So I have been reading the posts in here about the gunslinger to try to understand the class better since I am dming a game where a player made one to "playtest" it in my game and all I have to say is what the heck? People keep trying to use real world examples to explain the over-powered abilities when they forget this is a game and classes need to be balanced, abilities need to be fair. I have found multiple parts of the class that just disturb me as a DM and overwhelm me as a player. I want to point them out and find out if I am the only one or if other DMs would agree.
First is the touch AC attacks
I don't care if in real life bullets work better against metal armor or not, I can not believe that it is just as easy to get through leather armor as it is to get through a great wyrm dragon's scales, a iron golem's body, or wounding a earth elemental. Touch ac is for spells because you are just trying to hit someone, not get through their armor and a character being able to have like 8 attacks(TWF) all touch ac from just class abilities if within 20ft(more with feats or abilities) is unbelievable. Gunslingers have the base attack bonus of a fighter, why do they need to do touch attacks in order to hit?
Deeds and grit
I can not believe people think that grit limits the amazing deeds that you can get. You can get grit from critical hits, reducing a creature to 0 hp,, weapon abilities that give extra grit every day, feat that gives extra grit, or even better the feat that reduces the grit cost of a deed by 1 to min 0. Most of the amazing deeds only cost 1 grit. Take targeting for instance, with that feat you can as a full round action do a automatic range disarm, trip, confuse, or drop a flying creature with no saves and for free. You just have to hit with a range touch attack.
Then there is the startling shot where if you miss with one of your attacks, the creature becomes flat-footed against everyone until its turn, no save and for free.
How about stunning shot, another ability that could be free, you just hit with a range touch attack and the monster is stunned for 1 round. it does not matter if you are facing goblins or great wyrm dragons, as long as you have as many attacks as opponents they are stun locked.
Guns and ammo
Some may say that the one range increment for touch ac is fair because it is short, but how many feats and weapon abilities increase that range, as well as deeds. As for loading your weapon, you can take a feat to reduce the load time, making it free actions with cartridges or use the weapon ability everloaded(+2 ability) and never have to load the weapon. Many argue that guns do little damage but at 5th level you get your full dex to damage, with bows you have to spend money to get your str and then improve it as your str increases. You can increase the damage with weapon abilities or with other class abilities like sneak attack or feats. How about being able to blind a opponent for 1 round with just a range touch attack and no save to resist, like with flare cartridges. Spellcasters can't pull that off, almost all condition effects have saves.
A lot of people in here have been comparing a gunslinger as a solo character in fights but this game is a party based game and with a gunslinger in the party, it makes it very difficult for the dm to present challenging battles without specifically tailoring them to be an anti-gunslinger opponent.
I have thought of different ways to try to make the class more balanced and leveled with other base classes.
One idea is to make the condition abilities such as blinding and stunning to have saves such as reflex or fort.
Have the targeting ability follow the rules for range disarm or tripping or will save for the confuse.
Instead of just straight touch AC, either allow it to only ignore armor and not natural armor; ignore the base armor value and not additional armor from magic or feats (like with +5 fullplate, would ignore the 9 base but not the +5); or they subtract 3 or 4 ac for opponents wearing armor; or make it like all other range weapons and just remove the range touch, that way they are just like crossbows.
I hope I have explained my issues with this class in hopes for possible suggestions or if there are others that agree. I dislike having guns in medieval fantasy but if I must, I want it fair.