Nethys

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6,555 posts. Alias of Delmoth.


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Ahmose advances forward touching one of the soldiers and chilling them slightly. 2 damage after resistance and staggered.

Dorek also enters the room taking advantage of their slow reflexes. Hit and 26 damage.

Both Ahmose and Dorek are overcome with a feeling of contempt for the rest of the party, tiny insults seem to loom large in their minds, minor suspicions leap to the forefront. Anyone who is adjacent to the enemies needs to give me a DC 15 will save with no apparent effect other than those unbidden feelings.

Anyone affected by the aura can make a planes DC 20:
You suspect these are Thoxel demons, another kind of demon with the ability to shapeshift. These demons are laziness and insubordination incarnate, and it is infectious. Will save failure means being unable to aid another, provide flanking bonuses, or use teamwork feats. You must make a save against allied spells, if possible, even if they are harmless. After being attacked by these demons people will turn on their commanders and other authority figures. Normal demon resistances apply.

The two unamused soldiers, lazily swing their double swords at Ahmose, and the slow blade penetrates his shields. Ahmose is hit twice, taking 28 damage

As the blades strike Ahmose he feels his contempt grow. I need another DC 15 will save from Ahmose. Mind-affecting compulsion.

If failure:
Ahmose must attack Tandyn to the best of his ability for rounds: 1d6 ⇒ 2, as if dominated.

Round 1
Dorek
Aroden
Ahmose
Nurah
Soldiers (black 2 staggered, blue 26 -2 hit hideous prone shaken)
Cecily <------------------
Thawm <------------------
Tandyn <------------------

Round 2
Dorek <------------------
Aroden <------------------
Ahmose <------------------
Nurah
Soldiers (black 2 staggered, blue 26 -2 hit hideous prone shaken)
Cecily
Thawm
Tandyn

Will vs hideous laughter, dooooom: 1d20 + 2 - 2 ⇒ (1) + 2 - 2 = 1
Two bladed vs Ahmose: 1d20 + 13 ⇒ (1) + 13 = 14

Two bladed vs Ahmose: 1d20 + 13 ⇒ (18) + 13 = 31
Two bladed vs Ahmose: 1d20 + 13 ⇒ (1) + 13 = 14
Two bladed vs Ahmose: 1d20 + 10 ⇒ (20) + 10 = 30
Two bladed vs Ahmose, confirm?: 1d20 + 10 ⇒ (18) + 10 = 28
Slashing: 1d8 + 9 ⇒ (8) + 9 = 17
Slashing: 1d8 + 9 ⇒ (2) + 9 = 11


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SR vs Nik: 1d20 + 9 ⇒ (7) + 9 = 16

As the spell strikes Nik he eats it instead, saving the party and making Nik younger by 5 weeks.


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One wall of this long arcade features several arrow-slits looking out over the northern part of Drezen. A trio of soldiers in shining breastplates and carrying well cared for two-bladed swords and composite longbows lounge lazily within the walls here.

One of them makes noises that sounds awful. While grabbing for their weapons.

Abyssal:
One drawls, ”Shiiiiit. Whelp lets get this over with.”

Round 1
Dorek <------------------
Aroden <------------------
Ahmose <------------------
Nurah
Soldiers
Cecily
Thawm
Tandyn

Initiative
Ahmose: 1d20 + 6 ⇒ (20) + 6 = 26
Aroden: 1d20 + 7 ⇒ (20) + 7 = 27
Cecily: 1d20 + 6 ⇒ (12) + 6 = 18
Dorek: 1d20 + 8 ⇒ (20) + 8 = 28
Sir Tandyn: 1d20 + 3 ⇒ (2) + 3 = 5
Thawm: 1d20 + 3 ⇒ (12) + 3 = 15
Nurah: 1d20 + 5 ⇒ (18) + 5 = 23
Soldiers: 1d20 + 2 ⇒ (17) + 2 = 19


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The party hesitates either unable or unwilling to follow the demon through the wall. The seconds drag on and you begin to relax as it becomes apparent it won’t reappear to attack you.

Combat over, that’s 7 encounters since you entered Drezen.

Loot:
Frost rapier


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The manacled swashbuckler easily ducks out of the way of Ahmose’s misplaced bomb, and it crashes into the wall behind them. No damage and saved on entangled.

Dorek’s flurry of quick strikes proves a match for the nimble succubus as he manages two deep slashes one in their torso and another between the ribs. Hit twice, no confirmation on crit, for a total of 57 damage.

They give Tandyn an winning smile to rival his own and winks at him before they fade from view like they were turning into mist that quickly evaporates.

Spellcraft DC 22:
Ethereal Jaunt

See invisible:
You see the disguised succubus walk directly through the wall to their back.

Nurah continues to inspire you with her speech.

70 damage done so far, PCs can go in round 1 and 2

Reflex vs Tanglebomb: 1d20 + 10 ⇒ (18) + 10 = 28
Concentration vs entangled: 1d20 + 20 ⇒ (9) + 20 = 29
Cast defensively: 1d20 + 20 ⇒ (19) + 20 = 39


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Ahmose, Dorek, and Aroden are up in round 1!


