Nethys

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6,311 posts. Alias of Delmoth.


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lol I got the initiative modifier wrong but I put it in the correct spot in the order. S/H/B +7

The demon's eyes flash and everyone's muscles grow rigid and lock in place. It grumbles something but you cannot hear it speak.

Everyone Humanoids needs to give me a DC 21 will save or be paralyzed. If you fail, as a full round action on your turn you may make another save to try to escape it.

Spellcraft DC 22:

Amelia and Junior seem to be unaffected by the demon's spell. The image of a spectral guitar overlays Amelia's glaive and she begins to play it. Spurning anyone who can hear it to action, which at present is herself as she moves forward fearlessly.

This combat's theme

Inspire Courage
+1 morale to attack and weapon damage rolls, and +1 morale to saves vs charm and fear effects.

Round 1
Aroden <-------------
Amelia
Ahmose <-------------
Cecily <-------------
Thawm <-------------
Maugla
Aron (Invisible, paralyzed)
Dorek
Junior
Tandyn
Sosiel (paralyzed)

Amelia will, inspired: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Aron will, inspired: 1d20 + 2 ⇒ (3) + 2 = 5
Junior will, inspired: 1d20 + 3 + 2 ⇒ (18) + 3 + 2 = 23
Sosiel will, inspired: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18


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Junior gives Tandyn a goofy grin and then strikes a perfect pose. "Yeah that sounds like fun!"

Amelia takes the spiked gauntlets and she becomes indistinguishable from a cultist of Baphomet, so much so that it makes you a bit nervous.

As you pass through the meditation chamber filled with supernatural silence a fiend appears from nowhere. Sprouting from its lanky almost emaciated fram are giant bat-like wings. Its hide possesses both thick scales and coarse hair.

Junior says something, is silenced, and settles for nodding and pointing vigorously.

Pretty sure there’s no way this wouldn’t end up in PCs being surprised without some sort of magic.

You will need to move before you use any ability that requires sound or a verbal component, as per silence spell

Suprise!
Aroden <-------------
Amelia
Ahmose
Cecily
Thawm
Maugla
Aron Invisible
Dorek
Junior
Tandyn
Sosiel

Ahmose: 1d20 + 3 ⇒ (16) + 3 = 19
Aroden: 1d20 + 4 ⇒ (19) + 4 = 23
Cecily: 1d20 + 2 ⇒ (13) + 2 = 15
Dorek: 1d20 + 6 ⇒ (4) + 6 = 10
Sir Tandyn: 1d20 + 3 ⇒ (1) + 3 = 4
Thawm: 1d20 + 2 ⇒ (11) + 2 = 13
Amelia: 1d20 + 3 ⇒ (20) + 3 = 23
Aron: 1d20 + 3 ⇒ (9) + 3 = 12
Junior: 1d20 + 1 ⇒ (7) + 1 = 8
Sosiel: 1d20 - 1 ⇒ (2) - 1 = 1
Maugla: 1d20 + 2 ⇒ (6) + 2 = 8


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The half-ork blushes, "Oh, ha. We're not apart of any crusade. Fred was thinking there was money to be had up here. Real glad you happened by when you did. My ma taught me everything she knew about weapons, the names of them came later. Where're you marching too?"

Amelia looks at Cecily skeptically, "What's happening in Kenabres? We saw a flash of light from that direction not too long ago."

Courtyard

Dorek and Aaron creep into the courtyard:

Stunted trees and tangled grass choke this open-air courtyard. A half-broken statue looks to the sky with what once would have been outstretched arms.

Neither sense any impending doom.


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Something in Thawm's voice halts the woman’s advance; she turns around scowling at the diminutive healer.

Junior says, "Hey Amelia, maybe they're right? Like if Nabasu is gonna attack us again we'll," he begins counting and pointing at the party member, "have like four times as many allies."

Amelia rolls her eyes but her stance softens as you say you’ve already killed the demon, ”Alright.” She allows herself to be healed fully, Thawm finds that her injuries were more extensive than just burns.

Junior begins to rifle through the offered gear pulling out random mundane weapons and armor that you’ve collected. ”Where did you find a sasumata? Wow. Look at this maker’s mark on this breastplate, that’s an early Chelish design. Not really spectacular work but not exactly common. Hey you got some great stuff here.”

Junior takes a greatsword and a breastplate while Amelia finds a chain shirt and takes a glaive you looted from a cultist of Baphomet. He continues to speak, ”Yeah so like me and Amelia and this cleric of Sarenrae, Soltil, were just scoping the place out. We kill a few gargoyles and ghouls, and this nabasu just appears out of nowhere and are just like frozen in place. Can’t move. We all get shackled here and every day that demon comes in and looks Soltil in eye, and they’re just getting worse and worse every day until finally they get transformed into a ghoul. The nabasu seemed pretty upset when it happened, I have no idea what that was about but it was pretty obvious one of us was next. They fed us at least, wanted us alive, I don’t recommend ghoul gruel though.”

When Cecily looks Junior over she finds that he’s quite handsome despite a bald pate, lean and muscular, square strong chin without a hint of beard growth. His skin tends towards grey rather than the usual greenish hue common among his kind and his teeth are straight and white, clearly something he prides on keeping. His clothes are bright, purple, reds, and greens.

Amelia is rather plain with few distinguishing features other than she is on the taller side. She clearly is more comfortable not being seen next to her more flamboyant partner and dresses in muted browns and greys.

Aron, still invisible, asks ”So what’s the plan then? Dorek and I can scout out the courtyard.” perhaps startling Amelia and Junior.


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The kyton prisoner looks at the party with interest, ”This djinn? You are not kytons. Quimath will show leniency if I crush this incursion into his domain.”

