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I received the Ultimate Wilderness core book and I really like the ghoran race but I cannot figure out if the seed, after its 2d6 day germination, comes back as the same level as the parent plant was, one level lower due to the negative level, or 1st level like a samsaran so that there are not all epic level ghorans running around? I mean with the reallocation of skill ranks or combat feats, depending upon the racial trait, the first or second one makes sense but still over thousands of years (per page 15 at the beginning) they would all be epic right? ![]()
Fourshadow wrote:
I too wish for a book on Lake Encarthan or a full adventure path. ![]()
Perhaps it is just me but I would like to have an archetype for the vigilante warlock which allows the familiar to replace the spellbook, similar to the unlettered arcanist. I just prefer the main source of my power to be able to defend itself rather than just a book, which has been destroyed by many a GM. ![]()
Alright I have read thru the Shaman, as I like spellcasters best. I was hoping for the curses but they are not there, I like the oracle curses. I also wanted to use bonded items not just have familiars, I was wondering how the bonded witch would work as an archetype if items do not get allowed in final installment. My concerns so far just from reading: Battle Spirit – Nice physicals but not really anything else. I was hoping for more of an ability to do damages in different ways like how the battle oracle gets maneuver mastery, weapons mastery, and skill at arms. Bones Spirit – I like Grave Sight and the manifest Flame Spirit – Nice spells, nice hexes in Fire Nimbus and Ward of Flame Heaven Spirit – Nice Spells. All hexes are good to great. The spirit familiar specials are great. Not so fond of the Spirit Ability.
Lore Spirit – I love Automatic Writing which is now a spirit ability. Very nice spells until 6th. Brain Drain is mean but could be meaner by not allowing the target to use that skill for a time equal to the Shamans Charisma modifier too. A very nice if high potential to become broken manifest. Nature Spirit – I like how the appearance changes depending on where the shaman is from. Not too fond of the spells except the level 3 and 6. Friend to Animals adds more spells which is always good. The Life Leech while excellent I feel should be in the Life Spirit hexes. Speak with Animals and entangle are nice, I like the Erosion a lot. Natures Whisper is only good if you build your character for it but since the spells come from Wisdom having a high Wisdom is important anyway. The True Spirit Ability granting an Animal Companion for a Familiar is a great boon. Fast Healing and the Cocoon Manifest are inspirational. Stone Spirit – Crystal Sight is very useful. Lodestone is good but I don’t see how Metal Curse is useful beyond a minus to their AC, I Was wondering if there would be a way to combine these? Waves Spirit – Why if it is waves do they have cold? They should just make a cold spirit! I am sure they could find one more hex and a different 4th level spell for water. Enough ranting. Except for the 4th, good themed spells. Crashing Waves is nice. Water Sight very nice at higher levels. The spirit ability and greater spirit ability are spot on for what something based on water should be. Wind Spirit – Notice how only the greater spirit ability, true spirit ability, manifest, and familiar have electricity and the familiar doesn’t fly? I am sure something better can be done. I understand they do not want the Shaman to be the same as the Oracle but why not have the mysteries for the oracle be the same as the Hexes for the Shaman to provide more options and save on room? In conclusion, It is redundant to say with each spirit “spirit class feature or wandering spirit class feature”, “greater spirit class feature or greater wandering spirit class feature”, and true spirit class feature or true wandering spirit class feature” when the rules at the beginning for Wandering Spirit, Greater Wandering Spirit, and True Wandering Spirit cover it, just for brevity. More on the other new classes once I read thru them. Then I will add a playing notes section too. ![]()
Jal Dorak wrote:
I do that a lot and so does my husband, pull players aside and then talk to them about things non game related. It works very well with the paranoid players. Also with new players to assist them with their character. ![]()
I want to restate some ideas that others have had that I agree with first. Purplefixer wrote:
Delzoon wrote:
Gio wrote:
Personally I have always liked games where your have more character creation options. There can never be enough character creation options. If the game is going to be called Pathfinder Online it should be as close to not only the game mechanics of Pathfinder but the setting of Golarion as well. Also updates as new Pathfinder materials become available. I want familiars! I would like to be able to make unique items - big or small. The ability to customize our views and turn features on and off. Keyboard shortcuts over a lot of mouse work. Being able to steal like in fable, it was my faverite part of the game. Quick travel for those who want it with the option of slower travel for those that don't. As a final note - I am not fond of Player vs Player but I understand that there are some people who do. ![]()
Personally I would like more Templates, Dragons, Familiars (even though there will be some in the Ultimate Magic book), Animal Companions, Plants, Creatures for Urban Environments (Since that is where I set most of my games!), Humanoid Races, and Golems. Of course unique monsters are always appreciated as well. ![]()
My Husband and I live down in Coxsackie, Ny about a half hour south of Albany via the Thruway. We play mostly in Catskill but might be getting a game together in Delmar. Also we both work in the Albany area, I work in Albany he works in Menands. If you are interested in getting a Pathfinder game together we can discuss it further. My email address is DDragonWarden@yahoo.com. |