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The chained succubus easily turns Tandyn’s sword strike aside by lunging forward under his swing and pushing his sword arm to the side causing Radiance to cut deep into a post. Miss


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The disguised succubus commands Tandyn with an assertion of will and finality that he finds hard to resist, "Kill the traitor Nurah. She’s going to betray you and is a loyal servant of Staunton. Best to take care of the problem now!"

Tandyn needs to make a DC 23 will save, enchantment, compulsion, mind-affecting or attempt to kill Nurah to the best of his abilities. If the command is especially against his nature he can make another save at +2.

Tandyn is up! Succubus has taken 13 damage.

Concentration 1: 1d20 + 20 ⇒ (8) + 20 = 28
Concentration 2: 1d20 + 20 ⇒ (8) + 20 = 28

Which: 1d6 ⇒ 5


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Tandyn detects evil!

Aroden detects magic!

Nurah coughs and then says, ”Well yeah I knew them too, you know before and well after I guess. Probably should give them the weapon Tandyn, ya know after we get rid of that nasty enchantment afflicting them.”

Aroden:
You remember the rest of your dream, this Meranse transformed from his current form to that of a white haired woman with bat wings. You realize this is a succubus in disguise!

Tandyn or DC 30 sense motive:
Secret message from Nurah: ”They’re a demon in disguise. You should strike now.”

Anyone who can beat a DC 30 sense motive test or if your name is Tandyn, Nurah, or Aroden you can act in the surprise round. Turns out some demons are really good at sensing motive.

Surprise!
Ahmose
Dorek
Aroden <------------------
”Meranse”
Cecily
Tandyn
Nurah
Thawm

Nurah bluff: 1d20 + 18 ⇒ (12) + 18 = 30 Great success!
Maranse SM: 1d20 + 14 ⇒ (18) + 14 = 32 Bad news baby girl, way to tip off the demon...

Initiative
Ahmose: 1d20 + 6 ⇒ (19) + 6 = 25
Aroden: 1d20 + 7 ⇒ (16) + 7 = 23
Cecily: 1d20 + 6 ⇒ (11) + 6 = 17
Dorek: 1d20 + 8 ⇒ (17) + 8 = 25
Sir Tandyn: 1d20 + 3 ⇒ (14) + 3 = 17
Thawm: 1d20 + 3 ⇒ (3) + 3 = 6
Nurah: 1d20 + 5 ⇒ (4) + 5 = 9
”Meranse”: 1d20 + 9 ⇒ (10) + 9 = 19


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Thawm asked for boiling blood vs Cecily: 1d4 ⇒ 2

Bracing for demons behind the door you are surprised to see a man, manacled to one of many orderly military bunks arranged diagonally across the eastern wall. Dirt and grime does little to hide his soft features, piercing blue eyes, and golden locks which spill over his face. He is dressed in loose fitting dark clothes, with old blood stains playing across their surface. A rapier that appears to be made out of an ice shard is set frustratingly out of his reach.

He cries out as you enter, ”Master Staunton will eat your flesh and use your skeletons as bodyguards!” And then he strains against his bonds.

Aroden:
You recognize this man from a dream.

Cecily:
You recognize this man, Maranse Delaskru, once early in your training with Terendelev, he asked a boon of the dragon after bringing her a single white tulip as an offering. She was taken by his daring and bestowed on him, Blue Bite, the rapier you see in this room.

Local or history 25:
You recognize this man, he’s a minor Kenabres hero Maranse Delaskru, who went missing two years ago on a self appointed mission into the Worldwound to rescue a lost pet.


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The brimorak dies on the floor, laughing hysterically as it is sent back to the Abyss once again.

Yes combat over, 6 encounters since entering.


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The brimorak bears its teeth at the archon as it blasts the demon with a light show. It burns the demon, surely a new sensation for it. Then its promptly knocked over by Tandyn.

Will vs menace: 1d20 + 3 ⇒ (3) + 3 = 6

Brimorak 9, entangled, menaced, tripped, I believe I need actions from Dorek and Cecily.


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Tandyn and Dorek both take action as the Brimoraks retreat from their grasps cutting into them and then three of the demons disappear from sight. The fourth seemingly does nothing after its comrades abandon it to your blades.

Nurah begins to laugh maniacally as the sticky demon is abandoned.

PCs are go! Last Brimorak is down 8.


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House rule update!

Thawm should have asked wrote:
Is making an AoO an action?

Yes, it is a free action that you can take when it is not your turn.


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House rule update!

Thawm should have asked wrote:
Is making an AoO an action?

Yes, it is a free action that you can take when it is not your turn.

Below rule is updated from:
Unable to make AoO and Threatened squares: Grappled and other conditions that preven AoOs don't prevent you from threatening a square.

To:
Unable to make AoO and Threatened squares: Grappled and other conditions that preven AoOs don't prevent you from threatening a square.

Apparently I had two versions running around and I didn't need to change this in Planescape if you are playing there as well.