There is a subtle shift to their demeanor and appearance that causes you to pause. As you look at the creature their form and shape changes subtly to appear as someone close and trusted. You are able to fight through the compulsion but only with difficulty and it costs you precious moments to do so.

Will save DC 22 or be staggered for 1 round as you become convinced that the person wrapped in chains is a loved one. Once you succeed you no longer need to make saves, but if you fail you need to make another save at the beginning of your turn again. This is a charm, mind-affecting effect.

A chain, now covered with wicked barbs, lashes out at Xibalba, cutting her smokey form. It attempts to wrap around her but finds no lasting purchase. The wound continues to bleed, leaking out smokey blood which dissipates a moment later. Xibalba takes 10 damage, and will take 1 bleed damage at the top of her turn. I believe that since she is incorporeal any healing that isn’t magical won’t affect her.

Chain vs Xibalba, power attack: 1d20 + 20 - 4 ⇒ (11) + 20 - 4 = 27
Slashing, magical, power attack: 1d6 + 7 + 8 ⇒ (6) + 7 + 8 = 21
Bleed: 1d6 ⇒ 3

Suprise
Xibalba
Rinika
Nik
Kyton prisoner
Skee Skee could roll a 20?
Jek <-----------
Derm

Round 1
Xibalba <----------- 10 damage and 1 bleed
Rinika <-----------
Nik <-----------
Kyton prisoner
Skee
Jek
Derm


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Once you enter the prison chamber your hearing returns. With a whoosh of healing fire Thawm manages to save both of the prisoners. Dorek easily picks the locks holding them captive. The well muscled ork winks at Tandyn as he stands up straight. He thanks Thawm, ”Thanks for the assist. Hey, uh, we gotta get out of here. The demon holding us has this thing where it looks at you and just like drains your life away, and then you become a ghoul. Kinda like that Hellknight in that one play after he opens the box.” He begins patting down his clothes clearly looking for something.

The woman nods once, ”You’re wasting time Junior.” She moves to the door to the courtyard intent on opening it not waiting for Thawm to heal them fully. You got the burning hands and two rounds in healing her for 8

Junior produces a gold coin from somewhere hidden and follows after the insistant woman.

If you made the planes check here you suspect that the demon Junior is referring to a Nabasu. And what he says about their gaze is true.


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With a command from Rinika both of the prisoners are set free, Derm’s muscles bulge and expand managing to bust the thick chains holding him. The hill giant stands tall finally free, Thankies.”

The elfish person’s ropes seem to slither away and they crash to the chain floor with a thud. Then the chains in the room begin to writhe and contort from the floor and walls, digging into their flesh violently sending rivulets of blood down the lengths. The chains keep wrapping the person tightly and more tightly, you think they would have trouble breathing and wonder about the integrity of the chamber. Until finally they are fully wrapped in rusted metal with only a single eye visible around the humanoid form.

Anyone who makes the sense motive check can act in the surprise round

Suprise
Xibalba <------------?
Rinika
Nik
Kyton prisoner
Skee
Jek
Derm

Initiative:

Jek: 1d20 + 2 ⇒ (8) + 2 = 10
Nik: 1d20 + 8 ⇒ (11) + 8 = 19
Rinika: 1d20 + 4 ⇒ (16) + 4 = 20
Skee: 1d20 + 4 ⇒ (7) + 4 = 11
Xibalba: 1d20 + 6 ⇒ (16) + 6 = 22
Kyton prisoner: 1d20 + 7 ⇒ (6) + 7 = 13
Derm: 1d20 + 6 ⇒ (3) + 6 = 9


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[Dorek easily pops the lock eager to test his skill even though he knows full well Tandyn had the key.

High Priest’s Quarters

This room is mostly barren except for two people shackled to the east wall, one a half-ork with a goofy grin plastered on his face and another human who yells something, uselessly as you open the door. A second later the room explodes in fire. Both of the prisoners try to shield themselves as best they can against the blast set to kill them. The human, badly burned, slumps down dangling from her shackles. While the half-ork also badly burned seems to have renewed motivation to escape and is straining against his shackles.

3 encounters down

Divine fire, harmful: 8d6 ⇒ (4, 4, 3, 1, 1, 2, 1, 3) = 19 Dorek needs to give me a reflex DC 17 save to avoid damage.

Reflex half-ork prisoner, pinned: 1d20 + 4 - 2 ⇒ (6) + 4 - 2 = 8
Reflex human prisoner, pinned: 1d20 - 2 ⇒ (9) - 2 = 7


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Meditation Chamber

The stained-glass windows lining the ceiling of this quiet chamber have all been shattered, leaving colorful broken glass scattered across the stone floor. When you enter the chamber you hear nothing and cannot make any sound. The north door is locked. Silence, and lock DC is 25.


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Derm enthusiastically responds to Skees offer, ”Yes! Yes! If free Derm, Derm do whatever you wants. Wassa diframe?”

As Xibalba draws to the strung up and blind folded person she realizes that “Penela” isn’t even an elf but some as yet unidentified race. They respond to her question without answering it, ”Someone imprisoned with no proper cause. I plead that you release me, removing my blindfold would even be sufficient. I am not injured, just restrained.”

I love that you’ve managed to avoid all the kytons defending the place so far. They’re really bad at their jobs apparently.

Sense motive DC 20:
The not-elf is hiding ill-intent towards the party.


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Whereto? There are 3 doors that you know about one in the room to the north and two from the courtyard.


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With the deft motion of his blade Dorek ends the Kabriri worshiper, leaving you safe for the moment.

Combat over, 2 encounters down, ending any active 1 minute/per level spells cast before or during the ghoul/gargoyle fight.

