pieces of malachite worth 10 gp each, 44 pp, 1,281 gp, 2,373 sp, and 5,172 cp. There is also an acid-burned skeleton wearing a handy haversack containing
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![]() The beast lashes out in fury at everyone around it! Attacks on Cica: 1d20 + 12 ⇒ (20) + 12 = 321d20 + 12 ⇒ (9) + 12 = 21
Confirm on Cica: 1d20 + 12 ⇒ (3) + 12 = 15 Damage to Cica: 2d6 + 4 + 1d8 + 4 ⇒ (4, 5) + 4 + (4) + 4 = 21
End of Round 5
PCs are up again! ![]()
![]() The huge chimera rushes right past Garland, ignoring him. Garland can AOO It hisses "ឃាតករ! ស្លាប់! before chomping down at Ilistra on the ground. Draconic:
"You murderer! Die!" Bite on Ilistra: 1d20 + 12 ⇒ (2) + 12 = 14 She manages to roll out of the way, and the thing bites into the dirt instead! End of Round 4
PCs are up! ![]()
![]() Garland's scythe hits the beast, but only manages to dent its scales, leaving a superficial mark. The thing rears back and unleashes a giant wave of fire over Ilistra, Luna and Cica, before hopping back a bit. Fire damage: 6d8 ⇒ (8, 8, 4, 1, 6, 4) = 31
End of Round 3
PCs are up! ![]()
![]() Cica's blade scrapes along the monster's matted fur and scales, but doesn't really penetrate. Cica AOO: 1d20 + 10 + 1 - 2 ⇒ (11) + 10 + 1 - 2 = 20
The wounded chimera whirls and launches back in the air, trying to get away from the humanoids before it dies. In its panic it leaves Cica an opening and she stabs up straight through its side and into a kidney. The flaming beast takes off, flaps a couple of times, and then falls in a shower of blood and smoke to ricochet off the cliff below and smash into the surf-blasted rocks cresting the waves. It's dead, Jim. The larger chimera screams in rage as Cica murders its mate. Garland and Luna are up! ![]()
![]() Took one of them away. Just your luck, it's out hunting right now! Ilistra 23
A larger, male-looking chimera flies out of the ruined fort and lands behind the group, cutting off their route back to the beach. End of Round 1
Ilistra and Cica are up. Ilistra should be awake and at 26 HP, and whatever minimum non-lethal is for her current burn, since she healed more non-lethal than she had taken. ![]()
![]() Round 1 Ilistra hears Cica's cry and bursts out of the bushes where they'd been hiding. She runs forward until she can see one of the beasts, and fires off a blast at it, but misses. Cica sends a pebble clattering, and watches nine heads on three monstrous bodies all focus in on her. "F&##!! Those things are chimera. I kinda doubted they were even real, but they seem a little too interested in us for now." Cica fires an arrow off at one, and then reloads while hopping backward slightly. The arrow pierces through one of its legs, hindering it. The one that Cica shot roars with all three heads before leaping into the air, and flapping up over the wall. It's draconic head rears back and spews a cone of acid over Cica and Ilistra! Acid damage: 6d8 ⇒ (6, 2, 3, 8, 1, 4) = 24
Blue dot is 30' off the ground. Garland is up! ![]()
![]() Cica continues to advance and makes it to a crack in the wall, from where she can see three chimera feasting over the scraps of bloody carcasses. Perception: 3d20 ⇒ (15, 10, 2) = 27 The chimera's nostrils flare closest to Cica and its three heads turn towards her hiding spot, eyes scanning for a moment before focusing on her. "PREY!" it screams in draconic, before springing to attack. Initiative
Ilistra 23
Begin Round 1 Ilistra and Cica are up first! ![]()
![]() They're all over the sand along the water, as if whatever made them frequents this area, potentially more than one creature. However, because of the strange flying/hopping/whatever nature of the tracks, they are impossible to follow for more than a few feet, there are no coherent trails. Perhaps whatever made them lives in the ruins on this island? Me wrote: An ancient castle or fort of some sort stands atop a small island here, its rear half draped with hanging vines and its front half collapsed into a mass of ruins.