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After being blessed by Thawm’s glowing ball, Cecily deftly charges right into the nearby Brimorak, landing a devastating kick right into its ugly caprine face. Meanwhile Dorek, with practiced lunges and thrusts, carves up another, easily defeating their parries.

Each of the smoking demons step away from the party, Fucia provokes from Dorek, Blue provokes from Tandyn and Aroden.

Blue 22, black 27, red 25, fuscia entangled, going to see what you do with the AoO before completing the Brimorak’s turns


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The window shatters, spraying glass into the interior, in its wake an arcane symbol flashes causing all nearby to become sleepy and fall over. Luckily not everyone is affected and the spell wears off after 15 minutes, give or take. Perhaps since you’ve already killed Myress, no one comes rushing over to defend the kip. Rinika or anyone about her size is able to squeeze into the confines of the murderer's lair. Will save DC 21 if you care.

With nothing opposing you, you’re able to open the inner door, it is neither locked nor trapped. Within you find a poor sod strung up from the rafters, his balding pate red from hanging upside down for hours at least. A look of relief comes over him as you find the missing oracle.


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Tandyn skewers the fire demon suddenly before him after his first stroke is parried, sending sparks, flames, smoke, and then scalding blood into the air. One hit and full damage.

Ahmose’s bomb explodes on two brimoraks in a glancing blow against one, but they again prove to be completely unharmed by fiery explosives and only matted up some of their fur. Hit no damage due to fire immunity, and saved the tanglefoot.

I believe I just need actions from Cecily and Dorek, blue has taken 22 damage, fuschia is entangled but not glued.


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There is no apparent effect on Jek's show of will.


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The party wisely steps back and spread out from the explosive demons while Cecily does her best impression of a carnifex.

The demons likewise are wary of the party and Cecily coming right for them and strip her of her magical protections. I believe that mage armor, lucky number, and shield are now gone from Cecily.

Nurah follows behind Ahmose as he enters what looks like a destroyed clerical office.

Chaplain's Office

A nest of cushions and linens squeezes between this room’s rear wall and a battered desk covered in folded paper animals. Dried ancient blood stains the fabric and paper. A sculpted emblem of a warhammer overlooks the otherwise ransacked room.

PCs go in round 2!

Dispel magic vs Cecily: 1d20 + 6 ⇒ (7) + 6 = 13
Dispel magic vs Cecily: 1d20 + 6 ⇒ (18) + 6 = 24
Dispel magic vs Cecily: 1d20 + 6 ⇒ (8) + 6 = 14
Dispel magic vs Cecily: 1d20 + 6 ⇒ (12) + 6 = 18


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Whoops Jek owes me an ominous will save.


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Myress lives, not surprisingly, in the Twilight Wall district. His home is a small structure, with a steel door and a single dingy window. Through the window you see the walls are lined with bookcases stuffed full. A simple small bed with daily necessities stuffed underneath are the only other kinds of personal effects he keeps.

Another door leads further into the home.

When you try the door:
The door holds fast as if locked, but there is no apparent mechanism for this.

No map just fyi


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A cascade of rubble has fallen through from the upper parapets into this ruined armory, creating a rise of debris that allows access to the citadel’s northernmost parapet. A quartet of brimoraks stand guard here, smoke rising from their hooves while flames dance across their drawn blades.

Round 1
Ahmose <------------------
Aroden <------------------
Cecily <------------------
Tandyn <------------------
Dorek <------------------
Thawm <------------------
Brimoraks
Nurah

Initiative
Ahmose: 1d20 + 6 ⇒ (17) + 6 = 23
Aroden: 1d20 + 7 ⇒ (16) + 7 = 23
Cecily: 1d20 + 6 ⇒ (14) + 6 = 20
Dorek: 1d20 + 8 ⇒ (4) + 8 = 12
Sir Tandyn: 1d20 + 3 ⇒ (17) + 3 = 20
Thawm: 1d20 + 3 ⇒ (9) + 3 = 12
Nurah: 1d20 + 5 ⇒ (2) + 5 = 7
Brimorak: 1d20 + 7 ⇒ (5) + 7 = 12


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To the Strangler's kip?


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Storerooms

A large number of crates, containers, and barrels of food and water are kept in both of these chambers. 16 units of supplies for your army.

Dining Hall

This room contains several long tables and benches—it’s obviously a dining hall, although it seems underused.


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The fear subsides at the sudden appearance of the ghostly child and everyone is able to return to the house if they so choose.

The child nods still tracking her spot, "His name is Cleve, Notary Five, of the Harmonium. He's very adamant that you should turn in Eighttoes and throw yourself at the mercy of the Harmonium, and a number of other thing as well, he has quite the list. I don't know how you get there my vision didn't see your journey."

The Harmonium as a reminder is the faction in Sigil that functions as the city watch. They believe that everyone should live in harmony, or else.

When the conversation turns to her brother, "The Strangler took him as he was leaving the Looking Glass. I can't move from this house otherwise I would have tried to help Deidarth, its been a several weeks since he was taken."