Loot:
Wand of hold person (10 charges), 3x unholy water, mw breastplate, mw battle aspergillum, 250gp worth of powdered silver, a key. In a strongbox you find 383 cp, 710 sp, 3827 gp, a beryl gem worth 500 gp, three opals worth 100 gp each, a gold holy symbol of Sarenrae worth 200 gp, a knight's pennon (battle), mw chain shirt, a returning dagger

Sosiel takes Tandyn aside and asks, ”Sir Tandyn, why did you hesitate? With a demon as dangerous as that, hesitation will cost lives. Please use better judgement next time.”

Dorek can get the righteous medal of valor for the kill when/if Drezen is taken.


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Action to Aroden, Dorek, and Cecily after which his stun clears.


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Cecily wades in after Tandyn rending flesh with her claws at the vulnerable half-demon, stunning him. Dorek hesitates while trying to slice into the party’s foe worried about retaliation but brings his gladius down into the creature’s gut multiple times. The eagle tries to join the fray but is warded off by some magic. Sosiel advances into the room jogging under his heavy armor to try to get into position to attack with his glaive.

Fort vs stun: 1d20 + 9 ⇒ (7) + 9 = 16

Round 2
Aroden
Dorek
Cecily
Thawm
Ahmose
Sosiel
Nulkineth Prone, stunned 73
Tandyn <-------------
Aron Invisible


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Tandyn advances into the room and takes a strike in his side, denting his armor enough to fracture two ribs. A bit of the brackish water from the aspergillum splashes onto Tandyn’s face, burning him like acid. Tandyn fights through the pain enough to crack wise pushing the menacing demon onto the filthy filthy floor.

Aron pulls out a potion and vanishes from sight.

Tandyn takes 25 damage and knocks them prone!

AoO vs Tandyn, movement: 1d20 + 10 + 2 + 2 - 2 ⇒ (17) + 10 + 2 + 2 - 2 = 29
Bludgeoning, magical: 1d6 + 6 + 2 + 2 + 2d6 ⇒ (5) + 6 + 2 + 2 + (5, 4) = 24
Unholy: 1 = 1

Round 2
Aroden <-------------
Dorek <-------------
Cecily <-------------
Thawm <-------------
Ahmose <-------------
Sosiel
Nulkineth Prone
Tandyn
Aron Invisible


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Taking a peek into the last tower you find another prison with two prisoners. The first is a large humanoid. He wears only a loincloth and has huge rippling muscles speaking to his raw strength. The brutish man’s wide face and blank stare gives you the impression that he is quite stupid. He smells like he’s soiled himself but you can’t see any apparent mess. Thick chains bind him.

Local DC 17 or Jek:
The creature bound in chains is a hill giant. They are usually tribal and nomadic, and freely raid other societies. Your herd has had to fight off several of these creatures while it was with Ysgard

The second is an elfish person who is strung up with thick ropes and blindfolded. They are suspended from the ceiling and strangely are not touching any chain. They have rows of scars intersecting in strange patterns across their body. They have a haunting beauty to them that puts you at ill ease.

Xibalba:
You’re not sure how or why but the figure bound in rope is your former paramour Penela Finduelis. How someone who knows the dread songs were captured by such pitiful creatures as kytons you have no idea. They must have suffered much under their care to have received so many scars.

There’s a DC 10 perception check see below if you pass.

Spoiler:
Deception! The bound creature is a facsimile of your former lover.

The giant speaks first, ”Free Derm! Derm help kill chain mans! Crush their skulls in fingers!”

The elf speaks in a melodious voice, ”And me as well. I know quite a bit about the fortress you find yourself in and will be useful if set free.”


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Cecily moves through the ghouls without any trouble as she catches the room off guard, her claws tear into the nearby ghoul ripping it nearly into six pieces, ending the foul undead’s existence. Ahmose flings his bomb at another nearby ghoul, sending it up in a blazing inferno and lighting a nearby ghoul on fire briefly. Dorek just barely manages to push his gladius through some sort of magical barrier ending a third ghoul's unlife. Sosiel takes a step to the side to get a better vantage and a blinding ray of light shines directly on the remaining ghoul, burning it to ash.

The half-demon steps forward grinning at the challenge, ”I am here to end your wretched existence.” His eyes flash red and as does his aspergillum, right before cracking Dorek’s skull open. Dorek keeps enough presence of mind to dodge out of the way of the creature’s claws and vicious teeth.

Dorek takes 27 damage, at least it wasn’t a crit!

Round 1
Aroden
Dorek
Cecily
Thawm
Ahmose
Sosiel
Nulkineth
Tandyn <-------------
Aron

Reflex vs bomb: 1d20 + 2 + 2 ⇒ (9) + 2 + 2 = 13
Sosiel, searing light vs ghoul: 1d20 + 3 ⇒ (16) + 3 = 19
Light damage: 6d6 ⇒ (1, 6, 3, 3, 2, 5) = 20
Aspergillum vs Dorek: 1d20 + 10 + 2 + 2 ⇒ (18) + 10 + 2 + 2 = 32
Bludgeoning, magical: 1d6 + 6 + 2 + 2 + 2d6 ⇒ (5) + 6 + 2 + 2 + (6, 6) = 27
Bite vs Dorek: 1d20 + 4 ⇒ (13) + 4 = 17
Claw vs Dorek: 1d20 + 4 ⇒ (5) + 4 = 9


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The broken frames of several beds lie scattered about this large room. Two of the more serviceable ones have been pushed together to make a larger sleeping pallet. A table and several chairs also occupy the center of the room. Standing next to the table, the whisper of magic just leaving their lips is a demonic humanoid with wide bat-like wings. Its wide mouth spreads into a grin revealing sharp fangs. Red eyes stare at you as it holds a battle aspergillum dripping with brackish water.

