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Hommlet
![]() Yes you should be at level 2. Got 4 nights to get back to where the caravan was last at. And another 2 to catch up(caravan moves slower) but 8 nights over all to get to the mines ![]()
Hommlet
![]() As you walk back the way you have come you notice the land beginning to recover. Water has receeded and it fetidedness has receded and fresh water remains. One of the older dwarves pauses. He tests the water and then smiles." We need to send word back to Hammerfast. This water ans set up is prime for rice. The halflings there know how to raise and process it." ![]()
Hommlet
![]() Still no conputer, so been looking back through and I believe it was 4 to t days from where the caravan was at ![]()
Hommlet
![]() You are packed and ready to go. You set back out and eventually catch back up with the other dwarves in the village. Outside the cave is way different then when you left it. The water seems fresher, the air cleaner and various plants have began to sprout up. The mildew is gone and the mushrooms reduced. No frogmen seem to be in sight. ![]()
Hommlet
![]() With no other disscussions. All nooks and crannies of the altar area explored and overturned you note the moisture and slickness greatly reduced. What is it that the Brave Dwarves do? ![]()
Hommlet
![]() My computer and internet are gone, so I am currently only on my phone. So hopefully soon ill have it rectified until then I shall post and get you further along. ![]()
Hommlet
![]() The attempt does not yeild the effect you wished. Instead of digging in a chunk, the hand axe head begins to sprout from the rotted wood in the handle hole a new living tree! ![]()
Hommlet
![]() As you look around you notice the discarded leavings of the sacrifices, more coins (100 gold pieces worth of various coins) An Adamantine Hand Axe head, a Silvered dagger, and several gold and silver teeth(50 gp) Near the improvised altar is an alcove with candles, a human skull bowl, Three potions, and a scroll of Find Familiar. Lastly, there is the Trident which is no longer wicked looking. It seems more like a military trident with beautiful yet dark imagery of nature. The wood rithes with new growth both fungal and some sort of plant. ![]()
Hommlet
![]() Sorry all I had interent and computer issues yesterday so post is in coming but itll be a minute ![]()
Hommlet
![]() For those searching, you find some coinage, some various bones, the Trident. Perception checks, or Investigation DC 10 for atleast a hour or more of rest, or DC 15 for a quick check ![]()
Hommlet
![]() If anyone wants to look around and see what is around go ahead much of the corruption and swamp like nature has receeded so it is just regular old natural cavern damp. ![]()
Hommlet
![]() The mold and mildew seem to lessen. Slick stones dry and some of the mushrooms shrivel and die. The Trident itself seems to shift from a fungal-covered weapon to more of a pitchfork. The altar though blood stained is not as ominous as it once was and is instead just a cold slab of craved stone with a depiction of a Minotaur that is somewhat warning. The area is free now the other frogmen long gone and the dwarf seemingly sobbing in thanks praying to Moradin for the save. ![]()
Hommlet
![]() An arrow sails over the charging Ienmar to hit home, the Cultist Forg blinks and misses the dwarf below. It seemed shocked that it would get hit, then it wasn't ready for the next stroke, the hammer of Ienmar coming down and connecting hard. Between the two blows it gurgles and falls into the floor, blood leaving him as someone gets on the altar. The dwarf shimmies and shakes seemingly aware of other dwarves crying in relief. The last two combatants seem to back off and recede further into the cave not wishing to die to the hands of these invaders. The altar is crude slabs of stone from minotaur caskets. Combat over, if you want to search you can. ![]()
Hommlet