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![]() Yeah, it's just an open cavern. You can walk in. A five foot deep swampy pool fills the bottom of this cave — this pool is tainted with guano from its former denizen. Other than a wealth of fertilizer, there's nothing of interest here. Wealth 3 An ancient castle or fort of some sort stands atop a small island here, its rear half draped with hanging vines and its front half collapsed into a mass of ruins. How would you like to approach? ![]()
![]() I just noticed you're not tracking your HP, Ilistra. Normally I keep track with the Roll20 tokens, but no map this time. I went back and looked and it seems like she's taken 44 damage since last rest, and then just got healed 11. So she should be at 33/66 Cica 22
Round 4 Recap and Ending.. Ilistra shrieks as she's snatched up into the air by the creature. Her body immediately becomes painfully hot to the touch, causing the jaws holding her to burn and blister! Cica's arrow sinks into the beast's chest, leaving a savage bleeding wound in its chest cavity. The bat drops the burning hot woman and instead tears into her, hoping to end the fiery threat. Its teeth and claws rip flesh from the kineticist. With bleed and all the fire, it has taken 81 so far. Garland hustles over to Ilistra and tries healing her wounds. Meanwhile, Luna stands vigilantly at his side and prepares to attack the bat if draws near. The bat has 15' reach, so it's unlikely Luna can do much here. End of Round 4
Slightly dazed from the grapple and claw attacks, but emboldened after Garland healed her some, Ilistra charges up and throws another blast of fire at the bat, melting its face off! Cica is up! It's bleeding, on fire and nearly dead! ![]()
![]() The shaft sinks into the bat's neck, wounding it further. Burning damage: 1d6 ⇒ 3 75 damage so far. The bat drops the burning hot woman and instead tears into her, hoping to end the fiery threat. Attacks on Ilistra: 1d20 + 16 - 1 ⇒ (14) + 16 - 1 = 291d20 + 11 - 1 ⇒ (19) + 11 - 1 = 291d20 + 11 - 1 ⇒ (5) + 11 - 1 = 15 Damage: 1d8 + 11 ⇒ (2) + 11 = 131d8 + 5 ⇒ (6) + 5 = 11 Garland is up, it's currently 30' from him and 15' off the ground. Then it will be round 5, and Cica and Ilistra will be up unless something drastic happens. Ilistra is on the ground beneath the bat who is 15' up, Cica is 20 feet from the bat/Ilistra combo opposite side from Garland. ![]()
![]() 43 damage so far. Fire damage: 1d6 ⇒ 3 As the blinding effect clears, the flaming bat shrieks in fury. The bat blots out the sky as it turns on the tiny fire-ape who keeps burning it. It swoops down and snaps at her with its huge jaws. Move 40', attack Ilistra
Just like it did with Cica, the bat snatches Ilistra up, then begins flapping its wings as hard as it can, preparing to gain altitude. Garland is up, it's currently 30' from him and 15' off the ground. Then it will be round 4, and Cica and Ilistra will be up unless something drastic happens. Ilistra is grappled and 15' off the ground, Cica is 20 feet from the bat/Ilistra combo opposite side from Garland. ![]()
![]() Reflex save: 1d20 + 11 - 2 ⇒ (4) + 11 - 2 = 13 That lights it on fire, correct? Cica can't manage to get her knife into the creature with it biting down on her so hard. However, being blinded seems to have thrown the titanic animal into confusion. 1d6 ⇒ 3 The bat tosses Cica like a rag doll, sending her flying something like fifty feet in an arc through the air before slamming down into the ruins. Damage to Cica: 5d6 ⇒ (3, 5, 1, 3, 6) = 18 Cica is now 30' from the bat, Garland and Ilistra are still 70' away. It's still 15' off the ground for now. Garland is up! ![]()
![]() Reflex save: 1d20 + 11 - 2 ⇒ (6) + 11 - 2 = 15 Garland strikes the bat directly in the eyes, blinding it. The holy light does not appear to burn the animal. End of Round 1
Cica and Ilistra are up! Cica you're currently 15' off the ground, held in its mouth. Ilistra is still 70' away from it, and 15' below it. ![]()
![]() You can see it, it's 70' from you. The dragon-sized bat is not hard to hit, but its hide must be as tough as boiled leather, because Cica's arrow skids right off it. Miss. Oh man...here we go... The massive aerial predator swoops down on Cica with lightning speed, attempting to snatch her off the ground in its massive jaws. Flyby attack: 1d20 + 16 ⇒ (18) + 16 = 34
The bat's teeth slam down on Cica like a bear trap. She's yanked into the air leaking blood like a sieve as the bat pulls up, flapping hard to gain altitude. Ilistra charges up her fire and blasts the bat with a gout of fire, searing it. 13 damage The bat moved 30', grabbed her, and then moved 10 more feet, upward. It's currently 15' off the ground, 70' away from Garland, Luna and Ilistra. This does not look good. Garland is up! ![]()
![]() Batception: 1d20 + 10 ⇒ (19) + 10 = 29 As Cica begins to creep away from the monstrous beast's den, she steps on a twig. The sound is so minor that at first she thinks nothing of it. Then she glances over her shoulder, just to be sure. The bat's massive ears are pointed right at her, and its huge, globular, beady eyes focus in on her. It unleashes a hypersonic barely audible shriek as it launches into the air! Initiative
Cica 22
There's no map for this, and I'm not sure one will be necessary. Cica is approximately 30' feet from the bat currently, and we'll say she's 100' from the party since she was sneaking up to scout. The bat is not visible to Ilistra, Garland and Luna yet. They've just watched Cica sneak up to the edge, and then start to sneak back. She hasn't made it far back yet. Cica and Ilistra are up!
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