Four ghouls interpose themselves between you and the demon.

Planes 22:
This creature is a half-demon, specifically a half-nabasu half-human. They inherit from the demonic parent many of their innate resistances and immunities as well as their sadistic nature. Immune to death-effects and poison, resist acid, cold, electricity, and fire 10, SR 18

Initiative:

Ahmose: 1d20 + 3 ⇒ (10) + 3 = 13
Aroden: 1d20 + 4 ⇒ (18) + 4 = 22
Cecily: 1d20 + 2 ⇒ (18) + 2 = 20
Dorek: 1d20 + 6 ⇒ (15) + 6 = 21
Sir Tandyn: 1d20 + 3 ⇒ (6) + 3 = 9
Thawm: 1d20 + 2 ⇒ (14) + 2 = 16
Aron: 1d20 + 3 ⇒ (1) + 3 = 4
Sosiel: 1d20 - 1 ⇒ (13) - 1 = 12
Ghouls: 1d20 + 2 ⇒ (3) + 2 = 5
Nulkineth: 1d20 + 8 ⇒ (3) + 8 = 11

Round 1
Aroden <-------------
Dorek <-------------
Cecily <-------------
Thawm <-------------
Ahmose <-------------
Sosiel
Nulkineth
Tandyn
Ghouls
Aron


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Kitchen

Wisely you do not ring the bell.

The ripe stench of decay chokes the air of this room, emanating from the bodies of two deceased soldiers hanging from the rafters. Various cabinets and tables stand around a fireplace in the south wall, and doors lead east, west, and north.


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Gibbarren answers Nik and Rinika, her casual demeanor changing to one of strict business, ”The nupperibo was not the source of the malaise afflicting Jangling Hiter and is not related to it, as far as I know. I know nothing about this Iron Shadow other than it takes a week or more to be affected by it. It looks like a nupperibo because it is one, or at least was one. I suspect many things about it but know precious little about it other than I was to kill the creature by any means necessary.”

Finally she says, ”I am returning to Pallus Windscreamer immediately to report my success.” With that the Baatezu disappears, using her natural ability to teleport away and thus denying you the ability to ask her any more questions. She rudely doesn’t even say goodbye.

I’ll mention this now and out of character since there’s no in-game way to know, but you’ve accomplished as much as you can here right now. Feel free to explore the rest of the dungeon if you like but you did this part successfully.


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Busy time right now. I feel like I forgot a question.

Dining Hall

Three stone tables stand in this room, and their wooden benches lie broken and half-rotten around them. Leather straps with restraints stretch across their surface, buckled tightly in place. Nearby, a knotted rope descends through a tiny hole in the ceiling.


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It will take a full day to properly clean the temple


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1 encounter down btw


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Ahmost bites off a mouthful of dead flesh, ending the undead cleric for good.

Loot!:
2x mw studded leather, 184gp, two wooden bowls filled with maggots

Desecrated Chapel, redux
The vaulted ceiling of this massive sanctuary reaches nearly thirty feet overhead. Smashed stained-glass windows stretch in narrow bands above the doors. Four angelic statues occupy each corner of the room, though their faces and wings are cracked and broken almost beyond recognition. The walls are covered with disturbing shapes and runes that have been scratched into the stone. An altar, befouled with grime and filth, sits against the southern wall.

Religion DC 20:
Looking at the defaced statues, broken stained glass windows, and ruined trappings you manage to determine that this used to be a temple to Iomadae. It has now been defaced with vile prayers to the demon lord Kabriri.

Sosiel suggests, ”If the priests hid anything it would be below the altar.” He moves to help you look.

Perception DC 35 with a +15 circumstance bonus from Sosiel:
You find a switch that when depressed allows the altar to be moved. Below the altar you find a lead lined cache filled with stacks of cure light wounds potions. 100 all counted. You could take the potions yourself or distribute them to your army which will give them 3 uses of the healing potion resource.


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Gibbarren waits a few seconds looking at the party intently.


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Dang forgot about spiritual weapons with all the dice, c’est la vie.

The ghoul cleanly escapes Dorek but the rogue follows and slashes down the creature’s back spilling black blood onto the already defiled floor.

Aron rushes to help with the final ghoul moving forward, drops his short sword and hurls a dagger at the creature’s face.

Action to Aroden, Ahmose, and Cecily

Retroactive spiritual weapon vs Tandyn: 1d20 + 7 ⇒ (7) + 7 = 14
Dagger: 1d20 + 6 ⇒ (12) + 6 = 18
Piercing: 1d4 + 2 ⇒ (1) + 2 = 3


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Skee’s golem minion’s bomb freezes the face of the offending Baatezu causing it to slump downward in a disgusting blob of ruined flesh but its tentacled chest still heaves as if it were breathing. Gibbaren takes this opportunity to pelt the creature with silver arrows which stops its unnatural ability to heal. Anyone in the party can take the coup de grace to kill it and claim the bonus. Combat over.

A small chest filled with platinum pieces appears before Gibbaren as she rewards the party, as promised. 1000 pp


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Cecily tears off the heads of the remaining two ghouls threatening her and Sosiel with a meaty squelch. The single remaining ghoul advances forward leaving herself open to Dorek’s blade and presents her holy symbol, a wave of dark miasma washes over everyone but Aroden, Thawm and Aron. Thawm heals the helpless cleric.

Dorek can make an AoO, he will not do enough damage to kill it before channel unless he crits.

