Prince Kasiya

DM Gizmoh's page

14 posts. Alias of Gizmoh4.


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Quote:
but is clearly highly unnerved by Modius presence!! check out those rolls!

That. Was some damn fine rolling :) haha


"Such manners!" Modius smiles, beaming at Dom's decorum.
"I knew I were not the only remaining gentlemen of my princedom sir - ah, to engage in such sophistication with a fellow polished man regardless of his chosen attire - ah, the finer things in life. We must talk again my boy this fine evening!"
Modius bows deeply before adding; "For now, I have another guest to greet, please please - socialise - our evening is young even if we are not!"

Modius then excuses himself from the conversation with Dom to sweep towards Slate, arms held out in greeting.

"The military man arrives - Sir Slater, welcome!" he bows deeply.
"I trust your talents won't be needed this evening sir - this is a gathering of the esteemed and we each understand the behaviour required at such formality, as I'm sure you do to"
Modius smiles, his eyes meeting yours, seemingly awaiting a response.

For Slate;

Perception Check:
You see a total of 3 other guests present, presumably kindred scattered around the parlour. A short, dark-haired woman garbed in elaborate 17th century clothing stands by herself.

Another, taller individual stands in the middle of the dance floor, unmoving. His back is to you but you can see this individual's hair is thinning and now matted in clumps upon his head. He is dressed in a trenchcoat that obscures most of his figure.

Seated in a dilapidated armchair facing an inert fireplace is another individual though at this distance you can't determine any particular details of this figure.

You notice several platters of extravagant, untouched food setup around the parlour on various tables. You surmise this was likely done to uphold the masquerade due to the expected company here of only kindred.

You can also tell that Modius is genuinely pleased to see you and the collected guests at this event.

For Jaymac;

Perception Check:
You see a total of 3 other guests, presumably kindred scattered around the parlour. A short, dark-haired woman garbed in elaborate clothing stands by herself.

Another, taller individual stands in the middle of the dance floor, unmoving. His back is to you and you're unable to determine much else from his facing.

Seated in a dilapidated armchair facing an inert fireplace is another individual though at this distance you can't determine any particular details of this figure.

You notice several platters of extravagant, untouched food setup around the parlour on various tables.


Mothman wrote:
Hey mate, I'll aim to post soon!

Cheers mate - not a problem!


Brashen Trell wrote:
DM Gizmoh wrote:

Hey Dom,

Your character has a point in Alertness as well, so your recent Perception check would've granted one extra D10 - all good for now (There's not a massive difference between getting one success and two anyway!).

Cheers,

Oh yep, gotchya. Do all the abilities link to an attribute? Would you always be making rolls based on multiple?

Yeah good question. In short yes, but VTM has a very 'open' way of completing checks for anything that could involve a degree of failure. Whereas in Pathfinder, if you want to take a Knowledge (Geography) Check it's always a Wisdom Check, end of story.

In VTM however, it comes down to the player and DM to decide what's appropriate depending on the type of check and context being asked.

Here's some common examples;

Your character wants to play a musical instrument to a degree that impresses the guests at a nightclub, roll D10 equal to your Charisma + Performance against DC 6.

Your character wants to bite an enemy to wound him (not drink blood) . Roll D10 equal to your Dexterity + Brawl against DC 6.

Having been shot at by men with automatic weapons, your character attempts to dodge out of the way (Matrix style!). Roll D10 equal to your Dexterity + Dodge against DC 6.

Your character has to hack a heavily encoded computer to find certain files. Roll D10 equal to your Intelligence + Computer against DC 7 (it's a heavily encoded computer, hence the higher DC).

Your character attempts to threaten information out of an enemy Kindred you've captured. Roll D10 equal to your Strength or Manipulation + Intimidation against the opposed characters Willpower score (no fixed DC, in this example, it's a contest of who gets the most successes!)

In Dom's case - he's trying to at the very least, not come across as unsociable lout - roll D10 equal to your Charisma + Ettiquete against DC 5 (Modius is already quite happy to see you so the DC is lower).

In this way, our game will be slower - but it means you really have a range of freedom to attempt what you like - I'll ask you each to tell me what your character is attempting and I'll inform you of the test and DC required. Don't forget, simple things - opening an unlocked door, walking, speaking to someone can simply be roleplayed. Only when a true degree of failure can occur are dice needed.

Let me know if you guys need anything else.


Dominic Milazzo wrote:

"Good evening my prince." Dom takes the offered hand, racking his brain for the proper protocol for this kind of situation, and doing his best to follow the conventions.

[dice=Etiquette] d10
[dice=Etiquette] d10

"Thank you for having me to your gathering." He takes the offered glass of blood. "I was pleasantly surprised to receive the invitation, I had heard tell of these New Years Eve parties, though your last one was before my time..." He leaves the unspoken question hanging, wondering if Modius will fill in any details

He makes note of the other occupants of the room, meaning to try to talk to them after the Prince is done with him.

Hey mate, this check would involve Etiquette + Charisma, so roll another 3 D10 for your three dots in Charisma.