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Tandyn and Cecily both strike each golem as they rush past to menace Aroden. Quick with explosives, Ahmose blasts off chunks of each, causing one to crumble to the ground unable to move with the gross amount of damage. Soon the magic powering it leaves it. Cecily rushes to help Aroden, punching it to the ground and it similarly stops moving. Dorek and Tandyn advance on the remaining golem and end its existence in two final strikes.

Combat over! That’s 5 encounters since you entered Drezen.

Reflex: 1d20 + 4 ⇒ (9) + 4 = 13
Reflex: 1d20 + 4 ⇒ (20) + 4 = 24
Reflex: 1d20 + 4 ⇒ (19) + 4 = 23
Reflex: 1d20 + 4 ⇒ (15) + 4 = 19
AoO vs Cecily: 1d20 + 12 ⇒ (1) + 12 = 13


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Ahmose’s bomb blows off chunks of stone and immediately catches them, holding the inert chunks fast to the statue. Thawm’s magic fails her, unable to harm this construct.

The statue penned in by Cecily goes to move and strains against the glue holding it fast to the floor. But the other two rush past Tandyn and Cecily and aim their stone warhammers at Aroden. The first hammer blow strikes the reborn god in the gut, the graffiti marring it flashing a nauseating mauve as it does. Aroden is barely knocked out of the way of the second by the first blow. Cecily and Tandyn can take AoOs if they like. Aroden hit once for 13 damage.

Round 2
Aroden <------------------
Nurah (Inspire courage +2)
Dorek <------------------
Tandyn <------------------
Ahmose <------------------
Cecily <------------------
Thawm <------------------
Statues of Torag (Black 28, entangled)

Reflex: 1d20 + 4 ⇒ (14) + 4 = 18
Str to break entangle: 1d20 + 3 ⇒ (10) + 3 = 13
Warhammer vs Aroden: 1d20 + 12 ⇒ (14) + 12 = 26
Warhammer vs Aroden: 1d20 + 12 ⇒ (3) + 12 = 15
Bludgeoning: 1d8 + 6 + 1d6 ⇒ (1) + 6 + (6) = 13


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Ahmose and Aroden come to the same conclusion at the same time, that the statues are constructs animated by Deskari’s will through his cult. Such constructs are blessed by their patron’s divine influence. Their weapons could cut deeper, or in this case bash with more strength against Deskari’s foes or shatter fragile objects without so much as touching it. Construct traits, they could deal an additional 1d6 damage against good or lawful creatures, have a better enhancement bonus to attack, or cast shatter.

Dorek manoeuvres forward, wary of attacks. Tandyn tosses radiance at one of them cracking its stone slightly. Hit and 12 damage. Cecily’s fist meets stone and as usual when that happens, the flesh breaks not the stone. She pulls her hand away thankfully she hasn’t broken her wrist. Miss

I need a spell resistance check from Thawm, and action from Ahmose.


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Skee and Xibalba flee the house as well, leaving only the undead or mostly undead left in the house. The ghostly child’s empty eyes track Rinika’s dead spot as it flits about her body. Her eyebrows raise in shock, seemingly ignoring Rinika’s question. She finally speaks, but it's distant, as if spoken from another room, ”That’s just awful! I can’t release you, I’m sorry. Your spirit has been intertwined tightly to Rinika’s and you will only be released when she finally meets her maker on a ship of Chaos in the blasted Plain of Infinite Portals. And yes, I’ll ask, I have no other choice.”

The child turns to Rinika and finally addresses her, ”It was mine and my brother’s house. But he was taken by the Strangler after drinking too much. I tried to warn Deidarth but I saw it and so couldn’t stop it. Will you find him?”


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Nurah doesn’t abandon the unholy symbol of Deskari but begins to tell the story of how Sarenrae forged a coalition of myriad deities against the Rough Beast and how each used their own talents and proclivities to aid in the effort. Including how Torag and Gorum forged the Dead Vault which would serve as Rovagug’s prison within Golarion. She makes no move to provoke the statues directly. Inspire courage at +2

The slow moving constructs turn their heads towards the party as they enter the chapel.

Round 1
Aroden <------------------
Nurah (Inspire courage +2)
Dorek <------------------
Tandyn <------------------
Ahmose <------------------
Cecily <------------------
Thawm <------------------
Statues of Torag

Initiative
Ahmose: 1d20 + 6 ⇒ (2) + 6 = 8
Aroden: 1d20 + 7 ⇒ (20) + 7 = 27
Cecily: 1d20 + 6 ⇒ (1) + 6 = 7
Dorek: 1d20 + 8 ⇒ (15) + 8 = 23
Sir Tandyn: 1d20 + 3 ⇒ (20) + 3 = 23
Thawm: 1d20 + 3 ⇒ (4) + 3 = 7
Nurah: 1d20 + 5 ⇒ (18) + 5 = 23
Statues: 1d20 + 2 ⇒ (4) + 2 = 6


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Defender's Chapel, full description

A huge statue of a squat dwarf with a massive hammer and shield stands at forefront of this small chapel, flanked by twin tapestries depicting forges. Several rows of benches extend back from the dais on which the statue is mounted, watched over by three more stone dwarven sentinels in the alcoves along the eastern wall. A final, larger tapestry covers the back of the chamber, apparently illustrating and commemorating the construction of Citadel Drezen and its stand against demonkind. All of the room’s decorations have been torn, smashed, scratched, and otherwise befouled—their original sacred purpose can be barely seen below layers of filth and ruin. The three eastern statues in particular seem to have suffered the brunt of this blasphemy, for the entire surface of each has been etched with demonic runes.

