Fighter

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I'm running the AoW in Forgotten Realms and they have just gotten past the giant octopus. In getting that far they have set Tryssia Lanngolyn (Ilya Starmane) free and through a short discussion with her, set her to Dagsumn (Eligos) until they finish up at Sodden Hold to help her. Has anyone taken off on this side plot in their own campaign? Has anyone used a published adventure to complete this side plot? Please share your advise, ideas, and warnings.


Here is my version of Zyrxog (named Ilserv because the campaign is based in Forgotten Realms). Please correct anything you see wrong or give me advice on running Zyrxog as I have him written below.

Ilserv CR11
Mind flayer sorcerer 5/cerebremancer 1
LE Medium aberration
Init +8; Senses darkvision 60 ft.; Spot +12, Listen +12
Languages Chondathan, Drow, Dwarf, Elven, Undercommon, Telepathy 100 ft.
AC 17, touch 14, flat-footed 13
hp 85 (14 HD)
PR 31
Fort +7, Ref +9, Will +18
Spd 30 ft.
Melee 4 tentacles +12 melee (1d4)
Base Atk +8; Grp +8
Atk Options improved grab
Special Atk extract, mind blast (DC 19)
Combat Gear potion of cure serious wounds (2), necklace of fireballs type III, empower metamagic rod
Spells Known (CL 5th, DC 15+level, ranged touch +10):
3rd (3/day)—displacement
2nd (5/day)—false life, resist energy
1st (6/day)—alarm, magic missile, ray of enfeeblement, shield
0 (6/day)—acid splash, arcane mark, detect magic, flare (DC 15), mage hand, read magic, touch of fatigue (DC 15)
Psionics (CL 10th, DC 15+level, 113 power points):
5th—mind probe (DC 20), psionic plane shift, psionic true seeing, psychic crush (DC 16)
4th—intellect fortress, psionic dimension door, psionic dominate (DC 19)
3rd—body adjustment, dispel psionics, mental barrier
2nd—body equilibrium, ego whip (DC 17), id insinuation (DC 17), psionic levitate, psionic suggestion (DC 17), read thoughts (DC 17)
1st—defensive precognition, detect psionics, mind thrust (DC 16), psionic charm (DC 16), vigor
Abilities Str 10, Dex 18, Con 14, Int 21, Wis 19, Cha 20
Feats Combat Manifestation, Improved Initiative, Weapon Finesse, Improved Toughness
Skills Bluff +21, Concentration +19 (+23 when casting defensively), Disguise +4 (+6 when acting), Hide +12, Knowledge (arcane) +15, Knowledge (psionics) +13, Listen +12, Move Silently +17, Sense Motive +8, Spellcraft +13, Spot +12, Use Psionic Device +8
Possessions combat gear, boots of elvenkind, cloak of resistance +2, ring of counterspells (dispel magic), key to chest in area M14


We run 4 hour sessions and Whispering Cairn took us 3 sessions and 3FoE is going to be entering its 6 session. I hope that no other adventures take as long as 3FoE or we'll be playing this AP until we're 60.


Ix wrote:
There is one monster that is heavily Kyuss involved that everyone seems to have missed. In the MM2 (Or was it 3....) there is a huge undead worm, forgive my horrible memory, I can't remember what it was called. Some things I do remember though. In the flavor text it mentions that Kyuss created them before he ascended to godhood. They grow intelligent as they consume creatures. Most of them were killed off but some escaped and now lie in dark portions of the world. Think there was a mention of the Worm Canyon or something. It has necromantic acid in it's stomach so if it swallows you you take con damage then turn into an undead. It can also spew out some random skeletons or zombies/acid. It has fine hairs (unseen) that whip around it's body. Once again I can't remember if that gives it an AC bonus or does damage within a certain range. The picture of the monster itself looks like some sort of gigantic hideous butterfly or moth larva, with a whole bunch more eyes mashed onto it's head, rearing over a hapless adventurer, fighter w/sword and shield. Yes it's sad that I can remember details like that but not the book or even it's name. Oh well. There you go guys.

I believe you are refering to the creature pictured at this link http://www.wizards.com/dnd/images/mm2_gallery/88268_620_160.jpg. Unfotunatly I don't believe that the Ulgurstasta actually made the printed Monster Manual II. There are a number of creatures listed in the thumbnails that aren't in the book.


Fletch wrote:

I'd like to think I can read, but I can't find an exact number of cult fanatics in room 3. The best I can find is "a large group of". Assuming my basic math still works, I figure it'd take nine CR 1/3 cultists to make up the EL3 listed for the room.

Did I pass?

You are correct. There are nine cult fanatics in room 3. No you didn't pass it, it just wasn't printed.


I'm running this as if the water goes right up to the ceiling. The characters have to swim back and forth. I think it adds alot of tension in the sense that they don't know how far they can go and they must exercise restrait so they don't use up too much of thier oxygen supply.


Running the campaign in Forgotten Realms.

Cade Greenbottle: Lightfoot Halfling Rogue (N)
Lip Cronan: Half-Giant Barbarian (CN)
Rurik Brightblade: Shield Dwarf Fighter (CG)
Tyrian: Aasimar Cleric of Tyr (LG)

They have made it up to the False Tomb with Cade dropping twice, once from a bite from a wolf and another from a slash from the mad slasher. They skipped going down the yellow elevator and climbed down the green elevator shaft. Tyrian fell to his death and his player is coming back as a Moon Elf Cleric of Angharradh.


Wakedown,

If you could, please send me a copy of your encounter table. Thanks in advance. rinky_dink(at)hotmail(dot)com

DW


I just wanted to let you know that you are not alone in the Black Hills. I just got together enough players to start my own campaign after searching for about 10 months. Two of my players have never played before.

Let me know when your sessions are. I may be interested in joining your campaign.

I am hopeing that you and I could keep in contact should one of us need to aquire players. I will ask my group tomarrow if they are interested in joining another group. We meet on June 5th.

Best of luck finding players.