![]() The mighty hammer falls, Ienmars' blow sending the Trident frog man reeling. Blood poured from his mouth and he seemed to shake from some unnatural cold before he straightens himself and sets for another strike. The effort was in vain as fletching from Morkams bolt buried itself into the head of the trident welder. His eyes looked up at the vibrating stick in between them. Then unceremoniously the frog man, who welded the ancient Elven weapon and took the Dwarves of the expedition on this journey splashed into the water below. At the last moment, Krystid moves and sends her arrow into the one frogman who dared to try and end her life watching in horror as the arrow was too late to save Amber. Still, the arrow slew the Frogman and he too fell. The other two frogmen warriors stepped up to fight Johnny and found themselves able to hold their own. As they clash the Frog priest behind raises its arms high, a curved dagger in its webbed hands, A dwarf prisoner on the Alter squirms and thrashes right before the dagger falls. Warrior one on Johnny: 1d20 ⇒ 4
Warrior two on Johnny: 1d20 ⇒ 19
the Priest remains and ranged combatants can get a shot in. Ienmar is about 30ft and Johnny is about 20 ft away from the altar and priest Amber is down and floating. The Trident is strangely floating as well. If the archers miss the Dwarf on the altar will die. Archers go ![]()
Hommlet
![]() Amber Brewbane wrote:
Oooo that sounds awful. Just Awful. I do not envy you. Is everything better or? ![]()
Hommlet
![]() The Trident welder takes another powerful blow. His flesh takes it in and he coughs spitting out blood. It croaks something as it straightens and whirls its weapon, but spits more blood. Still, he thrusts. Thrust: 1d20 + 4 ⇒ (13) + 4 = 17
Johnny's frog recovers but unfortunately, Johnny is faster his club smacking into the frog folks' heads. The bone-smacking snap and crack make its eyes gloss and its life disappear. It too fell to the ground dead, this chamber becoming littered with dead frogmen instead of dwarves. The two swing as the dwarven archer Krystid retreats. As one seeks to pursue her instead AMber's trusty Axe bites deep into his back and he falls in a heap, dead to the world. The One that was free turns and takes a swing at the Sorceress. Attack: 1d20 + 2 ⇒ (11) + 2 = 13
Morkam sizzles another and now only three frog warriors, the Shaman and the keeper of the Trident remain. The two that were aiding the Trident warrior back off Ienmar and used defensive stances to ready strikes at any other dwarves seeking to fight their champion. ![]()
Hommlet
![]() 4 Frogmen fall before they can even strike at the might of the dwarves. Morkam lets an electrical bolt fry and sizzle one of his assailants making the air smell faintly of chicken. Johnny Hits one squarely on its noggin. It lands with a sickening crack and the club welded falls sprawled on the wet ground the other weary of coming in. Ambers axe bites deep sending the insides of the first frog spilling from its body, the second was coming in strong only to take an arrow from Krystid and down it went. Still two clubs came for the archer connecting hard. Lastly the two on Ienmar seem to stay, even though the dwarven warrior showing the patience of his race, found the opening and hit the trident welder hard letting the meaty blow crack a rib as it hit the side of the trient welder. Round 2 Your surprise and then your first round, which the frogs have retaliated and now you all get another round of attacks. as a re cap. Ienmar Trident Welder, 2 club minions
Shaman frog continues its chant. and the ground is super slick impeding full movement. ![]()
Hommlet
![]() Apparently My post did not go through. I was wondering. Also doesnt help Ive been all over the place this vacation...okay then time to move forward. ![]()
Hommlet
![]() Johnny and Ienmar closed the distance to the Trident Welder. Morkam, Amber, and Krystid are still at the mouth and can shuffle about as needed. a good ten feet is between the two groups though frog men fill the gap and it will be slick at the end of this round ![]()
Hommlet
![]() While you fight the chanting continues, Mist begins to form. The ground grows slicker. Half Movement for the party, full movement requires a Dexterity save or fall prone Party Up, Round 1 Sorry I forgot you guys got surprise. You guys net moves apply before your damage is taken ![]()
Hommlet
