Here's the scenario - in the earliest adventure, the group I am DMing for managed to Charm a random goblin sorcerer (rolled a 1 on the save) and got him to fight along side of them against some of the other goblins. Later on, he started to question why he was fighting the other goblins and the party tied him up while they continued. Nuk-nuk (the goblin sorcerer), then escaped and fled into the night.
I'm thinking of having him come back in some form. However, and I may be overthinking the situation, I have far too many options and rationales, so I need some suggestions to narrow my choices.
The following are the ideas I've come up with:
1. Nuk-nuk swears vengeance and
a) goes forward with sorcery as his means of vengeance
b) forswears magic (as it screwed with his mind) and plays to the strength of goblins, IE, rogue.
c) while surviving in the wild embraces the barbarity of nature and becomes a barbarian.
2. Nuk-nuk realizes that if he fought the PCs he would have died and now he wants to help them by (DMNPC)
a) finding religion and become a cleric
b) needs to use tracking skills to find them again and develops an affinity for the woods and becomes a ranger
c) spends so much time sneaking around that he becomes a full-fledged rogue
3. As #1 above, but Nuk-nuk dies in the process and comes back as some sort of undead.
Like I said, I may be overthinking things, but what would your choice of the options be? Or is there a better option that I'm not thinking of that anyone would care to suggest?