Anyone but Ahmose entering without the locusts?


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A huge statue of a squat dwarf with a massive hammer and shield stands at forefront of this small chapel, flanked by twin tapestries depicting forges. You see the first of what must be several rows of benches extending back from the dais on which the statue is mounted. What little of the room’s decorations that you see has been torn, smashed, scratched, and otherwise befouled, their original sacred purpose can be barely seen below layers of filth and ruin.

At least no demon or cultist runs at you screaming bloody murder. You will need a better vantage to see the full extent of this chapel’s destruction.


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You can ask a horse only so many questions before you drown it.

You head north to the chapel and from there give each chamber beyond the murderholes a cursory glance to verify that there are no more cultists or demons laying in wait.

From here you can easily access the dining hall and the Defender’s Chapel, you can also backtrack to where you originally found entry.


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Ahmose wrote:
Knight Commander Ahmose Subtlety Jones smartly peers over the sketchy drawn map provided by the unreliable agent in their employ. The superior strategist suggests surveys of the surrounding area especially the Chapel and the Dining Hall, establishing a secure parameter about the Sally's Forth....

I'm going to take that as going to each side room of the sally port. You can only reach the eastern side by going around. You can get to the western side by either going around or climbing over rubble in the sally port. Which way do you go?


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You've been through the main part of the sally port, taking the prisoners to your army, but not the side rooms. The west room has rubble that you could climb over or you could go around to either side and use the door.


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Entering the missing oracles house and rifling through his things Rinika finds that Deidarth was poor sod. The gem is little more than worthless glass, non-magical and basically worthless. Though it could be a component for a divination.

Under the single bed is a piece of paper with a number of names written on it. All the names are crossed off except one, someone you've already met, Ghuntomas of Thorn on Narrowstone Way.

Will: 1d20 + 4 ⇒ (8) + 4 = 12

Nik sends out controlling energies and a translucent form reveals itself, now under the necromancer's control. Not a woman but a translucent child dressed in shabby clothes. Her empty eyes staring at you, driving a spike of ice cold fear into your hearts.

Once she is visible everyone needs to make a DC 14 will save or be frightened for Rounds: 1d4 ⇒ 3


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You leave through the entrance after collecting the cultist’s gear and binding them, a number of empty potion bottles among them.

Sally Port

A portcullis of rune-carved iron bisects this entry hall. Arrow slits mark the passageway’s walls near the ceiling twenty feet above. A seven-foot-high section near the floor of the west wall has collapsed and fallen away, allowing access to another room beyond. The portcullis is in the locked position but from this side of it you are able to lift it.

Entrance Ramp

Eight weathered statues of horned demons crouch on platforms that overlook the rise of this massive rampway, which leads up to the north to an atrium.

Gatehouse

Solid iron portals allow passage through this square, mostly intact gatehouse. A damaged portcullis hangs raised just five feet above the floor. The locking mechanisms on the doors here are broken and there are a number of tiefling corpses littered about the siege weapons, killed when you assaulted the citadel with your armies.


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From the corner of Nik's eye he sees movement within the room, a woman dressed in white. But when he focuses his vision, he sees no one within. The oracle is supposed to be a man, so he's left wondering who it could be, if anyone, or his imagination.


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Ahmose switches back to his normal explosives, having had enough of getting his claws dirty and tasting blood. The cultist burns, but is stubbornly flame retardant. 21 damage after resistance, when you work with fire demons you make assurances.

Aroden trips the brimorak just like he predicted.

Thawm’s missiles fly directly at the vrock only to disperse harmlessly, not even ruffling its feathers. SR not beat.

Cecily grazes one of the illusions with her first strike, her second strike, but the third time finds the real Konnie, felling her in a giant whuff of feathers and spores.

Tandyn and Dorek both team up on the remaining brimorak, killing it as well.

The cultists drop their weapons, shouting, ”We surrender!”

Cecily continues to grow demonic vines from her skin, making her look oddly furry and green. 20 damage over the next 8 turns unless stopped.

Good chain pull, that's two encounters.

AoO vs Ahmose, entangled: 1d20 + 10 - 2 ⇒ (7) + 10 - 2 = 15
Real?: 1d3 ⇒ 3
Real?: 1d2 ⇒ 1
Cecily Spore damage: 8d4 ⇒ (2, 2, 4, 2, 4, 1, 2, 3) = 20


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Within the perpetually darkened slum of the Twilight Wall lies the Oracle of Forgotten Night. Rinika heard that the Oracle lies in the darkest umbra of the wall's shadow but that turns out to be screed.