Channel negative energy: 2d6 ⇒ (2, 6) = 8 DC 14 will for half damage
Sosiel will: 1d20 + 9 ⇒ (3) + 9 = 12

Round 3
Cecily
Cleric ghouls Black 18, plus AoO damage
Ahmose <-------------
Dorek <-------------
Tandyn <-------------
Aroden <-------------
Thawm
Sosiel 10 damage, paralyzed 3 rounds
Aron


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Tandyn cuts down a single ghoul before Dorek uses his shield to vault from. Ahmose throws a bomb at one of the ghoul cultists burning them badly but failing to ensnare the creature. Both of the scrolls they held disintegrate in the torrent, foiling their spell. Thawm and Aroden throw their missiles unerringly at the pair leaving scorched holes in undead flesh with each strike. Dorek follows up cutting down one of the foul priests. The fleeing gargoyle makes a clean escape as the party focuses on the ghouls.

Sosiel holds up his holy symbol again calling on Shelyn’s beauty to rebuke the ghouls and manages to destroy one.

The ghouls ignore the party and instead focus on the cleric repeatedly burning them. As he’s bitten and raked with claws the cleric goes rigid as paralysis takes hold. The final ghoul goes after Tandyn who uses his shield for its intended use.

Aron cries out, ”Sosiel!” and runs through the ghoul between him and Cecily, eager to protect his partner.

Dice!:
Reflex vs entangle: 1d20 + 6 ⇒ (16) + 6 = 22
Reflex vs splash: 1d20 + 6 ⇒ (12) + 6 = 18
Concentration DC 19: 1d20 + 7 ⇒ (10) + 7 = 17
Channel positive energy: 3d6 ⇒ (2, 2, 6) = 10
Will vs channel: 1d20 + 5 + 2 ⇒ (1) + 5 + 2 = 8
Will vs channel: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
Will vs channel: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
Will vs channel: 1d20 + 5 + 2 ⇒ (11) + 5 + 2 = 18
Bite vs Sosiel: 1d20 + 3 ⇒ (4) + 3 = 7
Claw vs Sosiel: 1d20 + 3 ⇒ (9) + 3 = 12
Claw vs Sosiel: 1d20 + 3 ⇒ (10) + 3 = 13
Bite vs Sosiel: 1d20 + 3 ⇒ (14) + 3 = 17
Claw vs Sosiel: 1d20 + 3 ⇒ (13) + 3 = 16
Claw vs Sosiel: 1d20 + 3 ⇒ (10) + 3 = 13
Bite vs Tandyn: 1d20 + 3 ⇒ (3) + 3 = 6
Claw vs Tandyn: 1d20 + 3 ⇒ (18) + 3 = 21
Claw vs Tandyn: 1d20 + 3 ⇒ (1) + 3 = 4

Bite vs Sosiel: 1d8 + 1 ⇒ (6) + 1 = 7
Claw vs Sosiel: 1d6 + 1 ⇒ (4) + 1 = 5

Sosiel vs Disease: 1d20 + 6 ⇒ (12) + 6 = 18
Sosiel vs Paralysis: 1d20 + 6 ⇒ (16) + 6 = 22
Sosiel vs Paralysis: 1d20 + 6 ⇒ (4) + 6 = 10
Rounds: 1d4 + 1 ⇒ (3) + 1 = 4

Aron short sword vs red, flanking: 1d20 + 6 + 2 ⇒ (8) + 6 + 2 = 16
Slashing, sneak: 1d6 + 3 + 3d6 ⇒ (6) + 3 + (3, 4, 2) = 18

Round 3
Cecily <-------------
Cleric ghouls Black 18
Ahmose
Dorek
Tandyn
Aroden
Thawm
Sosiel 12 damage, paralyzed 4 rounds
Ghouls B 12, G 12
Aron


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Cecily’s claws gouge deeply into the remaining gargoyle’s throat causing it to gasp for breath futilely. Dead after 1 attack, attacks of opportunity from move all.

Both of the cleric ghouls begin reading their scrolls.

Spellcraft DC 20:
Summon Monster V

Ghoul AoO 1: 1d20 + 3 ⇒ (3) + 3 = 6
Ghoul AoO 2: 1d20 + 3 ⇒ (8) + 3 = 11
Ghoul AoO 3: 1d20 + 3 ⇒ (7) + 3 = 10

Round 2
Cecily
Cleric ghouls
Ahmose <------------- Hidden? DC 21
Dorek <-------------
Tandyn <-------------
Aroden <-------------
Thawm <-------------
Gargoyles M 20, blind 3 rounds
Sosiel 2 damage
Ghouls R 3, Y 3, B 7, P 3, G 7
Aron


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As the creature touches Jek it is drained of its life force transferring it to Nik. Jek gives a pair of parting blows to the strange Baatezu but it doesn’t fall yet and seems to ignore Jek as he leaves. Two hits and 49 damage with vamp touch going off.

Act normally?: 1d100 ⇒ 33

I believe I just need actions from Skee and X-302. You’ve done 94 nonlethal 49 damage.


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Thawm can get undead type for ghouls and monstrous humanoid type for gargoyles.

Thawm curses one of the gargoyles with a bad omen, which immediately manifests as it gets a face full of Ahmose’s bomb. Aroden's signature radiance is too much for the gargoyles as they all try to hold their hands before their eyes but are too late as they are burned by the brilliance. Tandyn’s signature Radiance cuts down the middle gargoyle ending its existence. Dorek rushes recklessly into the room and obliterates a ghoul with his gladius spraying black gore all over the temple.

One of the gargoyles takes to the skies, fleeing at such difficult prey. Withdraw action for Malibu, flying 60ft up.

Sosiel nods and enters the room and holds up a wooden bird painted beautifully, ”Shelyn banish this evil.” A wave of positive energy washes over the ghouls, burning their flesh but it doesn’t destroy a single one.

The ghouls rush forward, three give Dorek a wide berth, going after Sosiel who is bitten Two damage. The remaining two normal ghouls try to assault Dorek but his quick reflexes allow him to remain unharmed.