Hey Dom,
Your character has a point in Alertness as well, so your recent Perception check would've granted one extra D10 - all good for now (There's not a massive difference between getting one success and two anyway!).

Cheers,


"Sir Milazzo!" Modius exclaims upon seeing Dominic arrive.
"Excuse me Sir Macytintire - I must greet my guests but we shall converse soon. Please feel free to mingle with the other esteemed guests."
Modius bows deeply to Jayson before stepping past him to greet Dominic.

As before, he extends his hand in a handshake of greeting.

"Ah - it's been to long, has it not my boy? Welcome to my home!" Modius eyes sparkle with barely restrained enthusiasm at this new arrival.
"Please - please, where are my manners. A drink perhaps?"
He ushers to his left where an ebony skinned man holds a platter of blood-filled champagne flutes.

For Dom;

Perception Check:
You see a total of X other guests, presumably kindred scattered around the parlour. A short, dark-haired woman garbed in elaborate 17th century clothing stands by herself, her eyes gazing upon the floor.
She seems uncomfortable in this social setting.

Another, taller individual stands in the middle of the dance floor, unmoving. His back is to you but you can see this individual's hair is thinning and now matted in clumps upon his head. He appears to be staring blankly at the wall and is dressed in a poorly maintained and tattered trenchcoat that obscures most of his figure.

Seated in a dilapidated armchair facing an inert fireplace is another individual though at this distance you can't determine any particular details of this figure.

You notice several platters of extravagant, untouched food setup around the parlour on various tables. You surmise this was likely done to uphold the masquerade due to the expected company here of only kindred.

You can also tell that Modius is genuinely pleased to see you and the collected guests at this event.


Hey guys,
I know it technically goes without saying, but do resist reading other player's Spoilers during the posts - whilst any such information would only really be suitable for the recipient anyway, such information the recipient may not want to share (Vampires are after all, not the most selfless of beings!) to their own advantage or another's disadvantage.

You'll in time, group together, but just how much you veiw one another as 'ally' is purely at your own determination.


Modius' eyes come alive at the arrival of another guest. Politely excusing himself with an exaggerated bow he turns on his feel from the discussion with the short-built woman, who in turn curtsies as Modius departs to walk towards Jasyon - his expression welcoming.

Modius' Appearance

"Sir Macintyre, ah my dear boy!" he exclaims in an enthusiastic tone as though he were reconnecting with a long-lost loved one, his arms wide.
He extends his hand in an open palm gesture to handshake upon coming within arms reach.
NB: as neonates of Gary, you each have actually met Modius before - being the prince of Gary he knows all the Kindred present in the city to some extent hence the level of familiarity he has towards you each.
"Good evening, please, please - make yourself comfortable"

"I see you have chosen such...formal attire for our soiree this evening?" he adds with a wily smile.
Noting Jayson's drink in his hand, he proclaims;
"My boy, why stop at two?" He snaps his fingers together and an ebony skinned elderly man with a blank expression not dissimilar to the guards posted at the mansion's entrance appears at his side, weilding a silver platter with further champagne flutes each filled with blood.
"Drink your fill - before the night is out I expect to hear stories of your recent capers over a drop!"

Jayson MacIntyre wrote:
Gizmoh, you might need to guide me on the rolls until I get the hang of this gaming system. Jaymac will scan the room for any clues, then try and track someone down to start asking questions (quietly) about Modius' motives in hosting the party.

No problem - when doing any dice roll checks in VTM, it's almost invariably a case of taking the relevant number of Attribute dots you have and adding the required Ability dots you have together to form a sum total depending on whatever the task at hand is. Then roll this sum total in D10 dice versus the DC of whatever it is your character is attempting to do, totalling up the number of rolls that equal or beat the DC to determine how successful your character has been.

Example here - Jayson is attempting to perceive from the current guests why Modius has decided to throw this party. A Perception check at DC 5 in this case is required. Total the dots your character has in Perception + the dots you have in Alertness = sum of D10 dice to roll.
Then however many of those dice score equal or higher to the DC shows how many 'successes' you score. The amount of successes you get will provide the context of just how successful (barely to extremely!) you have achieved the goal. Rolls of 1 however are failures and cancel out successes, just FYI. IN this way, it's possible to not only simply fail at a given task (by getting no successes) but also to screw it up royally by having more rolls of 1 then you had successes in the first instance.

Let's say your character had 4 dots in Perception and three in Alertness. The best way of doing these rolls over post will be slightly time consuming in the sense that your dice rolls will become multi-lines so I can see each roll individually but it does allow for a greater scope of success and failure at attempted tasks as follows;

Perception: 1d10 ⇒ 8
Perception: 1d10 ⇒ 2
Perception: 1d10 ⇒ 3
Perception: 1d10 ⇒ 1
Alertness: 1d10 ⇒ 10
Alertness: 1d10 ⇒ 5
Alertness: 1d10 ⇒ 3

In this example, the character scored three successes versus a DC of 5 (great rolls hey!) at the Perception attempt but also one failure equalling a total of 2 successes, enough to notice certain bits and peices, but not enough to notice small details. I then see this, and provide you a spoiler on what you've seen.