To a newcomer, all that's visible is a simple stone structure, starkly contrasted against metal towers. Unmarked and unlit, this structure appears abandoned. There is no answer to polite knocking, through a window you can see a home with a blue iron rod set on a tripod and topped with a red gem.


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Forgot vine damage next turn for Cecily.

1d4 ⇒ 1


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Ahmose uncharacteristically claws out one of the cultist’s eyes! Causing them to fall to the ground and eventually bleed to death. Red dead, no redemption. Ahmose tries the same thing to the neighboring cultist but they side step the rabid kobold.

Tandyn, with luck on his side, thrusts Radiance into a tattered vulture wing. 2nd attack hit and 15 damage

Dorek easily carves out the demon’s stomach, and spleen, leaving dead on the ground in an instant. First two attacks hit and full damage.

After dispelling one image, Cecily headbutts the vrock right in its face with bone cracking success, she follows up with a gut punch which strikes nothing but phantasm. Two images down and crit hits but doesn’t confirm for 10 damage. Vrock is already shaken by the Doom song but neither effect stack.

Thawm burns the burns away as the room explodes into gentle healing fire.

Nurah dashes behind the remaining brimorak and it slashes its flaming sword too high. Nurah is easily able to duck under it, she gives it a toothy reptilian smile.

The vrock gives the cultists a withering look and their expression turns pained. It seems to be waiting for something. A volley of arrows strikes Tandyn’s illusory images leaving him with 4 images left. The cultist holding a falchion begins to remove Ahmose’s goo.

The nearby brimorak ignores the lucky halfling-cum-kobold, and slices into another of Tandyn’s doubles and kicks a hoof into a second, Tandyn is now left with only 2 images.

The vrock bears down on Tandyn. It leaps up into the air, raking two talons against an illusory Tandyns. Next the demonic bird clamps down its wickedly viscous beak onto Tandyn’s left shoulder, the strain of groaning metal fills the room as it pierces his armor. The vrock does not stop its assault on the Iomadaean, with one claw sinking into Tandyn’s flank, punching through his armor once again.

Tandyn is hit with the bite for 7 damage and one claw for 15 damage. He has 1 image left by my count.

Round 4
Aroden
Nurah
Tandyn
Dorek
Ahmose
Thawm
Cultists (entangled)
Vrok 97, (shaken, stared, 3 images)
Brimoraks (shaken)
Cecily <------------------

Round 5
Aroden <------------------
Nurah
Tandyn <------------------
Dorek <------------------
Ahmose <------------------
Thawm <------------------
Cultists (entangled)
Vrok 97, (shaken, stared, 3 images)
Brimoraks (shaken)
Cecily

Real?: 1d6 ⇒ 5
Real?: 1d5 ⇒ 1
Real?: 1d5 ⇒ 5
Real?: 1d4 ⇒ 1
Brimorak AoO: 1d20 + 11 ⇒ (2) + 11 = 13
Cultist bow 1 vs Tandyn, rapid, entangled: 1d20 + 13 - 2 - 2 ⇒ (11) + 13 - 2 - 2 = 20
Cultist bow 2 vs Tandyn, rapid, entangled: 1d20 + 13 - 2 - 2 ⇒ (10) + 13 - 2 - 2 = 19
Cultist bow 3 vs Tandyn, rapid, entangled: 1d20 + 13 - 2 - 2 ⇒ (18) + 13 - 2 - 2 = 27
Cultist bow 4 vs Tandyn, rapid, entangled: 1d20 + 13 - 2 - 2 ⇒ (8) + 13 - 2 - 2 = 17
Strength vs Tanglebomb: 1d20 + 2 ⇒ (7) + 2 = 9
Real?: 1d5 ⇒ 4
Flaming longsword vs Tandyn: 1d20 + 11 ⇒ (3) + 11 = 14
Flaming longsword vs Tandyn: 1d20 + 6 ⇒ (13) + 6 = 19
Hoof longsword vs Tandyn: 1d20 + 5 ⇒ (18) + 5 = 23
Talon 1 vs Tandyn: 1d20 + 15 - 2 - 2 ⇒ (7) + 15 - 2 - 2 = 18
Talon 2 vs Tandyn: 1d20 + 15 - 2 - 2 ⇒ (12) + 15 - 2 - 2 = 23
Bite vs Tandyn: 1d20 + 15 - 2 - 2 ⇒ (14) + 15 - 2 - 2 = 25
Real?: 1d2 ⇒ 1
B, S, and P: 1d8 + 5 ⇒ (2) + 5 = 7
Claw 1 vs Tandyn: 1d20 + 15 - 2 - 2 ⇒ (19) + 15 - 2 - 2 = 30
Real?: 1d2 ⇒ 1
B and S: 2d6 + 5 ⇒ (4, 6) + 5 = 15
Claw 2 vs Tandyn: 1d20 + 15 - 2 - 2 ⇒ (1) + 15 - 2 - 2 = 12


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The party stares blankly at the empty remains of the pub, unsure of what to do next without their hourly infusion of alcohol.

Options you know about: home of the missing oracle, home of Myress, back to the staircase to check out other locations affected by the iron shadow.