Aron rushes in after Sosiel exclaiming, ”Sosiel be careful!” He draws his short sword and slashes at one, nicking but doing no real harm.

Round 2
Cecily <-------------
Cleric ghouls
Ahmose Hidden? DC 21
Dorek
Tandyn
Aroden
Thawm
Gargoyles D 32 damage, M 20, all blind 4 rounds
Sosiel 2 damage
Ghouls R 3, Y 3, B 7, P 3, G 7
Aron

Dice!:
Thailog reflex vs tangle bomb: 1d20 + 6 ⇒ (15) + 6 = 21
Thailog reflex vs tangle bomb, ill omen: 1d20 + 6 ⇒ (9) + 6 = 15
Demona reflex vs splash: 1d20 + 6 ⇒ (6) + 6 = 12
Malibu reflex vs splash: 1d20 + 6 ⇒ (18) + 6 = 24
Thailog reflex vs radiance: 1d20 + 6 ⇒ (2) + 6 = 8
Demona reflex vs radiance: 1d20 + 6 ⇒ (10) + 6 = 16
Malibu reflex vs radiance: 1d20 + 6 ⇒ (8) + 6 = 14
Channel positive energy: 3d6 ⇒ (3, 3, 1) = 7
Ghoul will vs positive, channel resistance: 1d20 + 5 + 2 ⇒ (19) + 5 + 2 = 26
Ghoul will vs positive, channel resistance: 1d20 + 5 + 2 ⇒ (9) + 5 + 2 = 16
Ghoul will vs positive, channel resistance: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
Ghoul will vs positive, channel resistance: 1d20 + 5 + 2 ⇒ (17) + 5 + 2 = 24
Ghoul will vs positive, channel resistance: 1d20 + 5 + 2 ⇒ (5) + 5 + 2 = 12
Red bite vs Sosiel: 1d20 + 3 ⇒ (12) + 3 = 15
Yellow bite vs Sosiel, flanking: 1d20 + 3 + 2 ⇒ (11) + 3 + 2 = 16
Yellow damage vs Soseil: 1d6 + 1 ⇒ (1) + 1 = 2
Purple bite vs Dorek: 1d20 + 3 ⇒ (3) + 3 = 6
Green bite vs Dorek: 1d20 + 3 ⇒ (14) + 3 = 17
Sosiel fort vs disease: 1d20 + 6 ⇒ (19) + 6 = 25
Sosiel fort vs paralysis: 1d20 + 6 ⇒ (15) + 6 = 21
Aron vs Red: 1d20 + 6 ⇒ (7) + 6 = 13


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Nik feels the cold grip of steel wrap around him as he casts the spell. He feels as if the plane approves of his actions and the spell has more power than he expected. +1 CL, but it doesn't mean anything in this case.

Rinika is confident that she dispelled some magic. But she's not sure exactly what.

Gibbaren responds to Rinika's question and her previous ones, "Unfortunately dearest a prior contract prevents me from speaking to the exact nature of the nupperibo. In matters of conflict between contracts on Minauros it must be arbitrated by the local lord. That is Pollus Windscreamer, however he holds the contract over me. So the case must be escalated to an adjunct judge in Minauros. It will only take a few months travel and then the queue should only take a few decades."

Will vs major curse: 1d20 + 11 ⇒ (8) + 11 = 19 Fail


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Cecily punches one of the gargoyles threatening her, but she finds that the creature is as hard as stone and she only manages to chip and crack it. It reels from her punches clearly stunned from her assault.

Both to the ghoul clerics pull out sheets of vellum, but rather than read from the scrolls they present the bowl of maggots and it glows with sinister darkness. A pair of spectral flails manifest in front of Dorek and Tandyn. The flails both strike at the pair, Tandyn's shield deflects his, but Dorek catches a glancing blow.

Dorek takes 2 damage. Cecily stunned a gargoyle and did 10 damage.

Round 1
Cecily <-------------
Cleric ghouls
Ahmose <-------------
Dorek <-------------
Tandyn <-------------
Aroden <-------------
Thawm <-------------
Gargoyles Red stunned and 10 damage
Sosiel
Ghouls
Aron

Fort vs Stunning: 1d20 + 4 ⇒ (10) + 4 = 14
Spiritual weapon vs Dorek: 1d20 + 7 ⇒ (18) + 7 = 25
Force: 1d8 + 1 ⇒ (1) + 1 = 2

Spiritual weapon vs Tandyn: 1d20 + 7 ⇒ (8) + 7 = 15


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Jek’s lance pierces soft squishy flesh magically missing the creature's vital organs, but still knocking the breath out of it enough that it stops spewing vile threats that only Rinika can understand. His horns bounce off its rubbery flesh harmlessly. Hit once 104 nonlethal done. As Jek enters he feels a palpable aura from it causing him to recoil from it. While within 10ft of it if you’re chaotic or good you have -1 to attack and weapon damage rolls, if you’re both its -3

X-302 slams into the comparatively diminutive “nupperibo” twice, bruising it each time. It shrugs off the random alchemical spillage. Hit twice and 9 damage.

Its tentacles seem to move independently of the main body, lashing out at both Jek and Skee’s special friend, breaking bones and cracking casings without as much of a second thought. The tentacles leave a slime that burns away flesh exposing delicate muscle and tissue beneath. As it lashes out the thick black chains are bent and strained until links pull apart and scatter everywhere.

29 damage to Jek and he needs to give me two DC 23 fort saves, this is a poison effect.

On failure:
Con drain: 1d2 ⇒ 2 and you must save again next round.

X-302 takes 31 damage and is immune to poison.

Gibbarren fires three silver arrows at the now free horror, all of which bounce off of its flesh quite harmlessly, failing to pierce its skin.