![]() The 10 frog men begin to move in however they can't surround you as your group seems to have a good wedge going. The trident-welding frog warrior stabs at Ienmar Trident: 1d20 + 4 ⇒ (12) + 4 = 16
Constitution Save for Half Poison and Necrotic damage The Warrior misses his trident deflected by your Hammers recovery. The Frog creature's eyes narrow and croaks a horrible sound as it resets its net strike 2 frog men on Johnny
Unlike Johnny these frogmen swing and miss, clubs connecting with each other the coordination is off. Leading the two frogmen to argue Johnny gets advantage on attacks to these two 2 On Ienmar
Ienmars armor is nothing for these frogmen, clubs bouncing off the powerful dwarven warrior. They hop back and look to use tw hands neck time 2 on Krytid
I assume both hit? I lost my note page, can you link your sheet again 2 on Morkam
The crafty Artificer seemingly avoids the wings of the frogmen. Both seem to switch to two hands for the net go-round. 2 on Amber
One frog slips his hand slick, altering the trajectory it dips low and off. However, the other one hits home and hard letting his two-handed strike slam home into Ambers's abdomen. Critical damage
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Hommlet
![]() A whirlwind of action happens, First Krystid cries out and misses the Frog Warrior. Morkham's bolt tangs flying true, its thick shaft burying itself deep into the arm of the Frog Warrior. As it still vibrates the croaks begin to stop as it does Ienmar comes up and swings the hammer deflected by a quick twist of his trident. This leads Johnny' club to hit hard and strong. The Frog Warrior stumbles back, only the regular frogs and the strange painted and robed ones continuing on. the rest were pulling weapons and beginning to step forward. I'll give Amber time to reply before I attack The Trident warrior Manages to set himself with trident tip ready. As he does the rest pick up clubs as the spears seem to have been left elsewhere. Still, the Frog men slapped forward ready to leap on the intruders. ![]()
Hommlet
![]() Yeah that is rough, its cool though. I was gonna post something asking if everyone was alright ![]()
Hommlet
![]() I thought I had. Before I go I'm am working on a rework of the campaign so I will probably in a few months have a more detailed World Doc. ![]()
Hommlet
![]() The exit tunnel is up out of the water, however, the tunnel is steep and is covered in a variety of fungi, mold, and mildew. The Fungus is strange looking like strands of hair or weird flowering stems. As you descend into the depths you find the footing slick, the stank fetid water, and the natural slimy rocks make the footing slippery. It takes about 30 minutes of careful footing to keep from slipping. Once more about halfway done with the 40-foot tunnel you begin to hear the croaking rhythm. The sound was very musical. Strangely it was primal and also eerily beautiful. Its echo adds to it a symphony of strangeness. As you got to the end the tunnel drops into another 3-foot-deep fetid swamp full of a variety of frogs and toads. It was a huge natural cavern teaming with life. Fungi, Mold, and moss littered the cavern, Tadpoles swam in the water and twisted unnatural things alongside larger frogs and about 15 Frogs including the one with the Trident stood next to a cavern opening and a frog person in tribal garments. ON a dias was one of the younger dwarves. The rest were chained to the wall beside the opening. The Tribal regalia of a Strange Fungal headdress and extensive robes and jewelry covered the one frog that lead the croaking. The one with the Trident stood poised his trident raised high as he then lowers it and shifts to strike. What do you do? You are unnoticed and seemingly the tribe is immersed in the ritual what do you do ![]()
Hommlet
![]() The sad truth is I think I rushed into this faster than I had wanted to. Also, I have been looking for another player to fill in for Rizz and haven't gotten one yet. So I am gonna delay this for maybe a couple of months and start it again. Especially with better notes ![]()
Hommlet
![]() Morkham:
