Cormyr The Forest Kingdom (Inactive)

Game Master Critzible

The lush land of the Purple Dragon, seems welcoming and peaceful but under all the peaceful veneer are opportunistic nobles, Sneaking Sembians, Red Wizards seeking footholds, Zhents seeking to pull down the nation and much much more. Add in the War Wizards and Purple Dragons it is a land of intrigue and mystery.


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Hommlet

Welcome to Cormyr Land of the Purple Cragons


Hommlet

Welcome to the picturesque village of Eveningstar, nestled at the foot of the Stonelands where the River Starwater winds down a gorge and snakes into the King's Forest.

Here, the Knights of Myth Drannor began their famous adventures. Here, the Ladies of the Brazen Blade, The Company of the Singing Sword, The Steel Shield Band, and many others came, clutching royal charters from King Azoun with the ink scarcely dry on the parchment. Some fell, some went on to greatness - but they all came here first: here, to the Haunted Halls.

Despite numerous infiltrations, the Halls have not yet yielded all their secrets or treasures. Many dangers lurk as deadly as ever in dark chambers herein, awaiting new companies of eager-eyed adventurers.

Is it your turn to dare The Haunted Halls? Many come, but few survive to again see Eveningstar's beauty.

Eveningstar: Eveningstar is an agricultural community producing primary products such as milk, eggs, poultry, mutton, carrots, beans, and parsnips, as well as value-added goods such as cheese, parchment, wool, and wine; all of which are sold at a weekly farmers' market. Eveningstar was also a popular stopover for frequent overland caravans, who patronized the local farmers and businesses. The most important business in town was the Lonesome Tankard Tavern and Inn, famous in Cormyr as one of the best places to eat, drink, and stay the night. the town exports commodities such as parchment, wine, and wool to Daerlun in Sembia.

You all arrive along Starwater Road. A freshly minted charter from one Lord Herrod Firedrop. A man whose daughter you saved from goblins. It was his relationship with King Azoun the 4th that you got a royal charter and the tasks of exploring the Haunted Halls.

If tasks you to head to Lord Tessaril Winters house when you are settled in. Tell me brave adventurers what is it you do now?


Teryon was distracted by memories of Lynessia - she was beautiful by any standards. The fact she had broken her nose one too many times just accentuated her dynamic character, which made her even more attractive to the young man who had no patience for the foppish girls which usually waltzed around noble's houses.

He made an effort to concentrate on the task at hand, turning to his companions as they walked along - "So... What do we actually know about these 'Haunted Halls'?


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

Posh shakes his head, "you mean beyond the obvious associated with their name, right? They have a fearsome reputation, but insofar as are they really "haunted?" Well. Ask me in a couple months, and I will give you a more educated opinion."


"Fair enough" - Teryon smiled - "Maybe we can try to find others who have made an incursion to that place before? There has got to be others, right?"


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

Vorzu has been to the big folk towns before. They are more easily fooled than those of his own kind. This will be a great opportunity for wealth and power I'm sure. Hopefully Vorzu and his band of merry misfits recently renamed Diamonds in the Rough will see it the same way. he thinks to himself.

"Teryon...you are getting that look again when you start staring off into space and then come to your senses only to tell us stories of Lynessia, who was beautiful by any standards" Vorzu cheerfully reminds his companions of the many stories we have heard on the road to Eveningstar.

Vorzu reaches into his robes and pulls out a new piece of parchment that obviously is in his hands as the best reader of the group, and mumbles to himself, mmmpr...mpry...mpra..I lord Herrod Firedrop do hereby legally authorize the mercenary group known as the Diamonds in the Rough to be vested in royal authority to investigate the Haunted Halls...mmpr..mpry...mpra...once settled in, come and seek me out at Winters House." Vorzu rolls up the parchment and puts it back into safe keeping within his robes.

"I think our instructions are pretty clear. let's find an inn that we can house ourselves and then find our employer. And I think we can only do that if our treasurer has party funds to cover any inn keeper up front charges?" he seems to look around the party realizing that we haven't really elected a party loot manager. "Oh?! that brings up a point i mentioned on the road here. I reiterate my nomination of Posh to be the mercenary band treasurer." he says with a flare and overly grand bow towards Posh's direction.

"Now that that is settled", Vorzu seeks out the nearest fair maiden child. "Pardon me miss, but might I inquire as to where you might recommend overnight accommodations for someone like me and my merry band of misfits? perhaps someplace that could use some new entertainment or perhaps overflowing with generous merchants in need of assistance?" I've never really been good at interpreting the bigger races but the smaller forms of them seem to be worse at lying and more at truth telling than the taller onese.


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

Posh shakes his head, "it would be foolish to expect me to be good at such things."


Hommlet

The town is very small, but seem humble and hearty. Many other outlanders, probably caravaners or mercenaries. A few are definitely adventurers. THey do not hide there awkwardness, some do, and a few others seem to have no issue with blending in, but something makes them stick out.

SO where to adventurers


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

Vorzu asked someone a question, which might help us decide that.


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

"Wellllll...people do call me a fool sometimes and I can't says I blame them given I don't dress like the main stream. But I'm sure you will do fine Posh, don't be so hard on yourself."

@gm any response from my inquiry of the nearest maiden child for hospitality?


Hommlet

"Um..well..uh..." the young woman says unsure of the strange party of seemingly well-to-do adventurers.