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Reflex: 1d20 + 8 ⇒ (19) + 8 = 27
Reflex: 1d20 + 8 ⇒ (6) + 8 = 14
Reflex: 1d20 + 8 ⇒ (19) + 8 = 27
Reflex: 1d20 + 8 ⇒ (3) + 8 = 11
Reflex: 1d20 + 8 ⇒ (5) + 8 = 13

Now Ahmose is missed from the arrow attack since he would have cover and shooter is entangled.


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Ahmose throws another bomb at the cultists and is mildly successful, the accumulated mass of burning ick seems to have slowed one of them down as severe burns begin to develop. The remaining three cultists are again unaffected. Ahmose hit and did 10 damage plus entangle to the red cultist.

Cecily delivers a pounding to the nearest brimorak in a one-two that crushes in its skull. Hit twice and did 45 damage, no cold damage was enough to beat resistance. She quickly shifts her footing and quickly punches an illusion which disappears.

Aroden advances and thrusts his sword at a brimorak; the demon’s boiling blood splashes him. Aroden hit and did full damage, boiling blood did 1 damage but I believe Aroden is resistant currently.

Tandyn advances, interposing himself between the Vrock and Nurah. I’m not seeing any AoO with the Brimorak dead and the Vrock blind.
Dorek tumbles past the nearby goat demon and in a graceful move decapitates it. Hit and 46 damage, lol.

Thawm doesn’t waste time, knowing that her allies' lives depend on her, she sprays them with warm healing energies.

Nurah looses her bullet at the brimorak but the shot goes wide. She nimbly dodges out from underneath the vrock’s retaliation, closing on the Brimorak as she does. In a flash her short sword is in her hand threatening the demon, she winks at Dorek, and continues her mocking tirade.

With one swipe of its mighty claws Konnie rips the entangling strands asunder, freeing it. It then looms over Tandyn, and swipes its far too sharp claws into his flank, both drawing blood and fracturing one of Tandyn’s ribs. Tandyn deflects a mighty claw with his shield and parries low one of its wicked taloned feet. But it's all the paladin can do to fend off the onslaught as the vulture demon rends his ankles with its other claws. Tandyn hit for 21.

Then the spore cloud around the vrock grows thick, easily finding entry through cracks in Tandyn’s armor and past Cecily’s defenses as well. The pair feels pressure on their skin as it grows pregnant with putrid demonic vines. Each take 1 damage now and 2 damage on their turn, if they aren’t treated with a bless spell or holy water before.

Ahmose again takes an arrow, this time to his other knee, as the front two cultists drop their bows in favor of menacing falchions. Ahmose is hit again for 10 damage

The remaining brimoraks line up their shots and spout a torrent of their boiling blood onto Nurah, Thawm, and Tandyn. DC 17 reflex for half, 14 fire to Thawm, 17 to Tandyn

Round 3
Aroden
Nurah
Tandyn
Dorek
Ahmose
Thawm
Vrok 72, (shaken, stared, entangled 5rds, 5 images)
Cultists (red 23, entangled)
Brimoraks (All: shaken; blue 15 (blind 3 rds), black)
Cecily <------------------

Round 4
Aroden <------------------
Nurah
Tandyn <------------------
Dorek <------------------
Ahmose <------------------
Thawm <------------------
Vrok 72, (shaken, stared, entangled 5rds, 5 images)
Cultists (red 23 (entangled))
Brimoraks (All: shaken; blue 15 (blind 3 rds), black)
Cecily

Reflex vs Entangled: 1d20 + 8 ⇒ (2) + 8 = 10
Real vrock is one: 1d7 ⇒ 7
Boiling blood vs Aroden: 1d4 ⇒ 1
Brimorak AoO vs Dorek: 1d20 + 11 - 2 ⇒ (9) + 11 - 2 = 18
Nurah cold iron bullet vs Brimorak: 1d20 + 10 ⇒ (5) + 10 = 15
Vrock AoO vs Nurah, shaken, stirred: 1d20 + 12 - 2 - 2 ⇒ (1) + 12 - 2 - 2 = 9
Vrock claw vs tanglefoot: 2d6 + 11 ⇒ (5, 6) + 11 = 22
Claw vs Tandyn, shaken, stirred: 1d20 + 12 - 2 - 2 ⇒ (20) + 12 - 2 - 2 = 28
Confirm vs Tandyn, shaken, stirred: 1d20 + 12 - 2 - 2 ⇒ (5) + 12 - 2 - 2 = 13
Bite vs Tandyn, shaken, stirred: 1d20 + 12 - 2 - 2 ⇒ (5) + 12 - 2 - 2 = 13
Talon vs Tandyn, shaken, stirred: 1d20 + 12 - 2 - 2 ⇒ (5) + 12 - 2 - 2 = 13
Talon vs Tandyn, shaken, stirred: 1d20 + 12 - 2 - 2 ⇒ (2) + 12 - 2 - 2 = 10
Slashing: 2d6 + 11 ⇒ (5, 5) + 11 = 21
Vines: 1d8 ⇒ 1
Vines on their turn: 1d4 ⇒ 2
Composite longbow vs Ahmose 1: 1d20 + 13 ⇒ (19) + 13 = 32
Composite longbow vs Ahmose 2: 1d20 + 13 ⇒ (10) + 13 = 23
Falchion vs Ahmose 1, entangled: 1d20 + 11 - 2 ⇒ (17) + 11 - 2 = 26
Falchion vs Ahmose 2: 1d20 + 11 ⇒ (16) + 11 = 27
Arrowed vs Ahmose: 1d8 + 6 ⇒ (4) + 6 = 10
Boiling Blood vs Nurah, Thawm: 5d6 ⇒ (6, 2, 1, 1, 4) = 14
Boiling Blood vs Tandyn: 5d6 ⇒ (4, 5, 1, 1, 6) = 17
Brimorak perception: 1d20 + 18 ⇒ (14) + 18 = 32
Nurah reflex vs Blood: 1d20 + 13 ⇒ (2) + 13 = 15