You know not the specifics but there is a legendary weapon of a long-banished Demonlord that commands fungi, molds, mildews, and worse. It was a Trident named 'Alvendhal' or in ancient Elven "Farmers' Fork" It was taken by the Demonlord after it slew an ancient Elven deity of Agriculture. Somehow these Frogmen have them? Many of the elderly and adult dwarves organize and begin to shuffle the children back to the surface. The oldest among them. A wrinkly dwarf male seems to raise a bushy unkempt brow and nod to you."I'll make sure we wait for you in the first safe area. They left me, me cane and I know a few have daggers, we'l manage. Ye get our kin. Seems ta me they are in worse danger." With that the Elderly man makes sure all the others leave first and he follows with cane and dagger. As you look at the room and you only have one direction to go. What do you do now. ![]()
Hommlet
![]() The dwarves in captivity begin to murmur and speak. One dwarf lass says."My mommy they took my mommy down the hallway." Another spoke up and elderly man."My daughter and a few others were taken further in. I know not what these frog folk want but it seems this fungus is something knew,..." He coughs and stammers a bit before he blinks and points. "The one with the thing did this..." As if on queue Morkam: The Minotaurs have nothing on them, but the wounds seem to be growing fungus. Strangely the remains have three evenly spaced puncture wounds that could be from a Trident stab. Make an Arcana check ![]()
Hommlet
![]() Johnnys SHilleagh strikes whacking hard in the wet nasty flesh. Bone can be heard cracking. Next, the Minotaur shifted avoiding the arrow of Krystid, though this allowed Ambers's axe to bite deeply burying the head into the flesh with incredible ease. In fact, it was hard to pull the axe out. Next, a crossbow bolt slammed hard into the Minotaur's face and zx it rears back Ienmars hammer comes in and slams hard onto the abdomen of the Minotaur. It it's so hard the back snaps and the Minotaur drops sinking into the water. Combat ends ![]()
Hommlet
![]() Roll percentiles for each weapon, you want low numbers, if you get a 5% or lower then roll a d20 ![]()
Hommlet
![]() Amber Brewbane wrote: Uhhhhh...what? Not following on this one. Dumb Hitchhikers joke Ienmar comes in hard to help Johnny, but unfortunately for the dwarven hero, Minotaur takes the crushing blow. Strength: 1d20 + 6 ⇒ (10) + 6 = 16 At that moment the Minotaur holds its ground, the slick wet flesh giving way but the muscle and bone hold strong. Ienmar sinks into the flesh the smell of rot and fetid swamp water. As you hold the creature it avoids an arrow shot, but its shift aligns it perfectly into the path of Morkams Bolt. Ambers Ax however avoids making a purchase with the Minotaur as it raises its massive fist and slams down hard seeking to connect with Ienmar, who it is struggling with. Fist Smash: 1d20 + 6 ⇒ (1) + 6 = 7
The Minotaur doesn't even connect as it stands slightly confused at its lack of connection. ROUND 2 FIGHT!!!!
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Hommlet
![]() Amber Brewbane wrote:
42? ![]()
Hommlet
![]() Vorzu how long do you plan to search? What inn, tavern or boarding house are you guys looking to check out ![]()
Hommlet
![]() No Johnny, but I will take that as your 1st round action. The Lumbering Minotaur, entangled with Ienmar took a brutal opening salvo. Hammer, followed by a thick bolt sinking in deep, And then biting axe chop. That last biting in deep severing the dead wet flesh from the rest of the body. The Minotaur husk crashes into the fetid water splashing the water up and on those engaged in melee. The other Minotaur closed in on the gap and stands over Johnny Boy. His arms moving up ready to crash down and slam the dwarf with its undead strength. Round 1 FIGHT!!!! Johnny however spins back around and hits with his club causing it to take a sickening thwack. It doesn't seem to do much damage, but it did a little. You guys are up, the Minotaur is last they are slow ![]()
Hommlet
![]() Well, the structure has collapsed, obviously, the fire weakened it in places causing it to crumble and break under its weight. Now that it is still hot means it is a few days old. Some larger smoke-damaged tables, some mugs, and cutlery is seen but mostly nothing valuable can be seen without a thorough investigation.
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