"The Lonesome Tankard is adventurer friendly,The Golden Unicorn usually houses more well-to-do folks, The Welcome Hand is a great middle-priced place, If you plan on staying more than a few nights there are the Teh Tehtyr Court and the Carpenter has rooms for rent. If you are here for just entertainment then I recommend The Low Lantern, it is also a Threate! Oh and the dances. I love to dance, Though a lowly apprentice like me doesn't get to dance too often. Oh don't forget to come to the Stables, I'm an apprentice animal trainer, Ask for Meg should you need grooming at the Stables near the Lonesome Tankard!!" She says as she scuttles off towards the very Stable she was talking about.


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

Posh looks to Vorzu, "didja get the answers you needed?"


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No posts were showing for me - apologies.

"I have a good feeling about this 'Welcome Hand' - Teryon commented to the others - "Seems friendly enough?"


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

"Well, Posh. i guess I did. The Welcome Hand seems to be a good place to start and if that doesn't work out, then i think the Lonesome Tankard is my second choice given the friendliness to adventurers and our first information contact is close by."

Vorzu will look about for clear signs to the Welcome Hand. and if none be found, will go and inquire for the nearest adventurer looking type for directions.


Hommlet

The Welcome Hand sign is seen, but aside from weathering, it stands in front of a building complex ruined by fire.


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

"Well, that idea tarnished rather quickly. The Lonesome Tankard then?"


"I wonder what happened here?" - the curious Teryon approached to peek inside.

Does the fire look recent?


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

"An excellent question! There may be some unspoilt food or drink in the basement, if we can reach it!"


Hommlet

It seems recent, a few streams of smoke still are seen


Teryon looks around.

There are no onlookers?


Hommlet

The streets bustle with activity. However, most seem to be doing their day to day.


In that case:

The young man approaches closer, trying to understand if there were victims, and/or if there are wounded nearby.


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

"Well...well...let's have a closer look." Vorzu will let Teryon lead to get closer but when he stops to peer around, Vorzu will start poking through the remains looking for clues or anything shiny that is too valuable to leave lying around.


Hommlet

What are you wishing to look for? Any SPecifics?


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

Primarily for valuables... but beyond that, I'm looking for papers of information or hard substances that might not have been burned up.


Hommlet

Well, the structure has collapsed, obviously, the fire weakened it in places causing it to crumble and break under its weight. Now that it is still hot means it is a few days old. Some larger smoke-damaged tables, some mugs, and cutlery is seen but mostly nothing valuable can be seen without a thorough investigation.


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

"hmmm there isn't much here without a thorough investigation...well if no one in the town really much cares, let's see what we can find." Vorzu will begin to thoroughly investigate.


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

"To that other place then?"


"Agreed" - Teryin nodded at Posh - "None of our business anyway"


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

Vorzu keeps his head down and continues thoroughly investigating.


Hommlet

Vorzu how long do you plan to search?

What inn, tavern or boarding house are you guys looking to check out


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

whatever the equivalent of 'take 20' is in 2nd edition. or if Posh becomes too impatient, then I will quit while i'm ahead :)


And if nothing comes up, then we head to The Lonesome Tankard.


Hommlet

Anything you are look8ng for, couns, gems, ect.


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

"Come then, shall we to The Lonesome Tankard."


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60
DM Barbarian Taco wrote:
Anything you are look8ng for, couns, gems, ect.
Vorzu Stronggem wrote:
Primarily for valuables... but beyond that, I'm looking for papers of information or hard substances that might not have been burned up.


Hommlet

For an hour roll a percentile dice,


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

percentile: 1d100 ⇒ 80


Hommlet

Roll me a d8


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

random d8: 1d8 ⇒ 7


Hommlet

Okay 2 items found roll percentiles for each


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

OOOOO!!! big money, big money, big money no whammies....aaaaand STOP!

percentile for item1: 1d100 ⇒ 100
percentile for item2: 1d100 ⇒ 81


Hommlet

A D6 for each and then a d20 for each


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

6roll for item 1: 1d6 ⇒ 4
20roll for item 1: 1d20 ⇒ 18

6roll for item 2: 1d6 ⇒ 6
20roll for item 2: 1d20 ⇒ 15


Loot Male Gnomographer 2 (AC: 18 [T: 13 FF: 16] CMD 14 (+4 vs disarm) | HP: 17/21(0NL) | F+5*, R+6*, W+3* | Init: +2 |Perc: +6)

You found four melted thimbles, and six charred dice of dubious quality.


Hommlet

A Trident and a Sword.


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

Vorzu picks through the ashes, kicking over debris and reaching in every once in a while. "Hey looky here!" Under what seems to be a fallen over cupboard, Vorzu grabs the handle of a trident and pulls it from the rubble. "This seems to be useful. Posh, as the group's treasurer can you add this to our list of assets?" and will hand it to one of his fellow party members.

Vorzu goes back to digging for a few more mins. There's gotta be something in here that is useful. I am feeling lucky today! No sooner than that, Vorzu exclaims "Success!!" and pulls out a sword. "I think this will be put to good use in the Diamonds in the Rough mercenary company. Onward my friends!" Vorzu proudly carries his new sword. His sole possession except his bag of tricks. Today is going to be a good day.


Hommlet

Roll percentiles for each weapon, you want low numbers, if you get a 5% or lower then roll a d20


Male Gnome Illusionist 1 / Thief 1 (AC: 4 (Armor Spell)) | HP: 5/5 | Paralyze&Poison&Death 13, Rod, Staff, Wand 9,Petrify&Polymorph 12, Breath weapon 11, Spell 10| | Infra vision 60

Double OOOOO!!! it worked last time soooo... big money, big money, big money no whammies....aaaaand STOP!

percentile trident: 1d100 ⇒ 10
percentile sword: 1d100 ⇒ 86

ooh well it was close. unless the game system allows me to burn some LUCK or something to lower the roll by 5 :)


Hommlet

unfortunately no

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