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Thawm:
Thawm knows nothing.


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The vrock blind, gooey, and afraid does what one does in this situation, duplicate themselves by budding. Six identical illusory images of the vrock appears.

The four cultists carrying heavy looking bows advance on Ahmose, he tosses a bomb at one but it strikes their flank, burning them slightly, but not hampering their movement in any way. Ahmose hit and did 13 damage after DR, splash damage did nothing.

The archers with trained practiced precision volley fire into the blue kobold, he feels pain and alive for the first time in a long time. Ahmose is hit once and takes 9 damage.

The room then explodes in successive blasts of fire and brimstone. Dorek, Cecily, Nurah, and Tandyn catch the worst of the blasts, with Ahmose catching a stray from the blinded brimorak. Dorek, Cecily, and Tandyn owe me 3 DC 15 reflex saves with half damage on success. Fire damage: 16, 29, and 26. Ahmose owes me 1 DC 15 reflex with half damage on success; fire damage 20.

Nurah coughs out a puff of smoke and yells, ”Is that the best you got? Fire demons my scaly cloaca .” She advances into the midst of the demons and draws her sling and loads it.

Round 2
Aroden
Nurah
Tandyn
Dorek
Ahmose
Thawm
Vrok 72, (shaken, blind 1 rd, entangled 6rds)
Cultists (red 13)
Brimoraks (All: shaken; red 15, blue 15 (blind 3 rds), yellow 28 (uncomfortable, shaken 3 rds), black)
Cecily <------------------

Round 3
Aroden <------------------
Nurah
Tandyn <------------------
Dorek <------------------
Ahmose <------------------
Thawm <------------------
Vrok 72, (shaken, blind 1 rd, entangled 6rds)
Cultists
Brimoraks (All: shaken; red 15, blue 15 (blind 3 rds), yellow 28 (uncomfortable, shaken 3 rds), black)
Cecily

Concentration vs entangled, DC17: 1d20 + 15 ⇒ (13) + 15 = 28
Mirror image: 1d4 + 4 ⇒ (2) + 4 = 6
Reflex vs Entangled: 1d20 + 8 ⇒ (17) + 8 = 25
Composit longbow vs Ahmose 1: 1d20 + 13 ⇒ (17) + 13 = 30
Miss, monsters like high numbers: 1d100 ⇒ 37
Piercing: 1d8 + 6 ⇒ (3) + 6 = 9
Composit longbow vs Ahmose 2: 1d20 + 13 ⇒ (16) + 13 = 29
Composit longbow vs Ahmose 3: 1d20 + 13 ⇒ (11) + 13 = 24
Composit longbow vs Ahmose 4: 1d20 + 13 ⇒ (1) + 13 = 14
CL vs SR: 1d20 + 8 ⇒ (8) + 8 = 16
Red fireball vs Dorek, Cecily, Nurah, Tandyn: 6d6 ⇒ (2, 3, 3, 1, 6, 1) = 16
Yellow fireball vs Dorek, Cecily, Nurah, Tandyn: 6d6 ⇒ (3, 4, 6, 4, 6, 6) = 29
Black fireball vs Dorek, Cecily, Nurah, Tandyn: 6d6 ⇒ (6, 6, 2, 4, 3, 5) = 26
Blue fireball vs Ahmose, Nurah: 6d6 ⇒ (2, 2, 1, 4, 5, 6) = 20
Nurah reflex vs fireball: 1d20 + 13 ⇒ (10) + 13 = 23
Nurah reflex vs fireball: 1d20 + 13 ⇒ (12) + 13 = 25
Nurah reflex vs fireball: 1d20 + 13 ⇒ (2) + 13 = 15
Nurah reflex vs fireball: 1d20 + 13 ⇒ (13) + 13 = 26


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It looks like things were put up, but haphazardly as if no care or effort was put into the endeavor. Some chairs left down, others fallen from improper placement. A single quarter full glass sits on the bar. A cleaning rag dropped on the floor.


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For the record the stun was from the screech. No one is affected by the spores yet. Update likely this afternoon.

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