PCs go in round 1 and 2! You’ve done 94 nonlethal after it regenerates

Dice:
Tentacle vs Jek, entangled: 1d20 + 19 - 2 ⇒ (9) + 19 - 2 = 26
Bludgeoning: 2d6 + 8 ⇒ (3, 5) + 8 = 16

Tentacle vs Jek, entangled: 1d20 + 19 - 2 ⇒ (20) + 19 - 2 = 37
Tentacle vs Jek, entangled, confirm?: 1d20 + 19 - 2 ⇒ (4) + 19 - 2 = 21
Bludgeoning: 2d6 + 8 ⇒ (2, 3) + 8 = 13

Tentacle vs X-302, entangled: 1d20 + 19 - 2 ⇒ (7) + 19 - 2 = 24
Bludgeoning: 2d6 + 8 ⇒ (3, 4) + 8 = 15

Tentacle vs X-302, entangled: 1d20 + 19 - 2 ⇒ (14) + 19 - 2 = 31
Bludgeoning: 2d6 + 8 ⇒ (6, 2) + 8 = 16

CMD vs chains: 1d20 + 21 ⇒ (18) + 21 = 39

Arrowed: 1d20 + 14 ⇒ (11) + 14 = 25
Arrowed: 1d20 + 14 ⇒ (13) + 14 = 27
Arrowed: 1d20 + 9 ⇒ (4) + 9 = 13


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Aroden gets ready for the assault as the gargoyles swoop down at the party’s rear flank nearly
silently.

Aroden are you including Sosiel and Aron in the haste? Not 100% sure how many you can affect.

Round 1
Cecily <-------------
Cleric ghouls
Ahmose
Dorek
Tandyn
Aroden
Thawm
Gargoyles
Sosiel
Ghouls
Aron


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Sosiel suggests, "Perhaps Tandyn is possessed by the will of his goddess."

Aron adds, "I don't think a demon would want you to clean anything. Well, maybe to lead you into trap."

The vaulted ceiling of this massive sanctuary reaches nearly thirty feet overhead. Smashed stained-glass windows stretch in narrow bands above the doors. Four angelic statues occupy each corner of the room, though their faces and wings are cracked and broken almost beyond recognition. The walls are covered with disturbing shapes and runes that have been scratched into the stone. An altar, befouled with grime and filth, sits against the southern wall.

Sitting in the pews are six undead creatures paired with two in clerical vestments preaching at the altar, one holds a bowl overflowing with maggots.

Aroden gets a sudden flash of three statues coming to life rushing him from the rooftops.

Suprise!
Cecily
Cleric ghouls
Ahmose
Dorek
Tandyn
Aroden <-------------
Thawm
Gargoyles
Sosiel
Ghouls
Aron

Religion 16, undead:

Religion 15, unholy symbol:
The bowl full of maggots represents the demon lord Kabriri, He Who Gnaws, the First Ghoul.

Nature?! 19:

Initiative:

Ahmose: 1d20 + 3 ⇒ (13) + 3 = 16
Aroden: 1d20 + 4 ⇒ (8) + 4 = 12
Cecily: 1d20 + 2 ⇒ (18) + 2 = 20
Dorek: 1d20 + 6 ⇒ (8) + 6 = 14
Sir Tandyn: 1d20 + 3 ⇒ (10) + 3 = 13
Thawm: 1d20 + 2 ⇒ (10) + 2 = 12
Aron: 1d20 + 3 ⇒ (1) + 3 = 4
Sosiel: 1d20 - 1 ⇒ (10) - 1 = 9
Gargoyle: 1d20 + 6 ⇒ (5) + 6 = 11
Ghouls: 1d20 + 2 ⇒ (4) + 2 = 6
Cleric ghouls: 1d20 + 7 ⇒ (11) + 7 = 18


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Gibbaren begins to answer when the nupperibbo’s stomach explodes in a mass of writhing tentacles.

Gibbaren answers the last question first, ”I will pay you for help. One thousand gold each, five thousand to the one who gets the killing blow!”

Round 1
Nik <------------
Skee <------------
Jek <------------
”Nupperibo”
Gibbaren
Rinika
Xibalba

Initiative:

Jek: 1d20 + 2 ⇒ (20) + 2 = 22
Nik: 1d20 + 8 ⇒ (17) + 8 = 25
Rinika: 1d20 + 4 ⇒ (16) + 4 = 20
Skee: 1d20 + 4 ⇒ (20) + 4 = 24
Xibalba: 1d20 + 6 ⇒ (8) + 6 = 14
Nupperibo: 1d20 + 5 ⇒ (15) + 5 = 20
Gibbaren: 1d20 + 6 ⇒ (17) + 6 = 23


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1d20 + 5 ⇒ (10) + 5 = 15 Like ships in the night.

As Tandyn begins to walk the grounds he feels a gentle tugging at his mind, he feels compelled to spend some time here and correct some of the wrongs of this place.

Ruined Stable

The sharp tang of musty, decaying straw fills this large stable. Its easternmost wall has collapsed into a steep pile of broken beams and rocks that blocks the way to the other side. A large mound of discarded weaponry lies amid the rubble.

Most of the weapons are broken beyond repair but you manage to find a few that are in excellent condition.

Loot:
mwk battleaxe, mwk longsword, mwk cold iron longspear


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Through magic, might, and cleverness you manage to ascend the treacherous cliffs to the ruined chapel. Map should be updated, slide 2 for exploration, crosshair for current location.

Temple Grounds

The gates to this small courtyard lie smashed and broken with tall grass growing amid the rubble. Two main buildings stand side by side to the east, separated by a single alleyway. The smaller structure appears to be a stable, while the other is much larger with several doors and stained-glass windows, apparently a chapel judging by the pious statues along its rooftop.