Other examples could be you declare your character is attempting to sneak up on a guard on duty at a retail store to knock him out. Sneaking commonly involves totalling your dots in Dexterity and Stealth and depending on the conditions, a DC of 6. Perhaps if the Guard was alerted to your presence though (maybe an alarm had sounded, etc) the DC would be 7 instead, etc. Or, maybe the guard was tired - the DC becomes 5 as he's just not paying enough attention, etc.
If your character had to swim however, this check would be your total dots of Stamina + Atheltics, etc versus a DC of 6 (normal current), or perhaps DC 7 (strong current), etc. Let me know if that makes sense!


December 31st, 1991, 7:00pm

With the sun having set, you each arrive at Modius' residence.

The prince’s house is an old decaying mansion in the center of Gary. Once the home of a steelbaron, it was built in the most illustrious neighborhood of the growing city. However, times have changed and most of the mansions in this neighborhood have been divided into apartments. Only Modius’ house is left, and it has apparently sheltered Modius for quite a while. The passage of time has begun to affect the structure; indeed, the roof is near the point of collapse. Snow has gathered on the roof, and now water drips through holes in the ceilings and is collected in buckets that must be constantly emptied and moved by the servants.

Standing outside of the building are four large caucasian men, each armed with revolvers and truncheons and dressed in blue jeans and flannel shirts. They stare blankly forward as guests arrive and offer nothing in the way of greeting and little acknowledgment to you as you arrive beyond ushering you forward through the front doors.

Stepping through the ageing doorway, you are confronted with the front parlor of the building. Despite the dilapidated external appearance to the Mansion, the inside is far more luxurious, with gorgeous fineries including tapestries adoring the walls as well as rugs of ostentatious design that cover the floor. Champagne flutes of blood stand on silver platters positioned clear of the dripping water that leaks from the holes in the ceiling. Classical music plays in the background softly and there's even a cleared floorspace you deduce to allow guests to dance should they desire.
Modius, dressed in a dated but pristine Tuxedo stands in the centre of this space, talking at a lithe woman of short build dressed in old-fashioned but elaborate clothing.

At this point, to get settled, feel free to describe how your character arrives. Taking in your surroundings in a general sense would require no specific dice rolls, but if you wanted to perceive anything specific, take a Perception + Alertness roll at DC 5. I'll assume you're arriving separately unless you state you're arriving together.


Gary, Indiana is a small city on the shores of Lake Michigan somewhat between Chicago and Fort Wayne. Gary has the somewhat dubious claim to fame of being the birthplace of Michael Jackson, as well as the other members of the Jackson family. It was once a prosperous industrial area, but the steel mills that comprised the main tax base closed in the 1970s. Things went downhill very quickly from there, and the area lost about 50% of its population. Only those who cant afford to live anywhere else call Gary home now, with a population hovering just over the 100,000 mark as of about 1991. These days, practically the only reliable employment to be found is substandard or minimum wage, mostly working on the docks or similar labour based roles.

Abandoned buildings and shopfronts are common with residents joking that such abandoned buildings 'outnumber the living' - a joke perhaps in poor taste considering the low Vampiric population of Gary.
Better known for it's output of Steel and whilst some factories remain in business, there is a large rusted expanse of abandoned steel mills and decaying warehouses known as the Wasteland situated within the city's boundaries. This place knows no law, not even the law of the Prince, Modius and no one knows what goes on there after the sun sets. Lupines are said to roam there, and even vampires fear to antagonize the gangs that live there.


Ok guys, we're about set to go here!

As this is our first foray into VTM - I'm more then fine to be flexible, particularly with your chosen backgrounds/contacts/allies/resources to better suit the way the campaign flows.

I'll be posting the first start up storyline content to get cracking this evening.

Where you're unsure of the rules/checks to use, just shout but otherwise I'll likely provide steers in the opening stages of the campaign to help out.


Brashen Trell wrote:

Cheers dudes, that's how I've been spending some of my commutes to work. Still need to work out who my contact and ally is (background traits) Any ideas Giz?

Was thinking a cop/detective type dude who I do shady jobs for and he in turn gives me info and stuff. Not sure of another, and not sure what would be useful as far as the campaign goes (i.e, would it be better to have a vampire contact than a human etc)

hey mate, yeah good q - certainly contacts on the inside of police firms will be of good use when it comes to most situations and our campaign will be no exception.

human contacts vs vampire do have their perks - vampires (certainly of your generations!) are inactive during the day and so having a human who you can contact to glean information of the going's on is useful.

however, it's also fair to say having a vampire contact is handy - kindred are always attempting to foster leverage and information on other kindred so this could be handy. ultimately - this campaign setting won't favor one type or another so don't hesitate to go with what you feel is better suited to your character.


Hey guys, I've now got enough to get cracking, apologies for he delay, work is extreme at the moment!

Thanks for your patience.
Will get rolling tonight or this weekend.