Further in you can see an open courtyard:

Stunted trees and tangled grass choke this open-air courtyard. A half-broken statue looks to the sky with what once would have been outstretched arms.

Perception 20:
You see a number of human bones among the debris, they have all been gnawed.

Perception 31, separate check:
Three statues sit on the walls of the chapel, one twists its head ever so slightly as you walk the grounds.


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The nupperibo’s voice resolves into something that Rinika can understand,

Ancient Baatorian:
”-worm and I won’t devour your souls after I slay you! I can smell the foul stench of Chaos on you, pathetic creatures, and you travel with a pretender to power. Free me from my bonds so that I may rectify the errors of the past.” The creature continues to spout alternating between begging to be freed, insulting you, and promising to kill you. You get the sense that it can see through the illusions cast by Xibalba.

Gibbaren answers Jek, ”You have delivered me to my target safely. You may ask your questions.”

Forgot to mention

Nupperibos are one of the least Baatezu, technically higher in station than lemures; they still transform into lemures when they are promoted in their byzantine hierarchy. Often they are used as cannon fodder in the blood war against the Tanar’ri.


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Cecily grabs ahold of one of their companions but the effort makes her lose her own footing. Luckily with magical intervention all three land lightly and safely on the ground.

Sosiel asks, "Are you sure you want us on this mission?"


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Earlier

Dorek:
Lann nods thoughtfully and smiles, "That makes sense. I'm glad that they are able to put aside their clan's differences and work together even though their relationship is strained. Thank you Dorek, I may come to you for more advise later, I'd like to know more about your uplander ways." The Mongrel clasps the tiefling on the shoulder in a friendly manner.

Now

DC 15 climb check at 30ft and 60ft.

Aron and Sosiel look at each other and up the steep climb ahead of them and they both seem to go pale. Cecily and Ahmose have no trouble ascending the stairs, Dorek cautiously climbs and makes very slow progress narrowly avoiding falling a few times. Aron however slips on a loose stone and begins to tumble back to the canyon floor below, Sosiel attempts to grab his partner but Aron just manages to pull the cleric off his footing and he begins to fall as well.

If you don't fall yourself you can make a DC 25 climb check to attempt to catch Aron or Sosiel.

Aron, 30ft: 1d20 ⇒ 5
Sosiel, 30ft: 1d20 - 2 ⇒ (16) - 2 = 14
Sosiel, 30ft: 1d20 - 2 ⇒ (1) - 2 = -1


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Within the left tower you find a naked person of extreme weight. Their amorphous flesh holds no real discernible features and their stubby arms and legs are bound in thick black chains. Its eyes track directly to you and it begins to speak in some unknown language.

Planes DC 15, living if it matters:
This is a nupperibo. They are normally, blind, deaf, and mute. Baatezu are normally immune to fire and poison, resistant to acid and cold. Nupperibo will heal from any wound unless they are struck with silver or good weapons.

Perception DC 25:
Gibbarren begins to nock a silver arrow in her bow.


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Earlier

Nurah gives a muffled hrumph to Tandyn’s speech.

Sense motive 20:
You get the sense that something in Tandyn’s words reached Nurah. Hostile to unfriendly, just barely.

Lann runs up to the inspection line out of breath, ”Sorry I’m late… I.. Uh… I’ll come back later.”

Dorek:
Lann approaches Dorek when he’s alone, ”Hey man, you’ve known Cecily for a while yeah? Are like her and Tandyn a thing? “

Now

After traveling for 6 miles you come across a flight of stairs carved into the cliff walls which leads up a treacherous climb 90 feet. At the stairs summit you spy ruins. Aron helpfully advises you, ”I believe that was a chapel that was built around the time Drezen was. There were several built back then to various gods, priests would use them as way stations for travelers and hospitals for wounded soldiers. There might be hidden healing supplies.”

12 miles left on this day if you don’t stop. If you do stop, how much time you have left depends on how long you search the place.


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Irabeth nods finally, "I see it too. What do you want to do with her? We also need to get our camp packed up and marching again, the terrain is rough so it will be slower going from here on out."

Army marches at half the rate so 18 miles a day rather than 36.

Horgus clears his throat, "With the supplies we came with and those that we've recovered we will be able to support the army for just under two weeks yet. That's assuming we don't save anything for a return trip. And while I may not be as well informed about the region as our Worldwound expert, I believe we are close to Drezen.

Sosiel give the party a weak smile and mouths, Thank you.


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Tandyn detects a faint evil aura on the halfling after her abjuration is dispelled.


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Gibbarren offers with a malicious smile, "You can console yourself that the fiend will be slowly drained of its life as you use the gem."

A rusty ladder leads downwards but the chamber below in the tower is otherwise empty, including doors. You can backtrack through grisly galleries and into either of the remaining two towers or back down to the entry hall.


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The only remaining spell on Nurah that Aroden detects is undetectable alignment. When Thawm casts dectect fiendish presence she finds none on Nurah.


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As Rinika works the lock she fails to notice a thin needle embedded within the keyhole. It pricks one of her fingers. There is no immediate effect but the pin prick and her finger begins to burn. Rinika manages to get the cask open with ease after fiddling with the lock for a few seconds.

Loot:
Wand of Detect Chaos 47 charges, 6 oils of devildeath, these are oils when applied to a weapon give the weapon bane against a specific type of evil outsider, 2 for Baatezu, 2 for Yugoloths, and 2 for Tanar’ri, it wears off after a single attack, each vial holds enough for 12 applications.

Also Rinika needs to make a Fort save DC 20 after a minute, this is a poison effect.

On failure:
Rinika is paralyzed and takes Con damage: 1d6 ⇒ 5 and must save again in one minute.

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